Results: 6069Comments by: Baertram
File: FCO ChatTabBrain (Automatic chat tab&message channel switch)05/18/15
Ok, please send me your saved varia...
Posted By: Baertram
Ok, please send me your saved variables file of my addon. I'll have to check it myself with your settings to see what is preventing the guild4 tab to work properly. The file is located here:"C:\users\\documents\Elder Scrolls Online\live\SavedVariables\FCOChatTabBrain.lua" If you don't want me to kno...
File: Shissu's LUA Memory05/18/15
Depends on your physical available...
Posted By: Baertram
Depends on your physical available RAM I'd guess. If you allocate a total of 4096 or available 8192 MB RAM it might be a bottleneck sometime. But I don't know if the lua memory is allocated "at once" or filled over time. I've set it to 2048 and never got any warnings anymore, even if I develop my own addons bursting used variable...
File: Circonians TweakIt05/13/15
This was no criticism about the new...
Posted By: Baertram
This was no criticism about the new feature. I was just smiling about the fact, that someone implemented this now, so players can get even more lazy ;) I think you could evaluate this as a cheat somehow :rolleyes: Think so? Its not like I made it automatically stop picking the lock for you :D I did consider what you said, but...
File: Sun Tzu - Boss Strats and dungeons help05/13/15
nice! now we need some1 to revive A...
Posted By: Baertram
nice! now we need some1 to revive Atlas, or add its fearures to this addon:D I'm always wondering why you want to have all features of other addons in new addons :confused: Just learn coding and put all your 150 addons into one and you're done :o
File: Sun Tzu - Boss Strats and dungeons help05/13/15
Looks interesting. You could add...
Posted By: Baertram
Looks interesting. You could add an achievement checker which will only allow to show the boss infos if the boss achievement was there already :-)
File: FCO Guild Bank Stack Split05/11/15
0.0.5 Chat commands: /fcoguildb...
Posted By: Baertram
0.0.5 Chat commands: /fcoguildbankstacksplit /fcogbss Possible parameters: delay .<2 decimals>: Change the delay between you clicked the "split stack" context menu entry and the split dialog shows. Standard value is 150ms. A higher value may prevent the "Split stack aborted" message as many players use the guil...
File: FCO ChatTabBrain (Automatic chat tab&message channel switch)05/11/15
I had added 2 options recently whic...
Posted By: Baertram
I had added 2 options recently which will: 1. Use the last "outgoing" chat channel again if you send a message (if you talked to someone in /guild1 and a message comes in to /guild2 at the same chat tab, and the new option is enabled: The netx mesage you write will still be /guild1 as you were writing to /guild1 at the moment the...
File: Faster Travel (Wayshrines menu & Teleporter)05/11/15
Re: Re: It's a Xan on ESOui.com, yay
Posted By: Baertram
As they are posted to github (see author's homepage link) I guess they aren't private :o Yay, Xan on Esoui.com :D. I hope you put your other add-ons on here, too. I made an account so I could favourite FasterTravel. Oh, and I've expanded the linkpage info to your addons on the TMC-tumblr a bit, so people can see what you work o...
File: FCO Guild Bank Stack Split05/11/15
Never happend to me so far. Maybe t...
Posted By: Baertram
Never happend to me so far. Maybe the same weird stuff like the non reacting guild bank if many ppl use it at the same time. I'll try to rebuild that bug and test it. Edit: I'm not able to rebuild this :-( But I'm able to rebuild the error message you got, now. It happens to mee if at least 1 other guild mate is using the ba...
File: FCO ChatTabBrain (Automatic chat tab&message channel switch)05/11/15
So if you post messages yourself yo...
Posted By: Baertram
So if you post messages yourself you get an error message, or how am I supposed to understand this sentence? If I don't post, then everything is working as desired. Thank you very much. Please tell me if you still get any error messages with the most current version. I'll try to fix them asap. Thanks! All right! It's nice h...
File: BugCatcher05/11/15
Yay, this little addo is exactly th...
Posted By: Baertram
Yay, this little addo is exactly the thing I'll recommand to the "normal users" of my guild! Thex always complain about errors spamming during the fights etc. So THIS will prevent them to cry into my ears again if I made may way to the TS server after a hard work's day :p Thank you very much! I hope they will take the time to lo...
File: Faster Travel (Wayshrines menu & Teleporter)05/11/15
Nice idea and addon. Alternative...
Posted By: Baertram
Nice idea and addon. Alternatively, instead of a floating timer for the wayshrine costs which will not integrate into the UI, please add an option with a "Maximum port costs" to libAddonMenu 2.0 (as example). Example: -Option with maximum port costs is a slider with minimum value 0, maximum value 999 Or maximum teleport cost...
