Results: 6115Comments by: Baertram
File: Lazy Deconstructor08/25/22
Thanks for the update and support
Posted By: Baertram
Thanks for the update and support
File: AUI - Advanced UI08/25/22
Related to the error thread linked...
Posted By: Baertram
Related to the error thread linked below this post... Found by code65536: In the frame over file you overwrite GuiRoot! Please fix this to not happen anymore. if not windowData.default_anchor then windowData.default_anchor = {} _, windowData.default_anchor.point, Gu...
File: Addon Selector (Save AddOn profiles/packs)08/24/22
Re: Re: Reload UI ability with U35
Posted By: Baertram
Should be fixed now + auto reloadui fix is coded too. Also added new features about the last activated pack before reloadUI and a possibiity to select it again from the settings menu. With todays update I've noticed that the Reload UI option is not available after selecting a saved addon group unless you either Deselect all or Sel...
File: Lazy Deconstructor08/24/22
Could you please add support for FC...
Posted By: Baertram
Could you please add support for FCOItemSaver so the protected items won't get auto slotted. My addon is wide spread and many rely on items being protectedm also in automatic handling. So adding the protection checks would be very welcome here, as many other addons already support it. In your addon's txt add a line: ## Optional...
File: Addon Selector (Save AddOn profiles/packs)08/23/22
Re: Reload UI ability with U35
Posted By: Baertram
With todays update I've noticed that the Reload UI option is not available after selecting a saved addon group unless you either Deselect all or Select all first. This doesn't break the addon but it does make it annoying to have to take additional steps to load an addon group. This appears to be a game issue and not an issue wi...
File: PerfectPixel08/23/22
Re: Question: Is the settings window supported and how ?
Posted By: Baertram
No and I'm not going to start working on the left side menus as some cannot be changed and most changes, e.g. the addon settings menu of LibAddonMenu, would result in pure madness and stuff to check for each addon panel... Sorry, this is something that is known to be a time eating change for weeks/months/years -> No way. The wind...
File: Inventory Insight08/22/22
I just noticed this addon doesn't d...
Posted By: Baertram
I just noticed this addon doesn't display all my houses in the drop-down menu. When I go to settings for the addon they aren't even listed to delete or un-track. Any help? I got 11 houses and only 8 are showing. The three that are not showing are Doomchar Plateau, Exorcised Coven Cottage, and Saint Delyn Penthouse. Did you enter e...
File: Votan's Quickslot Copy08/22/22
Thank you very much Votan! This sh...
Posted By: Baertram
Thank you very much Votan! This should have been in the game by default, provieded by ZOs ;) At least the collectibles->emotes quickslot possibilities should be added, if the copy is not.
File: MailBuddy (Mail assistant/favorites)08/22/22
Should be fixed now, I just forgot...
Posted By: Baertram
Should be fixed now, I just forgot to update teh version after High Isle has hit the live server as it seems...
File: PerfectPixel08/22/22
Thanks for bringing this up, but I...
Posted By: Baertram
Thanks for bringing this up, but I already knew and had a PTS version prepared, just not uploaded. Please just wait a few hours at the patch until one finds the time, after work, to update the addons. Thank you. btw: Posting the same error message once is enough if you cannot add any additional information, like adding info "co...
File: FCO ItemSaver08/21/22
Re: Dependency LibShifterBox>=000510
Posted By: Baertram
FCOItemSaver.txt has the following line which requires a version of LibShifterBox that does not appear to exist (yet). ## DependsOn: LibShifterBox>=000510 Only version 0.5.0 is on Minion as far as I can tell. Changing this line to the following fixes the issue. ## DependsOn: LibShifterBox>=000500 Thanks, well that happens...
File: AUI - Advanced UI08/21/22
I guess this is something which got...
Posted By: Baertram
I guess this is something which got to do with scene/fragment handling of stuff these other addons use. They might get unhidden by AUI somehow. I've tried to rebuild this but failed so far with only using PP and those addons, except AUI, so I guess it's something in your code rather then in PP. But if you find out what might be...
File: PerfectPixel08/21/22
Re: Re: Artifacts from other addons in top left corner
Posted By: Baertram
Thanks for the update here, and your tests! I hope AUI can fix this somehow. If they need assistance as they cannot simply fix it within AUI I've told them to write me a PM so we can maybe add some workaround at AUI and PP. Ok, looks like I manged to narrow it down to AUI. Played an afternoon with AUI disabled and did not see t...
