Results: 6127Comments by: Baertram
File: FCO ItemSaver05/07/15
If anyone got trouble somehow if he...
Posted By: Baertram
If anyone got trouble somehow if he opens the context menu at the inventory and a lua error appeared: There is a bug with standard ESO source code and contetx menus. Votan was so friendly to prepare a custom context menu library to fix this until ZOS does an update. The good part: All the FCOItemSaver entries are shown below th...
File: SuperStar - Character Builder05/07/15
Re: 0.9
Posted By: Baertram
Thx for all the work you place into this great addon! I did not check the newest version but just got some questions: -Is it possible to really apply the skill build that someone postes as a chat link for your, as your current skills? Or do we need to check the shrine of reskilling and manually skill it this way? -Are we able t...
File: ESO Master Recipe List05/07/15
If you like to I can help you with...
Posted By: Baertram
If you like to I can help you with some code used in my addons to check for inventory grid view: To check if InventoryGridView addon is used you can use the following code somwhere in your addon startup code: isInventoryGridViewActive = false local gridViewControlName = WINDOW_MANAGER:GetControlByName("ZO_PlayerInventory_GridB...
File: ESO Master Recipe List05/06/15
Perhaps you use the event INVENTORY...
Posted By: Baertram
Perhaps you use the event INVENTORY_SLOT_SINGLE_UPDATE or INVENTORY_FULL_UPDATE (don't remember the whole names anymore) ? They might get triggered as the interaction with the fire will filter your inventory to only show the ingredients you are able to merge for cooking. Check if some inventory events get triggered if you use the...
File: FCO ChatTabBrain (Automatic chat tab&message channel switch)05/06/15
This is really weird :( Yes, if yo...
Posted By: Baertram
This is really weird :( Yes, if you are able to please deactivate all other addons and test if the error is still happening. You said you have changed the chat colors and after this the error happend? Which chat colors did you change and what are their values now? Are you able to change the chat colors to default values again an...
File: FCO ChatTabBrain (Automatic chat tab&message channel switch)05/06/15
Thx Circonian, but this addon is no...
Posted By: Baertram
Thx Circonian, but this addon is not meant to support several chat containes form other addons. I won't add support for this. The "clear chat text" will only clear the chat text at the currently active chat tab, so everything works as intended. I don't need to clear ALL the tabs at ALL containers. It shall only help users who have...
File: Destinations05/05/15
First I'd like to request you to wr...
Posted By: Baertram
First I'd like to request you to write your text with more ".", "," or at least some spaces in between and paragraphs. It was kind of really eye-weakening to read thos "block" of text :-( Thank you! About your problem: I don't experience this problem so far. Did you try to delete the SavedVariables file? Or did you use the but...
File: FCO ChatTabBrain (Automatic chat tab&message channel switch)05/05/15
Re: attempt to index a nil value error
Posted By: Baertram
The number was different because it's the line number of the source code files. i've added some lines so it was increased :) Please update again to version 0.2.1b and see if it happens again. I have checked the original source code of ESO and used their code to color the chat tabs, even implemented an additional security check...
File: FCO ChatTabBrain (Automatic chat tab&message channel switch)05/05/15
0.2.1b -Fixed: Removed color code...
Posted By: Baertram
0.2.1b -Fixed: Removed color code security check which prevented the chat tab colorization from working properly sometimes
File: FCO ChatTabBrain (Automatic chat tab&message channel switch)05/05/15
0.2.1a -Fixed: Error message, if c...
Posted By: Baertram
0.2.1a -Fixed: Error message, if chat tab header text colorization was enabled in the settings (change chat tab's head text color to light blue for inactive chat tabs with new messages)
File: FCO ChatTabBrain (Automatic chat tab&message channel switch)05/05/15
0.2.1 -Fixed: Chat buttons fade ou...
Posted By: Baertram
0.2.1 -Fixed: Chat buttons fade out properly now if you enable the settings -Added features: Settings to set fade out time for chat window + chat buttons (friends, mails, notofications, chat agent). Setting to disable changing the chat channel at the current tab to the chat channel of incoming chat message, if you are currently...
File: FCO ChatTabBrain (Automatic chat tab&message channel switch)05/05/15
Re: Chat tab brain UI errors
Posted By: Baertram
Finally someone else got this error message. I'm not happy about it but as a guild mate told me about the error before and I was not able to reproduce it I'm glad another user got the problem now. So maybe I can get to the error now. Please update to the newest version and check if the error still shows. To fix the error for y...
File: Destinations05/04/15
It is still there. Just enable the...
Posted By: Baertram
It is still there. Just enable the "Semi-Real pins" for unknown POIs. In the last couple of updates, there seems to be no longer the option to have known points of interest keep the pins that show what kind of location they are. PLEASE PLEASE PLEASE bring that option back. I really hate having to scroll over a location to see wh...
File: FCO ChatTabBrain (Automatic chat tab&message channel switch)05/04/15
0.2.0 -Fixed: Auto minimize chat s...
