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Scions of Ithelia (9.3.0)
Updated:03/12/24 10:14 PM
Created:11/27/16 06:57 AM
Monthly downloads:59,588
Total downloads:5,457,621
Favorites:1,470
MD5:
Categories:Action Bar Mods, Buff, Debuff, Spell, Casting Bars, Cooldowns
9.3.0
Action Duration Reminder  Popular! (More than 5000 hits)
Version: 3.113
by: cloudor [More]
Overview

This addon tracks your sloted actions that have duration attributes or over time effects, reminds you to re-invoke your actions, and makes you good at performing rotations.

Features
  • Show current action duration remaining seconds in action bar,
  • Show a shift bar of swapped action hints above their original action bar position,
  • Auto move player resource bars upward when they are conflicted with shift bar,
  • Support actions without duration attribute but have DOT effects such as Desctructive Touch or other timed effect such as Elemental Drain,
  • Keep the ending 0.0 hints blinking for a little longer after duration finished, so they don't get lost easily,
  • Switch correspongding timer hints for current reticle over target,
  • Support actions stackable effect counting such as nightblade's Grim Focus and its morphs,
  • Append shift bar on top of ultimate button to show third ability bar such as overload bar action timer hints,
  • Override action duration with target debuff effect, e.g. change Beast Trap's 60s timeout to 6s timeout after triggered.
  • Support stackable or time lasting effectes triggered by equipment to be marked onto related action bar slots.

Dependencies


SCM
$ git clone [email protected]:cloudor126/lua-eso-addon-adr.git
3.113
- Added effect event from player pet into processing i.e. Necro's Sacrificial Bones can show buff counter from bone pets.

3.112
- Fixed a bug of memory leak i.e. spam Shrouded Dagger with Oaken Soul should not cause FPS drop any more.

3.111
- Fixed a bug of not showing alert because of simultaneous emergence of reminders i.e. alert of Flame of Oblivion should not be nullified by Molten Whip.

3.110
- Fixed a bug of not removing hint with stack after skill had been unequiped i.e. Necro's Flame Skull will hide when unequiped.

3.109a
- Fixed a bug of minor debuff effect matching policy i.e. arcanist's Cruxweaver Armor will keep the 30 sec timer when taking damage.

3.108
- Fixed an effect purging problem i.e. Sorcerer's Crystal Fragments will not get a wrong timer after triggered.

3.107b
- Improved the matching policy to match effects coming in sequence i.e. Arcanist's Runeguard of Freedom.
- Added a '>' marking to hint that the tracker is over timed (showing the timer of the following effect) i.e. Crowd Control Immunity after Arcanist's Runeguard of Freedom.

3.106
- Improved the policy introduced in v3.104 which may cause timer lost when abilities are re-performed.

3.105
- Added Arcanist Crux into filtered list so that crux durantion won't be mixed into ability durations.

3.104a
- Improved a tracking policy to handle effect's halting and renewing i.e. Minor Breach won't be lost when templar's Power of Light sometimes breaks its duration.

3.103
- Fixed a queue maintainance parameter and a name matching policy.
(zh:解决*文环境*设置超时保留秒数为0时,*法在第二时间匹配技能描述缺失技能名称的计时bug,例如窝登的飞鸟,恰好远距离施展*在计时延迟,恰好*间插入了其他技能,恰好在设置*保留秒数为0,恰好*文翻译的技能描述*并没有该技能名称,则会导致计时不显示。所涉及的两个问题都已经解决。)

3.102
- Improved a cache key generation method and ignored Azure Blight Seed effect which may caused raid lag.

3.101
- Adjusted a filter to enable effects that is longer than the skill's duration if it is matched in description i.e. Major Cowardice can be tracked via Mass Hysteria.

3.100
- Fixed a bug about hotbar category info i.e. werewolf skills can be tracked now.

3.99
- Improved an effect filtering policy i.e. Barbed Trap's timer can continue to track its Minor Force buf after target dies.

3.98
- Raised the threshold value for extended duration i.e. Everlasting Sweep can be properly tracked now.

3.97a
- Added support for non-duration stack counts i.e. newly updated Grim Focus and its morphs are now supported.

3.96
- Re-enabled timer for debuff durations longer than action's duration and also 15 seconds i.e. Rune of The Colorless Pool can track debuff timer now.

