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Endless Archive (9.2.5)
Updated:12/23/23 12:55 AM
Created:06/06/21 01:39 AM
Monthly downloads:187
Total downloads:20,949
Favorites:47
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Categories:Miscellaneous, Character Advancement, Combat Mods, Utility Mods
Auto Banish Pets/Assistants/Companions  Popular! (More than 5000 hits)
Version: 0.7.1
by: tdenc [More]
BANISH YOUR PETS! ASSISTANTS!! COMPANIONS!!!

Features
This addon dismisses your pets/assistants/companions under some circumstances:
  • When you open
    • Bank / Guild bank
    • Store / Guild store / Fence
  • When you interact with
    • Craft station / Dyeing station / Retrait station
    • Wayshrine
    • Thieves trove / Torchbug / Butterfly / Mashroom / Fishing hole [Companions only]
  • When you recieve/complete a daily quest
    • Crafting writs / Undaunted pledges / WBs and delves
    • Guild dailies (Mages / Fighters / Undaunted / Thieves)
    • Event dailies and so on
  • When you visit
    • Dark Brotherhood Sanctuary [Mirri, Isobel]
    • Outlaws Refuge [Isobel only]
    • Artaeum / Eyevea [Azandar only]
  • When you are arrested [Companions only]
  • When you crouch (+auto-resummon)
  • When you begin/finish combat (+auto-resummon)
  • Whenever you press shortcut keys (+manual-resummon)
All options are customizable

Use cases
  • Dismiss your bear when you do daily crafting writs.
    No more obstructing other players by your beloved pets!
  • Dismiss your Ezabi when you begin combat in dungeons/trials.
    Avoid talking to her accidentally!
  • Dismiss your Bastian while you crouch to kill friendly NPC.
    Without decreasing rapport!
Slash commands
  • /abp : Dismiss all pets/assistants/companions
  • /abpsetting : Open the addon setting panel
DependenciesSupported languages
  • English (Menu / Tooltip / Notification)
  • Japanese (Menu / Tooltip / Notification)
  • German (Menu / Tooltip / Notification) by Baertram
  • French (Menu)
  • Russian (Menu)
  • Spanish (Menu)
  • Chinese (Menu)
Translations are welcome

Known issues
  • Toggling companions might fail because of the cooldown of collectibles
Inspired by
0.7.1
Update translations(Spanish and Chinese)

0.7.0
API Bump
Support Spanish partly
Support Chinese partly
Remove the donation page

0.6.3
Fix French translation

0.6.2
Support new companions (Sharp and Azandar)
Avoid creating some foods companions dislike
Update location data for companions
Block summoning companions in some areas
Block fast traveling to some areas companions dislike
Update default settings for companions
Fix unsummoning combat pets

0.6.0
API Bump
Update codes for new API (Thank you Baertram!)

0.5.5
Improve resummoning
Update location data about Outlaws Refuges

0.5.4
Avoid banishing pets and companions by interacting with Giladil

0.5.3
Add fishing option
Add keybinds for resummoning (might be buggy)
Fix addon setting menu
Fix memory leak

0.5.2
API Bump
Add two companions (Ember & Isobel), a banker (Factotum Property), a merchant (Factotum Commerce) and a ragpicker (Giladil) to banish
Add location data about Outlaws Refuges to avoid decreasing rapport (Isobel)
Add donation page on ESOUI

0.4.0
Bump up API version
Add "Vampire" and "Werewolf" options for companions to avoid decreasing rapport by criminal action (Default: OFF)
Fix German translation again
Minor improvement

0.3.2
Simplify addon setting menu
Fix German translation

0.3.1
Add "Exit" option for assistants to dismiss them when you close bank/store (Default: OFF)

0.3.0
Bump up API version

0.2.7
Fix keybinding bug for some IME

0.2.6
Implement "NO-PETS-ALLOWED" mode which dismisses combat pets in all situation
Notification logs become a little more colorful
Improve German translataion (Thank you Baertram!)

