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Compatibility:
Scions of Ithelia (9.3.0)
Updated:03/13/24 02:30 AM
Created:12/09/19 03:26 AM
Monthly downloads:639
Total downloads:14,150
Favorites:24
MD5:
Categories:Graphic UI Mods, Game Controller
9.3.0
CBookFontStylist - with Font Viewer  Popular! (More than 5000 hits)
Version: 4.0.1
by: Calamath [More]
Description:
This add-on allows you to adjust the typeface of several in-game reading materials, such as lore books and antiquity codex etc.
You can customize the font settings for each book medium in the LAM settings panel. Enjoy!

Needed libraries/dependencies:
YOU NEED TO INSTALL THE FOLLOWING LIBRARIES SEPARATELY.
- LibAddonMenu (Version 2.0r36 or later)
- LibMediaProvider (Version 1.0r28 or later)

Features:
- Font customizing with visual preview.
- Save settings for each language mode.
- Gamepad mode support.
- Support for various customized game environments, including unofficial language mods.
- Instant book preview mode

More font:
If you are interested in other fonts, you can use these cooperative add-ons.
- LMP_jpFontFI (some multilingual fonts designed by Fontworks Inc.)
V4.0.1: (V40001)
  • Updated API version to 101041 (ESO 9.3.x : Scions of Ithelia)

V4.0.0: (V40000)
  • Refactored the add-on framework based on our common template classes, to reduce future maintenance costs.
  • Revamped the code base to subdivide the file structure.
  • The previously bundled LibCFontManager library has been obsolete and is no longer required.
  • Updated API version to 101038 (ESO 9.0.x : Necrom)

V3.0.1: (V30001)
  • LibCFontManager update to V1.1.1 [V10101]

V3.0.0: (V30000)
  • Simplified Chinese language mode support.
  • LibCFontManager update to V1.1.0 [V10100]
  • Updated API version to 101036 (ESO 8.2.x : Firesong)

V2.07: (V207)
  • Updated French translations. Special thanks to: lexo1000

V2.06: (V206)
  • Spanish language support
  • LibCFontManager update to V1.05 [V105]
  • Updated API version to 101034 (ESO 8.0.x : High Isle)

V2.05: (V205)
  • LibCFontManager update to V1.04 [V104]
  • Updated API version to 101033 (ESO 7.3.x : Ascending Tide)

V2.04: (V204)
  • LibCFontManager update to V1.03 [V103]
  • Updated API version to 101032 (ESO 7.2.x : Deadlands)

V2.03: (V203)
  • LibCFontManager update to V1.02 [V102]
  • Updated API version to 101031 (ESO 7.1.x : Waking Flame)

V2.02: (V202)
  • Fixed a UI error that would occur when opening a lore book with unspecified book medium. Special thanks to: LoneStar2911

V2.01: (V201)
  • LibCFontManager update to V1.01 [V101]
  • Updated API version to 100035 (ESO 7.0.x : Blackwood)

V2.00: (V200)
  • Added font adjustment feature for antiquity codex displayed from journal screen.
  • Improved to support switching gamepad mode on and off.
  • small code optimization

V1.09: (V109)
  • LibCFontManager update to V1.00 [V100]
  • Updated API version to 100034 (ESO 6.3.x : Flames of Ambition)

V1.08: (V108)
  • Fixed an issue where the font selection dropdown menu was not created properly when another font was added. Special thanks to: NoShotz
  • Fonts added by other add-ons are now included in the dropdown menu regardless of the add-on loading order.
  • LibCFontManager update to V0.9 [V9]

V1.07: (V107)
  • LibCFontManager update to V0.8 [V8]
  • Updated API version to 100033 (ESO 6.2.x : Markarth)

V1.06: (V106)
  • Changed the LICENSE for this software to the Artistic License 2.0
  • Added 'AddOnVersion' directive to manifest file
  • LibCFontManager update to V0.7 [V7]
  • Updated API version to 100032 (ESO 6.1.x : Stonethorn)

