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Updated: 05/30/20 12:00 PM
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Compatibility:
Greymoor (6.0.5)
Harrowstorm (5.3.4)
Dragonhold (5.2.5)
Scalebreaker (5.1.5)
Elsweyr (5.0.5)
Updated:05/30/20 12:00 PM
Created:04/15/14 09:21 PM
Monthly downloads:1,853
Total downloads:517,369
Favorites:735
MD5:
Categories:Combat Mods, Action Bar Mods, Graphic UI Mods, PvP
6.0.5
Greymind Quick Slot Bar  Popular! (More than 5000 hits)
Version: v2.6.0
by: bsrealm, ivanwfr

Check beta updates in the Comments section
last version always on GitHub

An in-combat complement to the Quickslot Radial Menu
  • Each Profile contains five custom Presets of up to eight equipped Slots.
  • One Profile for each of your characters.
  • And one for an Account-wide configuration you can access from any of your characters.
  • All Settings are saved after each session and restored at login.
And I totally approve Miss Bizz YouTube video about GQSB .. (a bit outdated but cute enough)


1. LAYOUT OPTIONS
  • You can drag an Unlocked-UI corner to visualize from one up to 8 Quick Bar Slot buttons
  • 1x8, 8x1, 2x3, .. Row x Col .. (8 cells max)

2. COLORS CUES
  • Button border Red = low-item-count ALERT
  • Button border Yellow = low-item-count WARNING

3. LABELS
  • Item count
  • Slot number
  • Slot hotkey

4. CUSTOM LAYOUT OPTIONS
  • Buttons-size
  • Labels font size
  • Labels position (left center right .. above middle below)

5. UI VISIBLITY OPTIONS
  • Visible when In-combat only
  • Visible when Reticle is showing (i.e. no interface-menu on screen)
  • Visible Always
  • Visible Never
  • Visible Blink changes
  • Visible FORCED (sneak a peek)
  • Visible BLOCKED (get out of the way)

6. HOTKEYS OPTIONS
  • Preset swap P1..P5 (while not IN-COMBAT)
  • UI-Display FORCED .. (temporary visible)
  • UI-Display BLOCKED .. (temporary hidden)
  • SELECT slot 1 .. Slot 8
  • Previous Item
  • Next Item
  • Reload UI
  • Clear Chat

7. ACTIVATION (i.e. Select, and display, the ITEM your next [Q] activation will use)
  • From a clicked Button
    and..or
  • From each slot Hotkey (Controls config menu)

8. And the Settings menu has more (with tooltips and warnings)
  • auto-select-next
  • auto-wrap
  • action-sounds
  • translucency
  • hide-game-action-bar-quick-slot (at the left of the action bar)
  • Activate Account-wide or Character's profile
  • In-combat delayed Preset swap (at the end of a fight)
  • Static Preset (changes won't be saved - so you can make a mess and restore anytime , possibly just at the
    end of a fight)
Some corrections could be underway and, until next release, some In-Progress
version could be accessible from the comments section


9. Screenshots

1. UI 3x2

2. UI 1x8

3. Unlocked UI resizing

4. Controls Hotkeys Binding

5. Settings menu 1/3

6. Settings menu 2/3

7. Settings menu 3/3

9. Visibility logic - A piece of lua code

v2.6.0 200530
- Checked with Update 26 (6.0.5): Greymoor (API 100031)
- UI hidden while scrying or digging Antiquities

v2.5.0 200527
- Checked with Update 26 (6.0.5): Greymoor (API 100031)
- Chat Clear restored thanks to still supported code from ChatWindowManager
- Blink Changes shows Slot buttons only, excluding Settings handles

v2.4.9 200229
- Checked with Update 25 (5.3.4): Harrowstorm (API 100030)
- ZO_ChatWindowTemplate1Buffer .. Chat clear not supported since Update 25

v2.4.8 191027
- Checked with Update 24 (5.2.5): Dragonhold (API 100029)
7:19 PM UTC:
- DependsOn: LibAddonMenu-2.0 (embedded lib folder removed)
Trader08_mod
- LockThisPreset
- DelayPresetSwapWhileInCombat
- Items with same Id but different flavors improved support based on Items Link.
Chat
- LinkToChatOnClick to copy button's item link into chat.
- ChatMax utility option to unlock Chat Window maximum size.
- ChatMute option to block all Chat warning messages.
- (a per-session option i.e. not per-preset): one for Account-wide, one by Character.
Option defaults
- Re-shuffled Settings Menu.
- Default Show Policy set to [Never] instead of [Always]
- Default Visual Cue set to [OFF] instead of [Warn + Alert]
- UI layout may be reduced to a single [1x1 cell] .. down from [2R x 1C]
- [X] Defaults Settings button will only reset the Current Preset.
- (use the /resetall slash-command to reset all 5 Preset at once).
Addons dependency
- Preventing early calls to Refresh_handler from globalapi.lua at login
- Deleted ## DependsOn: directive in favor of embedded ranked-up libraries
- Updated ## Description: directive in embedded libraries manifest

