Results: 6150Comments by: Baertram
File: NTak Loot'n'Steal09/25/19
The difference to the version of yo...
Posted By: Baertram
The difference to the version of your addon before LibFilters is that the filter tab in the inventory now uses itemfiltertype_all to "first" show all items, and then applies LibFilters function to only show the stolen ones at the tab "Stolen". As there is no itemfiltertype_stolen it was the only way to make it compatible so far (I k...
File: Advanced Filters - FCO Duplicate items filter plugin09/24/19
I got the error today as well but o...
Posted By: Baertram
I got the error today as well but only on one character... Not sure how this happens but yes, it seems to have to do with the plugin. If only I wqould find a way to reliably get the error each time :(
File: NTak Loot'n'Steal09/24/19
Re: Re: Odd bug.
Posted By: Baertram
He is right, it's the new stolen inventory tab. The reason is that if you loot an item and the last active tab opened in the inv was the stolen tab (or maybe this does not need to even apply) the "new item found animation" will be played at the inventory tab's button (the "Stolen" button). If this control is missing (and it was defi...
File: NTak Loot'n'Steal09/23/19
This error happened with the "old v...
Posted By: Baertram
This error happened with the "old version" of NtakLootAndSteal or Harvens Stolen Filter if the additional stolen buttonw as added to the inventory filter tab but without a real control where the "New item" glow could be shown to. I thought I had fixed this by adding the button properly + it's "new" glow child control. Maybe it was n...
File: Advanced Filters - FCO Duplicate items filter plugin09/23/19
My bank is always full so teh item...
Posted By: Baertram
My bank is always full so teh item count shouldn't be the problem :p I'll have a look if I can rebuild the error somehow, thanks for the info! Are you able to reproduce this with ALL addons exept AF Updated and this duplicate plugin disabled? If so, please tell me the steps how to reproduce this. Thanks Well, yes, it's o...
File: Potion Taken Sound Fix & Alerts09/22/19
Yw, thanks for the info. Too bad th...
Posted By: Baertram
Yw, thanks for the info. Too bad there is no other possibility for the sounds (or more API functions, or even play sounds from local addon folders :D ). You're welcome and thanks for the library, it sure saved me time! Ok thanks for letting me know, I admit I took into consideration they were all there. I'll investigate mor...
File: Tinydog's Crafting Calculator09/22/19
Hey @tinydog, please do not put...
Posted By: Baertram
Hey @tinydog, please do not put ## DependsOn: LibStub into an "addon". An addon never uses LibStub, but other "libraries" which got their own txt file (where the ## DependsOn: LibStub needs to be in). In this case the ## DependsOn: LibStub is in LibAddonMenu-2.0.txt and as your addon includes this library AND (thank you!) inclu...
File: Essential Housing Tools09/22/19
Hey there, you have inlcuded Lib...
Posted By: Baertram
Hey there, you have inlcuded LibStub twice in your addon. One is included within LibAddonMenu-2.0 already, properly with it's own txt file. And then you added another fodler and load it + all the libraries you have included directly from your addon's txt file, which should NOT be done as this could break other addons etc. -See...
File: FCO ItemSaver09/22/19
Please try this beta version here a...
Posted By: Baertram
Please try this beta version here and tell me if it works: See pinned 1st comment on top (in red rectangle), at the "CURRENT BETA VERSION".
File: NTak Loot'n'Steal09/22/19
Hi there, yeah, if you just use...
Posted By: Baertram
Hi there, yeah, if you just use a filter function at the stolen tab (and not the ITEMFILTERTYPE_ALL) it will work but only show stolen items and not be compatibel with other filter addons. If you got marked items with FCOItemSaver or filtered them with AdvancedFilter plugins dropdown boxes (currently not added this to the cust...
File: Real Bound Armor09/22/19
Hey ArtOfShred, please change th...
Posted By: Baertram
Hey ArtOfShred, please change the call to LAM2 to not use LibStub anymore as LibStub will be come obsolete one day. The vanilla UI got the ## AddOnVersion: tag in the library txt filkes which does the same. So please remove this line: local LAM2 = LibStub("LibAddonMenu-2.0") And add this instead: local LAM2 = LibAddonMen...
File: FCO ItemSaver09/22/19
Re: Re: Re: Re: Flag misalignment
Posted By: Baertram
Hm, I thought I was using CMLD on my screenshot as well. Will have a look. Guess I need to reanchor the flags to some other control. Edit: With CMLD enabled everything looks fine for me. The material levels are shown at crafting stations (setting is enabled at CMLD). You can see the levels at my screenshot e.g. So it might be...
File: Tamriel Trade Centre09/22/19
The same here for you, please remov...
