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Scions of Ithelia (9.3.0)
Updated:03/14/24 07:34 AM
Created:01/03/22 11:39 PM
Monthly downloads:432
Total downloads:9,682
Favorites:13
MD5:
9.3.0
LongPressCtrlToInteract  Popular! (More than 5000 hits)
Version: 2024.03.14
by: Masteroshi430 [More]
Annoyed by Companions, Followers, Seats, Insects, etc interactions at the wrong moment ?

LongPressCtrlToInteract will only allow companion & quest follower (NPCs following you during a quest) interaction if you keep the Ctrl (or Alt/Shift/Cmd) key pressed while using your "Interact with Environment" keybind.

Parts of code were "borrowed" from No Interact by Rhyono and No, thank you! by Garkin, Ayantir and SlippyCheeze.

Note:
The quest follower's name is recorded during the 1st dialogue with him/her/it after him/her/it has acquired his/her/its follower status and the addon starts doing it's magic just after that.
For the companion and the other features, it works instantly.
  • Fully automatic
  • Message in chat to remind you the right keys to press to interact with companion / quest follower if you use use the regular keybind alone on them.


Settings:
  • You can set SHIFT, ALT or CMD instead of the default CTRL as the long press key.
  • Disallow seeing text links and thus interaction with Insects (removed for now)
  • Disallow seeing text links and thus interaction with Empty containers (which means empty backpacks, barrels, urns, baskets, chests, crates, cupboards, drawers, nightstands, etc links all become non displayed/usable)
  • Disallow seeing text links and thus interaction with Seats
  • Disallow seeing text links and thus interaction with cooking fires (outside of town)
  • Auto summon latest companion after 1st fight without him/her (You have to do a combat with him/her first, then he/she will comeback after next fight after being removed) (per character)
Also auto blocks entering the Dark Brotherhood sanctuary with Mirri & Eloise + center screen notification.
Also auto blocks entering Outlaw's refuges with Eloise + center screen notification.

Required Libraries:
2024.03.14
- Don't try to recall companion where they are blocked (solo content, solo arena, battlegrounds and more)

2024.03.08
- Fixed this bug : "when I have Isobel summoned I can't loot the Outlaws in the Inner Sea Armature delve in Stonefalls. It says "Isobel Veloise won't like that! Oh no, she won't!" when I hover over the bodies and there's no option to loot them."

2024.02.01
- Bumped API Version to 101041 (Scions of Ithelia)

2023.09.23
- Bumped API Version to 101040 (Secret of the Telvanni)

2023.07.28
- Bumped API Version to 101039 (base-game patch)

2023.06.07
- Fixed a typo in the API Version of the txt file

2023.04.19-2
- Auto blocks entering the Dark Brotherhood sanctuary with Mirri + center screen notification now works with Eloise
- Auto blocks entering Outlaw's refuges with Eloise + center screen notification.

2023.04.19
- Replacement for a value that has been changed on update 38 (works with U37 and U38)

2023.04.18
- Fixed a bug on update 38 PTS following the removing of FISHING_MANAGER
- Bumped API Version to 101038

2023.02.13
- Bumped API Version to 101037

2022.09.10
- Bumped API Version to 101036 (tested on PTS week 1)
- Removed the "No insect interaction" feature (takes too much time to maintain, will wait for a isAnInsect() type variable from ZoS to bring it back)

2022.07.12
- Bumped APIVersion to 101035
- Removed the "known books" feature

2022.05.07
- Corrections sur la traduction française, merci à Cyronhir ;)

2022.05.05
- Bumped APIVersion to 101034 (Ready for the High Isle chapter)

2022.05.01
- Block entering the Dark Brotherhood sanctuary if with Mirri + center screen notification

2022.04.24
- Avoid calling your companion after combat when group is bigger than 1 indeed.

2022.04.23
- Avoid calling your companion after combat when group is bigger than 3.

2022.04.18
- Avoid calling your companion in AVA zone.

2022.04.16
- Avoid calling your companion when he/she/it is already there.

2022.04.15
- Improved : Auto summon companion after 1st fight without him/her : Will now work with all upcoming companions without updating the addon.