V1.05:
  • Russian language support
  • LibCFontManager update to V0.6
  • Updated API version to 100031 (ESO 6.0.x : Greymoor)

V1.04:
  • LibCFontManager update to V0.5
  • optional LibDebugLogger V2.x support

V1.03:
  • Updated API version to 100030 (ESO 5.3.4 : Harrowstorm)
  • minor code fix

V1.02:
  • Fixed a bug that UI error occurs when LibDebugLogger is not installed.
  • LibCFontManager update to V0.4

V1.01:
  • Updated German translations. Special thanks to: Baertram

V1.00:
  • Added German and French translation file. (The contents need future translation work.)
  • LibCFontManager update to V0.3
  • optional LibDebugLogger support for future development.
    (If you use CBookFontStylist add-on normally, you don't need to install LibDebugLogger.)

V0.98:
  • UI improvement
    Font style dropdown choices now have a special tooltip with the font name, filename, and associated add-on name.
  • LibCFontManager update to V0.2
    Fixed a bug that occurred when the another add-on after loading this add-on registered any media other than fonts via LibMediaProvider.

V0.97
  • UI button 'Default Font' probably now works properly with RuESO, EsoPL, EsoBR and EsoKR.

V0.96:
  • Japanese translation,
    The preview text of the Japanese version replaced with a quotation from 'Square Polano' by Kenji Miyazawa (1896-1933).
  • minor code fix

V0.95:
  • initial release
Archived Files (16)
File Name
Version
Size
Uploader
Date
4.0.0
44kB
Calamath
06/03/23 08:06 PM
3.0.1
54kB
Calamath
11/09/22 09:17 PM
3.0.0
54kB
Calamath
11/09/22 03:05 AM
2.07
48kB
Calamath
05/28/22 03:33 PM
2.06
48kB
Calamath
05/28/22 03:12 PM
2.05
45kB
Calamath
03/19/22 04:01 AM
2.04
45kB
Calamath
12/11/21 11:36 PM
2.03
45kB
Calamath
08/07/21 08:36 PM
2.02
45kB
Calamath
05/09/21 09:42 PM
2.01
44kB
Calamath
05/04/21 11:53 PM
2.00
44kB
Calamath
03/17/21 08:44 PM
1.09
43kB
Calamath
03/05/21 08:18 PM
1.08
43kB
Calamath
02/11/21 09:25 AM
1.07
42kB
Calamath
10/15/20 02:38 AM
1.06
42kB
Calamath
08/04/20 05:03 PM
1.05
37kB
Calamath
04/24/20 03:30 AM


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Unread 03/13/24, 09:55 AM  
Calamath
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Forum posts: 36
File comments: 220
Uploads: 7
Originally Posted by shijina452
Hi Calamath, can you help me update the Chinese translation into the plugin? Thanks
Hi shijina452!
Thank you for providing the translation file for Simplified Chinese mode.
I will integrate your translations into the next version 4.0.2.

- Calamath
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Unread 03/13/24, 06:17 AM  
shijina452
 
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Hi Calamath, can you help me update the Chinese translation into the plugin? Thanks

Code:
-- Localization Strings
SafeAddString(SI_CBFS_BMID_YELLOWED_PAPER_NAME, 		"泛黄的纸书", 1)	-- "泛黄的纸"
SafeAddString(SI_CBFS_BMID_ANIMAL_SKIN_NAME,			"动物皮的书", 1)		-- "动物皮革"
SafeAddString(SI_CBFS_BMID_RUBBING_PAPER_NAME,			"拓本", 1)			-- "黑色纸"
SafeAddString(SI_CBFS_BMID_LETTER_NAME, 				"信件", 1)				-- "信"
SafeAddString(SI_CBFS_BMID_NOTE_NAME,					"笔记", 1)					-- "笔记"
SafeAddString(SI_CBFS_BMID_SCROLL_NAME, 				"卷轴", 1)				-- "卷轴"
SafeAddString(SI_CBFS_BMID_STONE_TABLET_NAME,			"石碑", 1)			-- "石碑雕刻"
SafeAddString(SI_CBFS_BMID_METAL_NAME,					"锻莫书", 1)			-- "金属页"
SafeAddString(SI_CBFS_BMID_METAL_TABLET_NAME,			"锻莫书页", 1)			-- "金属页"
SafeAddString(SI_CBFS_BMID_ANTIQUITY_CODEX_NAME,		"古代法典", 1)		-- "古代法典"

