Results: 57Comments by: marneman
File: Essential Housing Tools09/24/20
Possible trigger bug
Posted By: marneman
So I have a trigger that has a single criteria component, it just listens for someone to say a certain word in chat (say, yell, etc). It works for me, but it doesn't seem to work for anyone else unless I'm in the housing area with them. That trigger criteria says that it can be triggered by anyone ... Bug?
File: Essential Housing Tools09/23/20
Couple more possible bugs
Posted By: marneman
These may have been my fault, I'm not sure, but thought I'd pass along: - I had a selection with a lone Fade to Black FX in it. I copied and pasted it, but didn't see it near me. So I selected it and tried to bring it to me, and I just keep getting "Updating furniture is running. Please Wait" in the chat window every time I try to...
File: Essential Housing Tools09/22/20
Bug with proximity criteria in triggers
Posted By: marneman
Simple trigger, just triggers a gate opening animation when you say the password. It works for me, but as you can see, when someone else is in the proximity zone, the debug circle is red, not green, so it doesn't work :( EDIT: Never mind, I see that the proximity-based criteria is for "You / Your Group" only. Damn ... wish there w...
File: Essential Housing Tools09/22/20
Was showing off the new guild home...
Posted By: marneman
Was showing off the new guild home to my first visitor and was doing some light editing here and there, and noticed that all my text fonts turned into: https://i.imgur.com/rC5tNzi.png I exited the home and came back in, and they are still that way. My visitor said they looked fine for him (which I'm assuming was because he had...
File: Essential Housing Tools09/22/20
NPC chat filtering
Posted By: marneman
One thing I noticed that could be a little smoother. When you have an NPC speaking, it appears on the screen, of course, but it also appears in the chat window. Sometimes that can flood your chat window since it isn't tied to a certain chat channel. Could we have NPC chatter tied to the "Say" channel? That way, we could filter them i...
File: Essential Housing Tools09/21/20
Clarification/Questions on Publishing FX
Posted By: marneman
Hi again! I've built out our guild hall using EHT and am ready to get folks inside to check it out. However, I'm a bit confused with all the sharing/publishing options. Obviously, I'd like to share the FX with all of the members of the guild, whether they are online or not. And I'd like them to always have the latest FX (if I make...
File: Essential Housing Tools09/21/20
Just a simple suggestion really. Cu...
Posted By: marneman
Just a simple suggestion really. Currently, when you have an NPC art object that says something, it appears as: Argivath NPC: Hello, world! Could there be an option to remove the " NPC" at the end of their name? Not really sure why it is even needed, but ....
File: Essential Housing Tools09/21/20
Help trying to have a password on a door!
Posted By: marneman
Ok, so what I want to have is a phrase uttered which opens a door, then once the player leaves the immediate area, it will close again. I have that part working thanks to the awesome trigger functionality! The problem is, of course, is that you can walk up and interact with the door manually, and circumvent the password. The on...
File: Item Set Browser03/27/20
Auto-focusing the search field when you open the addon
Posted By: marneman
First off, I love the addon! But one of the things that has always kinda annoyed me was that the search input field wasn't auto-focused when the addon is opened. There doesn't seem to be a public github repo for this addon, so I'll paste my changes here in case you want to add it, or someone else wants to change their local copy....
File: Essential Housing Tools12/26/19
Some suggestions!
Posted By: marneman
I've been keeping a few notes here and there and thought I would post it for you to review and consider: When browsing Triggers, it all sort of runs together. I know there is an option to make the trigger list a bunch of one-liners without detail, but it would be helpful I think if we could list them all one per line, and click to...
File: Essential Housing Tools10/26/19
New error with latest updates ... d...
Posted By: marneman
New error with latest updates ... disabled a few addons (not all) to see if it fixed it, but no dice so far. Thinking this might be related to the problem I brought up several messages ago, but not sure. https://imgur.com/a/sw9YNPh No idea ..
File: Essential Housing Tools10/21/19
Bug report here: https://imgur...
Posted By: marneman
Bug report here: https://imgur.com/a/eEwzCbx Clipping/transparency issue when a point of interest (maybe others too) is positioned and viewed with fog effect behind it. Just to follow up with this - it isn't just the POI markers that are affected by this. Other FX placements are as well.
File: Essential Housing Tools10/21/19
Quick question for everyone: I a...
