Results: 405Comments by: code65536
File: Event Tickets (Clockwork City Event)10/19/18
The wording of the patch notes spec...
Posted By: code65536
The wording of the patch notes specifically point to quests that reward event tickets. Event tickets for the CwC and New Life events are tied to daily quests, so that patch note makes sense. For the Witches Festival, the event ticket is tied to the first Dremora Skull acquired each day, and the rewards for the Undaunted Celebratio...
File: Plunder Skull Timer (2022 Witches Festival)10/18/18
They definitely did change the time...
Posted By: code65536
They definitely did change the timer this year, possibly removing it entirely. I just did a nBC1, and killed one boss 1.5 minutes after the previous boss, and got skulls for both. It may well be that there's no need for a timer this year! Hurray! But if the reports are correct about the Dremora skulls being on a 20-hour timer (rat...
File: Code's Combat Alerts08/22/18
Another request can you fix the Ale...
Posted By: code65536
Another request can you fix the Alerts showing ^f ^m ^ns etc behind the text? https://i.imgur.com/qCUIaFT.jpg Hmm, thanks for that report. Almost all of the text used in the alerts come from the game itself. E.g., the addon doesn't say "Electric Water", it instead asks the game what the name of the electric water ability is, a...
File: Code's Combat Alerts08/21/18
Re: Extra dodges notice
Posted By: code65536
Any chance you could had a audio cue for Fang Lair's last boss beetles ? ( I understand the game gives a visual cue but adding audio would be very useful when there's a lot going on in HM last phase) I personally think that the visual cues are quite ample. The boss has the heavy attack telegraph, and there is a very hard to miss cir...
File: Code's Combat Alerts08/21/18
Love this addon but I use Bandits U...
Posted By: code65536
Love this addon but I use Bandits UI and it has a lot more alerts, I want to tell ppl to get this addon so they don't have to use a whole UI for alerts, so maybe coud you add the IDs I edited over from Bandits? Note that this are all spell that are not in raid notifier and most of them have a more specific timer then "long" and "s...
File: SpentSkillPoints08/21/18
Thanks for the update! Unfortunatel...
Posted By: code65536
Thanks for the update! Unfortunately, in 1.15, the total number of skill points is still not displaying. Edit: Okay, I see the problem now. It's conflicting with the Skyshards addon, which is also modifying that area of the UI.
File: WeaponCharger08/11/18
Thanks for the update. One minor pr...
Posted By: code65536
Thanks for the update. One minor problem: "WeaponCharger.version = 0.2.1" is throwing an error because 0.2.1 is not a valid number; you need to enclose that in quotes. ;)
File: WeaponCharger08/10/18
Checking the name of the item is a...
Posted By: code65536
Checking the name of the item is a bit fragile, since the text will vary based on the language of the client. It's better to check against the itemId instead. 33265 is an unfilled Soul Gem, 33271 is a filled Soul Gem, and 61080 is a Crown Soul Gem. Checking the itemId also allows you to simplify the code significantly. I've tes...
File: Code's Combat Alerts08/07/18
A countdown might work better for C...
Posted By: code65536
A countdown might work better for Clash of Bones. "Dodge Roll in 3... 2... 1..." The addon's dodge roll alerts will sound the dodge notification 1.6 seconds before the attack lands, which is early enough for the player to react, but not so early that the attack lands after the player's dodge immunity has worn off. Clash of B...
File: Code's Combat Alerts08/03/18
Re: Re: Re: vMA final boss skulls not registering
Posted By: code65536
Thanks for the addon. The VMA final boss skulls are not registering. However, Quick shot, and the lightning ball from the wamasu work fine. This is intended. I did not include the final boss's skull attack because it's already well-telegraphed and easy to dodge. When you see the blue swirls around your body, he's about to fire it...
File: Code's Combat Alerts07/31/18
Re: vMA final boss skulls not registering
Posted By: code65536
Thanks for the addon. The VMA final boss skulls are not registering. However, Quick shot, and the lightning ball from the wamasu work fine. This is intended. I did not include the final boss's skull attack because it's already well-telegraphed and easy to dodge. When you see the blue swirls around your body, he's about to fire it...
File: WeaponCharger07/19/18
If you want your addon to use the g...
Posted By: code65536
If you want your addon to use the game's soul gem setting (one of the base game options under Gameplay)... GetSetting(SETTING_TYPE_IN_WORLD, IN_WORLD_UI_SETTING_DEFAULT_SOUL_GEM) ...will return either: DEFAULT_SOUL_GEM_CHOICE_GOLD DEFAULT_SOUL_GEM_CHOICE_CROWN Also... in WeaponCharger.txt, you have two spaces between the col...