SafeAddString(SI_CBFS_BMID_YELLOWED_PAPER_TIPS, 		"泛黄的纸书", 1)	-- tooltip for book medium "Yellowed Paper" if you want to add a description in your localization
SafeAddString(SI_CBFS_BMID_ANIMAL_SKIN_TIPS,			"动物皮的书", 1)		-- tooltip for book medium "Animal Skin" if you want to add a description in your localization
SafeAddString(SI_CBFS_BMID_RUBBING_PAPER_TIPS,			"拓本", 1) 	-- tooltip for book medium "Rubbing Paper" if you want to add a description in your localization
SafeAddString(SI_CBFS_BMID_LETTER_TIPS, 				"信件", 1)			-- tooltip for book medium "Letter" if you want to add a description in your localization
SafeAddString(SI_CBFS_BMID_NOTE_TIPS,					"笔记", 1)				-- tooltip for book medium "Note" if you want to add a description in your localization
SafeAddString(SI_CBFS_BMID_SCROLL_TIPS, 				"卷轴", 1)			-- tooltip for book medium "Scroll" if you want to add a description in your localization
SafeAddString(SI_CBFS_BMID_STONE_TABLET_TIPS,			"石碑", 1)		-- tooltip for book medium "Stone Tablet" if you want to add a description in your localization
SafeAddString(SI_CBFS_BMID_METAL_TIPS,					"锻莫书", 1)		-- tooltip for book medium "Metal Book" if you want to add a description in your localization
SafeAddString(SI_CBFS_BMID_METAL_TABLET_TIPS,			"锻莫书页", 1)		-- tooltip for book medium "Metal Tablet" if you want to add a description in your localization
SafeAddString(SI_CBFS_BMID_ANTIQUITY_CODEX_TIPS,		"古代法典", 1)	-- tooltip for book medium "Antiquity Codex" if you want to add a description in your localization

SafeAddString(SI_CBFS_WEIGHT_NORMAL_NAME,				"正常", 1) 
SafeAddString(SI_CBFS_WEIGHT_SHADOW_NAME,				"阴影", 1) 
SafeAddString(SI_CBFS_WEIGHT_OUTLINE_NAME,				"描边", 1) 
SafeAddString(SI_CBFS_WEIGHT_THICK_OUTLINE_NAME,		"粗描边", 1) 
SafeAddString(SI_CBFS_WEIGHT_SOFT_SHADOW_THIN_NAME, 	"浅的软阴影", 1) 
SafeAddString(SI_CBFS_WEIGHT_SOFT_SHADOW_THICK_NAME,	"深的软阴影", 1) 

SafeAddString(SI_CBFS_WEIGHT_NORMAL_TIPS,				"正常", 1)			-- tooltip for font weight "normal" if you want to add a description in your localization
SafeAddString(SI_CBFS_WEIGHT_SHADOW_TIPS,				"阴影", 1)			-- tooltip for font weight "shadow" if you want to add a description in your localization
SafeAddString(SI_CBFS_WEIGHT_OUTLINE_TIPS,				"描边", 1)			-- tooltip for font weight "outline" if you want to add a description in your localization
SafeAddString(SI_CBFS_WEIGHT_THICK_OUTLINE_TIPS,		"粗描边", 1) 	-- tooltip for font weight "thick-outline" if you want to add a description in your localization
SafeAddString(SI_CBFS_WEIGHT_SOFT_SHADOW_THIN_TIPS, 	"浅的软阴影", 1)	-- tooltip for font weight "soft-shadow-thin" if you want to add a description in your localization
SafeAddString(SI_CBFS_WEIGHT_SOFT_SHADOW_THICK_TIPS,	"深的软阴影", 1) -- tooltip for font weight "soft-shadow-thick" if you want to add a description in your localization

