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Updated: 06/19/22 05:50 PM
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Compatibility:
High Isle (8.0.0)
Ascending Tide (7.3.5)
Deadlands (7.2.5)
Waking Flame (7.1.5)
Blackwood (7.0.5)
Flames of Ambition (6.3.5)
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:06/19/22 05:50 PM
Created:01/21/17 08:12 PM
Monthly downloads:304
Total downloads:105,621
Favorites:149
MD5:
Categories:TradeSkill Mods, Character Advancement
Alchemy Unknown  Popular! (More than 5000 hits)
Version: 1.25
by: Rhyono [More]
When training Alchemy on alts I'd prefer to have a reference to the effects of each reagent before they are known, so I made this as an aid. It simply shows the effect symbols on each of the reagents in the list and when slotted for potion creation. It leaves the names as "Unknown" so that you can see what you still need to learn. It is completely compatible with Potion Maker and I still recommend using Potion Maker for its useful recommendations on what to combine.
Version 1.25
*API Bump
*High Isle indice changes (thanks generic)

Version 1.24 - API Bump
Version 1.23 - API Bump
Version 1.22 - API Bump
Version 1.21 - API Bump

Version 1.20
*Fixed incorrect traits
*Future-proofed icon targeting

Version 1.19
*API Bump
*Markarth reagent slot changes

Version 1.18 - API Bump
Version 1.17 - API Bump

Version 1.16
*API Bump
*Harrowstorm reagent slot changes

Version 1.15 - API Bump
Version 1.14 - API Bump

Version 1.13
*API Bump
*Added new reagents

Version 1.12 - API Bump
Version 1.11 - removed knowledge check until API advances are made
Version 1.10 - API Bump

Version 1.09
*API bump
*Wolfhunter indice changes
*Added backwards compatibility for live version

Version 1.08 - Added new reagents
Version 1.07 - API Bump
Version 1.06 - API Bump

Version 1.05
*API Bump
*CC indice changes

Version 1.04
*API Bump
*HotR indice changes

Version 1.03
*Switched to native function
*Stopped loading for characters with full knowledge

Version 1.02 - API Bump
Version 1.01 - API Bump
Optional Files (0)


Archived Files (25)
File Name
Version
Size
Uploader
Date
1.24
2kB
Rhyono
03/15/22 04:43 PM
1.23
2kB
Rhyono
09/25/21 05:38 PM
1.22
2kB
Rhyono
05/16/21 10:45 AM
1.21
2kB
Rhyono
02/28/21 02:46 PM
1.20
2kB
Rhyono
12/14/20 10:50 PM
1.19
2kB
Rhyono
11/01/20 10:13 PM
1.18
2kB
Rhyono
08/08/20 11:44 AM
1.17
2kB
Rhyono
04/25/20 05:07 PM
1.16
2kB
Rhyono
02/24/20 11:05 AM
1.15
2kB
Rhyono
09/16/19 11:44 PM
1.14
2kB
Rhyono
07/21/19 09:00 PM
1.13
2kB
Rhyono
04/15/19 09:09 PM
1.12
2kB
Rhyono
01/26/19 05:32 PM
1.11
2kB
Rhyono
09/29/18 11:56 AM
1.10
2kB
Rhyono
09/20/18 07:05 PM
1.09
2kB
Rhyono
07/09/18 08:31 PM
1.08
2kB
Rhyono
05/21/18 11:15 PM
1.07
2kB
Rhyono
04/16/18 06:36 PM
1.06
2kB
Rhyono
01/08/18 03:41 PM
1.05
2kB
Rhyono
10/23/17 08:52 AM
1.04
2kB
Rhyono
08/14/17 01:26 PM
1.03
2kB
Rhyono
05/27/17 06:22 PM
1.02
2kB
Rhyono
05/22/17 01:39 PM
1.01
2kB
Rhyono
02/06/17 10:23 AM
1.0
2kB
Rhyono
01/21/17 08:12 PM


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Unread 06/17/22, 11:14 AM  
generic
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 19
Uploads: 3
Originally Posted by IsharaMeradin
Received the following when selecting an ingredient for a potion mixture at the alchemy table after having updated the game to High Isle.
If you feel comfortable editing the addon yourself:

Open AddOns/AlchemyUnknown/AlchemyUnknown.lua with a text editor of your choice (e.g. Notepad++) and change the occurences of "icon+1" to "icon+4" on lines 76 onward:

from
Code:
if data["control"]:GetChild(icon+1):GetTextureFileName() == '' then
	data["control"]:GetChild(icon+1):SetTexture('/esoui/art/icons/alchemy/' .. AlchemyUnknown.ReagentTable[item_id][icon] .. '.dds')
	data["control"]:GetChild(icon+1):SetAlpha(1)
end
to
Code:
if data["control"]:GetChild(icon+4):GetTextureFileName() == '' then
	data["control"]:GetChild(icon+4):SetTexture('/esoui/art/icons/alchemy/' .. AlchemyUnknown.ReagentTable[item_id][icon] .. '.dds')
	data["control"]:GetChild(icon+4):SetAlpha(1)
end

This seems to solve the issue and the effect icons are there again (though the icons from greymoor onwards are still missing)

Apparently ZOS added some hidden elements to the alchemy crafting UI
Last edited by generic : 06/17/22 at 11:49 AM.
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Unread 06/11/22, 11:32 PM  
FlopsyPrince

Forum posts: 0
File comments: 105
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Originally Posted by NeuroticPixels
Warning: Spoiler


Getting lots of errors, like shown in the spoiler, when making potions. Please fix.
I could not get the chat window to come up and I ended up using End Task several times until I properly turned the addon off for all my alts.
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Unread 06/08/22, 10:26 AM  
NeuroticPixels
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File comments: 864
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Warning: Spoiler


Getting lots of errors, like shown in the spoiler, when making potions. Please fix.
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Unread 06/07/22, 10:17 AM  
IsharaMeradin
 
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Forum posts: 8
File comments: 70
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Originally Posted by FlopsyPrince
Originally Posted by IsharaMeradin
Received the following when selecting an ingredient for a potion mixture at the alchemy table after having updated the game to High Isle.

