Results: 6156Comments by: Baertram
File: FCO StarveStop03/30/17
Wanna help me out with new food/dri...
Posted By: Baertram
Wanna help me out with new food/drink buffs? If you happen to see that new food/drink buffs appear in the game or your food reminder icon is not disappearing after you drink/eat something: Check which food/drink you got active at the moment or cook/brew/get the new ones. If you want to add them to the addon, you can support me by...
File: FCO ItemSaver03/30/17
Re: Re: Re: Unable to Move to Junk
Posted By: Baertram
Interesting, I'll look into it but did not change anything that should cause this issue. Weird. Edit. Found the problem. I'll add a new setting to "Disable mark as junk for marked items" which will be "deactivated" as standard. This way you can choose if the "Mark as junk" entry in the context menu should/should not be missing...
File: FCO ItemSaver03/29/17
Re: Destroying Not Allowed
Posted By: Baertram
Thanks for the bug report. I'll check it at the weekend. Btw: no FCOIS marker icons, no protection, no messages. That's nornal ;) Since Last Update, When I double click to equip an item or drag it from my inventory to Alpha gear I get the message Destroying Not Allowed. However, Right click an item in inventory and selec...
File: FCO ItemSaver03/29/17
Re: Unable to Move to Junk
Posted By: Baertram
This shouldn't be inside FCOIS but in another Junk addon which respects the FCOIS icons (like Dustman maybe). I'm not removing any "add to junk" context menus or keybindings. For the automatic Junk please don't use FCOIS but addons like Dustpan where you can specify several rules like junk only non researchable stuff below leve...
File: InventoryManager03/28/17
These API functions FCOIS.Is*Locked...
Posted By: Baertram
These API functions FCOIS.Is*Locked(bagId, slotIndex) will return true if the item that you currently checked is protected against deconstruction/send by mail/improvement/player2player trade/etc. As your addon is currently only moving items to bank and taking them from the bank I guess you wouldn't need to use these API functions to...
File: FCO StarveStop03/28/17
Thanks Anceane, very appreciated!...
Posted By: Baertram
Thanks Anceane, very appreciated! I'm currently on a business trip, back on friday I'll update your IDs to the addon (as it needs some more work, like specify which food buff it is e.g. max magicka + magicka reg). Baertram Here you go : -> Mud Ball, AbilityId: 86749 -> Fish Eye, AbilityId: 86559 Not having a prob...
File: InventoryManager03/27/17
Updted FCOItemSaver and resorted th...
Posted By: Baertram
Updted FCOItemSaver and resorted the code a bit. There is a new file called FCOIS_API.lua where you can find some new API (and already existing) functions now. I'll move more functions like FCOMarkItem and others to the appropriate API file if I find the time... Currently travelling a lot for my job so I'm only able to work on it a...
File: FCO StarveStop03/27/17
Thanks for your support Anceane, it...
Posted By: Baertram
Thanks for your support Anceane, it's related to the two foods then. If you are so kind you could yupport me further more and tell me the food IDs that the addon writes to chat. 1. Use one of the two food/drinks that you told me are not working 2. Open the chat 3. Enter the following code and press the return key: /script FCOS...
File: FCO StarveStop03/27/17
Hi Anceane, which food were you...
Posted By: Baertram
Hi Anceane, which food were you using as this happend? Anything of the new Jester food? I'd need the food name (and what it increases, like "Max health + max magicka"). Under normal circumstances the icon should appear if you eat something and it shouldn't come back after a few seconds, if the food is recognized by the addon....
File: FCO StarveStop03/27/17
Re: Re: Re: Jester's food
Posted By: Baertram
Thanks Xalure! Really love this addon, great job! It doesn't unfortunately recognize the Jester's event food :( As the food is new please provide me the name or buff IDs of the new foods. I wasn't able to play since 1 week so it might take some time to get the Jester food stuff and see which buff ID they use for it. For a...
File: FCO StarveStop03/25/17
Re: Jester's food
Posted By: Baertram
Really love this addon, great job! It doesn't unfortunately recognize the Jester's event food :( As the food is new please provide me the name or buff IDs of the new foods. I wasn't able to play since 1 week so it might take some time to get the Jester food stuff and see which buff ID they use for it.
File: InventoryManager03/24/17
Thanks for the heads up - that coul...
Posted By: Baertram
Thanks for the heads up - that could actually help. Internally I use the marker numbers rather than the actual names It's totally correct this way as only the marker icon ID is able to reference correctly. I'm not using the names internally in the addon, they are just there for the "output". Am I right to assume that FCOGetIc...
File: InventoryManager03/23/17
Using the global FCOIS functions wi...
Posted By: Baertram
Using the global FCOIS functions will give you the current data but there is no update triggered from FCOIS to other addons. You'd need to check the current marker icon names inside the refresh/create callback function of your LAM settings panel (e.g. Rebuild the lam drop down list on your's addon lam panel open callback function,...