SafeAddString(SI_CBFS_UI_PANEL_HEADER_TEXT, 			"这个插件可以让你调整一些游戏内阅读材料、信件、制造书等的字体.", 1) 
SafeAddString(SI_CBFS_UI_PANEL_HEADER1_TEXT,			"为每种语言模式保存这些帐户范围的设置.", 1) 
SafeAddString(SI_CBFS_UI_PANEL_HEADER2_TEXT,			"并且还根据是否处于游戏手柄模式单独保存.", 1) 
SafeAddString(SI_CBFS_UI_E1001_ERRMSG_TEXT, 			"|cdc143c您保存的字体设置当前不可用。 确保相关插件未被禁用或删除,更新字体插件可能会导致删除您手动复制的字体文件.|r", 1) 
SafeAddString(SI_CBFS_UI_BMID_SELECT_MENU_NAME, 		"选择图书材质", 1) 
SafeAddString(SI_CBFS_UI_BMID_SELECT_MENU_TIPS, 		"首先,请选择您要配置的图书材质类型.", 1) 
SafeAddString(SI_CBFS_UI_GAMEMODE_DISPLAY_NAME, 		"游戏模式 : ", 1) 
SafeAddString(SI_CBFS_UI_GAMEMODE_DISPLAY_TIPS, 		"您可以为每种游戏模式单独设置首选字体样式.", 1) 
SafeAddString(SI_CBFS_UI_GAMEMODE_KEYBOARD_NAME,		"键鼠模式", 1) 
SafeAddString(SI_CBFS_UI_GAMEMODE_GAMEPAD_NAME, 		"手柄模式", 1) 
SafeAddString(SI_CBFS_UI_BODYFONT_MENU_NAME,			"正文字体", 1) 
SafeAddString(SI_CBFS_UI_BODYFONT_MENU_TIPS,			"指定您喜欢的字体样式.", 1) 
SafeAddString(SI_CBFS_UI_BODYSIZE_MENU_NAME,			"正文字体大小", 1) 
SafeAddString(SI_CBFS_UI_BODYSIZE_MENU_TIPS,			"指定您喜欢的字体大小.", 1) 
SafeAddString(SI_CBFS_UI_BODYWEIGHT_MENU_NAME,			"正文字体粗细", 1) 
SafeAddString(SI_CBFS_UI_BODYWEIGHT_MENU_TIPS,			"指定您喜欢的字体粗细.", 1) 
SafeAddString(SI_CBFS_UI_TITLEAUTO_MENU_NAME,			"标题字体自动调整", 1) 
SafeAddString(SI_CBFS_UI_TITLEAUTO_MENU_TIPS,			"作为标题字体,使用比上面的正文字体大 10 点.", 1) 
SafeAddString(SI_CBFS_UI_TITLEFONT_MENU_NAME,			"标题字体", 1) 
SafeAddString(SI_CBFS_UI_TITLEFONT_MENU_TIPS,			"指定您喜欢的字体样式.", 1) 
SafeAddString(SI_CBFS_UI_TITLESIZE_MENU_NAME,			"标题字体大小", 1) 
SafeAddString(SI_CBFS_UI_TITLESIZE_MENU_TIPS,			"指定您喜欢的字体大小.", 1) 
SafeAddString(SI_CBFS_UI_TITLEWEIGHT_MENU_NAME, 		"标题字体粗细", 1) 
SafeAddString(SI_CBFS_UI_TITLEWEIGHT_MENU_TIPS, 		"指定您喜欢的字体粗细.", 1) 
SafeAddString(SI_CBFS_UI_LOAD_DEFAULT_FONT_NAME,		"默认字体", 1) 
SafeAddString(SI_CBFS_UI_LOAD_DEFAULT_FONT_TIPS,		"将此文本材质上的设置恢复为游戏中的默认字体。 默认字体取决于您是否处于手柄模式.", 1) 
SafeAddString(SI_CBFS_UI_SHOW_READER_WND_NAME,			"效果预览", 1) 
SafeAddString(SI_CBFS_UI_SHOW_READER_WND_TIPS,			"预览当前书籍字体设置", 1)
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Unread 03/13/24, 02:51 AM  
Calamath
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Forum posts: 36
File comments: 220
Uploads: 7
On the release of the new UI font rendering system.

