Results: 867Comments by: Fyrakin
File: MiniMap by Fyrakin09/25/14
1.78 is bugged for me. I tried rel...
Posted By: Fyrakin
1.78 is bugged for me. I tried relogging, reinstalling and the player icon doesn't follow the position of player (remains stationary but does rotate) and zoom level keeps the player icon in the same spot but zooms in and out the map thus showing different locations based on zoom level. Reverted back to 1.77 and all is working back...
File: MiniMap by Fyrakin09/25/14
You're quick with the updates. That...
Posted By: Fyrakin
You're quick with the updates. That's good. How do we transfer settings from the non-renamed version (I have 1.72 installed) ? I know I can write everything down on paper, but is some other, easier, way possible? Rename file from ZrMM.lua to MiniMap.lua and change first line in file from: ZrMMSV = to: FyrMMSV =
File: MiniMap by Fyrakin09/24/14
Looking really great, loving the ne...
Posted By: Fyrakin
Looking really great, loving the new changes. I may even consider a permanent move to this from RMM in the near future... On thing that still bothers me a bit is the option to hide the compass. It conflicts with Wykkyd's Full Immersion. If I set a keybind to show/hide the compass with that addon, it no longer works when your mi...
File: MiniMap by Fyrakin09/24/14
Turn of rotate mode, it will consum...
Posted By: Fyrakin
Turn of rotate mode, it will consume alot of cpu if you have too many pins, anothher thing you can try is to increase pin refresh delay, but it won't help much if you keep map rotation mode. Thats it :banana: I try it and.... FPS stands fixed. Rotate is so nice :D You have some idea to fix this problem with the FPS drops?...
File: MiniMap by Fyrakin09/24/14
MiniMap works fine with 1k-1.5k pin...
Posted By: Fyrakin
MiniMap works fine with 1k-1.5k pins in rotation mode with zoom set to 1 on a over land map, I have 50-100 fps with or without it enabled. FPS may drop radically if there are resource hungry operations active, like OnUpdate events (MiniMap doesn't use them), or some massive table operations (again MiniMap doesn't do that). There coul...
File: MiniMap by Fyrakin09/24/14
My group mates have the "in combat"...
Posted By: Fyrakin
My group mates have the "in combat" icon on the mini map at all times (fine on world map) since the update prior to the latest, even with "Show Player Combat state" off (also in the settings Combat is spelled "Combate" now) and reloading ui. Thanks for all your work, I am almost useless without my mimimap :) Will you make sure...
File: MiniMap by Fyrakin09/24/14
My group mates have the "in combat"...
Posted By: Fyrakin
My group mates have the "in combat" icon on the mini map at all times (fine on world map) since the update prior to the latest, even with "Show Player Combat state" off (also in the settings Combat is spelled "Combate" now) and reloading ui. Thanks for all your work, I am almost useless without my mimimap :) Will you make sure...
File: MiniMap by Fyrakin09/24/14
I dont know what happen. Minimap...
Posted By: Fyrakin
I dont know what happen. Minimap on = lags like hell. If I turn of the minimap, I got 300% - 500% more FPS. In other zones I dont have any problems. I am not sure, I think since last update it happens. Before everything fine. Which mode, zone, other add-ons? not wheel, normal mode with rotation. other mods yes.......
File: MiniMap by Fyrakin09/24/14
True Explorer stopped working with...
Posted By: Fyrakin
True Explorer stopped working with mini map, it's always in visible mode, Minion confuses "ZrMM - With Borders" and "MiniMap by Fyrakin" (just telling) and adding LMP for fonts would be good, after fixing the changing issue of course. Changing global names on True Explorer does the trick as you wrote on Mini Map description page....
File: MiniMap by Fyrakin09/24/14
I dont know what happen. Minimap...
Posted By: Fyrakin
I dont know what happen. Minimap on = lags like hell. If I turn of the minimap, I got 300% - 500% more FPS. In other zones I dont have any problems. I am not sure, I think since last update it happens. Before everything fine. Which mode, zone, other add-ons?
File: MiniMap by Fyrakin09/23/14
Heya, just started using your mod,...
Posted By: Fyrakin
Heya, just started using your mod, and it looks very nice :) A few things I noticed, using the round minimap verion: 1: The zone name sometimes "disappears" behind the minimap, covering it almost entirely up. 2: For some reason I see a little number in the bottom left hand corner, or where I suppose the square minimap would...
File: MiniMap by Fyrakin09/23/14
Re: Zoom broken
Posted By: Fyrakin
Looks like Zoom In and Out is broken in this last update. Zooming doesn't change map scale, and so makes player marker appearing at wrong place. I'll look into it Add lines MM_RotateMap() Just before the end of MM_ZoomOut() and MM_ZoomIn() procedures its near the end of MiniMap.lua script. I forgot to add them when optimized...
