Results: 6259Comments by: Baertram
File: FCO ItemSaver10/20/19
Nope, using the beta is just fine a...
Posted By: Baertram
Nope, using the beta is just fine as it works for me and is the base for the next update. Need your SavedVariables Please send me your SavedVariables (compressed as ZIP arhcive) to [email protected] and tell me in that mail which account, which server, account wide or character settings and if character settings which chara...
File: FCO ItemSaver10/20/19
Thanks for your feedback! Will have...
Posted By: Baertram
Thanks for your feedback! Will have a look at the error (and the divider line). Edit: The error you get now seems to happen if you move the mouse above the context menu entries, as it is related to the "tooltip shown at the context menu entries, on mouse over". Please edit file FCOItemSaver/src/FCOIS_ContextMenu.lua at line 288...
File: StopIt!10/20/19
Just in case you get such an error...
Posted By: Baertram
Just in case you get such an error message: Originally Posted by RipPaw View Post bad argument #1 to 'pairs' (table/struct expected, got nil) stack traceback: : in function 'pairs' EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:221: in function 'ZO_Scene:AddFragmentGroup' EsoUI/Ingame/Battleground/BattlegroundScoreboardInGame.lua:162...
File: SkyShards10/18/19
Re: Requests
Posted By: Baertram
1st request: This would need you to collect, in addition to the map coordinates of the skyshards, ALL information about the skyshards like "are they in a delve", "are they in a pub dungeon" etc. This data is not collected afaik and thus the prerequisites are not met. 2nd request: There are only these drawlayers and drawtiers:...
File: Inventory Insight10/18/19
Re: update to 3.27
Posted By: Baertram
I've created a pull request to fix this @AssemblerManiac: https://github.com/AssemblerManiac/InventoryInsight/pull/2 The reason is e.g. another addon like CraftSToreFixedAndImproved which adds a font without a function GetFontInfo. After update 3.26 to 3.27, this is displayed on login: user:/AddOns/IIfA/IIfAMenu.lua:37: attem...
File: FCO StarveStop10/18/19
Tested it with your settings finall...
Posted By: Baertram
Tested it with your settings finally and as I worried already the delve detection is not working properly for all of them :( I'll see if I can find a better way to detect them. Dungeons seem to work but delves do nto show any good info or there is no API which says "I'm in a delve right now". Some are detectable via their texture...
File: WishList (Set item search&tracker/wanted Gear list)10/17/19
Have to check this, should be possi...
Posted By: Baertram
Have to check this, should be possible but not dynamically as name is already a tiebreaker (2nd sorter) for all of them. Edit: I already have added the setting to use "Name" as tiebraker after all other sorts. I could add another one to use the "Type" as tiebraker instead. But I doubt both are possible, but will check this....
File: pChat (Chat customization & help: look/notification/sound/automation/history)10/17/19
Re: Bug
Posted By: Baertram
Well there are about 10 search hits for "if db.showTimestamp then". Which one needs to be changed? It does not look like all should be changed, for me. And which version did you test this with? The last released one or mine version from the chat below? I have found a bug in addon. You must have timestamp option enabled for addo...
File: XL Gear Banker10/17/19
This looks very prommissing, thanks...
Posted By: Baertram
This looks very prommissing, thanks! Any chance you can add multi language support for the context menu? You can have a look at pChat, there is an easy way to support multiple language "files" dynamically. Just define in your addon's txt file an entry like /lang/lang_base.lua #Contains all the strings in EN e.g. /lang/lang_...
File: Auto Recharge (and repair)10/16/19
Send me your SavedVariables please,...
Posted By: Baertram
Send me your SavedVariables please, if even the new ones do not work... Sent to your email. Have tested with the SavedVars from your mail but could not rebuild the problem so far. Any further steps/info what to do where to get it happen? Like login with one char and then another, or any other details? Maybe the one where...
File: Addon Selector (Save AddOn profiles/packs)10/15/19
Re: Current Profile
Posted By: Baertram
Hard to do as I could save if you loaded a profile. But if you change something on the addon list afterwards it won't be autosaved afaik (you need to press save again, right?) and thus the last chosen profile is not matching the currently selected addon list. One would need to compare the whole list selections with the saved profil...
File: Combat Auras (Ability Timers)10/15/19
Just a question abut that info from...
Posted By: Baertram
Just a question abut that info from your addon description: IMPORTANT - This addon and "Combat Metronome" SHOULD always be updated at the same time. They share a common library to improve perforamnce, and there is a good chance on any update that I've made changes to this central library. Why don't you release the library as st...
File: FCO Ultimate Sound10/13/19
Re: Other sounds to select from.