3.95
- Added a timer for channeled skills i.e. Arcanist's Fatecarver and its morphs.

3.94
- Fixed an issue where a pop-up alert message incorrectly displayed skill infomation from current bar.

3.93
- Fixed a performance issue caused by string searches. Thanks to BoltActionBalrog.

3.92
- Improved duration extraction from ability description e.g. the 2.5s duration is preferred in Deep Breath.

3.91a
- Improved effect filtering on their updating events e.g. Power Of The Light can be configured to swith off the debuff timer now.

3.90
- Fixed a matching priority problem for stack count update event e.g. Grim Focus timer won't be reset by stack update.
- Improved stack tracking when timer started e.g. Grim Focus timer can start with a stack number if there was a stack.

3.89
- Fixed a mismatching problem for Chinese language client. e.g. Venomous Claw timer won't be triggered by poison status effect.
(zh:针对*文客户端修*了一个错误匹配的问题,例如毒爪的计时不应该被*毒状态效果所触发。)

3.88a
- Fixed a no-tracking bug when ESO failed to emit effects' fading events e.g. Mystic Orb and Wall of Element would not be lost by that reason.

3.87
- Fixed a matching and filtering condition for Chinese language client. e.g. Molten Whip's stack can be tracked when other
(zh:针对*文客户端修*了一个匹配过滤条件.例如龙骑**的*层计数器可以*常追踪了。)

3.86
- Improved policy to handle a large number of same ability effect events.

3.85a
- Improved the judgment condition of effect filtering in v3.82 thus fixed a bug not showing Igneous Weapons timers.

3.84a
- Added an option in core section to log tracked effects in chat(useful to get effects' id).

3.83
- Optimized effect processing valve to filter spam effects.

3.82a
- Optimized effects filtering i.e. Merciless Charge from MA weapon won't be counted after dot duration.

3.81
- Optimized effects priority comparison for Bound Armaments.

3.80
- Optimized bar matching policy to filter minor buffs i.e. performing Biting Jabs should not trigger Ring of Reservation.

3.79
- Allowed debuff timers to track if they are no more than the skill's duration.
- Added an option to choose whether ignore debuff timers if they are longer than the skill's duration (default:true).

3.78
- Prevented action to popup alert when it still has another longer counter but with a lower priority.

3.77
- Disabled debuffs longer than action default duration i.e. Minor Breach would not be tracked with templar's Power of the Light.

3.76
- Reenabled minor buffs to let more abilities show a 2-stage timer i.e. Bound Aegis and Resolving Vigor can show '1/2' and '2/2' hints.
(Users can disable this feature by configuring ability blacklist.)

3.75c
- Added some restrictions for ground action trigerring i.e. Caltrops and Winter's Revenge won't show trigerring mark again.

3.74
- Improved ground action starting recognition i.e. Lightweight Beast Trap can be counted even when not triggered.

3.73
- Pathed alert keyword filtering list to also support ability id like keyword filtering in core module.

3.72
- Added a secondary stack label at topleft corner i.e. Stone Giant now has both stagger count hint and debris count hint.

3.71
- Optimized bar matching policy to be bug-tolerant with German translation in necro Stalking Blastbones.
(When skeleton is up, there's an extra 'r' in the german slot name)

3.70a
- Patched Frost Clench to be marked as a tank-role skill thus taunt effect can be traced by this skill.

3.69a
- Imporved overiding actions matching policy i.e. Grim Focus and its morphs now can be traced properly.

3.68
- Improved enemy target action matching policy for mutable skills i.e. effects of werewolf Brutal Pounce and Brutal Carnage should be merged to show together.

3.67
- Improved fault tolerance on filtering effects created befor an action i.e. Crystal Fragments Proc timer now can be visible again.

