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Updated: 05/21/22 12:21 AM
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Ascending Tide (7.3.5)
Deadlands (7.2.5)
Updated:05/21/22 12:21 AM
Created:12/09/14 11:58 AM
Monthly downloads:243
Total downloads:39,535
Favorites:47
MD5:
7.3.5
Omni Stats  Updated Today!  Popular! (More than 5000 hits)
Version: 4.0.0
by: RunningDuck, M0R
OmniStats
A transparent, always visible window that shows the stats found on the character screen.

Features
  • New! There is a new and fancy selector for the displayables in the settings panel.
  • New! The window can now be locked in place.
  • Crit Damage is now displayable. The number shown does not include the +15% provided by the backstabber CP.
  • uespLog compatibility, adding two new displayable stats - Effective Spell Damage and Effective Weapon Damage
  • Display up to 43 stats, not only the normal 12
  • Select which stats to show
  • Select how much text to describe the stat, from space-saving and cryptic, to huge tracts of display and verbose
  • Buffed stats show in green
  • Debuffed stats show in red
  • Selectable layouts: 3-rows in 2-by-2, 2-columns, horizontal, vertical
  • Option to always show max or current values for health, stamina and magicka
  • Adjustable background alpha
  • Adjustable foreground alpha
  • Scalable between 50-300%
  • Options to hide in combat or out of combat
  • Option to auto-hide when in dialogs, menus, etc
  • Keybind available to toggle window on/off
  • Experimental: Display stats of target in parallel. Note, only available in the 2-rows layout mode. It is a bit of disappointment as most stats are blocked by the game.
  • Selectable thousand delimiter (between digit 3 and 4): Space, Dot, Comma or None
  • Settings can be saved per character or account-wide
  • Refresh interval can be decreased for faster changes

Controls
  • Left-click to move the window around (position is saved globally for all your characters)
  • Right-click to reset the stats their current values (e.g. when you have levelled or equipped new gear)
  • Add keybind to toggle the window. Menu/Control/Keybindings: User Interface/OmniStats toggle on/off"

Known Issues
  • Some stats, like Armor, are not always showing all special AvA bonuses, but possibly Physical Resistance is now correct
  • Stats are reputedly not soft capped after patch 6

Possible Future Features
  • Further layout customization
  • Selectable which order to display stats (might need added code in the setting subsystem)
  • Store base stats for the two weapon slots
  • Localization

Add-ons that complements
Acknowledments
Continued version of OmniStats by stjobe (1.2.13 from 09/18/14).
Originally continued by RunningDuck (3.2.0 from 12/03/17)
Original code for auto-hide when in dialogs, menus, etc: @uladz
Update 4.0.0
--------------------
Added ability to lock window
Added a new selection menu in the options, to better support future releases with a larger total amount of displayables
*Hopefully High Isle Support

Update 3.5.0
--------------------
Added Crit Damage. This does not include the +15% from backstabber.

Update 3.4.0
--------------------
Fixed scaling bugs - the backdrop should now fully contain the text
Added eff weapon and eff spell damage stats
*Added uespLog as an optional dependency (required to enable to above feature)

Update 3.3.0
--------------------
New Autohide function (uses fragments and events instead of a loop)
*API Bumped to Deadlands
*LibStub removed
*Continued by M0R

3.2.0 Adapted to Clockwork City (Update 16 - game version 3.2 - API 21) and LibAddonMenu 2.0 r25

3.1.0 Adapted to Horns of the Reach (Update 15 - game version 3.1 - API 20) and LibAddonMenu 2.0 r24

2.8.1 Bump to API 19 (and embarrassingly not even tested)

2.8.0 Adapted to Homestead (Update 13 - game version 2.7 - API 18) and LibAddonMenu 2.0 r23
New features: Settings per characters and selectable refresh time.

2.7.1 Applied a fix developed by XKent for manual toggle of the Omni Stats window
2.7.0 Adapted to One Tamriel (Update 12 -game version 2.6.0 - API 17)
Stat for parry removed from game and replace by stat for healing done

2.6.0 Adapted to Shadows of the Hist (Update 11 -game version 2.5.5 - API 16)

2.5.0 Adapted to Dark Brotherhood (game version 2.5 and API 15)

2.3.3 Correctly adapted to LibAddonMenu-2.0 r20 ?
2.3.2 Added auto hide option (thanks to @uladz)
2.3.1 Adapted to LibAddonMenu-2.0 r20
2.3.0 Adapted to Thieves Guild (game version 2.3 and API 14). Added Physical Resistance in place of Armor. Old Physical Resistance renamed to Damage Resistance (but still always zero as far as I've seen).

