Results: 867Comments by: Fyrakin
File: MiniMap by Fyrakin09/19/14
I can't access my bank to get thing...
Posted By: Fyrakin
I can't access my bank to get things out of it anymore. Disabling your addon solves the problem. What other add-ons are you using?
File: MiniMap by Fyrakin09/19/14
Merchants don't work with your map...
Posted By: Fyrakin
Merchants don't work with your map addon enabled. Bug since update before last. More specifically, you are unable to select anything other than the buy tab, which does work, but unable to select sell tab. I do have some inventory addons, but so far the problem only goes away when I disable the ZrMM addon. Would appreciate if you c...
File: MiniMap by Fyrakin09/19/14
Good work with border pins, but if...
Posted By: Fyrakin
Good work with border pins, but if it is possible I'd like to have pins a bit more inside of the map. I have minimap in the corner of the screen, so some of the pins are not visible. Also it would be great to have more options which pins will be on the border - as for me I want there user destination (MAP_PIN_TYPE_PLAYER_WAYPOINT ?),...
File: Slightly Improved Experience Bar (Fixed veteran display)09/18/14
Hi Could you please update this...
Posted By: Fyrakin
Hi Could you please update this one to remove the "Out of Date" message in the addons list :) Also, at veteran ranks the text "Veteran Rank" and the start of my xp overlaps. I changed this for now: label:SetDimensions(parent:GetWidth(), 20) to label:SetDimensions(parent:GetWidth()+50, 20) to avoid the overlap. Updated
File: MiniMap by Fyrakin09/18/14
At first open when True Explorer in...
Posted By: Fyrakin
At first open when True Explorer installed. You need to open map once to get map textures. And still damn doors are big on me. It seems working on yours. http://s23.postimg.org/tirvofje3/Screenshot_20140918_182626.png Something must be tampering with them on worldmap. Something that I don't use.
File: MiniMap by Fyrakin09/17/14
There is some issue with assisted q...
Posted By: Fyrakin
There is some issue with assisted quest pins, on the minimap are shown black (unassisted) when they should be white (assisted): http://i57.tinypic.com/9rulgx.jpg It's a known issue, such data comes from game API. Same quest pins come with differentassist statuses and the latest info is used. I made several changes to reduce quest...
File: MiniMap by Fyrakin09/17/14
http://s11.postimg.org/o72mzgu0f/Sc...
Posted By: Fyrakin
http://s11.postimg.org/o72mzgu0f/Screenshot_20140917_132623.jpg Thats the issue about HH. While I can change sizes of other icons, this one stays same. line 1381. local pinSizeH = v:GetDesiredHeight() * ZrMM.MM_pScalePercent line 1382. local pinSizeW = v:GetDesiredHeight() * ZrMM.MM_pScalePercent line 1383. pin:SetDimensions(...
File: MiniMap by Fyrakin09/17/14
True Wheel mode in v1.66
Posted By: Fyrakin
I am happy to let you know that a true wheel mode is here. In version 1.66 I added a wheel mode, if you want to make custom wheel textures for MiniMap (based on example in textures folder) - you are welcome to do so. You can send them to my email address [email protected]. I'll add them in later updates.
File: MiniMap by Fyrakin09/16/14
Re: Re: hello bud
Posted By: Fyrakin
hey after todays update its not showing skyshards/lorebooks/harvestmap pins it worked great after yesterdays update just thought i would let you know This^ The latest version suddenly no longer shows map pins from other addons. Fix on the way Edit line 1126 if v.m_Pin.normalizedX ~= nil and v.ZoneIndex == ZrMM.currentMap...
File: MiniMap by Fyrakin09/16/14
Coordinates are not correctly forma...
Posted By: Fyrakin
Coordinates are not correctly formated, this works better (ZrMM.lua, line 746): Zr_MM_Position:SetText(string.format("%05.02f, %05.02f", zo_round(x*10000)/100, zo_round(y*10000)/100)) Thanks
File: MiniMap by Fyrakin09/14/14
Been getting same errors when I go...
Posted By: Fyrakin
Been getting same errors when I go in and out of dungeons. Fix published.
File: MiniMap by Fyrakin09/14/14
Thanks a lot for your constant work...
Posted By: Fyrakin
Thanks a lot for your constant work on this addon. Is there a way to show the proper forward camp radius on the minimap? I find myself opening my full map a lot to check that. The minimap only shows the radius being about half of what it looks like it should be. Radius 1:1 should look if your map is set to 10 zoom level Radius...
File: MiniMap by Fyrakin09/14/14
Performance options were throwing e...
Posted By: Fyrakin
Performance options were throwing errors when you changing them. I don't know if you fixed anything about it. And a have a mere request, door pins on harven's house hunter is not scaling with others. Is it possible to scale them also? For performance options there were some changes recently, could have missed a few places. I...