3.66
- Added an option to choose whether to clean up the timer when the target has been changed to another.
- Changed the symbol added in v3.59 from '~' to '#'.
Optional Files (0)


Archived Files (275)
File Name
Version
Size
Uploader
Date
3.112
50kB
cloudor
02/18/24 06:35 AM
3.111
49kB
cloudor
02/18/24 04:45 AM
3.110
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cloudor
02/17/24 05:49 AM
3.109a
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cloudor
01/28/24 12:12 AM
3.109
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cloudor
01/27/24 11:33 PM
3.108
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cloudor
10/26/23 07:35 AM
3.107b
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cloudor
10/06/23 09:04 AM
3.106
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cloudor
10/04/23 08:21 AM
3.105
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cloudor
10/03/23 09:32 PM
3.104a
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cloudor
10/03/23 06:16 AM
3.104
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cloudor
10/03/23 06:04 AM
3.103
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cloudor
10/03/23 01:20 AM
3.103
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cloudor
10/02/23 11:36 PM
3.102
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10/02/23 09:22 PM
3.101
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cloudor
09/19/23 09:25 AM
3.98
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cloudor
09/05/23 07:47 AM
3.97a
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09/04/23 08:13 AM
3.97
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cloudor
09/02/23 08:30 AM
3.96
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cloudor
08/18/23 10:14 PM
3.95
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cloudor
07/28/23 10:15 AM
3.94
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cloudor
07/22/23 06:45 PM
3.93
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cloudor
07/05/23 06:38 AM
3.92
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cloudor
05/27/23 11:26 AM
3.91a
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cloudor
03/19/23 06:32 AM
3.91
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03/15/23 11:15 PM
3.90
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03/04/23 07:26 AM
3.89
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03/02/23 11:16 AM
3.88a
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02/06/23 10:05 AM
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02/04/23 08:33 PM
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01/28/23 09:32 AM
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12/31/22 06:57 PM
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12/30/22 11:32 PM
3.82a
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12/21/22 06:38 AM
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12/20/22 07:04 AM
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11/15/22 09:14 AM
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11/04/22 07:02 AM
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11/02/22 05:34 AM
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11/01/22 07:06 AM
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10/30/22 08:23 AM
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10/30/22 07:31 AM
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cloudor
10/05/22 04:34 AM
3.70a
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cloudor
10/04/22 09:53 PM
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3.52a
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08/26/22 11:11 PM
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06/26/22 05:20 AM
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06/19/22 04:43 AM
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3.48
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3.44
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02/25/22 05:44 PM
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02/18/22 10:00 PM
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02/03/22 06:57 AM
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02/03/22 06:36 AM
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02/02/22 08:30 PM
3.34b
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12/14/21 07:57 AM
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09/22/21 09:07 AM
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cloudor
08/07/21 03:43 AM
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06/19/21 12:11 AM
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06/19/21 12:10 AM
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cloudor
06/18/21 10:41 PM
3.6.8
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03/29/21 07:11 AM
3.6.7
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03/27/21 06:25 PM
3.6.7
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03/27/21 06:24 PM
3.6.6
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01/19/21 07:29 AM
3.6.5
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cloudor
01/09/21 01:27 AM
3.6.4a
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12/19/20 08:34 AM
3.6.4
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12/10/20 08:42 AM
3.6.3
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12/04/20 03:19 AM
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cloudor
11/10/20 02:24 AM
3.5.17a
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08/26/20 06:27 AM
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04/10/20 09:23 PM
3.5.11b
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3.5.11a
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3.5.5
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02/04/20 06:44 AM
3.5.2a
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02/03/20 10:58 PM
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02/01/20 10:15 PM
3.5.1
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12/23/19 08:03 AM
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3.4.1
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cloudor
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3.3.10
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3.3.9
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09/24/19 08:02 AM
3.3.6a
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08/29/19 06:46 PM
3.1.30
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73kB
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07/01/19 09:57 AM
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03/02/19 07:17 PM
3.1.4
67kB
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03/02/19 06:24 PM
3.1.3
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11/23/18 06:18 AM
3.1.2
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3.1.1
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3.1.0
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3.0.22
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2.0.3
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1.30
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Unread 11/30/16, 03:33 AM  
hagermanj

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Crystle Shard

There is no countdown for Crystal Shard, morph Crystal Blast. Just thought you would want to know.
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Unread 11/30/16, 07:49 AM  
cloudor
 
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Re: Crystle Shard

Originally Posted by hagermanj
There is no countdown for Crystal Shard, morph Crystal Blast. Just thought you would want to know.
I don't know what is the countdown you mentioned. If it's the 1s cast time or 2s stun time, then I suspect that people don't care it because it's not related with the necessary to re-perform just after the duration.
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Unread 11/30/16, 08:04 AM  
cloudor
 