File: MiniMap by Fyrakin09/23/14
Thank you, i didnt realize it was u...
Posted By: Fyrakin
Thank you, i didnt realize it was updated already, i just downloaded like 2 days ago maybe at most? Awesome to see you so into fixing things! I have however, run into a compatibility issue with your map and wykkyd's full immersion. Something from your addon does not let immersion remove the radar. With minimap on, and immersion to...
File: MiniMap by Fyrakin09/22/14
minimap not updating properly for v...
Posted By: Fyrakin
minimap not updating properly for veteran dungeons/trials. still showing world map and sometimes part of dungeon overlaying world map. In which mode that happens? circle mode. As soon as my game finishes fixing itself, ill show u a screenie I twas allready fixed in 1.73.
File: MiniMap by Fyrakin09/22/14
There seems to be a conflict betwee...
Posted By: Fyrakin
There seems to be a conflict between this and Fully Customizable MutliQuests Tracker by Blackstorm which is odd because I was running it with ZrMM before. What happens is that there is no addon settings for this mod listed when FCMQT is active. Anyway, I have pasted the error message below. Failed to create control 'MiniMap'. Dup...
File: MiniMap by Fyrakin09/22/14
When I renamed EsoheadMarkers to Ha...
Posted By: Fyrakin
When I renamed EsoheadMarkers to HarvestMap, minion didn't delete the old folder. If esoui didn't fix this yet, you may get a lot of bug reports from users who didn't delete the old folder. Just as a hint before you try to find an error in your code that doesn't exist^^ I can imagine that. There are many global functions that shar...
File: MiniMap by Fyrakin09/22/14
Upgrade from v1.73 to v1.74 Notice
Posted By: Fyrakin
If you want to upgrade from version 1.73 to a new 1.74 you have to compleately remove ZrMM folder from Addons folder and install a new version to MiniMap folder. Settings will be resetted to defaults, so if you want to keep your settings - before starting ESO rename ZrMM.lua in SavedVarialbles to MiniMap.lua and replace first line to...
File: MiniMap by Fyrakin09/22/14
Highly recommend re-branding this....
Posted By: Fyrakin
Highly recommend re-branding this. To be honest, the code and what you're doing with it has enhanced and changed enough that you should distinguish yourself from ZrMM and just be your own thing. I agree, there is like 0.001% of original code left in this stuff.
File: MiniMap by Fyrakin09/21/14
minimap not updating properly for v...
Posted By: Fyrakin
minimap not updating properly for veteran dungeons/trials. still showing world map and sometimes part of dungeon overlaying world map. In which mode that happens?
File: MiniMap by Fyrakin09/21/14
Settings have a few bugs. Generally...
Posted By: Fyrakin
Settings have a few bugs. Generally on new additions like font type, style, zone name position etc. Can you PM me details?
File: MiniMap by Fyrakin09/20/14
With the latest update, quest marke...
Posted By: Fyrakin
With the latest update, quest markers are no longer removed from the minimap upon quest completion. They remain until I enable cursor mode and then click them on the minimap. I forgot to uncomment the lines yesterday. For quest pin fix open ZrMM.lua and uncomment lines 101-104 they should look like: if GetFrameTimeMilliseconds(...
File: MiniMap by Fyrakin09/20/14
Thanks for feedback, group pins wer...
Posted By: Fyrakin
Thanks for feedback, group pins were not tested yet, working on a fix
File: MiniMap by Fyrakin09/20/14
Re: Re: Yesterdays update removed quest arrows
Posted By: Fyrakin
After yesterdays update, I no longer could see the items on the minimap that I see in the main map. The most important is quest arrows, whether they are White or Black. Same issue here. Quest arrows may briefly appear but then disappear. This issue was fixed in v1.69.
File: MiniMap by Fyrakin09/20/14
I can't access my bank to get thing...
Posted By: Fyrakin
I can't access my bank to get things out of it anymore. Disabling your addon solves the problem. Same problem. In fact, if the map is in the upper right corner, even when it's hidden on the inventory screen, the mouse tries to click ON the map, and not on the inventory, making it impossible to interract with the upper right pa...
File: MiniMap by Fyrakin09/19/14
Interaction problems
Posted By: Fyrakin
I don't think there is anything wrong with ZrMM to start with. The only code that deals with target is this: ZO_PreHook(ZO_Fishing, "StartInteraction", function() local action = GetGameCameraInteractableActionInfo() if zo_strformat(SI_GAME_CAMERA_TARGET, action) == GetString(SI_GAMECAMERAACTIONTYPE13) then zo_callLater(MM_RequestQ...