v2.4.7
- 190813
- Checked with Update 23 (5.1.5): Scalebreaker - APIVersion: 100028.
* Crafting Station: ForceBarVisibility to work while ALREADY crafting or showing Skills window.
- Locked Forced Blocked and Display policy precedence tuned for more consistent Show or Hide results
- New Key binding to open Settings Menu
- ...use /gqsb debug_station for logging

v2.4.6
- 190522
- Checked with Update 22 (5.0.5): Elsweyr - APIVersion: 100027.
- Added PRESET SWAP COOLDOWN to prevent SPAM WARNING MESSAGES.
- New settings Option: Print selected item description in to Chat Window.
* Crafting Station: UI EFFECTIVELY freezed while crafting or showing Skills window.
- "Blink Changes" display duration set to 500ms (up from 10ms).
* Initial "Visibility" option set to "Always" so that it wont start hiding by default.

v2.4.5
- 190226
- Checked with Update 21 (4.3.5): Wrathstone - APIVersion: 100026
* New saved settings option: Account-wide or Character Settings
* User Interface showing a BIG RED X when unlocked .. instead of hiding slotted items

v2.4.4
- 181113
* collectible...: Murkmire missing function call to [SelectSlotCollectible] replaced with [SelectSlotSimpleAction]
................ (thanks to Static's Quickslot Profiles rummage)
* crafting......: UI freezed while working at some Crafting Station (as suggested by Baertram).
* tooltips......: UI shows a few more descriptions

v2.4.3
- 181027
- Checked with Update 20 (4.2.5): Murkmire - APIVersion: 100025
- UI freezed while working at some Crafting Station (as suggested by Baertram).

v2.4.2
- 181023
- Checked with Update 20 (4.2.5): Murkmire - APIVersion: 100025
- patch version typo corrected

v2.4.1
- 181022
- Checked with Patch v4.2.5: Murkmire - APIVersion: 100025

v2.4.0
- 180815
</p><p class='wall_of_text_split'>- Checked with Update 19 (4.1.15): Wolfhunter - APIVersion: 100024

v2.3.9
- 180522
- Checked with Update 18 (4.0.5): Summerset - APIVersion: 100023

v2.3.8
- 180312
- Tracking potions with same slotId .. promoted to a "known issue"
- New "NO SOUND ENTRY"
- New "Blink Changed" Display Policy

- 180310
- Tracking potions with same slotId .. (forum comment @Nudel)

v2.3.7
- 180302
- FIXED Collections Issue since API 100022 - GetCollectibleIdFromLink did the trick

v2.3.6
- 180226
- Checked with Patch 3.3.7
- FIXED GreymindQuickSlotBar.lua:984 error message: - missing again COLLECTIONS_INVENTORY_SINGLETON

v2.3.5
- 180214
- WORAROUND: version tag for the missing COLLECTIONS_INVENTORY_SINGLETON

v2.3.4.4
- 180212
- Checked with (3.3.5): Dragon Bones - APIVersion: 100022
- TODO: find a replacement for missing COLLECTIONS_INVENTORY_SINGLETON to synchronize collectibles
- QSB Bar visibility: 2 more Keyboard Shortcuts and slash-commands:
- New slash-command.: /gqsb force .. to force Bar Visiblity
- New slash-command.: /gqsb block .. to block Bar Visiblity (overrides force)
- Controls-Keybind and Chat-Report colors .. to better spot what's ON and what's OFF
</p><p class='wall_of_text_split'>- Events bursts handling shorter .. to update UI faster

v2.3.4.3 -- Release candidate v2.3.4.3 on GitHub
- 171128
- New slash-command.: /gqsb clear ...to clear Current-Preset-Items.
- New option: Auto-Clone previous-to-empty preset (ON OFF) ...whether to copy the CURRENT PRESET LAYOUT AND CONTENT when selecting an EMPTY PRESET.
- Addon-Version added into the Settings Menu Display Name.

v2.3.4.2
- 171028
- Checked with Update 16 (3.2.6): Clockwork City - APIVersion: 100021
- Works with LibAddonMenu 2.0 r25

v2.3.4.1
- 170917
Collectible Presets properly saved and restored.

v2.3.4
- 170902
Collectible Items Support.
Collectible tooltip active state missing (Found no sync capable EVENT_XXX).

v2.3.3.2
- 170829
LibAddonMenu empty panel issue: could not find any workaround.

