Results: 6153Comments by: Baertram
File: FCO ItemSaver04/24/16
0.8.4e -Fixed: Deconstructed mater...
Posted By: Baertram
0.8.4e -Fixed: Deconstructed materials won#t get marked anymore. Only weapons and armor will be marked! -Added: Added an option to only mark self crafted set parts
File: FCO ItemSaver04/24/16
Ja, in den Optionen unter "Position...
Posted By: Baertram
Ja, in den Optionen unter "Positionen" kannst du sie verschieben. irgendwie wird mir das überblendet: http://www.bilder-upload.eu/thumb/9dcbc7-1461339520.png kann man das irgendwie ändern?
File: Votan's Keybinder04/24/16
Hey votan, if I activate your ad...
Posted By: Baertram
Hey votan, if I activate your addon here, and other addons like "AddonProfiles" and "Votans SettingsMenu" all together I get lua error messages. This is an error message I'll get if I logout, login new and open the keybind settings (controls): >> Drag & Drop disabled offline deagl0r´s Teleport Tool v.1.14.1.6 Error...
File: Circonians TextureIt04/24/16
Yep, I already thought about this b...
Posted By: Baertram
Yep, I already thought about this but currently I got no time to rebuild the whole addon and it's search abilities :-( Maybe in the future Hi there, I've taken over this addon for now. As comparing the textures list with the addon#s texture list isn't really possible without doing it manually, i'd like to get infos from the us...
File: Addon Selector (Save AddOn profiles/packs)04/24/16
Hey all, as Circonian left the game...
Posted By: Baertram
Hey all, as Circonian left the game for now I've taken over some of his addons. Baertram
File: Circonians TextureIt04/24/16
Hi there, I've taken over this addo...
Posted By: Baertram
Hi there, I've taken over this addon for now. As comparing the textures list with the addon#s texture list isn't really possible without doing it manually, i'd like to get infos from the user's side: I've added the Wrothar textures now. Any other textures which are missing? Oddly enough this http://wiki.esoui.com/Texture_Li...
File: FCO ItemSaver04/20/16
Ah well thank you very much for try...
Posted By: Baertram
Ah well thank you very much for trying in any case. I'll be careful for now. Time to pester ZOS to make exceptions on their end. Have a look over here: http://www.esoui.com/downloads/info1351-SaveMyTripots.html
File: Save My Tripots04/20/16
Thanks for this addon. Have tried...
Posted By: Baertram
Thanks for this addon. Have tried to achieve this in another way and I'm happy someone has managed to get it to work! Edit: Technical question: Is "moving the potions to another inventory slot" telling the quest, that it can't use this item anymore, because the quest is using a "fixed" slotIndex for the potion to return as you...
File: FCO ItemSaver04/17/16
Re: Feature Request: Protection from Writs
Posted By: Baertram
I've checked the possibilities and for now I'm able to: -Change the chatter option for the writ quest if you try to end the writ quest -> Show a warning message here and disable mouse click or keyboard for the "Accept of quest ending" What I'm not able to do at this moment is: -I'm not able to get the name of the items in the wr...
File: Dolgubon's Lazy Writ Crafter04/17/16
Maybe, in a next step, you could im...
Posted By: Baertram
Maybe, in a next step, you could implement compatibility with FCOItemSaver addon to achive this goal. Items marked with any icon in FCOItemSaver will be skipped during writ stuff creation. To check if FCOIs is loaded: If FCOIS then --FCOItemSaver addon is active end To check if an item is marked with any FCOIS icons you nee...
File: FCO ItemSaver04/17/16
Re: Feature Request: Protection from Writs
Posted By: Baertram
If I find the time I'll see if I can get FCOIS to prevent this for marked glyphs and potions somehow. So I noticed that Alchemy writs only check the name of a potion and whether or not it was crafted to decide if it counts for writ completion. Unfortunately, tri-pots are named Essence of Health, etc. and thus the writs flag them f...
File: Dolgubon's Lazy Writ Crafter04/17/16
Too bad :-( Please have a look at o...
Posted By: Baertram
Too bad :-( Please have a look at other writ addons as they got the other language strings implemented already. I bet you can easily implement this with the known strings then. If you need support feel free to contact me by pm. Hey there, nice idea! This will finally help me with my writ crafting s I never wanted to search the m...
File: Dolgubon's Lazy Writ Crafter04/17/16
Hey there, nice idea! This will fin...
Posted By: Baertram
Hey there, nice idea! This will finally help me with my writ crafting s I never wanted to search the mats and manually craft the stuff :-) It'd be good to have a setting where crafting writs with items needed for maximum levels (curerntly vr15 and vr16) could be skipped (so we keep the ingots and leatehr etc. for our own armor and...
