Results: 867Comments by: Fyrakin
File: MiniMap by Fyrakin08/31/15
I think MiniMap broke something in...
Posted By: Fyrakin
I think MiniMap broke something in reguards to how it interacts with the game's normal map. When I open the large map (m) and zoom out all the way so I can jump between Nirn and Coldharbour, the map stops registering clicks. I can't click on anything on the map to zoom back in and have to use the list on the right to change map di...
File: MiniMap by Fyrakin08/31/15
Just wanted to say that the large g...
Posted By: Fyrakin
Just wanted to say that the large game map was broken for me too but i am using the 2.67 version still. I had to relog so i think it was either a game relative problem or internet. i could not use door and when i wanted to jump to a wayshrine, the map was irresponsive. So may be it was not Minimap ? (just in case) MiniMap has...
File: MiniMap by Fyrakin08/31/15
Just wanted to say that the large g...
Posted By: Fyrakin
Just wanted to say that the large game map was broken for me too but i am using the 2.67 version still. I had to relog so i think it was either a game relative problem or internet. i could not use door and when i wanted to jump to a wayshrine, the map was irresponsive. So may be it was not Minimap ? (just in case) MiniMap has...
File: MiniMap by Fyrakin08/31/15
sorry i figure out it immediatly an...
Posted By: Fyrakin
sorry i figure out it immediatly and deleted the post but you was too quick:D Hehe, ok.
File: MiniMap by Fyrakin08/31/15
sorry if it was reported before - j...
Posted By: Fyrakin
sorry if it was reported before - just happends when using wayshrine only once, cant repro next attempts http://i.imgur.com/kaILw99.jpg This error message is for the 2.68 downloaded before the hotfix.
File: MiniMap by Fyrakin08/31/15
I think MiniMap broke something in...
Posted By: Fyrakin
I think MiniMap broke something in reguards to how it interacts with the game's normal map. When I open the large map (m) and zoom out all the way so I can jump between Nirn and Coldharbour, the map stops registering clicks. I can't click on anything on the map to zoom back in and have to use the list on the right to change map di...
File: MiniMap by Fyrakin08/31/15
Re: Re: Re: Re: Re: Re: Re: Re: Re: Player Pin
Posted By: Fyrakin
My player Pin is always facing north, no matter how I am really facing or running toward, why? (Rotate Map is OFF) The only mode that does that is rotation, pin style may only change between player-camera heading, but you get the player pin rotated in north facing mode. On a side note, if you are moving you character using back o...
File: MiniMap by Fyrakin08/31/15
@Sounomi and @Fyrakin: From the ima...
Posted By: Fyrakin
@Sounomi and @Fyrakin: From the image I can see Sounomi is using Fisherman. Fisherman and MiniMap have a little hate-love. Most times you change something, I have to change something, too. :) You both may try the latest version to see, if it is still there or to reproduce. Maybe something with tint as function? Don't really wa...
File: MiniMap by Fyrakin08/31/15
Re: Re: Re: Re: Re: Re: Re: Player Pin
Posted By: Fyrakin
My player Pin is always facing north, no matter how I am really facing or running toward, why? (Rotate Map is OFF) The only mode that does that is rotation, pin style may only change between player-camera heading, but you get the player pin rotated in north facing mode. On a side note, if you are moving you character using back o...
File: MiniMap by Fyrakin08/31/15
Don't really want to add another pr...
Posted By: Fyrakin
Don't really want to add another problem to your list of existing ones but it seems the latest update has broken the main map as well. When I go to look at other maps through it, it acts as though its viewing the current one I'm in. The built-in game's pins will show up fine but addon ones will usually show the ones for the current...
File: MiniMap by Fyrakin08/31/15
Re: Re: Re: Re: Re: Player Pin
Posted By: Fyrakin
My player Pin is always facing north, no matter how I am really facing or running toward, why? (Rotate Map is OFF) The only mode that does that is rotation, pin style may only change between player-camera heading, but you get the player pin rotated in north facing mode. On a side note, if you are moving you character using back o...
File: MiniMap by Fyrakin08/30/15
Re: Re: Re: Player Pin
Posted By: Fyrakin
My player Pin is always facing north, no matter how I am really facing or running toward, why? (Rotate Map is OFF) The only mode that does that is rotation, pin style may only change between player-camera heading, but you get the player pin rotated in north facing mode. On a side note, if you are moving you character using back o...
File: MiniMap by Fyrakin08/30/15
Re: Re: Re: How to fix this ERROR?
Posted By: Fyrakin
user:/AddOns/MiniMap/MiniMap.lua:4937: operator * is not supported for nil * number stack traceback: user:/AddOns/MiniMap/MiniMap.lua:4937: in function 'CreatePin' EsoUI/Ingame/Map/WorldMap.lua:4909: in function 'ZO_WorldMap_RefreshGroupPins' EsoUI/Libraries/Refresh/Refresh.lua:62: in function 'ZO_Refresh:UpdateRefreshGroups'...