- lib author wont consider his buttons should not be the only means to change addon settings.
- Found no way to avoid this side-effect when I need to refresh Per Preset Settings Panel UI.
- workaround: use the cog to the right of the Addon UI.


v2.3.3.1
- 170822
Preset selection: 5 more Keyboard Shortcuts

v2.3.3
- 170818
Changed from Account-wide to Per-character Preset
...meaning each character will save and restore its own full-preset
</p><p class='wall_of_text_split'>Activating an EMPTY PRESET will clone the CURRENT PRESET (Layout and Content)
Instant UI update when Weapon Swap Colors is changed

v2.3.2.1
- 170815
- correction for error message: [536: operator .. is not supported for nil .. string]

v2.3.2
- 170814
- Checked with Update 15 (3.1.5): Horns of the Reach - APIVersion: 100020
- Works with LibAddonMenu 2.0 r24 and LibStub-1.0r4

5x SlotItemTable (one per PRESET):
.. a new table to save and restore 8x [Quick Slot Bar itemName] [BAG_BACKPACK slotID] [button texture]

- Each preset saves and restores its own Quick Slot Items Set.
...can be used to setup ACTIVITY-SPECIFIC-ITEM-SETS (i.e. PvP, PvE or some other ativities)

- A new BIG TOOLTIP stating you have to click the red-pin when the Addon-UI is UNLOCKED during layout.

- IMPORTANT NOTE ABOUT "EXCESSIVE MESSAGE WARNING"
* Item swap adds up in the count of message spamming.
* If you get this warning, be sure to wait a few seconds before your next preset swap.
* (...it looks like chances to get this warning are low when the Item bag is showing)

- check_QSB_BAG_BACKPACK_slotId_to_check:
. When a new item is added into the BAG_BACKPACK,
. if this item is part of the current PRESET-ITEM-SET,
. it is added to the Quick slot bar when it is missing.
. This may happen when some pre-selected items are not available when a particular PRESET is activated.
. As adding items missing from the BAG_BACKPACK is not supported, it must be done when available.

- get_slotId_itemName:
. Access a BAG_BACKPACK [slotID] item name.

- loadItemSlots:
. Clear PRESET-UNCONFIGURED Quick Bar Slots,
</p><p class='wall_of_text_split'> . Equip PRESET-CONFIGURED Quick Bar Slots,
. Nothing happens when upgrading from previous addon-version,
. preserving whatever is slotted in the Quick Bar at that time.

- is_SlotItemTable_empty:
. ON FIRST USE OF THE NEW FEATURE:
. refrain from clearing current Quick Slot Bar (a NON-EXISTENT-PRESET is not the same as an EMPTY-PRESET)

- populate_an_empty_SlotItemTable:
. ON FIRST USE OF THE NEW FEATURE:
. capture current Quick Slot Bar content into an empty PRESET before SAVING OR USING it.

- clear_bNum:
. Clears a Quick Slot Bar entry based on intentionally-left-empty PRESET slot.

- equip_bNum_item_slotId:
. Equip a Quick Slot Bar entry based on an configured PRESET slot.

- handle_ACTION_SLOT_UPDATED:
. Save the item added to a Quick Slot Bar entry.
. ON FIRST USE OF THE NEW FEATURE:
. save all current Quick Slot Bar entries to update the Addon UI.

- save_QSB_to_SlotItemTable:
. save one of the CURRENT PRESET slot item: [item-name] [BAG_BACKPACK slotID] [button texture]

- get_BAG_BACKPACK_slotId:
. Search the BAG_BACKPACK to get the Item ID passed to equip_bNum_item_slotId.

- get_tooltipText:
. get information about currently EQUIPPED or SAVED item name.

v2.3.1
- 170524
- Checked with Update 14 (3.0.5): Morrowind - APIVersion: 100019

v2.3.0
- 170207
- Checked with Update 13 (2.7.5): Homestead - APIVersion: 100018
- (typo -= 1) (vertical->horizontal) (thx zasy99)

v2.2.9
- 161007
- Checked with Update 12 (2.6.4): One Tamriel - APIVersion: 100017
</p><p class='wall_of_text_split'>- Shortened a few more keyNames: Insert=[INS] Caps Lock=[Caps] Page Down=[PgDn] Page Up=[PgUp]
- changed lua file format from dos to unix (maybe the cause of some release issue in the comments)
- added the missing GreymindQuickSlotBar.xml Thanks Thrasher who spotted this one!


