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Compatibility: | Scions of Ithelia (9.3.0) Endless Archive (9.2.5) base-game patch (9.1.5) Necrom (9.0.0) Scribes of Fate (8.3.5) Firesong (8.2.5) Lost Depths (8.1.5) High Isle (8.0.0) |
Updated: | 03/12/24 11:56 AM |
Created: | 08/19/18 09:58 AM |
Monthly downloads: | 15,934 |
Total downloads: | 897,361 |
Favorites: | 378 |
MD5: | |
Categories: | Bags, Bank, Inventory, Beta-version AddOns |
shaderCache.cooked
File Name |
Version |
Size |
Uploader |
Date |
0.12.14 |
81kB |
Baertram |
03/11/24 07:56 AM |
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0.12.13 |
81kB |
Baertram |
01/13/24 11:48 AM |
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0.12.12 |
80kB |
Baertram |
10/13/23 04:19 PM |
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0.12.11 |
80kB |
Baertram |
04/19/23 08:31 AM |
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0.12.10 |
79kB |
Baertram |
01/10/23 06:15 PM |
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0.12.09 |
79kB |
Baertram |
01/04/23 04:21 AM |
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0.12.081 |
79kB |
Baertram |
01/04/23 02:58 AM |
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0.12.08 |
88kB |
Baertram |
01/03/23 12:08 PM |
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0.12.07 |
284kB |
KLISK |
11/26/22 09:02 AM |
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0.12.05 |
285kB |
KLISK |
11/22/22 10:51 AM |
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0.12.04 |
285kB |
KLISK |
11/20/22 11:00 AM |
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0.12.03 |
287kB |
KLISK |
11/19/22 02:12 PM |
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0.12.02 |
285kB |
KLISK |
11/15/22 02:45 AM |
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0.12.01 |
285kB |
KLISK |
11/14/22 02:12 AM |
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0.12.0 |
285kB |
KLISK |
11/13/22 11:49 AM |
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0.11.35 |
88kB |
Baertram |
10/02/22 06:43 PM |
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0.11.34 |
88kB |
Baertram |
08/22/22 09:44 AM |
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0.11.33 |
88kB |
KLISK |
06/25/22 01:39 PM |
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0.11.32 |
88kB |
Baertram |
06/25/22 10:00 AM |
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0.11.31 |
88kB |
Baertram |
06/25/22 07:44 AM |
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0.11.30 |
86kB |
Baertram |
06/23/22 03:34 PM |
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0.11.29 |
85kB |
Baertram |
06/22/22 07:46 AM |
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0.11.28 |
84kB |
Baertram |
06/18/22 06:51 AM |
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0.11.27 |
84kB |
Baertram |
06/14/22 04:10 PM |
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0.11.26 |
82kB |
Baertram |
06/13/22 02:59 PM |
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0.11.25 |
81kB |
Baertram |
05/27/22 02:06 PM |
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0.11.24 |
81kB |
Baertram |
05/26/22 12:47 PM |
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0.11.23 |
79kB |
Baertram |
04/16/22 04:12 PM |
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0.11.22 |
394kB |
KLISK |
03/15/22 06:54 AM |
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0.11.21 |
79kB |
Baertram |
01/13/22 12:26 PM |
Comment Options |
11/17/19, 04:00 PM | |
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Not Compatible With ATT's UI
Definitely doesn't work with Arkadius' Trade Tools. ATT loses the background of its UI. Among other things, I'm sure.