File: MailBuddy (Mail assistant/favorites)08/21/22
Thanks for the info, will have a lo...
Posted By: Baertram
Thanks for the info, will have a look. How many favorites do you already use at the subjects and receivers (exact numbers please)? What page would it currently add the receiver to if you press return? 1, 2, 3, 4 ? I can't add new people or subject lines to my favorites. It's just typing it in and hitting enter, right? Doesn't wo...
File: FCO ItemSaver08/21/22
Thanks Teva, will have a look where...
Posted By: Baertram
Thanks Teva, will have a look where this cmes from, and when it happens. Guess it's after the research has started and the list gets updated. For the moment it should be fixable by just doing a /reloadui in chat after that error happened. I went into a jewelry station to research an infused ring and got this error: user:/AddO...
File: Auto Recharge (and repair)08/20/22
Re: Error when using slider for %
Posted By: Baertram
Yes, wait for a fix:p Thanks for telling me Edit: Seems I had uploaded an older version where those fixes weren't in... Fix is incoming I have this error whenever i try to change slider on percentage. https://i.imgur.com/MoWitJk.png I tried : - Deleting all my addons - Reinstalling everything - use PTS github version...
File: FCO ItemSaver08/19/22
Thanks guys, fix for this oversight...
Posted By: Baertram
Thanks guys, fix for this oversight is incoming.
File: FCO ChangeStuff08/19/22
Ok I said thank you over on the ESO...
Posted By: Baertram
Ok I said thank you over on the ESO forums but I had to come and say thank you again here for adding the 'suppress confirm when cancelling guild store listings' option, its changed my life lol. Let me know if you take in-game gold donations, id be happy to kick some your way! Sure, it's always welcome but it's totally optional. h...
File: FCO ChangeStuff08/18/22
Ok I said thank you over on the ESO...
Posted By: Baertram
Ok I said thank you over on the ESO forums but I had to come and say thank you again here for adding the 'suppress confirm when cancelling guild store listings' option, its changed my life lol. Let me know if you take in-game gold donations, id be happy to kick some your way! Sure, it's always welcome but it's totally optional. h...
File: FCO ChangeStuff08/18/22
Re: Feature Request
Posted By: Baertram
Could you set up an option to put away companions (other than Ember) when you enter an Outlaws Refuge? Hello, no. Not within this addon. I guess you want it to put away the companion ebfore entering an outlaw refuge which is something that cannot be done easily. One could only put them away easily if you have ported in, after tha...
File: RNG Hate Counter (NPC/Mob Kill Tracker)08/16/22
Hello, please remove the hidden...
Posted By: Baertram
Hello, please remove the hidden files and folders from the archive prior to uploading them! They always make the checking of the uploaded files a nightmare... In your archive: GitHUb files RNG Hate Counter/.git folder Please remove and re upload and do not include thos anymore in the future. Thanks for your understandin...
File: Mass Deconstructor08/14/22
Hey Troodon80, your addon is lea...
Posted By: Baertram
Hey Troodon80, your addon is leacking some variables to the global table _G. Especially this one here is critical "isMarked" as FCOIS is using same variable names and you overwrite it that way! local function IsMarkedForBreaking(bagId, slotId) if FCOIS and FCOIS.IsMarked then isMarked, markedArray = FCOIS.IsMarked(bagId...
File: Mass Deconstructor08/14/22
Re: So FCOIS Integration
Posted By: Baertram
If the API of FCOIS is used properly ANY FCOIS marker icon is protected against deconstruction unless it was not explcitly allwowed to be deconstructed (for normal marker icons, check the submenu anti-* protection to e.g. allow deconstruction of items marked as intrictae or marked for decon -> even this is protected by default / for...
File: Magic Sorter: Furniture Storage Automation08/14/22
All that I was able to find is a li...
Posted By: Baertram
All that I was able to find is a list of "non supported" categories and subcategories: self.InvalidParentCategoryIds = { = true, -- Mounts = true, -- Services = true, -- Non-combat Pets } self.InvalidSubcategoryIds = { = true, -- Gallery, Undaunted Busts = true, -- Gallery, Undaunted Trophies = true, -- G...
File: Auto Recharge (and repair)08/13/22
Re: Re: Re: Below threshold message time displayed.
Posted By: Baertram
What I was asking was can you have the on screen message appear again like the login one when you open a Merchant window. to remind you to buy more kits. just i case you miss the counter shown in merchant window. I think this is doable, yes. I'll have a look and add an option for it if it's possible without much effort.