File: AutoSlotSwitch04/14/16
Hey Baertram, great idea, I wil...
Posted By: Baertram
Hey Baertram, great idea, I will do this in the next few days when I have more time :-) Thanks. Before you release it send me a test version please so I can test it together with my addons and we are able to modify both addons correctly! btw: In your manifest txt file your are loading the XML file "AutoSlotSwitch.xml" whic...
File: MailBuddy (Mail assistant/favorites)04/13/16
Hallo Scootworks, wird das Addon...
Posted By: Baertram
Hallo Scootworks, wird das Addon immer noch als veraltet angezeigt? Dann lösch es bitte manuell, oder über Minion, und installiere es mal neu mit der aktuellsten Version. Übrigends: "Veraltete" Addons sind nur veraltet, weil sie nicht mehr dieselbe Version nutzen, die das Spiel gerade hat. Aber wenn sie noch funktionieren, d...
File: AutoSlotSwitch04/12/16
Hey Drakhyr, as my addon FCOStar...
Posted By: Baertram
Hey Drakhyr, as my addon FCOStarveStop is having some automatic slot switching features too and our two addons seem to have here and there the same possibilities (your's having extended features I really like :-) ): Would you implement the library libLoadedAddons in your addon so I can easily check if your addon is loaded? The...
File: FCO ItemSaver04/11/16
Fixed, enjoy Whoops, I might hav...
Posted By: Baertram
Fixed, enjoy Whoops, I might have missed those :p Will take care of it soon, thanks for reporting it. Super cool, thank you!
File: Teleport Tool04/10/16
Hey there, thanks for the update...
Posted By: Baertram
Hey there, thanks for the updates. Could you please remove this annoying info text from the chat as the addon loads? There are so many addons posting some info to the chat at startup, that it is just too much... We see that the addon is activated as the teleport wayshrine icon is visible in the chat :D Thank you very much...
File: FCO StarveStop04/08/16
Re: another minor issue
Posted By: Baertram
Sorry uladz, this would be too much effort to code. The icon will be hidden if you open the menu and the icon was shown before. As your mouse is in the cursor mode if you are insdie the menu just right click the icon to make it disappear please. Maybe I'll have a look at the the quest giver and shop stuff so the icon won't flash...
File: FCO ItemSaver04/08/16
Whoops, I might have missed those :...
Posted By: Baertram
Whoops, I might have missed those :p Will take care of it soon, thanks for reporting it. Hmm, looks like I can not enable extraction of glyphs marked for deconstruction. Can you please add an option "Allows extraction of deconstruction items" please? :) Otherwise everything works as expected. Thank you! http://i.imgur.com/hewxDV...
File: FCO ItemSaver04/04/16
Your request is implemented for all...
Posted By: Baertram
Your request is implemented for all kind of glyphs. No further option to enable/disable it was added, so glyphs can now always be marked with the "deconstruction" icon! I think the glyphs are the only "extractable" items so it kind of make sense to have "for deconstruction" this flag for them too. :) Yeah you are right, curently...
File: Destinations04/04/16
Hey SnowmanDk, got the following...
Posted By: Baertram
Hey SnowmanDk, got the following error as I accepted the "Thieves Guild" starting quest from the character Quen at an hideout (Deshan): bad argument #1 to 'ipairs' (table/struct expected, got nil) stack traceback: : in function 'ipairs' user:/AddOns/Destinations/Destinations.lua:6448: in function 'GetCoords' user:/AddOns...
File: Inventory Insight04/04/16
Re: Unable to export
Posted By: Baertram
The addon description says: AssemblerManiac has found a way to make the addon database much more performant and a lot smaller. All thanks for this go to him. Feel free to delete everything that includes InventoryInsightFromAshes out of your SavedVariables-folder - the new hotness is IIfA. So search for a filename "IIfa.lua" in yo...
File: Teleport Tool04/03/16
Hi there, another suggestion for...
Posted By: Baertram
Hi there, another suggestion for your addon: Hide the "Gruppenanführer" button if the player is not in a group. Example code to check if you are in a group local groupSize = GetGroupSize() if groupSize <= 1 then d(">> You are not in a group") end Either check upon showing the teleport screen if the player i...
File: FCO ItemSaver04/03/16
Yeah you are right, curently only t...
Posted By: Baertram
Yeah you are right, curently only the really deconstructable items (like armor, weapons) are able to receive this icon. Never thought about the extractable ones :D Quick suggestion - allow to set "deconstruction" flag on glyphs. Right now you can only mark for sale/guild and lock. But glyphs are deconstructable and I keep some a...