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NeuroticPixels |
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11/18/19, 10:16 AM | ||
Re: Not Compatible With ATT's UI
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KLISK |
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11/18/19, 10:27 AM | |||
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Re: Re: Not Compatible With ATT's UI
ATT's UI background becomes invisible and makes its UI hard to use. Doesn't matter to me either way... I didn't like ATT and I didn't like PerfectPixel. I just thought you should know about another addon conflict. I won't be doing any further testing. Thank you for your work. |
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NeuroticPixels |
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undeadbydawn |
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Juggzor |
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KLISK |
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12/21/19, 06:56 PM | |
Forum posts: 0
File comments: 22
Uploads: 0
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PP error message with Impesario Previews
HIya
We are getting the following error when using the preview of the style patterns option in the Impresario in Auridon. We have narrowed it down to only be happening when PP is turned on. Thanks for the hard work. Code:
EsoUI/PublicAllIngames/ItemPreview/ItemPreview_Shared.lua:679: function expected instead of nil stack traceback: EsoUI/PublicAllIngames/ItemPreview/ItemPreview_Shared.lua:679: in function 'ZO_ItemPreview_Shared:AddOutfitSlotPreviewElement' |caaaaaa<Locals> self = [table:1]{dynamicFramingConsumedWidth = 550, currentPreviewType = 11, dynamicFramingConsumedHeight = 300, lastSetChangeTime = 2693307, previewCollectionId = 14, numPreviewVariations = 0, previewVariationIndex = 1, waitingForPreviewBegin = F, enabledPreview = T, previewInEmptyWorld = T, fireCallbackDepth = 0, forcePreparePreview = F, canChangePreview = F}, outfitSlot = 3, collectibleId = 7298, itemMaterialIndex = 1, primaryDye = 0, secondaryDye = 0, accentDye = 0, refreshImmediately = T </Locals>|r EsoUI/Ingame/StoreWindow/StoreWindow_Shared.lua:198: in function 'ZO_StoreManager_DoPreviewAction' |caaaaaa<Locals> action = 2, storeEntryIndex = 38, entryType = 0, itemPreview = [table:1], collectibleId = 7298, collectibleData = [table:2]{referenceId = 4682, isActive = F, isSlottable = F, name = "Skaal Explorer Gloves", isWeaponStyle = F, unlockedViaSubscription = F, categoryType = 24, collectibleIndex = 361, hideMode = 0, outfitStyleItemStyleId = 0, collectibleId = 7298, isRenameable = F, hasVisualAppearence = F, unlockState = 0, gridHeaderName = "Signature", isArmorStyle = T, visualArmorType = 6, isNew = F, nickname = "", icon = "/esoui/art/icons/gear_deepwint..."}, NO_DYE = 0, REFRESH_IMMEDIATELY = T, outfitSlot = 3 </Locals>|r EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:707: in function 'ZO_StoreManager:PreviewStoreEntry' |caaaaaa<Locals> self = [table:3]{numSlots = 200, windowMode = 1, numUsedSlots = 161, showAllFilter = T, currentFilter = 0}, storeEntryIndex = 38 </Locals>|r EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:758: in function 'ZO_Store_OnEntryClicked' |caaaaaa<Locals> storeEntrySlot = ud, button = 1, storeEntryIndex = 38 </Locals>|r ZO_StoreWindowList1Row1_MouseUp:4: in function '(main chunk)' |caaaaaa<Locals> self = ud, button = 1, upInside = T, ctrl = F, alt = F, shift = F, command = F </Locals>|r
Last edited by Efran : 12/21/19 at 07:00 PM.
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Efran |
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12/22/19, 10:29 AM | |
Re: PP error message with Impesario Previews
@Efran
Hi. Thank you for report. I'll see when I get to my computer. |
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KLISK |
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12/28/19, 11:45 PM | |
Forum posts: 0
File comments: 45
Uploads: 0
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Furniture/Item previews
First I wanna say I love the premise of this addon. Love the way it looks. However, when trying to preview a blueprint/praxis etc from inventory it doesn't work. The buttons to "End Preview" show up at the bottom of the screen but there is no preview on the screen. I have been able to replicate this consistently across multiple toons and even changed some settings to see if that would help (UI scaling). Like I said I love this addon but I kinda love being able to preview my stuff a bit more at this point.
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Texximus |
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12/29/19, 03:48 AM | ||
Re: Furniture/Item previews
If you have ItemPreview, do it: Settings → PerfectPixel → Inventory Scene → Do not rotate the camera → OFF. |
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KLISK |
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12/31/19, 08:06 AM | |
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If I try to preview a style page from the event vendor "Impressaria" by left clicking the item in the vendor's inventory list, I get the following error message with PP enabled:
