Results: 6121Comments by: Baertram
File: LibZone10/10/19
You can also try this on the live s...
Posted By: Baertram
You can also try this on the live server if you want to test if it's compatible.
File: FCO ItemSaver10/10/19
This is another addon, dunno exactl...
Posted By: Baertram
This is another addon, dunno exactly which one it was. I think it's either AlphaGear 2 or some Wykkyd addon. It's awesome that you give the option to show armor weights on the paper-doll, really helpful! I'm wondering though how you show the colored quality borders like in this screenshot that you have? I can't seem to find the o...
File: RdK Group Tool10/10/19
I know that these comments are not...
Posted By: Baertram
I know that these comments are not loaded ;) They just distract somehow as there are some users which are playign around with the txt files and they do/may not know what the # does. Thus they think the libs are loaded from the subfolder by the help of your txt file, harcoded. In pChat comments one user already mentioned changi...
File: RdK Group Tool10/07/19
Just a hint: In your /libs folder...
Posted By: Baertram
Just a hint: In your /libs folder the LibStub folde ris missing it's own txt file and will never be used this way. And LibStub is already inside your /libs/LibAddonMenu-2.0" folder and loaded by the LibAddonMenu-2.0.txt. So it'S twice in your addon :) And the following lines can be removed as the other libraries got their own tx...
File: pChat (Chat customization & help: look/notification/sound/automation/history)10/07/19
The libs in RDK GroupTools ARE alre...
Posted By: Baertram
The libs in RDK GroupTools ARE already standalone? They are in the libs folder but got their own txt files to load from. The only library included having no txt file is LibStub and LibMapPins. The RDK Group Tools txt file only loads the libraries from the standalones: ## OptionalDependsOn: LibMapPins-1.0 ## DependsOn: LibMapPi...
File: WishList (Set item search&tracker/wanted Gear list)10/06/19
Unfortunately not as each row got a...
Posted By: Baertram
Unfortunately not as each row got and needs it's data to show and I cannot combine multiple data into one row and expand it afterwards / where needed e.g. One could try it but I doubt it will work out properly. And even the test would need me to rewrite about 80% of the addon code what I'm not interested to ;) Internal checks etc...
File: pChat (Chat customization & help: look/notification/sound/automation/history)10/06/19
Re: Re: Please remove hardcoded libraries from pChat and add them with their own txt file
Posted By: Baertram
Always use the newest version you can find on www.esoui.com! Just replace the folder in pChat's subfolder. Updated the link: pChat Baertram with standalone libs (except LibMediaProvider -> Included now with version r12) Just a little thing : Your version of Libmediaprovider (in Pchat) is 8 but current version is 12 on esoui...
File: WishList (Set item search&tracker/wanted Gear list)10/06/19
OnlY showing 1 row is not possible...
Posted By: Baertram
OnlY showing 1 row is not possible as I need to have each item on the WishList even if any trait would count. Reasons: Internal checks etc. rely on each item and not on a dummy which does not exist and would need to be build and kep updated internally in the WishList. Copy and other functions would be broken as well, so basically th...
File: WishList (Set item search&tracker/wanted Gear list)10/06/19
Thanks, will fix if the addon needs...
Posted By: Baertram
Thanks, will fix if the addon needs an update next. What list are you talking about in detail? The popup list already shows "-any trait ...-". But you also got the other possible traits in the dropdown if you want to collect "one specific trait of the set item", and not all. There are definately situations where this makes sense...
File: FCO StarveStop10/06/19
Hm, not sure then. Could you send...
Posted By: Baertram
Hm, not sure then. Could you send me your SavedVariable file FCOStraveStop.lua from c:\users\your windows username\documents\Elder Scrolls Online\live\SavedVariables to my email [email protected] please. Please name in the email: -Server you play on as it happens -Account you play with as it happens -Character name(s) yo...
File: FCO StarveStop10/05/19
It only works if the game throws an...
Posted By: Baertram
It only works if the game throws an event player activated. If entering the drive does not throw the event I can't do anything about it. Which drive did you test in what zone? Well try if it throws the event there. I don't recall, but it's happened in two separate delves now, so the problem is consistent. Oh well, might just be so...
File: FCO StarveStop10/05/19
It only works if the game throws an...
Posted By: Baertram
It only works if the game throws an event player activated. If entering the drive does not throw the event I can't do anything about it. Which drive did you test in what zone? Well try if it throws the event there. The option to show on zone change/reloadui/login is the one which needs to be enabled if you want to see the message...
