Results: 867Comments by: Fyrakin
File: MiniMap by Fyrakin11/10/14
Re: Round Map Error Messages
Posted By: Fyrakin
Hi there! Anyone using the Round Map? I tried it but get Error Messages. Closing Error-Window does not help cause it instantly opens again with next error message. Switching back to normal Map gives no more errors. Can provide Screenshots of Errors later when back home, just wanted to check if others get errors in round map mode, too...
File: LootDrop with veteran XP display11/06/14
ah i see there is a slider about wi...
Posted By: Fyrakin
ah i see there is a slider about width just niticed one bug - exp from deconstruction/creation dont displayed at all need to fix:) All-in-one addon did that Thats a wrong add-on you are looking at, this one never had those.
File: LootDrop with veteran XP display11/06/14
http://i.imgur.com/6R24Yrw.jpg w...
Posted By: Fyrakin
http://i.imgur.com/6R24Yrw.jpg when name is too long i cant see the number of the items can we fix this? ;) Well, that is intended :) I don't see why it has to be fixed.
File: MiniMap by Fyrakin11/04/14
Re: Re: Re: Deeper Alpha
Posted By: Fyrakin
Hey this is a really simple and easy to do request, at least I think it would be. Can you please add the option to make the mini-map alpha blend deeper with the background, right now the lowest setting is locked at 60, but in previous versions I know it could go all the way down to 0. I usually kept it around 20-40%. It feels more am...
File: LootDrop with veteran XP display11/04/14
Your updated LibAddonMenu is not r8...
Posted By: Fyrakin
Your updated LibAddonMenu is not r8, but r6, so it does not support submenus. Also you have a few errors in there: - you are hooking nonexistent function in table in ZO_SharedOptions table - no function has a return value, so some addons won't work with this version of LAM - in lam:AddDescription is used used variable headerTex...
File: LootDrop with veteran XP display11/04/14
Your updated LibAddonMenu is not r8...
Posted By: Fyrakin
Your updated LibAddonMenu is not r8, but r6, so it does not support submenus. Also you have a few errors in there: - you are hooking nonexistent function in table in ZO_SharedOptions table - no function has a return value, so some addons won't work with this version of LAM - in lam:AddDescription is used used variable headerTex...
File: Slightly Improved Experience Bar (Fixed veteran display)11/04/14
Re: Update 5
Posted By: Fyrakin
I installed the new version for update 1.5.2, I am getting an error and the addon does not run. It says it can not find a library instance of LibAddonMenu-1.0. Trace back shows function LibStub:GetLibrary and SIEB.Initialize I use it in combination with another of my add-ons it uses same libaddon-1 (updated to work with update 5)....
File: MiniMap by Fyrakin11/04/14
Re: Deeper Alpha
Posted By: Fyrakin
Hey this is a really simple and easy to do request, at least I think it would be. Can you please add the option to make the mini-map alpha blend deeper with the background, right now the lowest setting is locked at 60, but in previous versions I know it could go all the way down to 0. I usually kept it around 20-40%. It feels more am...
File: MiniMap by Fyrakin11/02/14
sorry if i asked this before its c...
Posted By: Fyrakin
sorry if i asked this before its crafting stations addons issue i guess it has an option to turn off icons on the main map but they still appear on the minimap which line of code i need to change to fix this? :) http://i.imgur.com/hLP6GqC.jpg There is no line of code in my add-on you can change to fix it. Other add-ons like H...
File: MiniMap by Fyrakin11/01/14
I'm experiencing an issue with Mini...
Posted By: Fyrakin
I'm experiencing an issue with MiniMap's quest marker. Many times, upon completion of a quest, the marker is not removed from the minimap, until I enter cursor mode and click on the quest marker. However, it does get removed from my main map. This problem first started appearing many updates prior. It stopped happening for awhi...
File: MiniMap by Fyrakin10/31/14
Well, map repaint upon zone change...
Posted By: Fyrakin
Well, map repaint upon zone change is set to be immediate, I can make an option for it to repaint on sheduled refresh time which is there allready (you can set its delay in performance options), so it won't be spammed if you move forth and back on the subzone edge. No promise when I do this though, but I will look into it.
File: MiniMap by Fyrakin10/27/14
Re: Re: Re: Camera and Player heading
Posted By: Fyrakin
I had this made once when I was playing with rotational math solutions, its not all that hard to make, but it could only be used with north facing square/wheel modes. As per how it worked was for when I moved camera and stood still - pointer on the map followed camera, but as soon as I started moving - pointer was facing direction of...