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Originally Posted by Martan
Edit: If you use a ground target skill like Caltrops and instead of placing it you use another skill to cancel the placement then the cooldown will still start for it.
Fixed in v1.06. I worked around ZOS API limitation by performing a lazy judge.
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Unread 11/30/16, 01:27 PM  
Martan

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Originally Posted by cloudor
Originally Posted by Martan
Edit: If you use a ground target skill like Caltrops and instead of placing it you use another skill to cancel the placement then the cooldown will still start for it.
Fixed in v1.06. I worked around ZOS API limitation by performing a lazy judge.
You some kind of coding wizard? :O Nice to see that it could be fixed!

If you are looking for something else to add or code more customization is always nice to have! Like an option to lower the opacity of the cooldown bar or just add a toggle to hide it completely and a setting to change the font for the text.
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Unread 11/30/16, 02:39 PM  
dorrino
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Very cool idea. Can you track the number of light attacks made towards relentless focus/merciless resolve proc on the ability icon as well? I know it's not very straightforward (otherwise i'd do that myself), but i think it world be awesome to have.

Cheers.
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Unread 11/30/16, 03:37 PM  
hagermanj

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Re: Re: Crystle Shard

Originally Posted by cloudor
Originally Posted by hagermanj
There is no countdown for Crystal Shard, morph Crystal Blast. Just thought you would want to know.
I don't know what is the countdown you mentioned. If it's the 1s cast time or 2s stun time, then I suspect that people don't care it because it's not related with the necessary to re-perform just after the duration.
The countdown I am referring to is for stun. If you fire it off to soon, it will not stun, that's all.
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Unread 12/01/16, 02:56 AM  
cloudor
 
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Originally Posted by dorrino
Very cool idea. Can you track the number of light attacks made towards relentless focus/merciless resolve proc on the ability icon as well? I know it's not very straightforward (otherwise i'd do that myself), but i think it world be awesome to have.

Cheers.
Thank you. But I can't understand that, can you give me an example?
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Unread 12/02/16, 02:42 AM  
Baertram
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The abilitys relentless focus/merciles resolve are Nightblade abilities where you need to activate the skill, do 4 light or heavy attacks afterwards, then the ability procs and gives you a powerfull 2nd ability (placed at the same action slot -> the icon just turns into another one which will be able for "release" for some seconds (I think it was 10s).

But there is already some addon like Srendarr I think which will play a sound if the proc is ready. And the ion of the skill will chaneg to a slightly silver one, and there is a border "running around" the skill to indicate the proc visually too (maybe this is by help of Srendarr too, I'm not sure if this is the vanilla UI there).

Originally Posted by cloudor
Originally Posted by dorrino
Very cool idea. Can you track the number of light attacks made towards relentless focus/merciless resolve proc on the ability icon as well? I know it's not very straightforward (otherwise i'd do that myself), but i think it world be awesome to have.

Cheers.
Thank you. But I can't understand that, can you give me an example?
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Unread 12/02/16, 09:01 AM  
cloudor
 
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Originally Posted by Baertram
The abilitys relentless focus/merciles resolve are Nightblade abilities where you need to activate the skill, do 4 light or heavy attacks afterwards, then the ability procs and gives you a powerfull 2nd ability (placed at the same action slot -> the icon just turns into another one which will be able for "release" for some seconds (I think it was 10s).

But there is already some addon like Srendarr I think which will play a sound if the proc is ready. And the ion of the skill will chaneg to a slightly silver one, and there is a border "running around" the skill to indicate the proc visually too (maybe this is by help of Srendarr too, I'm not sure if this is the vanilla UI there).
Thank you for your explanation. I think it might be helpful to let people know how many light or heavy attacks need to do to get a proc.
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Unread 12/02/16, 10:32 AM  
Martan

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When you are out of resources (magica, stamina) and the cooldown/timer is shown the icon will stay lit. This makes it hard to know when you can cast the skill again.
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Unread 12/03/16, 02:39 PM  
dorrino
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Yep, Baertram explained it nicely

Ok. I found some time to test the addons.

Here are the changes/additions that i propose:

1. Debuff tracking doesn't take into account multiple debuff applications and doesn't check if the target is dead/offline. While the later part could be hard/impossible to implement properly, the current implementation is quite confusing. Especially for long debuffs, like major breach from surprise attack.