File: Taunt Check05/11/15
Ok, got it. Thanks for the explanat...
Posted By: Baertram
Ok, got it. Thanks for the explanation. Without having checked the source code I already thought you were using EVENT_COMBAT_EVENT to see what was done, as your description told us you are checking the skill names etc. But I understodd, from the description, that you were able to see if the taunts "really worked". So I guessed t...
File: ESO Master Recipe List05/11/15
Please keep in mind that there are...
Posted By: Baertram
Please keep in mind that there are other addons, like FCO ItemSaver, that use a "custom" main menu icon already. Craftstore had added one icon too and it was shown above FCO ItemSaver's icon, which is there, up in the main menu, already for several months now :p And no, I won't use another library with hundreds of code lines to p...
File: Circonians TweakIt05/11/15
LockPick Stop Sign I think you cou...
Posted By: Baertram
LockPick Stop Sign I think you could evaluate this as a cheat somehow :rolleyes:
File: Taunt Check05/11/15
Thx for the little addon but as far...
Posted By: Baertram
Thx for the little addon but as far as I know it is not possible to check from enemies if the skills we apply to them really "did apply". You are writing "sucessfull" taunt so I wonder how you could check this without data from the enemy? Are you checking your "used" skills and show the timer if the skill was used / key was pressed?
File: FCO ChatTabBrain (Automatic chat tab&message channel switch)05/08/15
0.2.1c -Fixed: Hopefully finally f...
Posted By: Baertram
0.2.1c -Fixed: Hopefully finally fixed this annoying lua nil error with chat tab colors now. It seems to be the color that was causing this bug. I still wonder why it was working for me and about 30 other confirmed users, and only 2 (known) got problems with it. But I hope it is fixed now.
File: FCO ItemSaver05/07/15
If anyone got trouble somehow if he...
Posted By: Baertram
If anyone got trouble somehow if he opens the context menu at the inventory and a lua error appeared: There is a bug with standard ESO source code and contetx menus. Votan was so friendly to prepare a custom context menu library to fix this until ZOS does an update. The good part: All the FCOItemSaver entries are shown below th...
File: SuperStar - Character Builder05/07/15
Re: 0.9
Posted By: Baertram
Thx for all the work you place into this great addon! I did not check the newest version but just got some questions: -Is it possible to really apply the skill build that someone postes as a chat link for your, as your current skills? Or do we need to check the shrine of reskilling and manually skill it this way? -Are we able t...
File: ESO Master Recipe List05/07/15
If you like to I can help you with...
Posted By: Baertram
If you like to I can help you with some code used in my addons to check for inventory grid view: To check if InventoryGridView addon is used you can use the following code somwhere in your addon startup code: isInventoryGridViewActive = false local gridViewControlName = WINDOW_MANAGER:GetControlByName("ZO_PlayerInventory_GridB...
File: ESO Master Recipe List05/06/15
Perhaps you use the event INVENTORY...
Posted By: Baertram
Perhaps you use the event INVENTORY_SLOT_SINGLE_UPDATE or INVENTORY_FULL_UPDATE (don't remember the whole names anymore) ? They might get triggered as the interaction with the fire will filter your inventory to only show the ingredients you are able to merge for cooking. Check if some inventory events get triggered if you use the...
File: FCO ChatTabBrain (Automatic chat tab&message channel switch)05/06/15
This is really weird :( Yes, if yo...
Posted By: Baertram
This is really weird :( Yes, if you are able to please deactivate all other addons and test if the error is still happening. You said you have changed the chat colors and after this the error happend? Which chat colors did you change and what are their values now? Are you able to change the chat colors to default values again an...
File: FCO ChatTabBrain (Automatic chat tab&message channel switch)05/06/15
Thx Circonian, but this addon is no...
Posted By: Baertram
Thx Circonian, but this addon is not meant to support several chat containes form other addons. I won't add support for this. The "clear chat text" will only clear the chat text at the currently active chat tab, so everything works as intended. I don't need to clear ALL the tabs at ALL containers. It shall only help users who have...
File: Destinations05/05/15
First I'd like to request you to wr...
Posted By: Baertram
First I'd like to request you to write your text with more ".", "," or at least some spaces in between and paragraphs. It was kind of really eye-weakening to read thos "block" of text :-( Thank you! About your problem: I don't experience this problem so far. Did you try to delete the SavedVariables file? Or did you use the but...
File: FCO ChatTabBrain (Automatic chat tab&message channel switch)05/05/15
Re: attempt to index a nil value error
Posted By: Baertram
The number was different because it's the line number of the source code files. i've added some lines so it was increased :) Please update again to version 0.2.1b and see if it happens again. I have checked the original source code of ESO and used their code to color the chat tabs, even implemented an additional security check...