File: MiniMap by Fyrakin08/30/15
Re: Player Pin
Posted By: Fyrakin
My player Pin is always facing north, no matter how I am really facing or running toward, why? (Rotate Map is OFF) The only mode that does that is rotation, pin style may only change between player-camera heading, but you get the player pin rotated in north facing mode. On a side note, if you are moving you character using back o...
File: MiniMap by Fyrakin08/30/15
Got lot of troubles in Cyrodiil sin...
Posted By: Fyrakin
Got lot of troubles in Cyrodiil since the last update, can't teleport correctly, even on main map. Can you explain?
File: MiniMap by Fyrakin08/30/15
Re: How to fix this ERROR?
Posted By: Fyrakin
user:/AddOns/MiniMap/MiniMap.lua:4937: operator * is not supported for nil * number stack traceback: user:/AddOns/MiniMap/MiniMap.lua:4937: in function 'CreatePin' EsoUI/Ingame/Map/WorldMap.lua:4909: in function 'ZO_WorldMap_RefreshGroupPins' EsoUI/Libraries/Refresh/Refresh.lua:62: in function 'ZO_Refresh:UpdateRefreshGroups'...
File: Destinations08/29/15
Would it be possible to allow us to...
Posted By: Fyrakin
Would it be possible to allow us to set colors for the different water types? That way I can quickly spot where there's clusters of Foul fishing spots, for instance. Technically yes, but it would require a signifficant restructure. Would need additional pin type(s), additional info and a way to store it.
File: MiniMap by Fyrakin08/29/15
The Minimap doesn't show any other...
Posted By: Fyrakin
The Minimap doesn't show any other pins anymore. Neither Lorebooks, nor Skyshards or Destination markers... anyone else experienced this Problem? Do you have WorldMapRefresh setting set to off?
File: MiniMap by Fyrakin08/26/15
I am not sur its related to Minimap...
Posted By: Fyrakin
I am not sur its related to Minimap, but since the today maintenance, i have noted some weird placement of the player on the map. (before the maintenance, i never ever had this problem). In Coldharbour, while i am into the city, i appear in the wild dark area In Bankorai, i am in the wild area too, and its a city map that is show...
File: MiniMap by Fyrakin08/25/15
Just got these every 2-3 seconds la...
Posted By: Fyrakin
Just got these every 2-3 seconds lag at Deshaan today again, so it's also happening outside of dungeons. I've tested Minimap as standalone addon now and it seems to have no problem then. Minimap + Destinations is running smooth too. I enabled all addons afterwards and it was running smooth too. So far to the test which addon it...
File: Destinations08/25/15
i figure out we need new icons and...
Posted By: Fyrakin
i figure out we need new icons and new submenu in settings for SKILL BOOKS when i gather locations and names i will report to this topic looks like they are not random, like before on release It doesn't look like, after running through bookcase spots with several characters I see no consistency. Same random results.
File: Destinations08/24/15
hum *cough* is there really a quest...
Posted By: Fyrakin
hum *cough* is there really a quest there ?(Innocent Scoundrel - Jakarn) because beside Slaugtherfish ......:eek::eek: ROFL (really tried two times to get there :P) Stros M'kai http://www.zoopsie.com/download/Screenshot_20150824_223018_cr.jpg Thank you! Heh, Jakarn could be the one that dropped that pointer there :)
File: MiniMap by Fyrakin08/23/15
I just got a strange performance dr...
Posted By: Fyrakin
I just got a strange performance drop, or mini-lags every 2 seconds, inside the Aetherian Archive. It started as we ran upstairs at the beginning. As long as Minimap was activated the lags were there. As I deactivated it and diid a reloadui the lags were gone. Activated the minimap again and the lags were there again. But: On...
File: MiniMap by Fyrakin08/21/15
I assume its a table, haven't seen...
Posted By: Fyrakin
I assume its a table, haven't seen anyone using function yet, may add support for function too. Ok. a static table. ;) I do in Fisherman. :) And Harven Custom Map Pins will do, if he wants to take over my changes. I added function support in 2.67.
File: MiniMap by Fyrakin08/21/15
One thing I saw is: You assume tin...
Posted By: Fyrakin
One thing I saw is: You assume tint to be a static value. But it can be a function, too. Like texture. And it has to be a ZO_ColorDef. So it should be more or less this: if pinData.tint ~= nil then if type(pinData.tint) ~= "function" then pin:SetColor(pinData.tint:UnpackRGBA()) else pin:SetColor(pinData.tint(pin):...