File: Custom Titles07/03/18
You just need to use it or use the...
Posted By: code65536
You just need to use it or use the additional opt-out addon which disables it if you don't like it. Why does someone have to opt out? If this is such a great feature that everyone would want, just make it a standalone addon that people explicitly choose to download and install separately. Why bundle it as a library with other comp...
File: Custom Titles07/03/18
I am very disappointed that you are...
Posted By: code65536
I am very disappointed that you are keeping this thing alive instead of letting it die. The library is a cancerous abomination--adding a hidden function that is entirely unrelated to the addons to which this library is bundled. You may see it as benign fun, but it is a breach of the trust between users and addon authors, and it disma...
File: Custom Titles06/30/18
I am very disappointed that you are...
Posted By: code65536
I am very disappointed that you are keeping this thing alive instead of letting it die. The library is a cancerous abomination--adding a hidden function that is entirely unrelated to the addons to which this library is bundled. You may see it as benign fun, but it is a breach of the trust between users and addon authors, and it disma...
File: EsoSets - Set Search06/25/18
http://www.esoui.com/downloads/info...
Posted By: code65536
http://www.esoui.com/downloads/info1480.html
File: RaidNotifier Updated06/09/18
It turns out that in +X execute, th...
Posted By: code65536
It turns out that in +X execute, the game uses yet another different ID for the Voltaic Current. So there is a third ID that needs to be checked: 110427
File: HideLoginAnnouncement06/07/18
Hey, thanks for this addon; I love...
Posted By: code65536
Hey, thanks for this addon; I love it. There is one small problem with it, though. EVENT_PLAYER_ACTIVATED is fired every time the player encounters and exits a load screen; this happens very frequently--even intra-zone wayshrining will trigger this. You are checking the "initial" parameter of this event, which works most of the...
File: RaidNotifier Updated06/06/18
The Voltaic Current that you get wh...
Posted By: code65536
The Voltaic Current that you get when you fight the lightning boss separately is different than the one that you get when you fight the lightning boss alongside Z'Maja. This is why the 3s pre-notification of the bar swap curse is not appearing in Z'Maja +1/2/3 fights. I have modified the most recent RN version (2.5.4) with a fix f...
File: RaidNotifier Updated06/05/18
The Voltaic Current that you get wh...
Posted By: code65536
The Voltaic Current that you get when you fight the lightning boss separately is different than the one that you get when you fight the lightning boss alongside Z'Maja. This is why the 3s pre-notification of the bar swap curse is not appearing in Z'Maja +1/2/3 fights. I have modified the most recent RN version (2.5.4) with a fix f...
File: Dressing Room 201803/21/18
The "Additional Pages" update cause...
Posted By: code65536
The "Additional Pages" update caused some text overlap for the way I setup this addon. Is there anything you can do about this? Maybe add an option to just disable the use of pages. I'm not sure if there is overlap when using the extended panel setup. https://i.imgur.com/1giHrX1.png I'll just hide the title for players using on...
File: Dressing Room 201803/21/18
For the record, I'm having this iss...
Posted By: code65536
For the record, I'm having this issue as well. I had Minion update it. It was broken. I just deleted the dir and manually downloaded it and started the game. Still broken. It works fine on 'old' chars who used it, but when trying to use it on a new char I made, it errors out. Error: Thank you very much for that report. There...
File: Dressing Room 201803/21/18
What the heck happened, has there b...
Posted By: code65536
What the heck happened, has there been an update recently? And did it delete all my savedvariables :eek: i gonna shoot myself now. Mimimi :( Are you using the latest 0.9.1 version? 0.9.0 had a bug that caused the addon to fail to load the data (there would've been a LUA error), if your existing data was saved with the original...
File: Dressing Room 201803/21/18
When i load the ui i get this error...
Posted By: code65536
When i load the ui i get this error: user:/AddOns/DressingRoom/DressingRoom.lua:397: attempt to index a nil value stack traceback: user:/AddOns/DressingRoom/DressingRoom.lua:397: in function 'DressingRoom:CheckDataCompatibility' user:/AddOns/DressingRoom/DressingRoom.lua:475: in function 'DressingRoom:Initialize' user:/AddO...
File: Dressing Room 201803/20/18
it's not working for me. it's activ...
Posted By: code65536
it's not working for me. it's active in my add-ons tab, i can assign a hot key but nothing is happening when i press that key and there seems to be no other way to open up the window either. Are you using version 0.9.1? Are there any LUA errors? (Are you running an addon that suppresses error messages?)