File: MiniMap by Fyrakin09/14/14
Version 1.6
Posted By: Fyrakin
Latest version is ready for download, fixes are there. Starting from this version you will see a version number in chat after loading add-on. I would appreciate any feedback on places without maps, I made some safety checks, but there are dangerous chunks of code I want to be sure if everything's fine. Known issue in this versi...
File: MiniMap by Fyrakin09/13/14
Had a problem that started yesterda...
Posted By: Fyrakin
Had a problem that started yesterday evening when trying to use Transitus network in Cyrodiil. The transit lines in my minimap are transposed into the Transitus Shrine map with me in the center and I cannot access the lines or the network from the Transitus interface. I may or may not be able to see the keeps and other world pins in...
File: MiniMap by Fyrakin09/13/14
I know Fyrakin will get to the bott...
Posted By: Fyrakin
I know Fyrakin will get to the bottom of this eventually, but in the mean time have you tried "reset to defaults" on the zrmm and reloadui? Maybe more than once. I tried that but get the following error when I try to reset ZrMM through the settings menu: http://i.imgur.com/kL7WXH7.png?1 Not sure what the problem is there.......
File: MiniMap by Fyrakin09/13/14
Re: Re: Resizing add-on
Posted By: Fyrakin
I notice this :p :banana: If you read my comments, you will read that i am not the only one who has problems. after last update.... map is size 0 x 0. if you unlock, you can set the size to 400 x 400 (i use this size) and only manual not with sliders, if you now lock again and restart game or reloadui your size of map is 0...
File: MiniMap by Fyrakin09/13/14
Resizing add-on
Posted By: Fyrakin
If you didn't notice yet, ZrMiniMap has menu buttons, the topmost button is there to lock position - if you lock position it will not get moved or resized until you unlock again, resetting to defaults (/zrmm reset) of cource will unlock it and move to default position. Unlocked button and tooltip will look like this: http://www.l...
File: TrueExploration09/12/14
New callback to help with ZrMiniMap
Posted By: Fyrakin
I added new callback in v1.57, it fires whn player enters new map, this is when you can start clearing data for the map which was left until you get another callback which will fire when MiniMap fully loads new map. To register for it: CALLBACK_MANAGER:RegisterCallback("OnZrMiniNewMapEntered", function() d("Player just entered new...
File: MiniMap by Fyrakin09/12/14
Getting errors when changing X, Y o...
Posted By: Fyrakin
Getting errors when changing X, Y of mini map from settings. Border and map goes different places. Also, reset to defaults option throws exception. Try unlocking position its a upper menu button if you need to move it. X/Y/width/height sliders should be inactive when its locked - have to tinker with lib-addon, not top priority tho...
File: MiniMap by Fyrakin09/11/14
Regarding the distance error, line...
Posted By: Fyrakin
Regarding the distance error, line 523 not sure what that looks like, so I'm guessing fix it like this?... if ZrMM.currentMap.Dx == nil then return end Line 523 local function TaskCount() local count = 0 for i,v in pairs(ZrMM.currentTasks) do if ZrMM.currentTasks ~= nil then if GetFrameTimeMilliseconds() - ZrMM.current...
File: MiniMap by Fyrakin09/11/14
OK, start over. This is the origina...
Posted By: Fyrakin
OK, start over. This is the original error and the error after I try to apply the fix. http://www.fishwine.net//gamerclown/TESO/Screens/zrmm_originalerror.jpg http://www.fishwine.net//gamerclown/TESO/Screens/zrmm_errorafterfix.jpg I'm about to start running around, but that was in the Coldharbour Bank and then stepping outside...
File: TrueExploration09/11/14
Re: Re: ZrMiniMap - Update
Posted By: Fyrakin
I made a new callback for the event when MiniMap has a new map shown, I noticed that TrueExploration does not apply on minimap if/when loading a game, it applies only after worldmap is opened. To register a callback add a line like this an change the function to whatever is needed: CALLBACK_MANAGER:RegisterCallback("OnZrMiniMapChan...
File: MiniMap by Fyrakin09/11/14
TrueExploration now working with Zr...
Posted By: Fyrakin
TrueExploration now working with ZrMM :) Yes, the only issues I found so far is when you first load a character MiniMap shows a map as if there was no TrueExploration, it will change after you open worldmap. Further /reloadui will show it properly.
File: TrueExploration09/11/14
ZrMiniMap - Update
Posted By: Fyrakin
I made a new callback for the event when MiniMap has a new map shown, I noticed that TrueExploration does not apply on minimap if/when loading a game, it applies only after worldmap is opened. To register a callback add a line like this an change the function to whatever is needed: CALLBACK_MANAGER:RegisterCallback("OnZrMiniMapChan...