As you know, we moved to the new UI font rendering system in Update 41.
We do not currently have a preview tool for the new slug font format.

However, in the settings panel of this add-on,
you can visually see how it is actually rendered on the screen according to the font settings.

You can rewrite the text on the right side of the settings screen.
It will also help you check if the glyphs of language-specific characters are rendered in that font.

- Calamath
Last edited by Calamath : 03/16/24 at 05:02 AM.
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Unread 09/26/22, 07:13 PM  
Calamath
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Re: Doesn't work

Originally Posted by Tes96
I just installed this using Minion and there is no hotkey option in controls and no instructions as to how to get this addon started. I looked at a book and it's still in the normal font. How do you get this mod to start working? Or where is the settings for it?
Hi Tes96,
Please select Addons from the SETTINGS in the game menu, then select the 'CBookFontStylist' item.
You can adjust the font for each book medium.
Last edited by Calamath : 06/04/23 at 06:06 AM.
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Unread 09/26/22, 06:06 PM  
Tes96
 
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Question Doesn't work

I just installed this using Minion and there is no hotkey option in controls and no instructions as to how to get this addon started. I looked at a book and it's still in the normal font. How do you get this mod to start working? Or where is the settings for it?
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Unread 05/25/22, 05:28 PM  
Calamath
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Originally Posted by lexo1000
Yes the first. I was thinking of an option that allow to define a list of fonts that will be used randomly for each type of book. It might be a good option to be able to choose a selection since some fonts are a bit out of place.

Thanks
At this time, I'm working for the new High Isle chapter compatibility, so I would not take a time for the new features right away.
However, your idea is fun in terms of immersion, so I have put it on my wishlist.

Technically, some fonts in the list of typefaces provided by the LibMediaProvider add-on are missing glyphs and do not display correctly in some language modes.
So we need a new UI that would let the player select additional multiple typefaces to use for randomization.
It would be nice if the LibAddonMenu add-on would support a dropdown widget based on a scrollable ZO_MultiSelectComboBox, but it doesn't seem to be there.

- Calamath
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Unread 05/24/22, 05:11 AM  
lexo1000
 
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Originally Posted by Calamath
Originally Posted by lexo1000
Please could you add an option that randomize the font used by each medium?
Hi lexo1000!
An interesting idea.
Do you mean an option to randomize the font used in the book when you open a book?
Or a new button in the add-on settings screen to select a random font?

- Calamath
Yes the first. I was thinking of an option that allow to define a list of fonts that will be used randomly for each type of book. It might be a good option to be able to choose a selection since some fonts are a bit out of place.

Thanks
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Unread 05/23/22, 09:02 PM  
Calamath
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Originally Posted by lexo1000
Please could you add an option that randomize the font used by each medium?
Hi lexo1000!
An interesting idea.
Do you mean an option to randomize the font used in the book when you open a book?
Or a new button in the add-on settings screen to select a random font?

- Calamath
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Unread 05/23/22, 12:43 PM  
lexo1000
 
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Please could you add an option that randomize the font used by each medium?
Last edited by lexo1000 : 05/23/22 at 12:43 PM.
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Unread 05/09/21, 10:58 AM  
Calamath
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Originally Posted by LoneStar2911
When I try to sign guest books from Essential Housing Tools, I get this error and am unable to sign the guest book:
(I actually get a minimum of 16 errors, all similar to this.)
I will update CBookFontStylist in the near future to address this issue.
Thank you for the info.

