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Updated: 06/12/22 04:28 PM
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File Info
Compatibility:
High Isle (8.0.0)
Ascending Tide (7.3.5)
Greymoor (6.0.5)
Updated:06/12/22 04:28 PM
Created:03/22/17 03:45 PM
Monthly downloads:299
Total downloads:31,603
Favorites:56
MD5:
Categories:Map, Coords, Compasses, Game Controller
GuildShrines  Popular! (More than 5000 hits)
Version: 1.7.1
by: Valve [More]
Are you fed up of having to use them pesky portals to travel to Eyevea and the Earth Forge?
Well no more!

GuildShrines adds the guild wayshrines onto the World Map for both the Fighters Guild and Mages Guild.

If Eyevea and the Earth Forge have been previously visited, the wayshrines can be used to travel into the Guild areas!

Known Issues:
The option to travel to unknown wayshrines appears using the gamepad UI but obviously doesn't work.

Note:
You must have interacted with the wayshrine in each guild location at least once to unlock them.
You can only travel to the Eyevea and the Earth Forge wayshrines from another wayshrine, you cannot recall directly or jump to other players that are already there.


Additional Settings
  • Allows unknown wayshrines, houses, dungeons and trials to be displayed on the map (off by default but can be enabled in settings)
  • Allows unowned houses on the world map to be hidden

Required Libraries:
Language Localisation
Supports English, French, German and Russian clients.
v.1.7.1
-Updated with compatibility fix for BeamMeUp when showing unknown wayshriens
-Updated Dragonstar Arena unknown icon to no longer use the old icon
v1.7.0
-Fixed numerous issues with unknown houses and dungeons
-Dragon Star Arena now properly shows on the map when display unknown and it is undiscovered
-Removed Ascending Tide API version number
-Added nodeIndex checks for the different harborages
-Updated undiscoverable wayshrine validation
-Fixed a bug displaying the recall tooltip name when clicking on multiple undiscovered wayshrine pins
v1.6.1
-Fixed a UI error acused by a textureless point of interest when using AccurateWorldMap
v1.6.0
-Updated to not update Eyevea or the Earth Forge wayshrine positions if AccurateWorldMap is installed
-Adjusted Eyevea location for High Isle
-Added both live and upcoming High Isle API versions to prevent the outdated message
v1.5.1
-Updated API version for High Isle.
-Removed unused libs folder.
-Fixed an issue where the Eyevea and Earth Forge wayshrines would show on the world maptype instead of just for the Tamriel map.
-Fixed so that the Earth Forge wayshrine is not visible in the Reach (it would not be accessible even when shown there).
-Fixed an issue where the hide world wayshrines option would hide Blackreach wayshrines due to using the world map type.
v1.5.0
-Added option to show unknown wayshrines on the map
-Added option to hide standard wayshrines on the worldmap
-Added Russian translations
-Refactored code for improved compatibility with other addons
v1.4.0
-Updated dependencies to ensure the LibAddonMenu-2.0 is required before the addon can be enabled
-Removed wayshrines from the POI pins so hiding houses, and other wayshrines works correctly
-Added the option to show hidden objectives (can be turned on and off in the addon settings)
-Updated translations (the French translation requires a small update still)
v1.3.0
- Updated API version for Greymoor
- Removed embedded libs and use of LibStub
- Wayshrines for other alliances will no longer appear on the Cyrodiil map when unknown wayshrines are enabled in the settings.
v1.2.5
-Updated API version for the latest ESO update
-Changed one function from being global to local
v1.2.4
-Minor update to library I forgot to update
v1.2.3
-It is no longer possible to attempt to recall to Eyevea or The Earth Forge (they are only accessible via wayshrines)
-Added a tooltip for the recall optino for Eyevea and The Earth Forge
-Updated API number for the latest ESO version
-Small library update
-Moved one library
v1.2.2
-Fixed a UI error when interacting with wayshrines in gamepad mode
-Small library update
v1.2.1
-Small library update
v1.2.0
-Now filters unknown wayshrines by type and allows individual types to be toggled on or off
-Added an additional optional setting allowing unowned houses to be hidden on the world map
-Fixed an issue where the "recall to wayshrine" option would show for unknown wayshrines when "No, thank you!" is installed
-Fixed showing "recall to wayshrine" when selecting multiple unknown wayshrines on the world map
-Added additional translations for new options
-Updated translations
v1.1.0
-Added missing french translations
-Additional information added to the options page
-Updated libraries
-Removed unused library
v1.0.2
-Updated libraries
v1.0.1
-Added website link to the ESOUI page
v1.0.0
-Initial release
Optional Files (0)