2022.04.14
- Improved : Auto summon companion after 1st fight without him/her : Now saves the latest companion used per character and it survives logout / quit

2022.03.26
- Added : Disallow interactions with cooking fires outside of town (off by default, experimental, report any weird behaviour)

2022.03.14
- Bumped API to 101033 (Ascending Tide)

2022.01.31
- Added: Moon-Kissed Jelly to the insect list (all languages)

2022.01.27
- Solved a bug which was preventing from fishing
- Optimisation filters weren't working, now they are so the add-on should be lighter :-)

2022.01.24
- fixed a typo in all languages for Seht's Dovah-Fly

2022.01.21-2
- Only the actual 2 forbidden insects with Mirri
- Added Blackreach jelly to the list of insects in "no interaction with insects"

2022.01.21
- Fixed a issue where you couldn't loot corpses of giant wasps called "wasp" with the "no interaction with insects" setting on.

2022.01.20
- Excluded Bright Moon Lunar moth from the forbidden insects with Mirri

2022.01.18-2
- Removed the version from the addon name

2022.01.18
- Exclude YOUR assistants (vendors & merchants) from the main feature

2022.01.16
- Bugfix: Yesterday's added feature was working... But with Bastian... NOW FIXED!

2022.01.15
- Added option : Auto disallow interaction with insects when Mirri is around DISABLED BY DEFAULT

2022.01.14-2
- Added Swamp Jelly to the insect list

2022.01.14
- Bugfix: Allowing interactions with insects/bugs now really works (true bug fix indeed :O) )

2022.01.13
- Added: Auto summon companion after 1st fight without him/her (e.g. after a group) DISABLED BY DEFAULT
- Full French Translation

2022.01.12
- Now really stops interactions with empty containers, insects, known books, seats instead of just hiding the interaction text. Oo!

2022.01.11-2
- "disallow interactions with insects": Added some moths in various languages

2022.01.11
- Removed a filter which was causing the "disallow interactions with insects" feature to not work in some languages.

2022.01.09
- Performance optimisations for the "Disallow interactions with known books" feature
- Toggle settings for disallow interactions with : empty containers, insects, known books, seats. ALL DISABLED BY DEFAULT
- Ready for FR, RU, DE translations

2022.01.08-1
- Greatly improved the "Disallow interactions with known books & shelves" performance so yes, it is back!
(there's room to add filters to improve performance again, I'll do it later)

2022.01.08
- Removed: Disallow interactions with known books (after investigations, that feature is a huge FPS eater, removed for now)

2022.01.07-2
- Better colours for chat messages (used game colours)

2022.01.07
- Added: Disallow interactions with known books

2022.01.06
- Tiny icons in chat to identify follower & companion.
- I forgot to change a variable name thus the follower feature wasn't working anymore, this is now fixed.

2022.01.05-2
- You can now set Shift, Alt or Cmd instead of the default Ctrl as the long press key.
- Now requires the LibAddonMenu library

2022.01.05
- I found another way to get the quest follower's name so the addon should now work flawlessly (the previous way was glitchy)
- Applied most of Baertram's advice

2022.01.04-4
- Fixed the typo in the chat message Oo!

2022.01.04-3
- Clarified the code

2022.01.04-2
- Fixed a tiny bug
- Exclude pets from followers to avoid unintended behavior

2022.01.04
- Initial Release
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Archived Files (46)
File Name
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2024.03.08
11kB
Masteroshi430
03/07/24 11:07 PM
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11kB
Masteroshi430
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2023.09.23
11kB
Masteroshi430
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2023.08.27
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Masteroshi430
07/27/23 10:53 PM
2023.06.07
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2023.04.19-2
11kB
Masteroshi430
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2023.04.19
11kB
Masteroshi430
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2023.04.18
11kB
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2023.02.13
11kB
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2022.09.20
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2022.07.12
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2022.05.07
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2022.05.05
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2022.05.01
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2022.04.24
10kB
Masteroshi430
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2022.04.23
10kB
Masteroshi430
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2022.04.18
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2022.04.16
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Masteroshi430
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2022.04.14
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Masteroshi430
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2022.03.26
10kB
Masteroshi430
03/26/22 03:46 PM
2022.03.14
10kB
Masteroshi430
03/14/22 06:12 AM
2022.01.31
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Masteroshi430
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2022.01.27
10kB
Masteroshi430
01/27/22 01:49 PM
2022.01.24
10kB
Masteroshi430
01/24/22 06:53 AM
2022.01.21-2
10kB
Masteroshi430
01/21/22 08:10 AM
2022.01.21
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Masteroshi430
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2022.01.20
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2022.01.18
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2022.01.16
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Masteroshi430
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2022.01.15
9kB
Masteroshi430
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2022.01.14-2
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Masteroshi430
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2022.01.13
9kB
Masteroshi430
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2022.01.12
8kB
Masteroshi430
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2022.01.11-2
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Masteroshi430
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2022.01.11
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Masteroshi430
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2022.01.09
8kB
Masteroshi430
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2022.01.08-2
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01/08/22 03:44 AM
2022.01.08
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2022.01.07-2
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2022.01.07
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Masteroshi430
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2022.01.06
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2022.01.05-2
2kB
Masteroshi430
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2022.01.05
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Masteroshi430
01/04/22 03:06 PM
2022.01.04-4
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01/04/22 04:08 AM