- Calamath
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Unread 05/08/21, 02:18 PM  
NeuroticPixels
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When I try to sign guest books from Essential Housing Tools, I get this error and am unable to sign the guest book:
(I actually get a minimum of 16 errors, all similar to this.)

Code:
user:/AddOns/CBookFontStylist/CBookFontStylist.lua:229: attempt to index a nil value
stack traceback:
user:/AddOns/CBookFontStylist/CBookFontStylist.lua:229: in function 'cbfsSetupBookFonts'
<Locals> lang = "en", preset = 1, objNameKeyboardBody = "ZoFontBookPaper", objNameKeyboardTitle = "ZoFontBookPaperTitle", objNameGamepadBody = "ZoFontGamepadBookPaper", objNameGamepadTitle = "ZoFontGamepadBookPaperTitle" </Locals>
user:/AddOns/CBookFontStylist/CBookFontStylist.lua:316: in function 'LORE_READER_SetupBook_prehook'
<Locals> LORE_READER_self = [table:1]{OpenSound = "Lore_Note_Open", numPagesPerGrouping = 1, TurnPageSound = "Lore_Note_PageTurn", maxPageGroupings = 2, showTitle = T, titleText = "Vine-Tongues: A Happy Home", renderablePageHeight = 650, bodyText = "When you return home after a l...", secondPageAdditionalOffset = 648, CloseSound = "Lore_Note_Close", pageHeight = 620, pageGrouping = 1}, title = "|c000000Enchanted Fishtank", body = "|c000000  @Catarina wishes you...", showTitle = T, isGamepad = F </Locals>
EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function 'SetupBook'
EsoUI/Ingame/LoreReader/LoreReader.lua:148: in function 'LoreReader:Show'
<Locals> self = [table:1], title = "|c000000Enchanted Fishtank", body = "|c000000  @Catarina wishes you...", showTitle = T, isGamepad = F </Locals>
user:/AddOns/EssentialHousingTools/ui.lua:20804: in function 'EHT.UI.ShowBook'
<Locals> title = "|c000000Enchanted Fishtank", body = "|c000000  @Catarina wishes you..." </Locals>
user:/AddOns/EssentialHousingTools/ui.lua:20964: in function 'EHT.UI.ShowGuestbook'
<Locals> owner = "@Catarina", houseId = 64, signatures = [table:2]{}, signatureList = [table:3]{1 = ""}, groupDate = "5/7/2021", signatureDate = "5/7/2021", ts = 1620364894, line = 42, dateLine = 21, indent = "", localPlayerSignature = "(@lonestar2911)", title = "Enchanted Fishtank", preface = "  @Catarina wishes you a pleas..." </Locals>
:1: in function '(main chunk)'
<Locals> keybind = "EHT_SHOW_GUEST_JOURNAL" </Locals>
Code:
user:/AddOns/CBookFontStylist/CBookFontStylist.lua:229: attempt to index a nil value
stack traceback:
user:/AddOns/CBookFontStylist/CBookFontStylist.lua:229: in function 'cbfsSetupBookFonts'
<Locals> lang = "en", preset = 1, objNameKeyboardBody = "ZoFontBookPaper", objNameKeyboardTitle = "ZoFontBookPaperTitle", objNameGamepadBody = "ZoFontGamepadBookPaper", objNameGamepadTitle = "ZoFontGamepadBookPaperTitle" </Locals>
user:/AddOns/CBookFontStylist/CBookFontStylist.lua:316: in function 'LORE_READER_SetupBook_prehook'
<Locals> LORE_READER_self = [table:1]{OpenSound = "Lore_Note_Open", numPagesPerGrouping = 1, TurnPageSound = "Lore_Note_PageTurn", maxPageGroupings = 2, showTitle = T, titleText = "Vine-Tongues: A Happy Home", renderablePageHeight = 650, bodyText = "When you return home after a l...", secondPageAdditionalOffset = 648, CloseSound = "Lore_Note_Close", pageHeight = 620, pageGrouping = 1}, title = "|c000000Enchanted Fishtank", body = "|c000000  @Catarina wishes you...", showTitle = T, isGamepad = F </Locals>
EsoUI/Libraries/Utility/ZO_Hook.lua:18: in function 'SetupBook'
EsoUI/Ingame/LoreReader/LoreReader.lua:148: in function 'LoreReader:Show'
<Locals> self = [table:1], title = "|c000000Enchanted Fishtank", body = "|c000000  @Catarina wishes you...", showTitle = T, isGamepad = F </Locals>
user:/AddOns/EssentialHousingTools/ui.lua:20804: in function 'EHT.UI.ShowBook'
