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Updated: 09/01/19 04:49 PM
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Scalebreaker (5.1.5)
Updated:09/01/19 04:49 PM
Created:07/20/19 10:48 PM
Monthly downloads:79
Total downloads:4,813
Favorites:18
MD5:
PetKennel
Version: 5.1.5
by: ziggr [More]
PetKennel automatically dismisses pets when doing errands in town.

System Requirements:

Why PetKennel?
  • Sick of Twilight Matriarchs flap-flap-flapping in your face when trying to craft?
  • Wish you could automatically put away your warden's bear when you walk up to a daily writ turn-in crate?
  • Have you ever apologized in chat for your pets interfering with other players doing their daily crafting writs?
  • Wish you could dismiss pets with a single keystroke?

PetKennel automatically dismisses your combat and vanity pets upon common in-town interactions:
  • daily crafting writ board
  • crafting station
  • crafting writ turn-in crate
  • (non-assistant) bank
  • (non-assistant) merchants and guild traders
  • Rolis Hlaalu

By popular demand, PetKennel can also automatically dismiss your pets (usually just non-combat pets!) when you're out in the field:
  • dungeons & delves

KeyBinding

PetKennel also adds a keybinding to "Hide Pet".



Chat Output

PetKennel writes to chat when it dismisses your pet(s).



Options

If for some reason you want your big opaque bear to get in everybody's way, you can choose to disable PetKennel for whichever interaction you want to keep your pet active.



To Do
  • Assistants? It's amusing to see Tythis and Nuzhimeh chasing after crafters as they do their daily writs. Should I hide them?
  • No, there is no way to force other players to dismiss their pets. Perhaps politely ask them to install PetKennel?.

Thank You

Originally inspired by Dolgubon's Lazy Writ Crafter which implements this same feature, but restricted to only when crafting writs. Some pet-hiding code copied verbatim from LazyWritCrafter.

Follow development on GitHub

ESO-PetKennel on GitHub
5.1.5 2019-09-01
  • Don't bother "hiding" pets when interacting with stations in player housing.

5.1.4 2019-07-25
  • Settings to control which pets the keybinding dismisses.

5.1.3 2019-07-21
  • Split settings: enable auto-dismiss of combat and non-combat pets separately.
  • Dismiss pets at guild traders same as at NPC merchants.

5.1.2 2019-07-21
  • hide vanity pets in dungeons & delves
  • de-caret pet names

5.1.1 2019-07-20
  • initial release
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Uploader
Date
5.1.4
7kB
ziggr
07/25/19 11:57 AM
5.1.3
6kB
ziggr
07/21/19 09:56 PM
5.1.2
6kB
ziggr
07/21/19 01:53 PM
5.1.1
6kB
ziggr
07/20/19 10:48 PM


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Unread 08/27/19, 08:34 AM  
Noxifer

Forum posts: 1
File comments: 43
Uploads: 0
Yeah, I figured it'd be more complicated trying to code than it'd be worth. I'll just keep looking for AddOns to make my brain/memory work better :p
(To be completely honest, when I first downloaded this AddOn, I thought that's how it'd work, that it'd just hide the pets temporarily, like when you go swimming and the pets go away until you get out of the water again xD In retrospect way too optimistic an expectation, of course, and I'm still happy with how it does work ^^)

Originally Posted by ziggr
Glad you find it useful.

I thought about re-summoning pets once you're N meters from the crafting table, but I'm unlikely to ever implement this:
  • Would only work for non-combat pets. ZOS API intentionally prevents add-ons from triggering combat abilities. So butterflies=yes, but warden bear=no.
  • Code to re-summon would probably fail to trigger some times, leading to bug reports and more work for ziggr.
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Unread 09/02/19, 05:07 AM  
Alessondria

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I'd very very much like to see an option added to dismiss both sets on entering a town or settlement.
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Unread 09/02/19, 07:14 PM  
ziggr
 
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Forum posts: 27
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I don't know of any API or database (not even Baetram's LibZone) that can tell me when your current zone is a "town or settlement." Sorry.

Originally Posted by Alessondria
I'd very very much like to see an option added to dismiss both sets on entering a town or settlement.
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Unread 09/21/19, 04:22 PM  
NeuroticPixels
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Originally Posted by ziggr
Assistants? It's amusing to see Tythis and Nuzhimeh chasing after crafters as they do their daily writs. Should I hide them?
Yes. Yes, you should. You should hide them.
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Unread 03/01/20, 11:10 PM  
tiradox

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Originally Posted by ziggr
I don't know of any API or database (not even Baetram's LibZone) that can tell me when your current zone is a "town or settlement." Sorry.

Originally Posted by Alessondria
I'd very very much like to see an option added to dismiss both sets on entering a town or settlement.
Not sure on the whole API thing, but loreplay forever addon changes my outfit automatically when I:

1.enter or leave cities
2.enter or leave dungeons
3 enter or leaves houses
4 enter or leave adventure zones (anywhere that is not a city/town or dungeon)

I don't know how he did it, but it's able to change my outfit, even if I just walk into the area, but If you were interested in adding this feature I'd maybe ask him. May turn out to be a huge undertaking and not worth your time, figured I would just throw it out there for you to ponder .

Thanks for the addon, still makes my life a lot easier
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Unread 01/27/21, 03:49 PM  
MycroftJr
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Forum posts: 4
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Also works in trials!

Just fyi, the dungeon/delve setting should also work for trials! You should say so on the addon page

Source: https://wiki.esoui.com/IsUnitInDungeon
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