v2.2.8
- 160823
- Shortened a few displayed keyNames: BACKSPACE=[BKS] DELETE=[DEL] ENTER=[ENT]
...with the right caps such as......: Backspace=[BKS] Delete=[DEL] Enter=[ENT]

v2.2.7
- 160803
- Checked with Update 2.5.5: Shadows of the Hist - APIVersion: 100016
- no change required

v2.2.6
- 160601
- Checked with Update 2.4.5: Dark Brotherhood - APIVersion: 100015
- no change required

v2.2.5
- 160310
- Works with LibStub-1.0r4
- Installed LibStub Version: 1.0 r4 independently from LibAddonMenu archive which comes with another version(!)

v2.2.4
- 160309
- Cheked with Update 2.2.5: Thieves Guild - APIVersion: 100014
- Addon Settings of Warning and Alert Quantity clamping working again: (Alert < Warning)
- Works with LibAddonMenu 2.0 r19

v2.2.3
- 160219
- Prevented addon popup caused by WEAPON SWAP when SKILL WINDOW is showing

v2.2.2
- 160218
- Smarter handling of Disable Default Quick Slot option
- Added new slash command: /gqsb qsbhide to toggle this option

v2.2.1
- 151108
- Checked against Update 2.2.4 : Orsinium ...still working, no change

v2.2.0
- 150905
</p><p class='wall_of_text_split'>- Checked against Update 7 ...still working as it should, nothing changed

v2.1.9
- 150607
- Added Potion Tooltips on UI Mouse Over
- Catching an error involving a nil value and the mouse at load time

v2.1.8
...not worth a release

v2.1.7
- 150403
- Weapon Swap background color turned into a Settings option
...whether to change buttons background colors on Weapon Swap

v2.1.6
- 150330
- Hitting an empty-slot-keybind also works with Auto-select next not empty slot and Next <-o-> Previous Wrap
- User Settings for SoundAlert and SoundSlotted
- Support for SLOTTABLE PETS (nil-count items) -- (counting them as one instead of ignoring them)
- Buttons background green or blue in sync with Active Weapon Swap -- (if Hide background is OFF)
- UI update anti-burst -- (optimzation)
- Force Bar Visibility as an On-Off state machine -- (instead of a one shot action)

v2.1.5
- 150314
- workaround for random empty item: GreymindQuickSlotBar.lua:653: operator < is not supported for nil < number

v2.1.4
- ...with embedded LibAddonMenu-2.0r17 150308

v2.1.3
- tagged for Update 6 -- APIVersion: 100011 -- 150308
- Auto-select next not empty DISPLAYED slot

v2.1.0
- tagged for Update 5 -- APIVersion: 100010 -- 141105
- using LibAddonMenu 2.0 r16

v2.0.7.1
- REALLY tagged for APIVersion: 100009 -- 140924

v2.0.7
- tagged for APIVersion: 100009 -- 140924
- force ignoring any external global DEBUG variable -- declared local and set to false

v2.0.6
- "In Combat Only" Display Policy not disrupted by irrelevant inventory updates
</p><p class='wall_of_text_split'>- "Auto-select next non-empty slot" now restricted to visible buttons only

v2.0.5
- API 100008 compatible (140804).
- NextAuto is called (now!) when the last item of the currently selected Quick Slot has been consumed
... previously, it was only working in my dreams
- Added a Clear Chat keybinding entry

v2.0.4
- API 100007 compatible (140625).
- "Disable Default Quick Slot" option is more responsive to UI transitions.
...and when this option is OFF, this Add-On will neither Show nor Hide this button and let the game or any other Add-On in charge with no interference.
- Correction to next/previous slot key binding which missed the last entry.
- Search for "Auto-select next not empty slot" wraps to check all entries.

v2.0.3
- PATCHED LibAddonMenu so that Settings menu follows Preset swapping.
- "Disable Default Quick Slot" option enforced by Reticle change instead of when addon UI needs a refresh.
- TODO: turn this option into a 3-ways Dropdown: OFF/ON/IGNORE to let other addons take control.

v2.0.2
- ***MAJOR ISSUE SOLVED *** UI Font (back to univers57.otf from esocartographer-bold.otf)
- ADDED - Visibility Option "Always"
- CLARIFIED - Visibility Option behaviour:
. "Never" will have user decide at all time with "ForceVisibity" Keybinding
. "In Combat Only" and "Reticle" are event driven as before
. Using a Keybind or reorganzing Quick Slot Wheel will show the UI unless Visibility "Never" is selected.
. ForceVisibility will always toggle UI display
. then, Combat or Reticle reticle control will be restored.
. Visibility "Never" having no coded control, ForceVisibility will be the only means of action.
- Quantity Alert and Warning sliders lock issue solved.
- Visibility issue: (unexpected Action slot update was briefly showing UI)