File: MiniMap by Fyrakin10/26/14
Re: Camera and Player heading
Posted By: Fyrakin
First of all, this AddOn is awesome, thanks for making it! Secondly, I think it would be cool if it was possible to see both headings, of the player and of the camera. I'm thinking of a cone for the camera and the arrow icon for the player overlaying. Just an idea for when you are bored (hope not with ESO :p) I had this ma...
File: MiniMap by Fyrakin10/17/14
since the update today, I am gettin...
Posted By: Fyrakin
since the update today, I am getting this new UI error, can be klicked away, so ist not that annoying: http://s14.directupload.net/images/141017/6gvcz2oq.png greetings, Almariel Hotfixed, redownload v1.81 when its ready.
File: LibAddonMenu-2.010/16/14
Re: PTS Server patch
Posted By: Fyrakin
I found that controls\button.lua also need a little update in function LAMCreateControl.button + local data = {} + data.tooltipText =buttonData.tooltip + button.data = data button:SetHandler("OnMouseEnter", ZO_Options_OnMouseEnter)
File: MiniMap by Fyrakin10/13/14
Great work with this addon Fyrakin....
Posted By: Fyrakin
Great work with this addon Fyrakin. Just one thing from my side: I've the problem that while in dialog mode (talking to NPC's), the minimap is flickering for a second onn screen on any clicked dialog choice and after this second it disappears from screen again (as wanted). Thats interesting. I'm pretty much sure I don't have anyt...
File: MiniMap by Fyrakin10/11/14
In Cyrodiil it would be very helpfu...
Posted By: Fyrakin
In Cyrodiil it would be very helpful to display the text GetPlayerLocationName() instead of GetMapName(), or even both like RMM did. I don't like missing def-ticks because I followed the enemies to far :) Good idea for Cyrodiil, I'll think about it. No promises :)
File: MiniMap by Fyrakin10/11/14
Hey Fyrakin, thanks for continueing...
Posted By: Fyrakin
Hey Fyrakin, thanks for continueing this addon... I used the ZRMinimap before and switched to your Map recently. On the "old" map I could see fights (the crossed swords) in Cyrodiil on my Minimap, now I can only see them on my big Map (the one pressing M). It would be great if you could add an option to make these visible on the M...
File: MiniMap by Fyrakin10/06/14
when i turn off station on the big...
Posted By: Fyrakin
when i turn off station on the big map, to show only green icon for addon, on the minimap anyway i can see two icons can you add compatibility with this option of this addon? http://www.esoui.com/downloads/info668-CraftingStations.html http://i.imgur.com/WtiSQdg.jpg Probably not. If you can still see both icons after clicki...
File: MiniMap by Fyrakin10/03/14
Great addon, thanks for the hard wo...
Posted By: Fyrakin
Great addon, thanks for the hard work. I have one issue, my quest pins are not updating at all. If I hand in a quest, the icon for that unfinished quest is there, but if I open my map then it's gone as it should be. Same for other stuff such as some new objectives, etc. Did you try clicking on refresh button? I will have to loo...
File: MiniMap by Fyrakin09/29/14
Re: Make the default Zoom level a setting, please
Posted By: Fyrakin
New maps default to "10" zoom level. Please make this a setting. Its a pain in the !@#$%^& to change zoom on every new map because I prefer 4 as my default instead of 10. You can edit MiniMap.lua and change default zoom level in line 37. FYRMM_DEFAULT_ZOOM_LEVEL = 10 Or alternatively (just for one gaming session until you re...
File: MiniMap by Fyrakin09/28/14
Hi, What about TrueExploration com...
Posted By: Fyrakin
Hi, What about TrueExploration compatibility ? Thanks for the work on this addon ! Rotation and wheel modes will be very problematic, the way that add-on is made will kill your FPS. I'm not an author of TrueExploration, you have to ask Shinni for this.
File: MiniMap by Fyrakin09/27/14
I'm loving the new options! The...
Posted By: Fyrakin
I'm loving the new options! The only thing that's not working for me is Pin Scale %... it doesn't seem to change pin size anymore. Pin scale works just fine, pins have to refresh in order to see the new scale. I you want to see immediate results click on reload pins button on the MiniMap menu.
File: MiniMap by Fyrakin09/26/14
WOW, the new pin culling feature so...
Posted By: Fyrakin
WOW, the new pin culling feature sounds awesome, can't wait to try it! I agree, the minimap is now just about perfect. The only thing I would suggest is an option to change the appearance of the player position arrow to be more like RMM, smaller, white, without the black background. Or at least an option to change the size. I know...
File: MiniMap by Fyrakin09/25/14
Yes, sorry forgot to change xml fil...
Posted By: Fyrakin
Yes, sorry forgot to change xml file, hotfixed on a same version. So are you saying 1.78 has been updated/fixed and used the same version or will we need to wait for a new version to be approved? Its on a same version.