File: FCO ItemSaver10/04/19
Re: When You Cannot Unlock a Recipe
Posted By: Baertram
Right, a few players asked the same already in the past and it is inside some comments here at the FCOIS comments, but maybe on an old page :p Have updated the FAQ: https://www.esoui.com/portal.php?id=136&a=faq&faqid=149 If you cannot unlock recipes with FCOIS for some reason, you may have forgotten that you have disabled the unl...
File: FCO StarveStop10/03/19
The option to show on zone change/r...
Posted By: Baertram
The option to show on zone change/reloadui/login is the one which needs to be enabled if you want to see the message. If this is enabled you should see the reminder text/icon/sound (if no food buff is active or it is running out soon) as you enter a delve (zone change) or leave a delve (zone change). If this is not the case try t...
File: FCO StarveStop10/03/19
Re: Re: Re: UPDATE did some corrections
Posted By: Baertram
Got one situation where it was showing the "drink not active" text from my settings after removing some "drink". But food worked normal. Will have a look, mabye it is because of the food type, as I was using food to test and not a drink. Edit: Yep found it. It got to do with the "faded food buff" if you remove it or it ends. Ther...
File: FCO StarveStop10/03/19
Re: UPDATE did some corrections
Posted By: Baertram
Well, sure, if there is no text it cannot show anything :p But I wonder even more why it is showing anything if the setting to do so is disabled, and why it does it for you but not me. Edit2: Got one situation where it was showing the "drink not active" text from my settings after removing some "drink". But food worked normal. Wi...
File: FCO StarveStop10/03/19
Re: Re: Re: chat output ?
Posted By: Baertram
I dont mind having one of this but its going in all 5 tabs of chats (guild, npc, groups etc) About the chat messages read my anser in your other forum post about addons and chat messages. I've described there how to redirect "system" messages (what addons normally use if they output it with d() to the chat) with pChat to only 1 of...
File: FCO StarveStop10/03/19
Re: chat output ?
Posted By: Baertram
Normally if you turn of the setting here: "Output results to chat" This should make the chat be silent. If not I need to check why not. Edit: Tested it and it works properly for me: -No chat output if this setting is disabled. -Chat output with text from settings->text alert->general text if food buff is not active. -No c...
File: Mer Torchbug10/03/19
Updated, fixed and improved version...
Posted By: Baertram
Updated, fixed and improved version of this wonderful addon: https://www.esoui.com/downloads/info2601-MerTorchbug-FixedandImprovedIngamevariableinspectormuchmore.html
File: PerfectPixel10/03/19
I only know this addon: https://ww...
Posted By: Baertram
I only know this addon: https://www.esoui.com/downloads/info1566-CleanActionBarBorders.html
File: LibAddonMenu-2.010/03/19
LibAddonMenu-2.0 fix for the curren...
Posted By: Baertram
LibAddonMenu-2.0 fix for the current PTS 100029 "Dragonhold": https://www.esoui.com/forums/showpost.php?p=39217&postcount=2
File: PerfectPixel10/03/19
Thankls, no real fix needed. Only t...
Posted By: Baertram
Thankls, no real fix needed. Only the visual is a bit "missplaced". The player trade window looks a bit broken with PP activated: Very bad:) The other day, I'll do it. ;)
File: Auto Recharge (and repair)10/03/19
The version is no problem it's only...
Posted By: Baertram
The version is no problem it's only inetrnally used and if it changes the SV will be totally deleted. But it won't change if you do not change it in the code. Send me your SavedVariables please, if even the new ones do not wor. And you are using account wide settings you said, or character settings? Tell me (in the mail) the @ac...
File: PerfectPixel10/02/19
The player trade window looks a bit...
Posted By: Baertram
The player trade window looks a bit broken with PP activated: https://i.ibb.co/mBDbs8d/PP-player-Trade.jpg Right side is at the normal PP inventory size but the left and the backdrop of the trade window isn't matching the PP inventory size/height.
File: Pet Health10/02/19
Well thanks, but you only read the...
Posted By: Baertram
Well thanks, but you only read the half as it seems :confused: :D You forgot to change the load of the libraries from currently using LibStub to not using / only using it additionally if no global variable exists in the library, I had described in my post at And it could be made easier and use the global variables LibStub, LibAdd...