</p><p class='wall_of_text_split'>- PENDING ISSUE: LibAddonMenu callbacks backfiring (if used once from within the settings menu, drop-down controls wont follow a preset swap until a /reloadui)

v2.0.1
- API 100004 compatible (140523).
- UI handles: Lock-unlock-pin, Preset x 5, Settings menu.
- Settings menu is updated with a new set of parameters at each change of the current Preset.
- Option to automatically select the next not empty slot when the current slot items are consumed.
- Reordered the 8 slots numbering so that 1-8 grid slots turn clockwise starting from 12 o'clock.
- Settings option menu items reordered so that most useful entries come near the top.
- Every settings change is effective immediately (reloadUI is never required).
- Options to anchor text to 5 horizontal and 5 vertical positions. (3 inside, 2 outside).
- Opacity and gray-out adjustable options.
- ...

v2.0
- Added color indicator for quantity label and key bind label if item quantity is 0.
- Prevent key labels showing 0 on empty slots.
- Fixed and improved auto-hide behavior. Can now use and click in "mouse mode" if not in UI menus or conversation.
- Revamped settings menu with subheaders, a dash of color and sliders for numeric inputs.
- Added feature and setting to disable default quick slot action button provided by the game.
- Added feature and setting to control the opacity/translucency of slot items that are not currently selected.

v1.9
- Can display item quantity and set position (horizontal and vertical) relative to quick slot items.
- Can force quick bar to show via a hotkey. This overrides all your other settings until its turned off by pressing the key again.

v1.8
- Can resize expanded bar to display as grids or purely vertical/horizontal strips (default). This also lets you only show a limited number of quick slots if you so desire.
- Keybinds to move to previous item or next item. Intelligently skips empty slots.
- Added auto-hide feature when in combat.
- More positioning options for keybind display label.
</p><p class='wall_of_text_split'>- Shows currently selected quick slot item with a colored label and all others with some translucency.
- Can now adjust the size of the quick slot items.
- Added ability to lock UI to prevent resizing or moving.

v1.7
- Updated the LAM addon, even though I don't benefit from the changes, its the right thing to do since other addons might source it via LibStub.

v1.6
- Key bind display and position (above/middle/below) for each quick slot item!

v1.5
- Now properly redraws the quick bar after wayshrining and traveling to player.

v1.4
- Ability to turn on/off the base background for the expanded quick slot bar.
- Added a new background to each quick slot item + settings to toggle this.
- Added visual cues based on two values (warnings, default 10 and errors, default 2) + settings to toggle and set these values.
- Added smart visual cue toggle that shows visual cues only when there's something to report.
- Can now move UI with and without background enabled and by clicking and dragging all areas around the slot items.
- New border graphic added to match ability bar.
- Settings now saved across characters!
- Better default settings.

v1.3
- Added toggle-able auto-hide feature that hides when in UI mode. Can still reposition in settings screen or with auto-hide off.

v1.2
- Fixed issue where you may not be able to move window after turning on/off show numbers via settings

v1.1
- Added reset button to settings in case the UI gets stuck somewhere
- Fixed some workflow issues in save functionality
- Untested (French client users please help!) fix for different language clients
</p>
Optional Files (0)