0.2.5
Fix bug related to user setting

0.2.4
Add some slash commands
Refactor code related to LibAddonMenu

0.2.3
Fix critical typo in the manifest file

0.2.2
Add "Location" option for companions (only available for Mirri to avoid Dark Brotherhood Sanctuary for now)

0.2.1
Fix bug related to default settings

0.2.0
Improve toggling collectibles
Change some default values
Improve compatibility with other addons
Refactor code
Add readme.md(English/Japanese)

0.1.8
Change the default setting of "Steal" (Bastian dislikes stealing, Mirri does not care)

0.1.7
Add "Steal" option for companions to interrupt interaction
Add "Guard" option for companions to dismiss them when you are arrested (So you can flee without decreasing rapport)
Improve compatibility with other addons

0.1.6
Fix leaking the global variable
Improve compatibility with other addons

0.1.5
Add "Torchbug" option for companions to interrupt interaction with a torchbug/butterfly
Improve performance

0.1.4
Add "Thieves trove" option for companions to avoid decreasing rapport
Fix Japanese translation for daily quests
Notification of resummoning is back now
Change addon name

0.1.3
Fix the loading order of addon
Require LibAddonMenu2>=32

0.1.2
Add "Crouch" option (Default: ON for companions)
Improve performance

0.1.1
Disable addon in PVP area
Add "Logout" option for combat pets (might help macOS users to avoid crashes caused by auto-resummoning pets at login)
Improve handling of cooldown
Improve performance

0.1.0
All setting options are automatically translated into the client language(EN/DE/FR/JP/RU)
Now you can banish combat pets and companions AFTER combat (they often block our looting!)
Revert "Interval" options because it is difficult to handle
Non-combat pets, assistants and companions can be resummoned automatically in 3 seconds unless they are in cooldown
Fix duplicated notification
Improve performance

0.0.11
Fix bugs related to companions

0.0.10
Fix bugs in toggling collectibles
Fix bugs in auto-resummoning collectibles

0.0.9
Add setting options for resummoning (interval)
Do not notify resummoning any longer, it was noisy
No need to reload UI, all options are dynamically updated

0.0.8
Fix bugs related to guild store
Now companions can be set individually

0.0.7
Implement resummoning non-combat pets/assistants after the battle
Refactor code

0.0.6
Implement banishing companions
Implement banishing non-combat pets

0.0.5
Fix bugs

0.0.4
Add German translation (Thank you Baertram!)
Add setting options for daily quests
Refactor code and improve performance