Posted By: Baertram
Hello Sir, I read the description of the add-on and said that if we wanted some other sound to add, we just told them. I am therefore here to ask you if possible to add some sound when the Ultimate is ready. I don't know what exactly sound, maybe "Horn", would only need some sounds much louder than the original sound. It is to make s...
File: pChat (Chat customization & help: look/notification/sound/automation/history)10/12/19
I got a LibMediaProvider error toda...
Posted By: Baertram
I got a LibMediaProvider error today and noticed that the pChat txt file loads the lua file from one folder depth "too high". This error only happened once so maybe other addons had loaded the same lib properly before on my other attempts. Fixed this in my updated version. It was loading: lib/LibMediaProvider-1.0LibMediaProvid...
File: LibZone10/10/19
You can also try this on the live s...
Posted By: Baertram
You can also try this on the live server if you want to test if it's compatible.
File: FCO ItemSaver10/10/19
This is another addon, dunno exactl...
Posted By: Baertram
This is another addon, dunno exactly which one it was. I think it's either AlphaGear 2 or some Wykkyd addon. It's awesome that you give the option to show armor weights on the paper-doll, really helpful! I'm wondering though how you show the colored quality borders like in this screenshot that you have? I can't seem to find the o...
File: RdK Group Tool10/10/19
I know that these comments are not...
Posted By: Baertram
I know that these comments are not loaded ;) They just distract somehow as there are some users which are playign around with the txt files and they do/may not know what the # does. Thus they think the libs are loaded from the subfolder by the help of your txt file, harcoded. In pChat comments one user already mentioned changi...
File: RdK Group Tool10/07/19
Just a hint: In your /libs folder...
Posted By: Baertram
Just a hint: In your /libs folder the LibStub folde ris missing it's own txt file and will never be used this way. And LibStub is already inside your /libs/LibAddonMenu-2.0" folder and loaded by the LibAddonMenu-2.0.txt. So it'S twice in your addon :) And the following lines can be removed as the other libraries got their own tx...
File: pChat (Chat customization & help: look/notification/sound/automation/history)10/07/19
The libs in RDK GroupTools ARE alre...
Posted By: Baertram
The libs in RDK GroupTools ARE already standalone? They are in the libs folder but got their own txt files to load from. The only library included having no txt file is LibStub and LibMapPins. The RDK Group Tools txt file only loads the libraries from the standalones: ## OptionalDependsOn: LibMapPins-1.0 ## DependsOn: LibMapPi...
File: WishList (Set item search&tracker/wanted Gear list)10/06/19
Unfortunately not as each row got a...
Posted By: Baertram
Unfortunately not as each row got and needs it's data to show and I cannot combine multiple data into one row and expand it afterwards / where needed e.g. One could try it but I doubt it will work out properly. And even the test would need me to rewrite about 80% of the addon code what I'm not interested to ;) Internal checks etc...
File: pChat (Chat customization & help: look/notification/sound/automation/history)10/06/19
Re: Re: Please remove hardcoded libraries from pChat and add them with their own txt file
Posted By: Baertram
Always use the newest version you can find on www.esoui.com! Just replace the folder in pChat's subfolder. Updated the link: pChat Baertram with standalone libs (except LibMediaProvider -> Included now with version r12) Just a little thing : Your version of Libmediaprovider (in Pchat) is 8 but current version is 12 on esoui...
File: WishList (Set item search&tracker/wanted Gear list)10/06/19
OnlY showing 1 row is not possible...
Posted By: Baertram
OnlY showing 1 row is not possible as I need to have each item on the WishList even if any trait would count. Reasons: Internal checks etc. rely on each item and not on a dummy which does not exist and would need to be build and kep updated internally in the WishList. Copy and other functions would be broken as well, so basically th...
File: WishList (Set item search&tracker/wanted Gear list)10/06/19
Thanks, will fix if the addon needs...
Posted By: Baertram
Thanks, will fix if the addon needs an update next. What list are you talking about in detail? The popup list already shows "-any trait ...-". But you also got the other possible traits in the dropdown if you want to collect "one specific trait of the set item", and not all. There are definately situations where this makes sense...
File: FCO StarveStop10/06/19
Hm, not sure then. Could you send...
Posted By: Baertram
Hm, not sure then. Could you send me your SavedVariable file FCOStraveStop.lua from c:\users\your windows username\documents\Elder Scrolls Online\live\SavedVariables to my email [email protected] please. Please name in the email: -Server you play on as it happens -Account you play with as it happens -Character name(s) yo...
File: FCO StarveStop10/05/19
It only works if the game throws an...
Posted By: Baertram
It only works if the game throws an event player activated. If entering the drive does not throw the event I can't do anything about it. Which drive did you test in what zone? Well try if it throws the event there. I don't recall, but it's happened in two separate delves now, so the problem is consistent. Oh well, might just be so...