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Unread 03/07/24, 10:33 PM  
Masteroshi430
 
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Forum posts: 185
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Re: Can't loot Outlaw body in Inner Sea Armature in Stonefalls

Originally Posted by csnrkcla
Hi, I really love this add-on, it's helped a lot. I've been using this add-on for over a month with no problems and I've only just got this weird notice.

I only have the disallow seats and cooking fire interactions enabled, but when I have Isobel summoned I can't loot the Outlaws in the Inner Sea Armature delve in Stonefalls. It says "Isobel Veloise won't like that! Oh no, she won't!" when I hover over the bodies and there's no option to loot them.

I'm thinking it might be a bug because they're called "Outlaw" and it thinks it's the Outlaw's Refuge I'm trying to interact with.

Could you please have the auto-blocking parts as separate features that can be enabled or disabled? I have another add-on I use for disabling companion interactions. I only use this add-on for the long press to interact and to disable seats and cooking fires, which has been super helpful.

Thanks!
oh I will have a look.
EDIT: The bug is fixed in version 2024.03.08
Last edited by Masteroshi430 : 03/07/24 at 11:05 PM.
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Unread 03/07/24, 06:23 PM  
csnrkcla

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Can't loot Outlaw body in Inner Sea Armature in Stonefalls

Hi, I really love this add-on, it's helped a lot. I've been using this add-on for over a month with no problems and I've only just got this weird notice.

I only have the disallow seats and cooking fire interactions enabled, but when I have Isobel summoned I can't loot the Outlaws in the Inner Sea Armature delve in Stonefalls. It says "Isobel Veloise won't like that! Oh no, she won't!" when I hover over the bodies and there's no option to loot them.

I'm thinking it might be a bug because they're called "Outlaw" and it thinks it's the Outlaw's Refuge I'm trying to interact with.

Could you please have the auto-blocking parts as separate features that can be enabled or disabled? I have another add-on I use for disabling companion interactions. I only use this add-on for the long press to interact and to disable seats and cooking fires, which has been super helpful.

Thanks!
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Unread 04/19/23, 11:29 AM  
Masteroshi430
 
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Originally Posted by Baertram
Hi, thanks for your addon! Really helps a lot, especially that annoying "talk with companion" as you want to interact with crfting tbales or whatever.

Feature request:
Based on your feature "Also auto blocks entering the Dark Brotherhood sanctuary with Mirri + center screen notification." I'd like to have another feature for Isobel:
Isobel also dislikes the enter to the Dark brotherhood sanctuary. Is your addon preventing this too or only for Mirri? Pelase add Isobel then (or change the description).
And Isobel dislikes if we enter an outlaw refugee! Could you maybe block that too? I hope the interaction name or simiar provides a way for that.
Will do.
Edit: Done
Last edited by Masteroshi430 : 04/19/23 at 12:24 PM.
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Unread 04/19/23, 04:33 AM  
Baertram
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Hi, thanks for your addon! Really helps a lot, especially that annoying "talk with companion" as you want to interact with crfting tbales or whatever.

Feature request:
Based on your feature "Also auto blocks entering the Dark Brotherhood sanctuary with Mirri + center screen notification." I'd like to have another feature for Isobel:
Isobel also dislikes the enter to the Dark brotherhood sanctuary. Is your addon preventing this too or only for Mirri? Pelase add Isobel then (or change the description).
And Isobel dislikes if we enter an outlaw refugee! Could you maybe block that too? I hope the interaction name or simiar provides a way for that.
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Unread 01/15/23, 05:38 AM  
Masteroshi430
 
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Re: Found a Bug

Originally Posted by wido1234
This addon is small but a game changer! Thank you for your work.