Archived Files (64)
File Name
Version
Size
Uploader
Date
v2.5.0
41kB
ivanwfr
05/27/20 03:40 PM
v2.4.9
40kB
ivanwfr
02/28/20 08:07 PM
v2.4.8
40kB
ivanwfr
10/27/19 01:21 PM
v2.4.7
79kB
ivanwfr
08/13/19 03:10 PM
v2.4.6
78kB
ivanwfr
05/22/19 05:23 PM
v2.4.5
77kB
ivanwfr
02/25/19 05:58 PM
v2.4.4
75kB
ivanwfr
11/13/18 10:45 AM
v2.4.2
75kB
ivanwfr
10/23/18 03:34 PM
v2.4.0
74kB
ivanwfr
08/14/18 04:52 PM
v2.3.9
74kB
ivanwfr
05/23/18 07:16 AM
v2.3.7
74kB
ivanwfr
03/02/18 04:55 PM
v2.3.6
74kB
ivanwfr
02/26/18 09:05 AM
v2.3.5
74kB
ivanwfr
02/13/18 05:46 PM
v2.3.4.4
73kB
ivanwfr
02/12/18 05:39 PM
v2.3.4.2
72kB
ivanwfr
10/28/17 07:12 AM
v2.3.4.1
72kB
ivanwfr
09/17/17 01:22 PM
v2.3.4
72kB
ivanwfr
09/02/17 03:16 PM
v2.3.3
63kB
ivanwfr
08/18/17 01:19 PM
v2.3.2.1
63kB
ivanwfr
08/15/17 01:47 PM
v2.3.2
63kB
ivanwfr
08/14/17 03:09 PM
v2.3.1
58kB
ivanwfr
05/23/17 04:48 PM
v2.3.0
58kB
ivanwfr
02/06/17 08:00 PM
v2.3.0
58kB
ivanwfr
02/06/17 06:34 PM
v2.2.9
58kB
ivanwfr
10/07/16 03:39 AM
v2.2.9
57kB
ivanwfr
10/06/16 08:43 PM
v2.2.9
58kB
ivanwfr
10/06/16 06:28 PM
v2.2.8
58kB
ivanwfr
08/23/16 02:02 PM
v2.2.8
58kB
ivanwfr
08/23/16 01:47 PM
v2.2.7
57kB
ivanwfr
08/02/16 05:44 PM
v2.2.6
57kB
ivanwfr
06/01/16 03:32 PM
v2.2.5
57kB
ivanwfr
03/09/16 08:36 PM
v2.2.5
50kB
ivanwfr
03/09/16 06:28 PM
v2.2.4
50kB
ivanwfr
03/09/16 10:09 AM
v2.2.3
50kB
ivanwfr
02/19/16 02:21 PM
v2.2.2
50kB
ivanwfr
02/18/16 10:58 AM
v2.2.1
50kB
ivanwfr
11/08/15 10:26 AM
v2.2.0
50kB
ivanwfr
09/05/15 12:11 PM
v2.1.9
50kB
ivanwfr
06/07/15 08:52 AM
v2.1.7
50kB
ivanwfr
04/03/15 02:28 PM
v2.1.6
50kB
ivanwfr
04/03/15 08:32 AM
v2.1.5
48kB
ivanwfr
03/19/15 07:12 AM
v2.1.4
48kB
ivanwfr
03/08/15 07:58 AM
v2.1.3
44kB
ivanwfr
03/07/15 05:32 PM
v2.1
46kB
ivanwfr
11/05/14 01:58 PM
v2.0.7.1
22kB
ivanwfr
09/24/14 02:12 PM
v2.0.7
22kB
ivanwfr
09/24/14 01:41 PM
v2.0.6
22kB
ivanwfr
08/13/14 03:02 PM
v2.0.5
22kB
ivanwfr
08/12/14 01:57 PM
v2.0.4
22kB
ivanwfr
06/25/14 11:01 AM
v2.0.3
22kB
ivanwfr
05/31/14 11:14 AM
v2.0.2
22kB
ivanwfr
05/30/14 03:47 PM
v2.0.1
21kB
ivanwfr
05/28/14 02:41 PM
v2.0
16kB
bsrealm
05/11/14 08:28 PM
v1.9
15kB
bsrealm
05/06/14 06:48 PM
v1.8
14kB
bsrealm
05/04/14 09:55 PM
v1.7
11kB
bsrealm
04/22/14 01:20 PM
v1.6
11kB
bsrealm
04/20/14 03:03 PM
v1.5
11kB
bsrealm
04/19/14 11:39 PM
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Unread 07/16/20, 06:53 PM  
ivanwfr

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v2.6.1.3 pre-release on GitHub

Checked with Update XX (X.X.X): PTS (API 100032)
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Unread 06/19/20, 05:36 AM  
ivanwfr

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Originally Posted by Kwoung
I apologize profusely for upsetting you, that was in no way my intention at all. (...)
OK, I see you got my point...

I play with the view settings on it turned all the way up, not faded when empty, etc...
so it is easy to see and can tell when I am low on a potion, food, siege equipment, etc...
...and I get yours.

Now, all I need to know is which are those situations when showing the UI is not justified.
Then, I have to look for a way to detect when that happens in order to hide it.
...
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Unread 06/19/20, 12:16 AM  
Kwoung

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Originally Posted by ivanwfr

Originally Posted by Kwoung
Along this line, my confusion is, why does this addon still show on top of everything
Could you find something a tad more specific than "everything" ?


I just don't care what others did unless they explain why they did it so I can learn something from them.


There may be something I could have missed here, but:
- inventory is an obvious "show" case.
- and I solved the "scrying" situation in v2.6.0.
- then, as "etc" is not part of our pre quantum computing condition, it needs some specs work on your part.


I have a suggestion for you: Minion->GQSB Uninstall ... Sorry, I could not resist! but let me explain:
That may have something to do with the fact that I don't like the tone of your post
and I could find no reason why I should keep smiling!


Once again, I don't care that much about "everything else".


Here too, the "default game behavior" will have to wait for the quantum computing guesswork era.