Archived Files (16)
File Name
Version
Size
Uploader
Date
1.7.0
8kB
Valve
06/11/22 08:51 PM
1.6.1
8kB
Valve
06/02/22 08:19 PM
1.6.0
8kB
Valve
06/02/22 03:50 PM
1.5.1
8kB
Valve
05/31/22 03:56 PM
1.5.0
60kB
Valve
05/23/22 02:30 PM
1.4.0
7kB
Valve
07/22/20 06:25 PM
1.3
6kB
Kyoma
06/30/20 09:40 AM
1.2.5
57kB
Valve
08/14/17 05:02 AM
1.2.4
57kB
Valve
08/01/17 04:39 PM
1.2.3
56kB
Valve
08/01/17 12:46 PM
1.2.2
55kB
Valve
04/07/17 12:12 PM
1.2.1
51kB
Valve
04/01/17 03:46 PM
1.2.0
51kB
Valve
03/30/17 03:06 PM
1.1.0
50kB
Valve
03/27/17 12:25 PM
1.0.2
49kB
Valve
03/22/17 04:57 PM
1.0.1
49kB
Valve
03/22/17 03:57 PM


Post A Reply Comment Options
Unread 06/12/22, 04:31 PM  
Valve
 
Valve's Avatar
AddOn Author - Click to view AddOns

Forum posts: 23
File comments: 40
Uploads: 6
Re: Prevents BeamMeUp Feature

Originally Posted by FlopsyPrince
This addon conflicts with the ability of BeamMeUp to travel to all players in the zone.

Can this be adjusted so that is not true?
I've updated with a fix.
Please note that if you're using a version of BeamMeUp 2.3.0 or greater, it will stop you from doing the search if unknown wayshrines are enabled in GuildShrines. To bypass this, you would have to remove the following code block from BeaamMeUp\core\List.lua (lines 50-57):
Code:
if GuildShrines_dat then
	local sv = ZO_SavedVars:NewAccountWide("GuildShrines_dat", 1, nil, nil, nil)
	if sv and sv.showUnknown and sv.showWayshrines then
		-- show incompatibility dialog
		BMU.showDialog("IncompatibilityGS", "Incompatibility with addon \"GuildShrines\"", "We have detected that you are using the addon \"GuildShrines\" with incompatible settings.\n\n" .. BMU.colorizeText("Please change the option \"Unknown Wayshrines\" to \"OFF\" in the settings of \"GuildShrines\"!", "red") .. "\n\nOtherwise BeamMeUp cannot unlock unknown wayshrines.", nil, nil)
		return
	end
end
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Unread 06/12/22, 06:40 PM  
FlopsyPrince

Forum posts: 7
File comments: 105
Uploads: 0
Re: Re: Prevents BeamMeUp Feature

Originally Posted by Valve
Originally Posted by FlopsyPrince
This addon conflicts with the ability of BeamMeUp to travel to all players in the zone.

Can this be adjusted so that is not true?
I've updated with a fix.
Please note that if you're using a version of BeamMeUp 2.3.0 or greater, it will stop you from doing the search if unknown wayshrines are enabled in GuildShrines. To bypass this, you would have to remove the following code block from BeaamMeUp\core\List.lua (lines 50-57):
Code:
if GuildShrines_dat then
	local sv = ZO_SavedVars:NewAccountWide("GuildShrines_dat", 1, nil, nil, nil)
	if sv and sv.showUnknown and sv.showWayshrines then
		-- show incompatibility dialog
		BMU.showDialog("IncompatibilityGS", "Incompatibility with addon \"GuildShrines\"", "We have detected that you are using the addon \"GuildShrines\" with incompatible settings.\n\n" .. BMU.colorizeText("Please change the option \"Unknown Wayshrines\" to \"OFF\" in the settings of \"GuildShrines\"!", "red") .. "\n\nOtherwise BeamMeUp cannot unlock unknown wayshrines.", nil, nil)
		return
	end
end
I am using the latest version of both. I may put a note in theirs too since both aspects are of value.

Thanks for the quick fix!
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Unread 07/19/22, 04:33 PM  
Bull3txX

Forum posts: 0
File comments: 19
Uploads: 0
Travel

How do i travel to Eyevea and the Earth Forge now? because i don't see the shrine anymore
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Unread 08/22/22, 12:50 PM  
Valve
 
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Forum posts: 23
File comments: 40
Uploads: 6
Re: Travel

Originally Posted by Bull3txX
How do i travel to Eyevea and the Earth Forge now? because i don't see the shrine anymore
As long as you've interacted with the wayshrines in each of those locations, you should be able to travel to them from another wayshrine (they should be visible on the map)
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