0.0.3
Add some keybinds

0.0.2
Implement banishing assistants
Implement banishing all manually by a shortcut key

0.0.1
Implement banishing pets
Optional Files (0)


Archived Files (38)
File Name
Version
Size
Uploader
Date
0.7.0
23kB
tdenc
11/22/23 11:19 PM
0.6.3
21kB
tdenc
07/18/23 12:59 AM
0.6.2
21kB
tdenc
07/15/23 07:05 PM
0.6.0
19kB
tdenc
06/09/23 07:16 PM
0.5.5
19kB
tdenc
10/08/22 12:46 AM
0.5.4
19kB
tdenc
09/18/22 12:48 AM
0.5.3
19kB
tdenc
09/17/22 07:23 PM
0.5.2
19kB
tdenc
09/17/22 06:56 AM
0.5.1
19kB
tdenc
09/17/22 05:37 AM
0.4.0
18kB
tdenc
11/05/21 07:10 PM
0.3.2
16kB
tdenc
09/25/21 05:41 AM
0.3.1
17kB
tdenc
09/15/21 09:14 AM
0.3.0
16kB
tdenc
08/23/21 03:11 AM
0.2.7
17kB
tdenc
07/31/21 04:37 PM
0.2.6
16kB
tdenc
07/21/21 02:44 AM
0.2.5
16kB
tdenc
07/19/21 04:59 AM
0.2.4
15kB
tdenc
07/16/21 10:50 PM
0.2.3
16kB
tdenc
07/10/21 10:34 PM
0.2.2
16kB
tdenc
07/08/21 11:28 PM
0.2.1
15kB
tdenc
07/08/21 05:54 AM
0.1.8
13kB
tdenc
07/04/21 07:01 PM
0.1.7
13kB
tdenc
07/04/21 08:48 AM
0.1.5
13kB
tdenc
07/03/21 05:11 AM
0.1.4
13kB
tdenc
07/02/21 12:52 AM
0.1.3
12kB
tdenc
06/29/21 05:40 PM
0.1.2
12kB
tdenc
06/26/21 02:53 AM
0.1.1
11kB
tdenc
06/22/21 09:54 PM
0.1.0
11kB
tdenc
06/18/21 06:08 AM
0.0.11
9kB
tdenc
06/17/21 12:40 AM
0.0.10
9kB
tdenc
06/17/21 12:27 AM
0.0.9
9kB
tdenc
06/15/21 05:17 AM
0.0.8
9kB
tdenc
06/14/21 01:52 AM
0.0.7
8kB
tdenc
06/13/21 08:07 AM
0.0.6
7kB
tdenc
06/09/21 09:22 PM
0.0.5
6kB
tdenc
06/08/21 07:16 PM
0.0.4
6kB
tdenc
06/08/21 05:50 PM
0.0.3
5kB
tdenc
06/07/21 05:33 AM
0.0.1
4kB
tdenc
06/06/21 01:39 AM


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Unread 06/06/21, 07:37 AM  
danbest82
 
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Amazing! Now we just need an AddOn to banish other's pets who don't use this AddOn. 😉️
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Unread 06/07/21, 05:43 AM  
tdenc
 
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We need new APIs to banish others
Originally Posted by danbest82
Amazing! Now we just need an AddOn to banish other's pets who don't use this AddOn. 😉️
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Unread 06/07/21, 06:08 AM  
Baertram
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Originally Posted by tdenc
We need new APIs to banish others
Originally Posted by danbest82
Amazing! Now we just need an AddOn to banish other's pets who don't use this AddOn. 😉️
Dolgubons Lazy Writ Crafter got that implemented at/near crafting tables already and as about 70% of the PC player base uses this addon to do writs, it helps a lot :-)
FCOCompanion is able to hide the companion near crafting tables already and banks will be added soon too.
Last edited by Baertram : 06/07/21 at 06:08 AM.
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Unread 06/07/21, 06:16 AM  
Baertram
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German translations, de.lua:
Lua Code:
  1. ZO_CreateStringId("ABP_WHEN_NAME", "Zu verbannen, wenn:")
  2. ZO_CreateStringId("ABP_PETS_NAME", "Kampf Begleiter")
  3. ZO_CreateStringId("ABP_ASSISTANTS_NAME", "Assistenten")
  4. ZO_CreateStringId("ABP_BANK_NAME", "Bank")
  5. ZO_CreateStringId("ABP_BANK_TOOLTIP", "Wenn du eine Bank öffnest")
  6. ZO_CreateStringId("ABP_GUILD_BANK_NAME", "Gilden Bank")
  7. ZO_CreateStringId("ABP_GUILD_BANK_TOOLTIP", "Wenn du eine Gilden Bank öffnest")
  8. ZO_CreateStringId("ABP_STORE_NAME", "Händler")
  9. ZO_CreateStringId("ABP_STORE_TOOLTIP", "Wenn du mit einen Händler interagierst")
  10. ZO_CreateStringId("ABP_GUILD_STORE_NAME", "Gilden Laden")
  11. ZO_CreateStringId("ABP_GUILD_STORE_NAME", "Wenn du mit einem Gilden Laden interagierst")
  12. ZO_CreateStringId("ABP_FENCE_NAME", "Hehler")
  13. ZO_CreateStringId("ABP_FENCE_STORE_NAME", "Wenn du mit einem Hehler interagierst")
  14. ZO_CreateStringId("ABP_CRAFT_STATION_NAME", "Handwerksstation")
  15. ZO_CreateStringId("ABP_CRAFT_STATION_TOOLTIP", "Wenn du mit einer Handwerksstation interagierst")
  16. ZO_CreateStringId("ABP_RETRAIT_STATION_NAME", "Transmutations-Station")
  17. ZO_CreateStringId("ABP_RETRAIT_STATION_TOOLTIP", "Wenn du mit einer Transmuations-Station interagierst")
  18. ZO_CreateStringId("ABP_DYEING_STATION_NAME", "Montur/Färber Station")
  19. ZO_CreateStringId("ABP_DYEING_STATION_TOOLTIP", "Wenn du mit einer Montur/Färber Station interagierst")
  20. ZO_CreateStringId("ABP_WAYSHRINE_NAME", "Wegschreine")
  21. ZO_CreateStringId("ABP_WAYSHRINE_TOOLTIP", "Wenn du mit einem Wegschrein interagierst")
  22. ZO_CreateStringId("ABP_COMBAT_NAME", "Kampf")
  23. ZO_CreateStringId("ABP_COMBAT_TOOLTIP", "Wenn du in den Kampf ziehst")
  24. ZO_CreateStringId("ABP_NOTIFICATION_NAME", "Benachrichtigung")
  25. ZO_CreateStringId("ABP_NOTIFICATION_TOOLTIP", "Zeige Nachricht im Chat, wenn verbannt wird")
  26. ZO_CreateStringId("ABP_NOTIFICATION_PETS", "Deine Begleiter wurden verbannt!")
  27. ZO_CreateStringId("ABP_NOTIFICATION_ASSISTANTS", "Deine Assistenten wurden verbannt!")
  28. ZO_CreateStringId("SI_BINDING_NAME_BANISH_ALL", "Verbanne alle")
  29. ZO_CreateStringId("SI_BINDING_NAME_BANISH_PETS", "Verbanne Begleiter")
  30. ZO_CreateStringId("SI_BINDING_NAME_BANISH_ASSISTANTS", "Verbanne Assistenten")