Posted By: Baertram
The same here for you, please remove the hardcoded lines in your TamrielTradeCenter.txt file for the libraries and include them WITH THEIR OWN txt files: LibStub\LibStub.lua LibAddonMenu-2.0\LibAddonMenu-2.0.lua LibAddonMenu-2.0\controls\panel.lua LibAddonMenu-2.0\controls\submenu.lua LibAddonMenu-2.0\controls\button.lua LibA...
File: Master Merchant09/22/19
Hey Philgo, could you please rem...
Posted By: Baertram
Hey Philgo, could you please remove the "hardcoded" library usage of LibAddonMenu-2.0 and LibMediaProvider from your MasterMerchant.txt file, these lines: Libs\LibStub\LibStub.lua Libs\LibMediaProvider-1.0\LibMediaProvider-1.0.lua Libs\LibAddonMenu-2.0\LibAddonMenu-2.0.lua Libs\LibAddonMenu-2.0\controls\button.lua Libs\LibA...
File: FCO ItemSaver09/22/19
Re: Flag misalignment
Posted By: Baertram
Just had a look and for me it's position is ok: https://i.ibb.co/47h9RDV/crafting-refine-flag-position.jpg Any other addons active which change the sort headers at crafting stations? I'm asking because the flag is anchored to the name sort header position so far. I see a "Set" entry in the sort headers (which makes no sense at t...
File: LibMediaProvider09/22/19
Re: Re: Directory structure is screwy
Posted By: Baertram
Why is this lib not working properly without LibStub? There should be a way to make it compatible with and without LibStub, isn't it?
File: Delete Redundant Libs09/22/19
I agree with you the author should...
Posted By: Baertram
I agree with you the author should maintain this but if your tool is deleting the libs and is not making the addon be dependent on it anymore (as direct calls to the lib files in the addon's txt is not creating any dependency in the ingame addon manager) it most likely will just break the addon. So at least adding/changing an exis...
File: FCO Notes (Guild members/Friends/Ignored players)09/22/19
You are welcome. Anyway, I just...
Posted By: Baertram
You are welcome. Anyway, I just wanted to say THANK YOU for this addon. It's going to save me from a lot of headaches in the future. Do you mean the standard vanilla UI note character limit? Nope, this is handled on teh game's side and I doubt the database column below will be storing more characters than the frontend tells th...
File: Delete Redundant Libs09/21/19
Hey there, does your tool only...
Posted By: Baertram
Hey there, does your tool only delete the folders? Because if you got a bundled library and delete it from the subfolders you need to check the txt file of that addon as well to remove the call to the subfolder library as well. It may "silently fail" if the addon manager tries to load the entries in the txt files and they are m...
File: FCO ItemSaver09/21/19
Re: Re: Re: Re: Error update
Posted By: Baertram
@Noxifer Ther is a setting for the Motifs under FCOIS settings-> Anti-protection->scrol down to "Motifs". Doesn't this work if you right click the flag icon, so you can read the motifs with applied marker icons? For me it does work properly, just tested it with 2 chars.
File: FCO ItemSaver09/20/19
Re: Re: Re: Error update
Posted By: Baertram
or (why are there negative numbers? O.o) are in the format of The negative numbers are added as the positive values were above the maximum allowed integer value, so a calucaltion was done to reduce the number in size and keep in inside the int bounds. The "482..." are the unique Ids and should only apply to items which are...
File: FCO ItemSaver09/20/19
Re: Error update
Posted By: Baertram
The only thing I could imagine which triggers the error messages would have been that you did change the number of dynamic icons (slider) in the settings and did not do a reloadui afterwards. But you said you have logged out then as it was the end of your palytime. if you change ths slider and update values for "deactivated by the s...
File: FCO ItemSaver09/18/19
I think so, yes. Will have a look i...
Posted By: Baertram
I think so, yes. Will have a look if it can be added there. Heyyyy. I hope you're doing well! I have a question. Under the "Protection (Anti-Methods)" settings menu, could you add the "Disable temporarily with flag" option to the Guild Banks "prevent deposit w/o withdraw rights"? I appreciate that setting, but I'd love an easy...
File: Advanced Filters - FCO Duplicate items filter plugin09/18/19
Well, I'm unsure that this is relat...
Posted By: Baertram
Well, I'm unsure that this is related to the filter plugin at all:confused: There is missing the name of the item. The filter plugin does not chnage anything at the names or whatever, it just "filters" (does not show total inventory rows). Are you able to reproduce this with ALL addons exept AF Updated and this duplicate plugin di...
File: FCO ItemSaver09/17/19
Re: Re: Re: Re: Re: Re: Re: Setting for Style Motifs
Posted By: Baertram
Nope, you as a user cannot know what an outdated embedded library s. It's the authors duty to remove the libs or include them properly with it's own txt file, so only hte newest version will be loaded. You cannot see and know how this all is working together and see where the error's "origin is coming from". I as the dev did see...