2.1.11 Adapted to Orsinium (game version 2.2.4 and API 13)

2.1.10 Fixed a bug in keybind, seems to work properly now.
2.1.9 Adapted to Update 7 (game version 1.7.0)

2.1.8 Fixed embarrassing format error when hundreds where zero (like in 1024)
2.1.7 Selectable thousand delimiter (between digit 3 and 4): Space, Dot, Comma or None
2.1.6 Those high level veterans seem to have more than 9999 in abilities, which they now can see
2.1.5 Oops, they had changed crit rating too, but now it's back
2.1.4 Fixed bugs in scaling, and increased max scale
2.1.3 Adapted to LibAddonMenu-2.0 r17
2.1.2 Adapted to Update 6 (game version 1.6.5)
2.1.1 Stats are visually grouped for easier reading. Weapon Damage displays (more) correct value. Potentially avoid an add-on crash related to target stats
2.1.0 New "3 rows, 2 by 2" layout. Experimental "Show target" can be enabled.
2.0.0 Display up to 40 stats, not only the normal 12. Select which stats to show. Select how much text to describe the stat, from space saving and cryptic, to huge tracts of display and verbose.

1.3.0 Adapted to Update 1.5.2 (Update 5) and LibAddonMenu 2.0 r16
Optional Files (0)


Archived Files (29)
File Name
Version
Size
Uploader
Date
3.5.0
11kB
M0R
02/10/22 04:27 PM
3.4.0
10kB
M0R
01/07/22 03:04 PM
3.3.0
10kB
M0R
01/06/22 12:13 PM
3.2.0
55kB
RunningDuck
12/03/17 09:53 AM
3.1.0
54kB
RunningDuck
08/21/17 11:24 AM
2.8.1
51kB
RunningDuck
05/27/17 03:28 AM
2.8.0
51kB
RunningDuck
02/16/17 02:29 PM
2.7.1
50kB
RunningDuck
10/17/16 12:30 PM
2.7.0
50kB
RunningDuck
10/08/16 11:29 AM
2.6.0
50kB
RunningDuck
08/05/16 08:32 AM
2.5.0
50kB
RunningDuck
07/02/16 09:20 AM
2.3.3
50kB
RunningDuck
04/04/16 11:57 AM
2.3.2
51kB
RunningDuck
04/03/16 06:47 AM
2.3.1
51kB
RunningDuck
04/01/16 12:00 PM
2.3.0
37kB
RunningDuck
03/31/16 01:55 PM
2.1.11
37kB
RunningDuck
11/03/15 04:41 PM
2.1.10
37kB
RunningDuck
09/14/15 12:33 PM
2.1.9
37kB
RunningDuck
09/05/15 05:05 AM
2.1.8
37kB
RunningDuck
03/22/15 07:39 AM
2.1.7
37kB
RunningDuck
03/21/15 12:33 PM
2.1.6
36kB
RunningDuck
03/19/15 04:24 PM
2.1.5
36kB
RunningDuck
03/15/15 09:11 AM
2.1.4
36kB
RunningDuck
03/11/15 02:43 PM
2.1.3
36kB
RunningDuck
03/10/15 04:14 PM
2.1.2
33kB
RunningDuck
03/08/15 09:21 AM
2.1.1
33kB
RunningDuck
01/01/15 01:57 PM
2.1
32kB
RunningDuck
12/27/14 04:17 PM
2.0
31kB
RunningDuck
12/20/14 09:23 AM
1.3
28kB
RunningDuck
12/09/14 11:58 AM


Post A Reply Comment Options
Unread 03/22/22, 07:11 PM  
bluepitbull13
 
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Forum posts: 4
File comments: 79
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Re: Re: request

Originally Posted by M0R
Originally Posted by bluepitbull13
any chance you could add an option to lock the window from being moved? thank you.
I can add it soon, just recently I've been pretty busy.
np! no rush and thank you
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Unread 03/22/22, 12:08 PM  
M0R
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Forum posts: 4
File comments: 14
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Re: request

Originally Posted by bluepitbull13
any chance you could add an option to lock the window from being moved? thank you.
I can add it soon, just recently I've been pretty busy.
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Unread 03/21/22, 05:42 PM  
bluepitbull13
 