File: WishList (Set item search&tracker/wanted Gear list)03/21/17
A request for the Wishlist: Show te...
Posted By: Baertram
A request for the Wishlist: Show teh item's trait icon in front of the name: Could you add a small trait icon next to the wish list entries so we can see directly which entry got which trait? I mean show the "sharpened" trait jewelry icon in front of the name of the wishlist item (separated with a space)? This would help to dire...
File: FCO ItemSaver03/20/17
I know this behaviour and already t...
Posted By: Baertram
I know this behaviour and already thought about a solution but got no time to implement and test it. I'd like to make the dropdownmenu the double width so the icons get arranged next to each other in 2 columns, if you use more than 5 dynamic icons. For the moment I got no solution, I'm sorry. Hey, I love your addon! I n...
File: InventoryManager03/18/17
Hey there, I'm the author of FCO...
Posted By: Baertram
Hey there, I'm the author of FCOItemSaver and just read the forum about the request for an addon which is able to recognize some items and move it to a bank so another toon is able to fetch the items easily. If you need support I'm glad to help. There are some fixed marker icons within FCOItemSaver which shouldn't be used as...
File: Arch's Quest Refresh (Abandon Pledge Quests)03/18/17
Hi there, just tested a bit more...
Posted By: Baertram
Hi there, just tested a bit more and changed your source code a bit: -- Callback function for removed quest local function ArchQuestRefresh_OnRemoveQuest(eventCode, isCompleted, journalIndex, questName, zoneIndex, poiIndex, questID) if ARCH_QUEST_REFRESH == nil then return false end d(" isCompleted: " .. tostring(isComplete...
File: WishList (Set item search&tracker/wanted Gear list)03/17/17
Great idea and work! I always wante...
Posted By: Baertram
Great idea and work! I always wanted to code such an addon but never ahd the time. Thanks for your time and effort :banana: One question: Is the addon recognizing set parts where the "item's name" is not containing the "set name"? Like in City of Ashes you'll get jewelry and set parts that belong to the BSW (Burning Spell Weave)...
File: FCO ItemSaver03/17/17
Thanks for the report. Thanks for...
Posted By: Baertram
Thanks for the report. Thanks for your help. There are so many options and possibilities so I need some more details please to tarck the possible bugs down: 1. Which icons change the position where? The marker icons left to the normal inventory items? Which marker icons are affected? Lock, gear sets, sell, ... ? MAybe as creens...
File: FCO ItemSaver03/13/17
Please explain what you try to achi...
Posted By: Baertram
Please explain what you try to achieve. Maybe I'm able to help you then. You're switching gamepad and keyboad mode during gameplay several time and would like to let FCOIS work in keyboard mode after sitching back from gamepad mode? To answer you question: Ther isn't anything you can call to re-enable FCOIS from another addon....
File: FCO ItemSaver03/13/17
Hey there. I'm loving this addon. I...
Posted By: Baertram
Hey there. I'm loving this addon. I just have a question. Is it possible to mark only armor/weapons that have certain traits? I only see a similar option under Automatic Marking and Gear Sets. I'm probably setting it up wrong, but I can't get it to only mark traits like Divines or Sharpened without it marking all set items I pick...
File: FCO ItemSaver03/10/17
I know Itemsaver is disabled in Gam...
Posted By: Baertram
I know Itemsaver is disabled in Gamepad mode by design. Is there a way to re-enable itemsaver after existing gamepad mode? Without reloadui? Thanks, No sorry. The gamepad mode menus and everything is different then the keyboard mode. If you enable FCOIS in gamepad mode it won't work at all so you need to do a realodui in order...
File: FCO ItemSaver03/06/17
Using CraftBagExtended fixed the pr...
Posted By: Baertram
Using CraftBagExtended fixed the problem. Thanks for all your help. Ok, glad to read this. Maybe I have a if CBE enabled check somewhere in the addon and forgot about AGS then. Will check after my business trip and fix it then.
File: FCO ItemSaver03/05/17
For the moment try out Craftbagexte...
Posted By: Baertram
For the moment try out Craftbagextended. If I use AGS + CraftBagextened + FCOIS the icons will show up. Will check without CBE in the future. Maybe an AGS update broke the filter icons somehow. I am not using GraftBagExtended. I opened my craftbag and the icons are not there. http://i347.photobucket.com/albums/p478/jwh1282xhag...
File: Arch's Quest Refresh (Abandon Pledge Quests)03/05/17
Hi there, your addon is not work...
Posted By: Baertram
Hi there, your addon is not working with other clients language then english :-( Please make it multi language supportable by not using a constant value for the quest name "pledge" but a variable that will use the client's language to determine the correct quest name. Example, something like this: local questLang = GetCVa...