Results: 1795Comments by: Phinix
File: LootDrop Reborn06/14/22
Re: Update & new features...
Posted By: Phinix
Version 4.46: ~Phinix Fixed full name options for companions. Those with only one name (Ember) will no longer cause errors. Finished non-English translations (to help with human translations send PM! Version 4.47: ~Phinix Fixed a bug with the new filtered loot system that could cause some of a mail item's attachments not to reg...
File: Srendarr - Aura, Buff & Debuff Tracker06/14/22
Re: bug report
Posted By: Phinix
@wzwz718 - Not related to Srendarr. This addon contains no frames with 'HTC' in the name. There were changes this game update to the API that require changing TopLevelControl to Control if the parent is something other than GuiRoot. Whatever addon is responsible, the author will need to make this change. You would have to track down...
File: LootDrop Reborn06/14/22
@Shadeous - Hey. What display profi...
Posted By: Phinix
@Shadeous - Hey. What display profile are you using? I have been leveling Ember with ESO Classic mode and her rapport gains show fine. In the meantime you can also try toggling off the "show companion full name" option.
File: Srendarr - Aura, Buff & Debuff Tracker06/14/22
So what do I do when I had auras ad...
Posted By: Phinix
So what do I do when I had auras added manually in the promiment section now that that was removed? Do I need to redo the settings completely or is this automatically removed from savedvars? As I mentioned in the update comment, any aura you have previously added manually will continue to work, assuming that it was added correctl...
File: Srendarr - Aura, Buff & Debuff Tracker06/13/22
Notice of change...
Posted By: Phinix
v2.4.94 ~Phinix (6-13-2022) Removed old redundant manual text entry method from Prominent Aura system. Updated tooltips to indicate you simply need to proc the aura and then select it from one of the Recently Seen aura lists in order to add it to Prominent. Fixed Assassin's Scourge (Relentless Focus) proc sound not registering (ga...
File: Srendarr - Aura, Buff & Debuff Tracker06/13/22
Update...
Posted By: Phinix
v2.4.93~Phinix (6-13-2022) Rebuild the Grim Focus support to eliminate some initial bugs like long distance not registering procs. Added an option to disable showing proc animation for Grim Focus and morphs on the auras under General options. Also shrank the proc animation so you can still see the timer. Cleaned up some possible c...
File: Srendarr - Aura, Buff & Debuff Tracker06/13/22
Re: Sticky...
Posted By: Phinix
Hey all. I'm currently looking into what might cause the proc visual to get applied to other auras. I am re-writing the support for Grim Focus and morphs to avoid the problem of travel time of the arrow proc causing the reset hit to not register in time. I am thinking possibly the proc auras is related as they are not being turned of...
File: Srendarr - Aura, Buff & Debuff Tracker06/12/22
@Thyl - I'm not sure how what you a...
Posted By: Phinix
@Thyl - I'm not sure how what you are describing could possibly happen. The function that animates the Grim Focus morphs is hard coded to check the specific ID's for those abilities alone. I can add an option to disable the animation but if you have random things animating there is something wrong with your install. I also can't r...
File: Srendarr - Aura, Buff & Debuff Tracker06/12/22
Re: character/toon profiles
Posted By: Phinix
@julivity - Just go to the profile tab, turn on "Enable Profile Management" and then set "Use Account Wide Profile" to On. This will automatically reload the UI and afterwards all of your characters will use that same profile. The list below that you can just ignore. Those are just characters you have logged in as while you had "U...
File: Srendarr - Aura, Buff & Debuff Tracker06/12/22
@Thyl - Do you have Merciless assig...
Posted By: Phinix
@Thyl - Do you have Merciless assigned to a prominent bar? How did you add it? Did you use the recently seen aura interface or did you add it manually? If Manually how did you set it up (options on the prominent aura tab)?
File: LootDrop Reborn06/12/22
Major update...
Posted By: Phinix
@MarcusUK - I added the fix to count totals rather than stacks in the latest version. Turns out there is a handy API function specifically for that, so no performance hit. EDIT: Re-uploaded tiny tweak to fix ingredients quality filter not linked up; now working. :) EDIT EDIT: Tiny re-upload to fix chat filter toggle keybind no...
File: Srendarr - Aura, Buff & Debuff Tracker06/12/22
Re: Fixes...
Posted By: Phinix
v2.4.92~Phinix (6-12-2022) Updated tracking for Nightblade Grim Focus & morphs. * All Grim Focus morphs will now keep track of the number of stacks when expired and re-cast, and no longer show a stuck passive aura (timer updates dynamically). In addition to the icon changing to the bow proc for these morphs, they will also display...
File: Srendarr - Aura, Buff & Debuff Tracker06/12/22
Fixes...
Posted By: Phinix
v2.4.91~Phinix (6-12-2022) Fixed problems with setting certain sets like Relequin to prominent resetting timers, displaying wrong stacks, or causing errors. Fixed equipped gear set changes not updating in cooldown aura frames until manually refreshing by opening Srendarr options. Various other code updates and improvements. IMP...