Posted By: Baertram
0.2.0 -Fixed: Auto minimize chat should work properly now -Fixed: Chat inactivity should be updated better now (mouse above the chat control = chat inativity will be resetted/kept at 0 seconds) -Update: Some code improvements for speed and security -New feature: Setting to maximize chat window by hovering the mouse cursor above t...
File: CraftStore05/04/15
Dein Craftstore Hauptmenü Knopf ver...
Posted By: Baertram
Dein Craftstore Hauptmenü Knopf verdeckt den FCOItemSaver Knopf im Hauptmenü (den gibt's schon ewig dort und ist im FCOIS Menü ein-/ausschaltbar). Der Knopfname von FCOIS ist: ZO_MainMenuCategoryBarButtonFCOSettings Wäre schön, wenn du deinen CraftStore Knopf weiter nach rechts verschieben könntest, dmait die beiden vernünftig an...
File: FCO Guild Bank Stack Split05/04/15
This happens if many ppl ackt with...
Posted By: Baertram
This happens if many ppl ackt with the guild bank or many ppl just are near to you. Try to use the guild bank in a non-crowded aread (no main capital cities !) and you'll see it speeds up most of the time! I think it's a server issu with many ppl playing at high peak time. You could try this, maybe it helps: 1. Open the file FC...
File: FCO ChatTabBrain (Automatic chat tab&message channel switch)05/04/15
Thx circonian, I had a talk to Ayan...
Posted By: Baertram
Thx circonian, I had a talk to Ayantir about the chat buffer clear before and I understood it wrong. She told me the same info and I understood it will only temporarily clear it until the next message comes in. So good news kage :p I'll implement that function for you. ... and i would love to have a keybinding to clear the...
File: FCO ChatTabBrain (Automatic chat tab&message channel switch)05/03/15
so so far i have not gotten any ERR...
Posted By: Baertram
so so far i have not gotten any ERROR's. now if everything is aok co u think u can put a keybinding in to clear the chat window. SO just to keep it nice and neat if there is a lot in it sometimes i like to keep it open rather then closing it and i would love to have a keybinding to clear the chat I'm not sure if this is possible...
File: FCO Guild Bank Stack Split05/03/15
As you choose to split the item get...
Posted By: Baertram
As you choose to split the item gets withdrawn to your local inventory. If it gets there an event will be triggered by the game (event single inventory slot updated). I use this one to see if the item is created in your inventory. Afterwards I'll check the name and some other stuff against the withdrawn item's data. If it's the same...
File: CraftStore05/03/15
Es müsste eine Möglichkeit geben de...
Posted By: Baertram
Es müsste eine Möglichkeit geben den Buff zumindest festzustellen, da Addons wie Srendar und Foundry Tactical Combat die Buffs anzeigen. Vielelicht findest du dort den Code. btw: Schade, dass der Chat Button nun wieder weg ist. Dann bau ich ihn mir halt selber wieder ein :-) No, i doesnt. How much is this? 10%? Hope there is a...
File: FCO ChatTabBrain (Automatic chat tab&message channel switch)05/02/15
so so far i have not gotten any ERR...
Posted By: Baertram
so so far i have not gotten any ERROR's. now if everything is aok co u think u can put a keybinding in to clear the chat window. SO just to keep it nice and neat if there is a lot in it sometimes i like to keep it open rather then closing it and i would love to have a keybinding to clear the chat I'm not sure if this is possible...
File: FCO ChatTabBrain (Automatic chat tab&message channel switch)05/02/15
Hey, is there still a problem with...
Posted By: Baertram
Hey, is there still a problem with the NPCs talking? It shouldn't. I'll have a look at this glitch with the minimize timer. Thanks for reporting. Edit: I noticed the error message for when NPCs started talking, which is weird because I turn off their chat text in the ESO option. ALSO .... there seems to be a glitch when set...
File: FCO Guild Bank Stack Split05/02/15
Hm, could be because of the latency...
Posted By: Baertram
Hm, could be because of the latency or your amounts of addons all messing around with the bank and inventories :) Its working very well for me. Please try to disable all other addons and see if it works then (just as a test). I think it must be something about latency and inventory items manipulated, or slotControl created....
File: Horse Timers04/30/15
/zgoo SCENE_MANAGER:GetCurrentScene...
Posted By: Baertram
/zgoo SCENE_MANAGER:GetCurrentScene() You'll see everything that the current scene provides you. Variables and their values, tables, function names. You can see the Parent (GetParent()) and expand it to see it's values, tables, functions. Same with children (GetChildren()). You can even try to execute the functions by pressing th...
File: Horse Timers04/30/15
About that scene changes: You ca...
Posted By: Baertram
About that scene changes: You can get the current scene by using ZGOO addon and typing /zgoo SCENE_MANAGER or just /zgoo SCENE_MANAGER.currentScene At te currentScene you will see the current scene's name and you can expand it with the + symbol to get more info. Here is a example for a callback function if the scene state chan...