Posted By: marneman
Quick question for everyone: I am still working on my buildout of my house. Eventually, I would like people to be able to visit my house and see all of the FX, etc. I know that they will have to have EHT installed in order to see them, of course. But I am a bit confused at how the "sharing" mechanism plays into it. Do I need to...
File: Essential Housing Tools10/18/19
Bug report here: https://imgur...
Posted By: marneman
Bug report here: https://imgur.com/a/eEwzCbx Clipping/transparency issue when a point of interest (maybe others too) is positioned and viewed with fog effect behind it.
File: Essential Housing Tools10/18/19
Yet another idea for you ... this w...
Posted By: marneman
Yet another idea for you ... this would be insanely cool and efficient for users as they build animated scenes. What if instead of creating frames individually, by moving/nudging an object along a path, we could go to the destination for the object, and click a button that would create the frames necessary to animate it all the wa...
File: Essential Housing Tools10/16/19
Here's another idea that would add...
Posted By: marneman
Here's another idea that would add some efficiency to things. What if we could rename our FX items? e.g. instead of saying "Fog, Drifting" (perhaps a default/initial value), we could rename it so say things like "Fog near front gate", etc. Would be very helpful when you are browsing all of your FX to quickly see what is what....
File: Essential Housing Tools10/15/19
Hey there, couple more items for yo...
Posted By: marneman
Hey there, couple more items for you - just some random thoughts: When an FX item is selected, if you do "Change these items", and try to set the state to on, off, etc. It will show "Changing furniture state is running. Please wait." Of course, currently you can't do that to an FX item, but it was something I noticed. I wish...
File: Essential Housing Tools10/13/19
Ok, last reply for a while lol. You...
Posted By: marneman
Ok, last reply for a while lol. You have a lot of reading to do down below. :) Everything was working great without any other addon enabled. Then, was moving a text FX around a bit using the arrow controls in the popup. Annnnnnd, then this (and some others after it, but I forgot to capture those): https://imgur.com/a/ToDHQNf...
File: Essential Housing Tools10/13/19
Ok, just disabled every other addon...
Posted By: marneman
Ok, just disabled every other addon to see what happens. As far as I can tell right now, everything is working in EHT. Now I just have to figure out which of my bazillion addons is causing the issue lol.
File: Essential Housing Tools10/13/19
Tried another quick test before I t...
Posted By: marneman
Tried another quick test before I try the disable other addons approach. I cloned the aforementioned text object that I replaced, as I needed a copy for something else. Set the new text, positioned them both, etc. Needed to make another tweak to the positioning of the clone, selected it - the text was back to the original cl...
File: Essential Housing Tools10/13/19
Yay for you - another followup post...
Posted By: marneman
Yay for you - another followup post to read lol. I made a full backup of my current EHT addon directory, then fired up Minion and uninstalled EHT (without removing saved vars in the checkbox there). Then opened Minion and reinstalled EHT. Fired up the game again and logged in, went into my home from the outside world .... No...
File: Essential Housing Tools10/13/19
To follow up with my previous post....
Posted By: marneman
To follow up with my previous post. I exited the game completely, updated EHT, fired up the game, and got these errors when I logged in and appeared in my home (in order, as I dismissed them). I put a little comment for each image. https://imgur.com/a/rowLrDE No idea ...
File: Essential Housing Tools10/13/19
Ok, another weird one for you. I ha...
Posted By: marneman
Ok, another weird one for you. I have not yet updated to the release you just announced - FYI. So I log into the game and go to my house. One of my text FX seemed to be missing - well, at least I couldn't see it. I highlighted it and it was way off in the distance, completely out of view! No clue. So I tried to bring it to me,...
File: Essential Housing Tools10/12/19
Hey, thanks for the responses to my...
Posted By: marneman
Hey, thanks for the responses to my previous questions/posts. I'll give them a closer look after Saturday football has concluded lol. One other thing I did notice. I copied a Text FX to the virtual clipboard, pasted it, but can't seem to close the Clipboard popup now ... The "X" close button doesn't even highlight when I hover ove...
File: Essential Housing Tools10/11/19
I'm having a bit of a challenge und...
Posted By: marneman
I'm having a bit of a challenge understanding the circle/sphere that allows you to select a range. For example, when you are using the "recolor when in range" FX. I *think* the idea is to drop the sphere on or near the target object, then change the height, size, etc. And that way, as you walk around the target object, you will al...