Code:
EsoUI/PublicAllIngames/ItemPreview/ItemPreview_Shared.lua:679: Attempt to access a private function 'AddOutfitSlotPreviewElementToPreviewCollection' from insecure code. The callstack became untrusted 4 stack frame(s) from the top. stack traceback: EsoUI/PublicAllIngames/ItemPreview/ItemPreview_Shared.lua:679: in function 'ZO_ItemPreview_Shared:AddOutfitSlotPreviewElement' |caaaaaa<Locals> self = [table:1]{waitingForPreviewBegin = F, lastSetChangeTime = 2100540, forcePreparePreview = F, previewInEmptyWorld = T, currentPreviewType = 11, numPreviewVariations = 0, previewCollectionId = 4, dynamicFramingConsumedHeight = 300, previewVariationIndex = 1, enabledPreview = T, canChangePreview = F, dynamicFramingConsumedWidth = 550, fireCallbackDepth = 0}, outfitSlot = 11, collectibleId = 7304, itemMaterialIndex = 1, primaryDye = 0, secondaryDye = 0, accentDye = 0, refreshImmediately = T </Locals>|r EsoUI/Ingame/StoreWindow/StoreWindow_Shared.lua:198: in function 'ZO_StoreManager_DoPreviewAction' |caaaaaa<Locals> action = 2, storeEntryIndex = 26, entryType = 0, itemPreview = [table:1], collectibleId = 7304, collectibleData = [table:2]{nickname = "", outfitStyleItemStyleId = 0, collectibleIndex = 166, unlockState = 0, referenceId = 4688, categoryType = 24, icon = "/esoui/art/icons/gear_paleexpl...", isRenameable = F, unlockedViaSubscription = F, isWeaponStyle = T, hasVisualAppearence = F, isNew = F, weaponModelType = 5, collectibleId = 7304, name = "Bogen des Skaalentdeckers^m", isArmorStyle = F, gridHeaderName = "Bogen", isSlottable = F, isActive = F, hideMode = 0}, NO_DYE = 0, REFRESH_IMMEDIATELY = T, outfitSlot = 11 </Locals>|r EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:707: in function 'ZO_StoreManager:PreviewStoreEntry' |caaaaaa<Locals> self = [table:3]{LibFilters3_filterType = 6, showAllFilter = T, currentFilter = 0, windowMode = 1, numUsedSlots = 117, numSlots = 154}, storeEntryIndex = 26 </Locals>|r EsoUI/Ingame/StoreWindow/Keyboard/StoreWindow_Keyboard.lua:758: in function 'ZO_Store_OnEntryClicked' |caaaaaa<Locals> storeEntrySlot = ud, button = 1, storeEntryIndex = 26 </Locals>|r ZO_StoreWindowList1Row1_MouseUp:4: in function '(main chunk)' |caaaaaa<Locals> self = ud, button = 1, upInside = T, ctrl = F, alt = F, shift = F, command = F </Locals>|r |
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Baertram |
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01/17/20, 11:18 PM | |
Forum posts: 4
File comments: 1
Uploads: 0
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Pressing 'E' to use
Code:
EsoUI/Ingame/Inventory/InventorySlot.lua:1099: Attempt to access a private function 'UseItem' from insecure code. The callstack became untrusted 1 stack frame(s) from the top. stack traceback: EsoUI/Ingame/Inventory/InventorySlot.lua:1099: in function 'TryUseItem' |caaaaaa<Locals> inventorySlot = ud, bag = 1, index = 30, usable = T, onlyFromActionSlot = F </Locals>|r EsoUI/Ingame/Inventory/InventorySlot.lua:1321: in function 'INDEX_ACTION_CALLBACK' EsoUI/Ingame/Inventory/InventorySlotActions.lua:96: in function 'ZO_InventorySlotActions:DoPrimaryAction' |caaaaaa<Locals> self = [table:1]{m_hasActions = T, m_contextMenuMode = F, m_numContextMenuActions = 0}, primaryAction = [table:2]{1 = "Use"}, success = T </Locals>|r EsoUI/Ingame/Inventory/ItemSlotActionController.lua:30: in function 'callback' EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:645: in function 'ZO_KeybindStrip:TryHandlingKeybindDown' |caaaaaa<Locals> self = [table:3]{insertionId = 203, allowDefaultExit = T, batchUpdating = F}, keybind = "UI_SHORTCUT_PRIMARY", buttonOrEtherealDescriptor = ud, keybindButtonDescriptor = [table:4]{addedForSceneName = "inventory", keybind = "UI_SHORTCUT_PRIMARY", order = 500, alignment = 3} </Locals>|r (tail call): ? (tail call): ?
Last edited by xenopyax : 01/17/20 at 11:19 PM.
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xenopyax |
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01/18/20, 11:03 AM | ||
Re: Pressing 'E' to use
Last edited by KLISK : 01/19/20 at 02:36 AM.
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KLISK |
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01/21/20, 09:56 AM | |
Re: Re: Re: Getting an error when trying to move a skill to the bar
@ignisferrum
I downloaded your version: https://www.esoui.com/downloads/fileinfo.php?id=2525 Replace -> local fragment = ZO_FadeSceneFragment:New(IgnisPowerTrackerWindow, nil, 0); on the -> local fragment = ZO_SimpleSceneFragment:New(IgnisPowerTrackerWindow); ZO_FadeSceneFragment:New() Either it does not work correctly or we do not use it correctly. And never use 0 time with animations, at least 1. This breaks the start of bound handlers.
Warning: Spoiler
Lua Code:
Lua Code:
Last edited by KLISK : 01/22/20 at 03:44 AM.
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KLISK |
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01/21/20, 10:46 AM | |
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Re: Re: Re: Re: Getting an error when trying to move a skill to the bar
Thank you! This is perfect!
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ignisferrum |
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