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Scions of Ithelia (9.3.0)
Endless Archive (9.2.5)
Updated:03/07/24 03:48 PM
Created:01/13/15 05:59 PM
Monthly downloads:489
Total downloads:41,854
Favorites:56
MD5:
9.3.0
Sheath Weapon  Popular! (More than 5000 hits)
Version: 3.13
by: Kelnoreem [More]
Sheath Weapon is a ESO addon created by Kelnoreem
When out of combat, toggles the weapon to be sheathed.

==================================
Summary of changes: 3.13
==================================
Update to API 101041 (Update 41)
==================================
Summary of changes: 3.13
==================================
Update to API 101041 (Update 41)

==================================
Summary of changes: 3.12
==================================
Update to API 101040 (Update 40)

==================================
Summary of changes: 3.11
==================================
Update to API 101039 (Fixes)

==================================
Summary of changes: 3.10
==================================
Update to API 101038 (Necrom)

==================================
Summary of changes: 3.09
==================================
Update to API 101037 (Scribes of Fate)

==================================
Summary of changes: 3.08
==================================
Update to API 101036 (Firesong)

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Summary of changes: 3.07
==================================
Update to API 101035 (Lost Depths)

==================================
Summary of changes: 3.06
==================================
Update to API 101034 (High Isle)
Cooperate with game pad mode

==================================
Summary of changes: 3.05
==================================
Update to API 101033 (Ascending Tide)

==================================
Summary of changes: 3.04
==================================
Some skills, like Biting Jabs are
sheathed early, so increasing the
timing in settings.

==================================
Summary of changes: 3.03
==================================
Expose times in addon settings to allow customization
of the timers.

==================================
Summary of changes: 2.27
==================================
Update to API 101032 (Deadlands)

==================================
Summary of changes: 2.26
==================================
Update to API 101031 (Waking Flame)

==================================
Summary of changes: 2.25
==================================
Update to API 100035 (Blackwood)
Optional Files (0)


Archived Files (9)
File Name
Version
Size
Uploader
Date
3.12
4kB
Kelnoreem
10/28/23 12:09 PM
3.11
4kB
Kelnoreem
08/30/23 01:36 PM
3.10
4kB
Kelnoreem
06/05/23 02:34 PM
3.09
4kB
Kelnoreem
03/12/23 04:31 PM
3.09
4kB
Kelnoreem
03/12/23 04:12 PM
3.08
4kB
Kelnoreem
10/31/22 12:43 PM
3.07
4kB
Kelnoreem
08/22/22 08:32 AM
3.06
4kB
Kelnoreem
06/05/22 04:11 PM
3.05
4kB
Kelnoreem
03/10/22 02:46 PM


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Unread 03/10/22, 03:58 PM  
Kelnoreem
AddOn Author - Click to view AddOns

Forum posts: 11
File comments: 41
Uploads: 3
Sure, I can look into it. I do not use gamepad mode, so i have a few things to learn.

Originally Posted by gustl
Hi there,

unfortunately i have to tell you that the addon causes massive problems in gamepad mode.

• Assistants cannot be equipped, an error window appears that often cannot be closed
• After a fight, when the weapons are sheathed, the character almost always continues walking at a 45° angle, facing to the right

can you take a look at this please? Thanks
Last edited by Kelnoreem : 03/10/22 at 03:58 PM.
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Unread 03/08/22, 02:25 PM  
gustl

Forum posts: 3
File comments: 15
Uploads: 0
Hi there,

unfortunately i have to tell you that the addon causes massive problems in gamepad mode.

• Assistants cannot be equipped, an error window appears that often cannot be closed
• After a fight, when the weapons are sheathed, the character almost always continues walking at a 45° angle, facing to the right

can you take a look at this please? Thanks

here is the error-code i got:

/EsoUI/Ingame/Companion/Gamepad/CompanionEquipment_Gamepad.lua:888: function expected instead of nil
stack traceback:
/EsoUI/Ingame/Companion/Gamepad/CompanionEquipment_Gamepad.lua:888: in function 'DoEquip'
/EsoUI/Ingame/Globals/InGameDialogs.lua:3171: in function 'buttonCallback'
|caaaaaa<Locals> dialog = ud </Locals>|r
/EsoUI/Libraries/ZO_Dialog/Gamepad/ZO_GenericDialog_Gamepad.lua:25: in function 'callback'
|caaaaaa<Locals> pressState = F </Locals>|r
/EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:28: in function 'OnButtonClicked'
|caaaaaa<Locals> button = ud, keybindButtonDescriptor = [table:1]{addedForSceneName = "companionEquipmentGamepad", sound = "Dialog_Accept", alignment = 1, handledDown = T, keybind = "DIALOG_PRIMARY", buttonText = 216} </Locals>|r
/EsoUI/Libraries/ZO_KeybindButton/ZO_KeybindButton.lua:194: in function 'ZO_KeybindButtonMixin:OnClicked'
|caaaaaa<Locals> self = ud, visible = T </Locals>|r
/EsoUI/Libraries/ZO_KeybindButton/ZO_KeybindButton.lua:265: in function 'ZO_KeybindButtonTemplate_OnMouseUp'
|caaaaaa<Locals> self = ud, button = 1, upInside = T </Locals>|r
ZO_Dialog1Button2_MouseUp:3: in function '(main chunk)'
|caaaaaa<Locals> self = ud, button = 1, upInside = T, ctrl = F, alt = F, shift = F, command = F </Locals>|r
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Unread 03/02/22, 09:27 PM  
Kelnoreem
AddOn Author - Click to view AddOns