btw: You should not re-use ZO_CreateStringId in EACH language file! It will create a new string whch already existed before, whcih is not the way it was meant to be used.

Better use these in the first language .lua file, like en.lua, which always get's loaded.
I've also removed the redundant code lines here and just stored the texts in a table, which you are able to loop over then to build the Strings, instead of adding the same function names to each line again and again:
Code:
local stringsEN = {
   ABP_WHEN_NAME = "When to banish:",
   ...
}

for stringId, stringValue in pairs(stringsEN) do
   ZO_CreateStringId(stringId, stringValue)
   SafeAddVersion(stringId, 1)
end
After that use these functions to register a newer version 2 for the other language files like fr.lua, de.lua etc.

Lua Code:
  1. local stringsDE = {
  2.    ABP_WHEN_NAME = "Zu verbannen, wenn:",
  3.    ...
  4. }
  5.  
  6. for stringId, stringValue in pairs(stringsDE) do
  7.    SafeAddString(_G[stringId], stringValue, 2)
  8. end

Important is that you define either the same version number or a higher one than it wa sused in the first file via SafeAddVersion (1st file was using 1, other files here use 2 then).
Last edited by Baertram : 06/07/21 at 06:21 AM.
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Unread 06/07/21, 06:29 AM  
tdenc
 
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Thank you for your information! I will check them later

Originally Posted by Baertram
Originally Posted by tdenc
We need new APIs to banish others
Originally Posted by danbest82
Amazing! Now we just need an AddOn to banish other's pets who don't use this AddOn. 😉️
Dolgubons Lazy Writ Crafter got that implemented at/near crafting tables already and as about 70% of the PC player base uses this addon to do writs, it helps a lot :-)
FCOCompanion is able to hide the companion near crafting tables already and banks will be added soon too.
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Unread 06/07/21, 06:37 AM  
tdenc
 
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Thank you so much! I will add your translation in next version and improve my codes following your advice!