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request

any chance you could add an option to lock the window from being moved? thank you.
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Unread 02/17/22, 09:10 AM  
Marazota
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so where is various movement speed stats in this addon with respective caps?
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Unread 02/01/22, 04:31 PM  
M0R
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Forum posts: 4
File comments: 14
Uploads: 6
Originally Posted by sonwon
Can you add Spell and Weapon critical damage? You can find how to read it from the Harven's Extended Stats addon.
I can look into adding it. The main issue with weapon/spell crit is cps, but I'll definitely take a look after I am less busy.
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Unread 02/01/22, 01:26 PM  
sonwon

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Can you add Spell and Weapon critical damage? You can find how to read it from the Harven's Extended Stats addon.
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Unread 07/21/18, 06:58 PM  
Provision
 
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Thanks !
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Unread 05/31/18, 11:59 AM  
GizmoDuck

Forum posts: 4
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Just found this cause I was rebuilding my toon and found it strange that there was no display of information on the Skills window (as I added points to various passives), like there is on Inventory and Character screens.
Quick search found only 2 addons that display the info, and while IN a menu.

Could you add an option to display this screen when only on the Skills window?
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Unread 04/28/18, 07:06 AM  
redgabber
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Forum posts: 6
File comments: 23
Uploads: 1
Manual(keybind) still not work.

I read the source code and i m not sure that OmniStatsToggleWindow() is fired correctly.
i check with a "send text to chat" fake code from this function ... never called.

maybe an issue with savedvariable or keystroke issue.

Even with neutralizing some code it does Nothing... not sure the keystroke is fully detected.
Last edited by redgabber : 04/28/18 at 09:25 AM.
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Unread 12/25/17, 02:58 PM  
kezat

Forum posts: 0
File comments: 31
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Handy! Thank you.

A handy little mod, thanks.

I couple things i would love to see

1. A way to lock the window in place.
2. A way to disable the buffed green and or debuffed red. Barswap/minor buffs/debuffs make this color change happen a lot even when its not that relevant to me.
3. Option to show phys/spell mitigation % not just the raw resist value.

Thanks again for the handy mod.
Kezat
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Unread 02/21/17, 09:21 AM  
IcyDeadPeople

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Originally Posted by samyjwv
Already done what you ask for:



Originally Posted by IcyDeadPeople
Absolutely love this add on, thanks for your work in developing this!

I wonder if for future update there is a way to to have different add-on settings for each character. For example, on my magicka character, I use this add on to track my current spell damage. For my stamina character, however, I use it to track my weapon damage.

What I've noticed is every time I switch characters, I need to go into the add-on settings and adjust this each time.
Thanks, you are the best!

Been using 2.8, however, only now noticed the new option button to enable separate settings for each character on the account. This is a brilliant add-on, very helpful!
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Unread 02/20/17, 09:07 AM  
samyjwv

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Already done what you ask for:
Settings can be saved per character or account wide (new in 2.8.0).

Originally Posted by IcyDeadPeople
Absolutely love this add on, thanks for your work in developing this!

I wonder if for future update there is a way to to have different add-on settings for each character. For example, on my magicka character, I use this add on to track my current spell damage. For my stamina character, however, I use it to track my weapon damage.

What I've noticed is every time I switch characters, I need to go into the add-on settings and adjust this each time.
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Unread 02/20/17, 07:03 AM  
IcyDeadPeople

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Absolutely love this add on, thanks for your work in developing this!

I wonder if for future update there is a way to to have different add-on settings for each character. For example, on my magicka character, I use this add on to track my current spell damage. For my stamina character, however, I use it to track my weapon damage.

What I've noticed is every time I switch characters, I need to go into the add-on settings and adjust this each time.
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Unread 02/16/17, 03:17 PM  
RunningDuck
 
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Adapted to Homestead (Update 13 - game version 2.7 - API 18)

Version 2.8.0 is adapted to Homestead (Update 13 - game version 2.7 - API 18)
New features: Settings per characters and selectable refresh time.
One suggestion that only made it to the list of future improvement is localization.
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Unread 10/30/16, 08:30 AM  
RunningDuck
 
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Re: Another request

Originally Posted by Xego
Also if possible, allow shorter interval of refresh. 1 second is sometimes too long. For example, in the options there could be an option to set refresh interval of 0.5 sec or 0.25 sec -- would be much more useful and the values would reflect the changing reality faster.

Specially in terms of spell damage buffs that last only a few secs and a have small cooldowns - 1sec feels a lot slow. Thanks for consideration.
Shouldn't be too difficult, I add it to the list...
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