<Locals> title = "|c000000Enchanted Fishtank", body = "|c000000  @Catarina wishes you..." </Locals>
user:/AddOns/EssentialHousingTools/ui.lua:20964: in function 'EHT.UI.ShowGuestbook'
<Locals> owner = "@Catarina", houseId = 64, signatures = [table:2]{}, signatureList = [table:3]{1 = ""}, groupDate = "5/7/2021", signatureDate = "5/7/2021", ts = 1620364894, line = 42, dateLine = 21, indent = "", localPlayerSignature = "(@lonestar2911)", title = "Enchanted Fishtank", preface = "  @Catarina wishes you a pleas..." </Locals>
user:/AddOns/EssentialHousingTools/effects.lua:32248: in function 'showGuestbook'
user:/AddOns/EssentialHousingTools/effects.lua:32402: in function 'Update'
<Locals> self = [table:4]{ColorG = 1, AutoColorEnabled = T, AutoOrientationEnabled = T, Z = 81049, Deleted = F, Contrast = 1, AutoDrawLevelEnabled = T, IntervalOffset = 0, ColorR = 1, Pitch = 5.8154370676451, isFollowingPlayer = F, IntervalOffsetRange = 0, Active = T, TranslateX = 0, Roll = 0, TranslateZ = 0, CameraFacing = F, UnrollSoundPlayed = T, SizeZ = 50, OrderDrawLevelByIndex = T, TileY = 0, TileX = 0, SpawnMS = 6398192, X = 80788, TranslateY = 0, SizeX = 42, Y = 25958, ReticleRadius = 40, LastChanged = 6414864, TintRatio = 1, IntervalMS = 4000, Groups = 0, Alpha = 1, Index = 7, SizeY = 50, lastClickCheck = 6414846, AutoSizeEnabled = T, _effectTypeId = 10002, ColorB = 1, Yaw = 0.84473935796526, AutoPositionEnabled = T}, spawn = 16672, interval = -0.97726812354093, samplingOffset = 0, yawOffset = 0, p1 = [table:5]{Index = 109, OffsetSizeX = 1, VertexY4 = 0, planeX = 0.67762010105141, OffsetYaw = 0, ColorR = 1, OffsetG = 1, Roll = 0, Yaw = 0.84473931789398, OffsetPitch = 0, TCTop = 0, X = 80788, OffsetSizeZ = 1, TCLeft = 0.0078125, Dirty = T, VertexZ2 = 0, VertexX1 = 0, VertexZ3 = 0, OffsetRoll = 0, EffIndex = 1, ColorG = 1, ScaleY = 1, Z = 81049, ScaleOffsetY = 0, VertexX2 = 0, OffsetY = 0, LoadingTexture = F, Pitch = -0.46774849295616, VertexY3 = 0, TCBottom = 1, Active = T, DrawLevelOffset = 199679.19590394, ColorB = 1, OffsetSizeY = 1, planeY = 0.43506290578869, CameraFacing = F, Hidden = F, VertexY1 = 0, TCRight = 0.9921875, Desaturation = 0, VertexX4 = 0, OffsetR = 1, AutoColorEnabled = T, planeZ = 0.59291758841999, SizeX = 42, Y = 25958, VertexX3 = 0, ScaleX = 1, OffsetB = 1, SizeY = 50}, p2 = [table:6]{Index = 110, OffsetSizeX = 0.3, VertexY4 = 0, planeX = -0.03158726089953, OffsetYaw = -0.66386178967297, ColorR = 1, OffsetG = 1, Roll = 0.27165815234184, Yaw = 0.22010368108749, OffsetPitch = -0.22445821212777, TCTop = 0, X = 80807, OffsetSizeZ = 1, TCLeft = 0, Dirty = T, VertexZ2 = 0, VertexX1 = 0, VertexZ3 = 0, OffsetRoll = -0.022702107046666, EffIndex = 2, ColorG = 1, ScaleY = 1, Z = 81064, ScaleOffsetY = 0, VertexX2 = 0, OffsetY = -10, LoadingTexture = F, Pitch = -0.55448216199875, VertexY3 = 0, TCBottom = 1, Active = T, DrawLevelOffset = 199783.06869471, ColorB = 1, OffsetSizeY = 0.4, planeY = 0.52118980484224, CameraFacing = F, Hidden = F, VertexY1 = 0, TCRight = 1, Desaturation = 0, VertexX4 = 0, OffsetR = 1, AutoColorEnabled = T, planeZ = 0.8528560442873, SizeX = 12.6, Y = 25959, VertexX3 = 0, ScaleX = 1, OffsetB = 1, SizeY = 20}, currentHour = 15, currentYaw = 0.84489983320236, baseSampling = 0.81553001512833, currentX = 80788, currentY = 25958, currentZ = 81049, targetX = 80724.628612624, targetY = 25998, targetZ = 81029.858139692, minDistance = 400 </Locals>
user:/AddOns/EssentialHousingTools/effects.lua:2706: in function 'EHT.World.OnUpdateEffects'
<Locals> startTime = 6414868, hasActiveEffects = T, numEffects = 8, maxTime = 6414871, effect = [table:4] </Locals>
Last edited by NeuroticPixels : 05/08/21 at 02:20 PM.
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Unread 05/07/21, 11:04 AM  
Calamath
AddOn Author - Click to view AddOns