Forum posts: 11
File comments: 41
Uploads: 3
After using Biting Jabs, I noticed it tries to sheath too early, so I added more time to the settings. This is so I can do more tests and fine tune channel skills. Let me know if your tests find good timing.
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Unread 03/02/22, 09:25 PM  
Kelnoreem
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Forum posts: 11
File comments: 41
Uploads: 3
Originally Posted by afxmac
Originally Posted by Kelnoreem
tooltip = "Time to wait to check if player is out of combat.",
tooltip = "Time to wait before sheathing player weapon.",
tooltip = "Time to loop when player is out of combat.",
Is this seconds or what?
They are in milliseconds.
Last edited by Kelnoreem : 03/10/22 at 03:59 PM.
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Unread 01/31/22, 09:54 AM  
afxmac

Forum posts: 13
File comments: 54
Uploads: 0
Originally Posted by Kelnoreem
tooltip = "Time to wait to check if player is out of combat.",
tooltip = "Time to wait before sheathing player weapon.",
tooltip = "Time to loop when player is out of combat.",
Is this seconds or what?

thx
afx
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Unread 12/07/21, 11:55 AM  
Kelnoreem
AddOn Author - Click to view AddOns

Forum posts: 11
File comments: 41
Uploads: 3
Version 3.03 exposes the three timers in the addons menu so users can adjust them. I am doing this so I can change values to see if the double sheath effect can be isolated and solved. Try adjusting them and let me know if they help you.

The three timer settings are:
tooltip = "Time to wait to check if player is out of combat.",
tooltip = "Time to wait before sheathing player weapon.",
tooltip = "Time to loop when player is out of combat.",
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Unread 08/23/21, 09:05 AM  
Kelnoreem
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Forum posts: 11
File comments: 41
Uploads: 3
Thanks for the information, I made the update.

Originally Posted by Baertram
Hi Kelnoreem, please update the APIversion of this addon to the current one as you update the addon's txt file:
https://wiki.esoui.com/APIVersion

Current Waking Flames is 101031
100036 is not existing.
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Unread 08/23/21, 05:25 AM  
Baertram
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Forum posts: 4912
File comments: 5988
Uploads: 78
Hi Kelnoreem, please update the APIversion of this addon to the current one as you update the addon's txt file:
https://wiki.esoui.com/APIVersion

Current Waking Flames is 101031
100036 is not existing.
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Unread 11/01/20, 09:21 PM  
Kelnoreem
AddOn Author - Click to view AddOns

Forum posts: 11
File comments: 41
Uploads: 3
Originally Posted by gustl
somehow the weapons are very often not covered. an idea what could be going on there?
ESO has changed some timings and things, I have not been able to determined issues some have observed, I will keep looking.
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Unread 09/20/20, 09:56 AM  
gustl

Forum posts: 3
File comments: 15
Uploads: 0
somehow the weapons are very often not covered. an idea what could be going on there?
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Unread 07/01/20, 04:23 PM  
Kelnoreem
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Forum posts: 11
File comments: 41
Uploads: 3
Re: Good to See

[quote=BigMons]
Originally Posted by Kelnoreem
Updated for Harrowstorm.

Glad the attribution thing got worked out. Also good to hear that a young woman is interested in coding.
I wish I caught that thing a long time ago. Earlier this year she graduated with a BS computer degree, married another with a BS computer degree, and both are working software developers on games.

For this addon, I have been exploring how to do the timing better since ESO is having issues affecting it. Still have a ways to go.
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Unread 05/19/20, 08:05 PM  
BigMons
 
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Forum posts: 38
File comments: 178
Uploads: 0
Thumbs up Good to See

Originally Posted by Kelnoreem
Updated for Harrowstorm.

Sheath Weapon is a ESO addon created by Kelnoreem
When out of combat, toggles the weapon to be sheathed.

This addon was originally created as a learning tool for my
daughter who was exploring software development as a college
choice. There were many topics and languages we explored besides ESO and LUA. I recently was informed the code used to originate this addon was copied from an addon called StowIt by stjobe in 2014. When this addon was created, acknowledging to the original author should have been made.


==================================
Summary of changes: 2.20
==================================
Update to API 100030 (Harrowstorm)
removed addon lib folder
Glad the attribution thing got worked out. Also good to hear that a young woman is interested in coding.
Last edited by BigMons : 05/19/20 at 08:06 PM.
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Unread 04/01/20, 08:10 AM  
sonwon

Forum posts: 0
File comments: 274
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Originally Posted by amber1019
Would it be possible to make an addon that helps you always keep your weapon unsheathed?

After interacting with certain things, like gathering flying insects, your character automatically sheaths their weapon. Unfortunately, if you don't unsheath it yourself, it causes a slight pause as you start combat (and try to use an ability) in order to do the unsheathing animation. It's annoying.
+1
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Unread 03/30/20, 02:56 AM  
mendisabal

Forum posts: 3
File comments: 113
Uploads: 0
Originally Posted by amber1019
Would it be possible to make an addon that helps you always keep your weapon unsheathed?

After interacting with certain things, like gathering flying insects, your character automatically sheaths their weapon. Unfortunately, if you don't unsheath it yourself, it causes a slight pause as you start combat (and try to use an ability) in order to do the unsheathing animation. It's annoying.
+1
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Unread 02/24/20, 10:41 AM  
Kelnoreem
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Forum posts: 11
File comments: 41
Uploads: 3
Updated for Harrowstorm.

Sheath Weapon is a ESO addon created by Kelnoreem
When out of combat, toggles the weapon to be sheathed.

This addon was originally created as a learning tool for my
daughter who was exploring software development as a college
choice. There were many topics and languages we explored besides ESO and LUA. I recently was informed the code used to originate this addon was copied from an addon called StowIt by stjobe in 2014. When this addon was created, acknowledging to the original author should have been made.


==================================
Summary of changes: 2.20
==================================
Update to API 100030 (Harrowstorm)
removed addon lib folder
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