Wait, wouldn't it be a read-only checkbox ?


"those other things" would still confuse my current computing skills and resources.

I'm ready to add or remove something in the show-hide logic (illustrated below in my post of 05/22/20).

I can do that only if you care to put a few words in front of some show_msg or hide_msg use cases.

Anyway, it was fun trying to find the best way to reply to this detailed review of my work,
only to discover how I could have saved a good part of my time by simply not doing what I did these last 6 years.
I apologize profusely for upsetting you, that was in no way my intention at all. I think your addon is amazing on many levels and use it all the time. I will try to get some screenshots and a place to host them that will visually show you what I mean, as my words as usual, suck at conveying my point. I notice a number of folks posting here apparently just keep it hidden all the time, which would obviously solve my issue as well. But unfortunately, my memory isn't that good across my small army of alts, so I like to see what is loaded in each quickslot at a glance, and your addon is perfect for that!

I play with the view settings on it turned all the way up, not faded when empty, etc... so it is easy to see and can tell when I am low on a potion, food, siege equipment, etc... For that, it is the best thing since sliced bread and has enhanced my gameplay considerably in that area!
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Unread 06/14/20, 01:48 PM  
ivanwfr

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This patch is dealing (I hope, but I'm pretty confident) with ERROR "... lua:3137: function expected..." reported by delta_mystic.
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Unread 06/10/20, 04:35 PM  
ivanwfr

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Originally Posted by delta_mystic
hey thanks for quick reply! I have v2.6.0 installed from Minion.
OK! now, I have to think about how come I can't reproduce the issue, with no idea whatsoever how this can happen.

I'll come back to you as soon as I can guess of something we can do to look for a solution...
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Unread 06/10/20, 09:27 AM  
delta_mystic

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Originally Posted by ivanwfr
Originally Posted by delta_mystic
I keep my QS display hidden by default. When I try to display it I get the error below. It will ventually pop up but it takes several tries. Thanks for help and for creating one of my favorite addons!

Code:
user:/AddOns/GreymindQuickSlotBar/GreymindQuickSlotBar.lua:3137: function expected instead of table
stack traceback:
user:/AddOns/GreymindQuickSlotBar/GreymindQuickSlotBar.lua:3137: in function 'QSB_ForceBarVisibility'
:1: in function '(main chunk)'
Hi,
first, I have to make sure you have the last version which is 2.6.0, as you can see near the top of the settings menu or with the /gqsb slashcommand.
Line 3137 reads c(keyName..COLOR_5.. and that does not seem to be the problem as c(K is really a function of mine...

hey thanks for quick reply! I have v2.6.0 installed from Minion.

ok I'm no coder so not really sure what I'm doing. But here is what I found when I searched the lua for:

c(keyName..COLOR_5..

Code:
goodbye gargantuan no-longer-necessary CODE frames!!

thanks so much for looking into this
Last edited by delta_mystic : 06/10/20 at 08:34 PM.
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Unread 06/09/20, 07:26 PM  
ivanwfr

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Originally Posted by delta_mystic
I keep my QS display hidden by default. When I try to display it I get the error below. It will ventually pop up but it takes several tries. Thanks for help and for creating one of my favorite addons!

Code:
user:/AddOns/GreymindQuickSlotBar/GreymindQuickSlotBar.lua:3137: function expected instead of table
stack traceback:
user:/AddOns/GreymindQuickSlotBar/GreymindQuickSlotBar.lua:3137: in function 'QSB_ForceBarVisibility'
:1: in function '(main chunk)'
Hi,
first, I have to make sure you have the last version which is 2.6.0, as you can see near the top of the settings menu or with the /gqsb slashcommand.
Line 3137 reads c(keyName..COLOR_5.. and that does not seem to be the problem as c(K is really a function of mine...
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Unread 06/09/20, 04:24 PM  
delta_mystic

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I keep my QS display hidden by default. When I try to display it I get the error below. It will ventually pop up but it takes several tries. Thanks for help and for creating one of my favorite addons!

Code:
user:/AddOns/GreymindQuickSlotBar/GreymindQuickSlotBar.lua:3137: function expected instead of table
stack traceback:
user:/AddOns/GreymindQuickSlotBar/GreymindQuickSlotBar.lua:3137: in function 'QSB_ForceBarVisibility'
:1: in function '(main chunk)'
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Unread 06/04/20, 06:37 AM  
ivanwfr

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Originally Posted by Kwoung
Along this line, my confusion is, why does this addon still show on top of everything
Could you find something a tad more specific than "everything" ?

when every other addon and default frame hide
I just don't care what others did unless they explain why they did it so I can learn something from them.

when you open a map, inventory, cp screen, scrying, etc...?
There may be something I could have missed here, but:
- inventory is an obvious "show" case.
- and I solved the "scrying" situation in v2.6.0.
- then, as "etc" is not part of our pre quantum computing condition, it needs some specs work on your part.