Code:
user:/AddOns/AlchemyUnknown/AlchemyUnknown.lua:76: function expected instead of nil
stack traceback:
user:/AddOns/AlchemyUnknown/AlchemyUnknown.lua:76: in function 'AlchemyUnknown.ShowIcons'
user:/AddOns/AlchemyUnknown/AlchemyUnknown.lua:41: in function '(anonymous)'
And you can't get out of the loop without forcing an End Task for ESO!
I was able to bring up the chat window and reload the UI. No need to exit via end task.
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Unread 06/06/22, 09:52 PM  
FlopsyPrince

Forum posts: 0
File comments: 105
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Originally Posted by IsharaMeradin
Received the following when selecting an ingredient for a potion mixture at the alchemy table after having updated the game to High Isle.

Code:
user:/AddOns/AlchemyUnknown/AlchemyUnknown.lua:76: function expected instead of nil
stack traceback:
user:/AddOns/AlchemyUnknown/AlchemyUnknown.lua:76: in function 'AlchemyUnknown.ShowIcons'
user:/AddOns/AlchemyUnknown/AlchemyUnknown.lua:41: in function '(anonymous)'
And you can't get out of the loop without forcing an End Task for ESO!
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Unread 06/06/22, 07:43 PM  
IsharaMeradin
 
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Forum posts: 8
File comments: 70
Uploads: 0
Received the following when selecting an ingredient for a potion mixture at the alchemy table after having updated the game to High Isle.

Code:
user:/AddOns/AlchemyUnknown/AlchemyUnknown.lua:76: function expected instead of nil
stack traceback:
user:/AddOns/AlchemyUnknown/AlchemyUnknown.lua:76: in function 'AlchemyUnknown.ShowIcons'
user:/AddOns/AlchemyUnknown/AlchemyUnknown.lua:41: in function '(anonymous)'
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Unread 12/14/20, 10:51 PM  
Rhyono
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Forum posts: 659
File comments: 1357
Uploads: 19
The traits changed between PTS and live, which caused some to be entirely wrong or appear duplicated. It's fixed.
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Unread 12/13/20, 07:39 AM  
surferotter

Forum posts: 0
File comments: 4
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Dragon's Bile

You have the wrong Icons for Dragon's Bile. You have 2 Invisibility and a Detection when it should be

Heroism (Uplifting Hands), Invisible (Dark Eye) Vulnerability (Dark Lightning) and Vitality (White Star).

I ended up wasting ingredients trying to reveal the unknowns.
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Unread 09/30/18, 11:05 AM  
ibluecat00

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Originally Posted by Rhyono
The issue is that there isn't a reliable and consistent way of knowing if you know those two because ZOS has moved away from adding achievements for such things. I've request a means of being able to track this, but until then, I'll just disable the check so it works.
It's odd though; none of my charas knows any of the four traits of those two ingredients - Clam Gall and Powdered Mother of Pearl - yet, with the addon active on all charas, the effect symbols were showing up on my lower level charas, but not on my champion level chara.
Anyways, I don't know what you've changed on the new update but seems to have worked! The effect symbols are finally showing up on my champion level character. My many thanks!
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Unread 09/29/18, 11:36 AM  
Rhyono
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Forum posts: 659
File comments: 1357
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The issue is that there isn't a reliable and consistent way of knowing if you know those two because ZOS has moved away from adding achievements for such things. I've request a means of being able to track this, but until then, I'll just disable the check so it works.
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Unread 09/28/18, 09:30 PM  
ibluecat00

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Originally Posted by Rhyono
What happens? Nothing? Error?

What does that character know?
No error, just the effect symbols not showing up before the unknown status of the ingredient.
I'm only missing the effects of Powdered Mother of Pearl and Clam Gall on the chara I'm having this issue with. Thing is, those effect symbols show up on my other charas... Could it be due chara level? My other charas are levels 4, 6 and 15 respectively, while the chara I'm having issues with is already level 50/Champion 118.
Last edited by ibluecat00 : 09/28/18 at 09:31 PM.
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Unread 09/26/18, 05:39 PM  
Rhyono
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What happens? Nothing? Error?

What does that character know?
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Unread 09/26/18, 04:33 PM  
ibluecat00

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Originally Posted by Rhyono
Turn off all other addons, then turn them back on in groups of 5. As soon as you have an issue, disable those 5 individually until the issue goes away.
I followed your instructions and, oddly enough, this issue only seems to happen with one of my characters.
I've tried to uninstall and re-install the addon but the issue persists. Any suggestions?
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Unread 09/26/18, 07:56 AM  
Rhyono
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Turn off all other addons, then turn them back on in groups of 5. As soon as you have an issue, disable those 5 individually until the issue goes away.
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Unread 09/26/18, 03:21 AM  
ibluecat00

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I can't seem to get it to work. There must be some incompatibility of some sort with my addons list.
Any tips on how I may figure this out? I really like this addon.
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