Originally Posted by Baertram
German translations, de.lua:
Lua Code:
  1. ZO_CreateStringId("ABP_WHEN_NAME", "Zu verbannen, wenn:")
  2. ZO_CreateStringId("ABP_PETS_NAME", "Kampf Begleiter")
  3. ZO_CreateStringId("ABP_ASSISTANTS_NAME", "Assistenten")
  4. ZO_CreateStringId("ABP_BANK_NAME", "Bank")
  5. ZO_CreateStringId("ABP_BANK_TOOLTIP", "Wenn du eine Bank öffnest")
  6. ZO_CreateStringId("ABP_GUILD_BANK_NAME", "Gilden Bank")
  7. ZO_CreateStringId("ABP_GUILD_BANK_TOOLTIP", "Wenn du eine Gilden Bank öffnest")
  8. ZO_CreateStringId("ABP_STORE_NAME", "Händler")
  9. ZO_CreateStringId("ABP_STORE_TOOLTIP", "Wenn du mit einen Händler interagierst")
  10. ZO_CreateStringId("ABP_GUILD_STORE_NAME", "Gilden Laden")
  11. ZO_CreateStringId("ABP_GUILD_STORE_NAME", "Wenn du mit einem Gilden Laden interagierst")
  12. ZO_CreateStringId("ABP_FENCE_NAME", "Hehler")
  13. ZO_CreateStringId("ABP_FENCE_STORE_NAME", "Wenn du mit einem Hehler interagierst")
  14. ZO_CreateStringId("ABP_CRAFT_STATION_NAME", "Handwerksstation")
  15. ZO_CreateStringId("ABP_CRAFT_STATION_TOOLTIP", "Wenn du mit einer Handwerksstation interagierst")
  16. ZO_CreateStringId("ABP_RETRAIT_STATION_NAME", "Transmutations-Station")
  17. ZO_CreateStringId("ABP_RETRAIT_STATION_TOOLTIP", "Wenn du mit einer Transmuations-Station interagierst")
  18. ZO_CreateStringId("ABP_DYEING_STATION_NAME", "Montur/Färber Station")
  19. ZO_CreateStringId("ABP_DYEING_STATION_TOOLTIP", "Wenn du mit einer Montur/Färber Station interagierst")
  20. ZO_CreateStringId("ABP_WAYSHRINE_NAME", "Wegschreine")
  21. ZO_CreateStringId("ABP_WAYSHRINE_TOOLTIP", "Wenn du mit einem Wegschrein interagierst")
  22. ZO_CreateStringId("ABP_COMBAT_NAME", "Kampf")
  23. ZO_CreateStringId("ABP_COMBAT_TOOLTIP", "Wenn du in den Kampf ziehst")
  24. ZO_CreateStringId("ABP_NOTIFICATION_NAME", "Benachrichtigung")
  25. ZO_CreateStringId("ABP_NOTIFICATION_TOOLTIP", "Zeige Nachricht im Chat, wenn verbannt wird")
  26. ZO_CreateStringId("ABP_NOTIFICATION_PETS", "Deine Begleiter wurden verbannt!")
  27. ZO_CreateStringId("ABP_NOTIFICATION_ASSISTANTS", "Deine Assistenten wurden verbannt!")
  28. ZO_CreateStringId("SI_BINDING_NAME_BANISH_ALL", "Verbanne alle")
  29. ZO_CreateStringId("SI_BINDING_NAME_BANISH_PETS", "Verbanne Begleiter")
  30. ZO_CreateStringId("SI_BINDING_NAME_BANISH_ASSISTANTS", "Verbanne Assistenten")

btw: You should not re-use ZO_CreateStringId in EACH language file! It will create a new string whch already existed before, whcih is not the way it was meant to be used.

Better use these in the first language .lua file, like en.lua, which always get's loaded.
I've also removed the redundant code lines here and just stored the texts in a table, which you are able to loop over then to build the Strings, instead of adding the same function names to each line again and again:
Code:
local stringsEN = {
   ABP_WHEN_NAME = "When to banish:",
   ...
}

for stringId, stringValue in pairs(stringsEN) do
   ZO_CreateStringId(stringId, stringValue)
   SafeAddVersion(stringId, 1)
end
After that use these functions to register a newer version 2 for the other language files like fr.lua, de.lua etc.