File: LootDrop Reborn06/11/22
@MarcusUK - I just checked, and loc...
Posted By: Phinix
@MarcusUK - I just checked, and lockpicks are definitely still showing stack size, both when set to junk and not... EDIT: Something else I am thinking might be happening is if you use an addon like Dustman to auto-delete lockpicks past a max stack size, LootDrop would see the new drop as the first in a new stack and so list 1 for...
File: Srendarr - Aura, Buff & Debuff Tracker06/10/22
Re: Re: Fixes...
Posted By: Phinix
@Frackou - I just downloaded the current version and checked and both the manifest and core are showing 2.4.90 for me. If yours is showing 2.4.89 in-game you either need to /reloadui or re-download as Minion might not have done a complete update.
File: Srendarr - Aura, Buff & Debuff Tracker06/10/22
Fixes...
Posted By: Phinix
v2.4.90~Phinix (6-10-2022) Fixed Trap Beast and morphs to properly show ground effect, and cancel to show proc. Can now be set to prominent. Removed existing prominent configuration for Trap Beast and morphs to avoid errors: Please re-add to restore (do not use old ID's). Fixed Warden Subterranean Assault to properly show cooldown...
File: Srendarr - Aura, Buff & Debuff Tracker06/10/22
@Kjeldran - Oops! Error should be f...
Posted By: Phinix
@Kjeldran - Oops! Error should be fixed if you re-download. Subterranean being detected as an AOE is expected. The game doesn't track this a ability by default, and Srendarr is set up by multiple requests in the past to see it as an AOE since it is a cone effect that hits enemies in an area in front of you. EDIT: Some of the ID's...
File: Srendarr - Aura, Buff & Debuff Tracker06/10/22
Another bugfix update...
Posted By: Phinix
v2.4.89 ~Phinix (6-9-2022) Fixed cooldown showing on timer part of effect when Cooldown Action Bar Duration was enabled (now only shows on cooldown bar). EDIT: Fixed Trap Beast and morphs to properly show ground effect, and cancel to show proc. Can now be set to prominent. EDIT: Fixed error due to table omission in previous update...
File: Srendarr - Aura, Buff & Debuff Tracker06/09/22
@Neverlands - I just tested the fix...
Posted By: Phinix
@Neverlands - I just tested the fix I posted. Eating the "Ghastly Eye Bowl" so I had the "Eye Scream" food buff and logging out, then logging back in there is no error. I also tested assigning it to a prominent bar, logging out and back in, and that worked as well. I believe the issue was that in the OnPlayerActive/Alive event (wh...
File: LootDrop Reborn06/09/22
Added slash command /ldrlock to tog...
Posted By: Phinix
Added slash command /ldrlock to toggle lock/unlock of the loot window. You can also set a keybind under LootDropReborn controls (Addon Keybinds submenu if you use Votan's Keybinder). @Oliviander - The function you describe is to handle docking loot window to the addon settings without changing your position settings when you open...
File: Srendarr - Aura, Buff & Debuff Tracker06/09/22
@Neverlands - Hey, just posted an u...
Posted By: Phinix
@Neverlands - Hey, just posted an update without version change. Can you see if it resolves your issue? If not, can you tell me what the aura "Augenschrei" is (player buff, AOE, etc.) and how it is set up in prominent (what type it is set to, what target, etc.) and if player only is on. Hopefully the change I made should solve it tho...
File: Srendarr - Aura, Buff & Debuff Tracker06/08/22
Update & fixes...
Posted By: Phinix
Thanks everyone for your patience and help troubleshooting! I wish more of my Patrons used the PTS to help me beta test my early release candidates before launch, but as it is you will all have to serve as my test subjects. :p v2.4.88 ~Phinix (6-8-2022) Preliminary release of new code logic to handle auras set to player only more...
File: Srendarr - Aura, Buff & Debuff Tracker06/08/22
@OwnLight88: There are problems...
Posted By: Phinix
@OwnLight88: There are problems trying to set any Prominent aura to player only when they are on a target and of a type that do not stack normally in-game. For example, Major and Minor buffs/debuffs. If you have a Minor debuff on a target (Minor Maim for example) and someone else casts that same ability on the same target, their M...
File: Srendarr - Aura, Buff & Debuff Tracker06/07/22
Re: Re: Re: Srendarr not filtering debuffs properly
Posted By: Phinix
@OwnLight88 - Thanks for the information. Please try re-downloading v2.4.87. Looks like I was treating the castByPlayer variable as a boolean instead of a numerical value in the Prominent subroutine. Saved variables should have the correct value though, so just updating should fix it.
File: Azurah - Interface Enhanced06/07/22
Re: No Loot History option in Gamepad Mode?
Posted By: Phinix
@Pseudonaut - Hey, thanks a lot! Yes, unfortunately the code for loot history in gamepad mode is different than m/k and hooking is obfuscated in such a way that it would require a buggy/hacky workaround if possible to make it moveable. However, I highly recommend you check out LootDrop Reborn instead (another of my projects) which...