The bug i found. So the cooking station on vvardenfell is marked as outside of town, so cant interact with it when i doing writs. so i need to turn off this feature to work in vvardenfell
It just uses the "map is subzone" to assume we are in town so it sometimes doesn't work
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Unread 01/15/23, 04:41 AM  
wido1234

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Found a Bug

This addon is small but a game changer! Thank you for your work.

The bug i found. So the cooking station on vvardenfell is marked as outside of town, so cant interact with it when i doing writs. so i need to turn off this feature to work in vvardenfell
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Unread 07/26/22, 03:24 PM  
Masteroshi430
 
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Originally Posted by dcx2
Hi. TryHandlingInteraction is called quite frequently by the game. This addon is doing quite a lot of string comparisons during each call. I took some time to rework the addon so that it uses a hash map of actions to block. This completely removes string comparisons from the hook. It's not the cleanest implementation, but anecdotal experience suggests it improved performance (my game is crashing less often after I made these changes, though I do not think it's the fault of this addon, but rather the age of this PC and the number of addons I have running).

If you're interested I will gladly share the changes I made for you to consider integrating into your own.

I also added the ability to use CAPSLOCK as a modifier because I wanted a "sticky" key in addition to the "momentary" modifier keys. I also blocked several pieces of food/drink that I never intend to pick up e.g. spoiled food, keg, bread, etc. This could quite easily be extended to allow a user to specify additional strings to block, for example listing the undesired strings in a textbox in the addon configuration and then dumping those strings into the hash map when the addon is loaded.
Yep any help is welcomed you can send me a pm
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Unread 07/26/22, 02:10 PM  
dcx2

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Hi. TryHandlingInteraction is called quite frequently by the game. This addon is doing quite a lot of string comparisons during each call. I took some time to rework the addon so that it uses a hash map of actions to block. This completely removes string comparisons from the hook. It's not the cleanest implementation, but anecdotal experience suggests it improved performance (my game is crashing less often after I made these changes, though I do not think it's the fault of this addon, but rather the age of this PC and the number of addons I have running).

If you're interested I will gladly share the changes I made for you to consider integrating into your own.

I also added the ability to use CAPSLOCK as a modifier because I wanted a "sticky" key in addition to the "momentary" modifier keys. I also blocked several pieces of food/drink that I never intend to pick up e.g. spoiled food, keg, bread, etc. This could quite easily be extended to allow a user to specify additional strings to block, for example listing the undesired strings in a textbox in the addon configuration and then dumping those strings into the hash map when the addon is loaded.
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Unread 05/07/22, 04:57 AM  
Masteroshi430
 
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Re: Update to fr.lua

Originally Posted by Cyronhir
Hello, this is a small update for the french translations file. I fixed an error (LPCI_COMPANION_RECALL_TOOLTIP is not correct) and added a translation for the cooking fires.


In fr.lua lines 47-48

Replace :

SafeAddString(LPCI_NO_INSECTS_WITH_MIRRI, "Pas d'insectes avec Mirri", 1) --
SafeAddString(LPCI_COMPANION_RECALL_TOOLTIP, "Désactive automatiquement les interactions avec les insectes quand Mirri est présente", 1) --


By :

SafeAddString(LPCI_NO_INSECTS_WITH_MIRRI, "Pas d'insectes avec Mirri", 1) --
SafeAddString(LPCI_NO_INSECTS_WITH_MIRRI_TOOLTIP, "Désactive automatiquement les interactions avec les insectes quand Mirri est présente", 1) --
SafeAddString(LPCI_NO_COOKING_FIRES, "Pas d'interaction avec les feux de cuisine", 1) --
SafeAddString(LPCI_NO_COOKING_FIRES_TOOLTIP, "Désactive les interactions avec les feux de cuisine hors des villes", 1) --



Thanks for the great plugin!
Ok je mets ça à jour pour la prochaine version, merci à toi.
Last edited by Masteroshi430 : 05/07/22 at 01:53 PM.
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Unread 05/07/22, 04:28 AM  
Cyronhir

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Update to fr.lua

Hello, this is a small update for the french translations file. I fixed an error (LPCI_COMPANION_RECALL_TOOLTIP is not correct) and added a translation for the cooking fires.