I think all I want is for this addon to have the default game behavior and disappear
I have a suggestion for you: Minion->GQSB Uninstall ... Sorry, I could not resist! but let me explain:
That may have something to do with the fact that I don't like the tone of your post
and I could find no reason why I should keep smiling!

like everything else when it should
Once again, I don't care that much about "everything else".

not more options of when to show/hide it that override the default game behavior
Here too, the "default game behavior" will have to wait for the quantum computing guesswork era.

Can there not be a show policy under behavior, that is simply "Default Game Behavior"
Wait, wouldn't it be a read-only checkbox ?

so it shows all the time, unless you open one of those other things?
"those other things" would still confuse my current computing skills and resources.

I'm ready to add or remove something in the show-hide logic (illustrated below in my post of 05/22/20).

I can do that only if you care to put a few words in front of some show_msg or hide_msg use cases.

Anyway, it was fun trying to find the best way to reply to this detailed review of my work,
only to discover how I could have saved a good part of my time by simply not doing what I did these last 6 years.
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Unread 06/03/20, 10:36 PM  
Kwoung

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Originally Posted by ivanwfr
Originally Posted by Marazota
why change habits?
i like my ui
all in its place, and i like show policy - Always show
Alright, thanks for this augment, at that point, I feel like having more chances to elucidate the real issue.

Just to make sure, do I translate it well enough if I say you'd like :
?

If it's the case, I need to understand how comes this new "Antiquities" display is the only one having layout issues. I always try to identify generic situations to handle instead of introducing exception #1 and get ready for #2 and more.

Quart d'heure colonial


In the meantime, I'll think about some easy to implement preventive measure.
Along this line, my confusion is, why does this addon still show on top of everything when every other addon and default frame hide when you open a map, inventory, cp screen, scrying, etc...? I think all I want is for this addon to have the default game behavior and disappear like everything else when it should, not more options of when to show/hide it that override the default game behavior.

Can there not be a show policy under behavior, that is simply "Default Game Behavior", so it shows all the time, unless you open one of those other things?
Last edited by Kwoung : 06/03/20 at 10:49 PM.
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Unread 05/30/20, 12:01 PM  
ivanwfr

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v2.6.0 released on 200530
- Checked with Update 26 (6.0.5): Greymoor (API 100031)
- Chat Clear restored thanks to still supported code from ChatWindowManager
- Blink Changes shows Slot buttons only, excluding Settings handles
- UI hidden while scrying or digging Antiquities
Depends on LibAddonMenu-2.0 .. (not updated as of yet)

You can manage to update first line of LibAddonMenu-2.0.txt file to look like this

## APIVersion: 100030 100031

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Unread 05/29/20, 02:50 PM  
ivanwfr

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Originally Posted by Marazota
if only i can gift chapter to you!
you have steam or non-steam teso btw?
Hi Marazota, it's not only a question of money, it's just because I'm of the stubborn kind and my hatred of money always winning against humanity. But I appreciate how badly you value something one can share that no bank would take its cut from

I could manage to start installing a PTS version in another drive (currently downloading).
I don't know if I can access Greymoor this way but it'll be ready for next patch...
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Unread 05/29/20, 02:35 AM  
Marazota

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Originally Posted by ivanwfr
Originally Posted by Marazota
i need always show/ but not at two antiquities menus
Got it!
Remains to see if I'm ready to spend the mighty 40$ to be able to register a handler for some still mysterious EVENT_ANTIQUITIES_DIALOG_STATE.

I have no problem spending a fair amount of my time at maintaining this addon for free but I don't appreciate having to put my credit card on top only to be granted the right to do so! Patch coming soon or later, marketing has it all wrong here from my point of view.
if only i can gift chapter to you!
you have steam or non-steam teso btw?
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Unread 05/28/20, 06:31 PM  
ivanwfr

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Originally Posted by Marazota
i need always show/ but not at two antiquities menus
Got it!
Remains to see if I'm ready to spend the mighty 40$ to be able to register a handler for some still mysterious EVENT_ANTIQUITIES_DIALOG_STATE.

I have no problem spending a fair amount of my time at maintaining this addon for free but I don't appreciate having to put my credit card on top only to be granted the right to do so! Patch coming soon or later, marketing has it all wrong here from my point of view.
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Unread 05/28/20, 12:28 PM  
Marazota

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yes sry for confusion
i need always show/ but not at two antiquities menus

all other places its fine
even in champion points UI, or other UIs
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