Forum posts: 36
File comments: 220
Uploads: 7
Originally Posted by eharvey
Was so excited for this mod, and I did download those two libraries. But it still won't work. Says it needs something called LibCFontManager. There's no such file on this site.
Hi eharvey,
The library LibCFontManager is bundled with this add-on and you do not need to download or install it separately.
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Unread 05/06/21, 09:54 PM  
eharvey

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Was so excited for this mod, and I did download those two libraries. But it still won't work. Says it needs something called LibCFontManager. There's no such file on this site.
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Unread 03/17/21, 09:21 PM  
Calamath
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Forum posts: 36
File comments: 220
Uploads: 7
Release Note : V2.00

In this release, we have mainly enhanced the following two points.

(1) Official support for gamepad mode
The add-on now officially supports gamepad mode, including when you toggle it on and off during a game.

(2) Font adjustment for antiquity codex
You can now adjust the font typeface of the scrolls of antiquity codex.
However, due to game UI restrictions, the changes apply only when viewing from the journal screen.
Note that font adjustments are not applied when popping up after excavation.

- Calamath
Last edited by Calamath : 03/18/21 at 06:25 PM.
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Unread 03/15/21, 03:59 PM  
Calamath
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Forum posts: 36
File comments: 220
Uploads: 7
Originally Posted by LoneStar2911
Any chance you'll add the scrolls that pop up after we excavate? Those can be difficult to read.
"A new correspondence has arrived from the Antiquarian's Circle"
After some research and prototyping, unfortunately, I found out that the font of the scrolls displayed after excavation cannot be changed with add-ons.

This is because it is implemented as part of the antiquity mini-games, and is blocked from access by add-ons.

However, I think the font of scrolls displayed from the antiquity journal can be changed with my add-on.
This is a feature that redisplays the scrolls of antiquity you have discovered in the past.
Are you still interested?
Last edited by Calamath : 03/15/21 at 08:38 PM.
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