Lua Code:
  1. local stringsDE = {
  2.    ABP_WHEN_NAME = "Zu verbannen, wenn:",
  3.    ...
  4. }
  5.  
  6. for stringId, stringValue in pairs(stringsDE) do
  7.    SafeAddString(_G[stringId], stringValue, 2)
  8. end

Important is that you define either the same version number or a higher one than it wa sused in the first file via SafeAddVersion (1st file was using 1, other files here use 2 then).
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Unread 06/07/21, 11:27 AM  
Dolgubon
 
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You could also add quest turn in locations. While general quests might not be too useful or be annoying, daily quests would be useful. Writ crafter for example saves writ turn in locations, then despawns pets when a player goes near that area. Also a position based despawns in general might be useful, so if you're just hanging around a station it gets despawned too
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Unread 06/07/21, 04:55 PM  
tdenc
 
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Thank you for your advice! I will look into your codes to banish pets near daily quest givers
BTW I appreciate your useful addons. I cannot play ESO without Lazy Writ Crafter!

Originally Posted by Dolgubon
You could also add quest turn in locations. While general quests might not be too useful or be annoying, daily quests would be useful. Writ crafter for example saves writ turn in locations, then despawns pets when a player goes near that area. Also a position based despawns in general might be useful, so if you're just hanging around a station it gets despawned too
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Unread 07/04/21, 05:43 AM  
Baertram
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Your addon is leaking the global variable targetId which also is used in genericheaders.lua for the Anchor class! So you might overwrite the anchor variable of all addons wtih your leaking global (I guess it won't happen but as your variable name is that generic, it could!).
Last edited by Baertram : 07/04/21 at 05:46 AM.
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Unread 07/04/21, 08:52 AM  
tdenc
 
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Originally Posted by Baertram
Your addon is leaking the global variable targetId which also is used in genericheaders.lua for the Anchor class! So you might overwrite the anchor variable of all addons wtih your leaking global (I guess it won't happen but as your variable name is that generic, it could!).
Thank you for your report.
I fixed the bug and released version 0.1.6.
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Unread 07/08/21, 09:07 AM  
tim99
 
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Originally Posted by danbest82
Amazing! Now we just need an AddOn to banish other's pets who don't use this AddOn. 😉️

not amused, mate... NOT amused


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Unread 07/08/21, 04:41 PM  
tdenc
 
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Originally Posted by tim99
Originally Posted by danbest82
Amazing! Now we just need an AddOn to banish other's pets who don't use this AddOn. 😉️

not amused, mate... NOT amused


You still have a vacancy. Summon Ezabi
Last edited by tdenc : 07/08/21 at 04:42 PM.
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Unread 07/19/21, 04:19 AM  
Rishikesa108

Forum posts: 9
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Can't save settings

I just installed your addon. I've set it changing the default checkings, but it does not save my settings when I re-load the game.
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Unread 07/19/21, 05:05 AM  
tdenc
 
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Re: Can't save settings

Originally Posted by Rishikesa108
I just installed your addon. I've set it changing the default checkings, but it does not save my settings when I re-load the game.
Thanks for your bug report. Fixed in version 0.2.5.
Updated file will be reflected soon. Please be patient and wait for a little while
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Unread 07/20/21, 04:43 AM  
Attizh

Forum posts: 11
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Could you also make it so that I have 3 screen button opties:

- on (pets always on, addon off)
- off (pets will not be able to be summoned)
- auto (addon on)

I sometimes accidently cast my wardens' pet bear while I am on a stealing run e.g. in the 2 ships of Daggerfall's harbour. If you can detect the 'auto loot stolen items' being on, also banish pets.
Last edited by Attizh : 07/20/21 at 05:25 AM.
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