In fr.lua lines 47-48

Replace :

SafeAddString(LPCI_NO_INSECTS_WITH_MIRRI, "Pas d'insectes avec Mirri", 1) --
SafeAddString(LPCI_COMPANION_RECALL_TOOLTIP, "Désactive automatiquement les interactions avec les insectes quand Mirri est présente", 1) --


By :

SafeAddString(LPCI_NO_INSECTS_WITH_MIRRI, "Pas d'insectes avec Mirri", 1) --
SafeAddString(LPCI_NO_INSECTS_WITH_MIRRI_TOOLTIP, "Désactive automatiquement les interactions avec les insectes quand Mirri est présente", 1) --
SafeAddString(LPCI_NO_COOKING_FIRES, "Pas d'interaction avec les feux de cuisine", 1) --
SafeAddString(LPCI_NO_COOKING_FIRES_TOOLTIP, "Désactive les interactions avec les feux de cuisine hors des villes", 1) --



Thanks for the great plugin!
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Unread 04/21/22, 12:36 AM  
Masteroshi430
 
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Re: Verbose Chat Text

Originally Posted by Malzen333
Love the mod key hold concept and would love to see it expanded in all kinds of potential ways. My only complaint is the same I had with No Interact, I really spam my interact key which means my chat really gets spammed with reminder messages on which key to use which I really dont need or want to see. Rhyono was able to add a slash command to turn off verbose messages, is there any chance you could look into incorporating the same if you get some time? Ty
I don't think that's a good idea, the chat spam is a reminder that the addon is working good, sometimes I try to in interact 5 times with something or an NPC and the chat reminds me that I am indeed interacting with my companion.
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Unread 04/21/22, 12:17 AM  
Malzen333

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Verbose Chat Text

Love the mod key hold concept and would love to see it expanded in all kinds of potential ways. My only complaint is the same I had with No Interact, I really spam my interact key which means my chat really gets spammed with reminder messages on which key to use which I really dont need or want to see. Rhyono was able to add a slash command to turn off verbose messages, is there any chance you could look into incorporating the same if you get some time? Ty
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Unread 04/15/22, 02:33 AM  
Th3M3nT0r
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Thumbs up It's just ****ing AMAZING!

Thank you so much m8!
It's just ****ing AMAZING!
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Unread 03/28/22, 01:19 AM  
Shadowshire

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Re: Re: Crafting Notice Boards

Originally Posted by Masteroshi430
Originally Posted by Shadowshire
(2) This is not significant, but it would be nice to suppress the prompt for a Notice Board unless the LongPress keybind is used. Ordinarily, my characters do not need to interact with a Notice Board, unless and until it has new daily Crafting Writ quests available -- which is shown by an arrowhead pointing downward above, on, or near the Notice Board.

Regardless, there might be an active resource node near or beneath the Notice Board which I want to harvest. Often the prompt for the Notice Board interferes with obtaining a prompt to interact with the resource node (i.e., unless the targeting reticle is directly on the resource node when I press the Interactive keybind).

If this is too much bother to add, then please do not bother to do it. .....
There shouldn't be a "prompt" for the notice board, what is the language you use and where in the game is that noticeboard with a resource node very close ?
Why do you believe that "There shouldn't be a 'prompt' for the notice board, ..."? If you move a character near one, an Interactive Prompt will be displayed for it. There are some in the main town in almost every Zone, and many have quests for Battlegrounds, etc. -- i.e., not only for Crafting.

(a) I use the English language in TESO.

(b) In The Hollow City, Coldharbour, there is a Notice Board for Equipment that is south of the central pavillion where Blacksmithing, Woodworking, and Clothing crafting stations are located. North of the pavillion, there is a Notice Board for Consumables. A resource node underneath it spawns a Herb which is used as an Alchemy reagent.
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Unread 03/26/22, 11:51 PM  
Masteroshi430
 
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Re: Crafting Notice Boards

Originally Posted by Shadowshire
(1) Does the add-on work with the two new Companions introduced in Update 33 Ascending Tide?
The two new companions will be introduced in the High Isle DLC.
Originally Posted by Shadowshire
(2) This is not significant, but it would be nice to suppress the prompt for a Notice Board unless the LongPress keybind is used. Ordinarily, my characters do not need to interact with a Notice Board, unless and until it has new daily Crafting Writ quests available -- which is shown by an arrowhead pointing downward above, on, or near the Notice Board.

Regardless, there might be an active resource node near or beneath the Notice Board which I want to harvest. Often the prompt for the Notice Board interferes with obtaining a prompt to interact with the resource node (i.e., unless the targeting reticle is directly on the resource node when I press the Interactive keybind).

If this is too much bother to add, then please do not bother to do it. .....
There shouldn't be a "prompt" for the notice board, what is the language you use and where in the game is that noticeboard with a resource node very close ?
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