While i'd leave multiple targets tracking for more specialized addons like Srendarr, i'd definitely as least tried to find a way to check if the target with player's debuff even exist for as long as the duration is shown to the player.

2. While being an awesome idea the 'shift bar' takes screen space right above the action bar which many people aready use for something else (like hp bar). I'd suggest to an option to disable the bar entirely (which i already did by simple commenting out the relevant part in adr.OnUpdate()) and an option to move it on the screen/change it's vertical offset only. Moving the bar on the screen might be against the design (which is brilliant), so at least the option to disable it, while keeping the buff tracking on the action bar would be very welcome.

3. An option to change the "width" of the duration border for better visibility would be very easy to implement and very much welcome as well.

4.
Thank you for your explanation. I think it might be helpful to let people know how many light or heavy attacks need to do to get a proc.
I'm thinking about a label with the number of light attacks made while the relevant buff is on in the center of the icon for the ability.

Cheers!
Last edited by dorrino : 12/03/16 at 10:53 PM.
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Unread 12/04/16, 08:19 AM  
cloudor
 
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Originally Posted by Martan
When you are out of resources (magica, stamina) and the cooldown/timer is shown the icon will stay lit. This makes it hard to know when you can cast the skill again.
Thank you. Fixed in v1.08
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Unread 12/04/16, 08:41 AM  
cloudor
 
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Originally Posted by dorrino
Yep, Baertram explained it nicely

Ok. I found some time to test the addons.

Here are the changes/additions that i propose:

1. Debuff tracking doesn't take into account multiple debuff applications and doesn't check if the target is dead/offline. While the later part could be hard/impossible to implement properly, the current implementation is quite confusing. Especially for long debuffs, like major breach from surprise attack.

While i'd leave multiple targets tracking for more specialized addons like Srendarr, i'd definitely as least tried to find a way to check if the target with player's debuff even exist for as long as the duration is shown to the player.

2. While being an awesome idea the 'shift bar' takes screen space right above the action bar which many people aready use for something else (like hp bar). I'd suggest to an option to disable the bar entirely (which i already did by simple commenting out the relevant part in adr.OnUpdate()) and an option to move it on the screen/change it's vertical offset only. Moving the bar on the screen might be against the design (which is brilliant), so at least the option to disable it, while keeping the buff tracking on the action bar would be very welcome.

3. An option to change the "width" of the duration border for better visibility would be very easy to implement and very much welcome as well.

4.

I'm thinking about a label with the number of light attacks made while the relevant buff is on in the center of the icon for the ability.

Cheers!
Thank you very much! I'll handle these one by one.
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Unread 12/04/16, 09:39 AM  
Baertram
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@your 4th todo:
It's not only light attacks but heavy attacks as well. So better track both in the counter to be sure it works properly

Originally Posted by cloudor
Originally Posted by dorrino
Yep, Baertram explained it nicely

Ok. I found some time to test the addons.

Here are the changes/additions that i propose:

1. Debuff tracking doesn't take into account multiple debuff applications and doesn't check if the target is dead/offline. While the later part could be hard/impossible to implement properly, the current implementation is quite confusing. Especially for long debuffs, like major breach from surprise attack.

While i'd leave multiple targets tracking for more specialized addons like Srendarr, i'd definitely as least tried to find a way to check if the target with player's debuff even exist for as long as the duration is shown to the player.

2. While being an awesome idea the 'shift bar' takes screen space right above the action bar which many people aready use for something else (like hp bar). I'd suggest to an option to disable the bar entirely (which i already did by simple commenting out the relevant part in adr.OnUpdate()) and an option to move it on the screen/change it's vertical offset only. Moving the bar on the screen might be against the design (which is brilliant), so at least the option to disable it, while keeping the buff tracking on the action bar would be very welcome.

3. An option to change the "width" of the duration border for better visibility would be very easy to implement and very much welcome as well.

4.

I'm thinking about a label with the number of light attacks made while the relevant buff is on in the center of the icon for the ability.

Cheers!
Thank you very much! I'll handle these one by one.
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Unread 12/04/16, 02:17 PM  
Ckau
 
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Thank you.
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