Results: 6100Comments by: Baertram
File: PerfectPixel07/24/22
Re: Re: Re: Pp+banditui problems possibly
Posted By: Baertram
Maybe BanditsUI has removed that setting. If so please tell us so we can update the PP description, thank you. But if PP "look" of he UI is not working as Bandit's UI is enabled, then I guess they are incompatible now and we need to say so at the description page of PP. As I'm not using Bandit's UI and do not know what it does som...
File: PerfectPixel07/24/22
Re: Pp+banditui problems possibly
Posted By: Baertram
Im running both modes and the game only shows my windows in banditui form and bot in pp, i can only prompt the pp ui when im using the /pp command, all the modes are up to date and have all the lib files, any idea whats wrong? Please read the addon description of PP properly. Did you do that and see this information at "Known inco...
File: pChat (Chat customization & help: look/notification/sound/automation/history)07/24/22
Re: default chat
Posted By: Baertram
https://prnt.sc/4cAvxOcaxEjC HOW CAN I CLOSE OR REMOVE DEFAULT CHAT ON THE RIGHT SIDE I WANT TO USE Pchat ON THE LEFT SIDE. I do not seem to understand what you are asking for? The default game's chat IS at the left side, and not at the right side. Did you enable the gamepad input mode? pChat is created for the keyboard in...
File: Auto Recharge (and repair)07/24/22
Hm, so your test was the same like...
Posted By: Baertram
Hm, so your test was the same like mine and I never saw that "you cant do that while dead". Important: Is any other addon active while you tested? Maybe it's a correlation of AutoRecharge and the other addons. I've tested with AR alone, and very few addons (no total UI remakes or similar like Bandits UI, Azurah, AUI, and so on)....
File: Auto Recharge (and repair)07/23/22
:( Thanks for the feedback. I...
Posted By: Baertram
:( Thanks for the feedback. I was only able to test this while running into a mob group and let them kill me, and I never got disconnected then as I died (and it never repaired after I died). I've tested this overland, not in a dungeon. So what did you do differently here? And if the repair in combat is off it should repai...
File: Auto Recharge (and repair)07/22/22
Okay @Busygeezus, I think you/Kyzer...
Posted By: Baertram
Okay @Busygeezus, I think you/Kyzeragon were right: The durability updates if you die is fired before the event_player_dead etc. fires, and IsUnitDead("player") returns false :-( https://files.gitter.im/56a7e44de610378809be5844/odbH/image.png I've circumvented this now by checking for the player health. If it's 0 I assume the pl...
File: AddonCategory07/22/22
Yes it's compatible with AddonSelec...
Posted By: Baertram
Yes it's compatible with AddonSelector, but not 100% with Votans Addon List. Cool, thanks for the info. About the GetWorldName() thing idk, imo addon will not change of category depending on the server you play. The same addon should be in the same category on each server, right. But it may change depending on the usecase of e...
File: AddonCategory07/22/22
Thanks for this addon. Please rem...
Posted By: Baertram
Thanks for this addon. Please remove the .git GitHub files and any other hidden files and folders from the addons .zip file before uploading them! They always show as suspicious files and blow up the addon folder size unnecessary. Also if you create new addns please check the ## AddOnVersion: tag of the dependencies and add the...
File: Qcell's Repair07/22/22
Just a heads-up: Might we (Kyzerago...
Posted By: Baertram
Just a heads-up: Might we (Kyzeragon) have found the reason why Auto recharge and repair) addons crash, at least I was informed about this post by Kyzeragon today: funny thing about that, it did crash when i first made it. i discovered that calling the gear repair while dead is what causes the weird delayed disconnect. i was che...
File: Locked Items Tab07/22/22
Oh,thank you very much for the comm...
Posted By: Baertram
Oh,thank you very much for the comments! This is my first Add-On so I didn't check for comments here. I just uploaded new version but that one does not include any of the suggestions. I'll definitely pick that up. To be honest at first I thought this would be doable in 10 lines of code, but during testing things kept coming up th...
File: Auto Recharge (and repair)07/22/22
Interesting, thanks for bringing th...
Posted By: Baertram
Interesting, thanks for bringing this to my attention! This explains a lot... and damn, this sucks. We need to rely on the API values and if they are returning wrong values everything elso you do to circumvent it will lead to massive problems with other API functions: I'll double check that and see if I can add a general delay to...
File: FCO ItemSaver07/21/22
Hi Neverlands, The error message...
Posted By: Baertram
Hi Neverlands, The error message is telling me you did a drag&drop of an item, is this correct? Or did you try to split a stack of items? If so, do you remember what item you tried to drag from which panel (furniture vendor "buy"?) to which (player inventory?) or if you have split a stack of items in your inventory? Hello,...
File: Bandits User Interface07/20/22
Maybe related to your Minimap hidin...
Posted By: Baertram
Maybe related to your Minimap hiding issues: https://www.esoui.com/forums/showthread.php?t=10280 Especially ZOsDanBatson's info: https://www.esoui.com/forums/showpost.php?p=46377&postcount=7 https://www.esoui.com/forums/showpost.php?p=46381&postcount=11
File: Caro's CraftStore Marker Extension07/18/22
Re: Re: Changed Chat Color?
Posted By: Baertram
If we can adopt pChat to fix this issue write me a PM please. I just wonder why the text colors green if the texture before colors red. If not already done: Maybe one can explicitly add a |r before the texture so the text chat coloring is aborted, then concatenate the texture colorized, and after that add another |r, followed by...
File: FCO ItemSaver07/17/22
Hi Onigar, I never got a respons...
Posted By: Baertram
Hi Onigar, I never got a response to my questions so far (your post was from December 2021) but some other user described me a similar problem (at least I think it is, or is similar to, what you described): If one deposits any "companion item" to the bank (via double click or keybind) then the addon somehow thinks one is at the c...
File: SwitchBar II07/17/22
Another user recently asked for thi...
Posted By: Baertram
Another user recently asked for this addon to be fixed so your version might be handy. But you should not release it as a totally new addon, maybe just post your fixed version link here to the comments so the author, if he returns, will be able to pickup and users can use your version for that time (upload to any cloud drive e.g.)....
File: WishList (Set item search&tracker/wanted Gear list)07/17/22
Does the addon differentiate betwee...
Posted By: Baertram
Does the addon differentiate between regular and named jewelry or not? I added Leviathan ring from the collections, and it added it as its named variant, Pulsing Dremora Ring. Will I get notified even if someone loots the generic variant? This is added now. For non-crafted items the addon will check the setCollections "slot" ident...
File: Auto Recharge (and repair)07/17/22
Re: Below threshold message time displayed.
Posted By: Baertram
Below threshold message time displayed. is there a way to increase this on logon. when I log in it appears vary fast when I tested it. Do you mean the message should be shown longer after login? This is nothing I can control as the message is using ESO's default queue message system and ES controls when all those messages show, and...
File: Skill Bar Presets07/17/22
You can do this Alcast (and others)...
Posted By: Baertram
You can do this Alcast (and others) import already, together with CPs: https://www.esoui.com/downloads/info2901-CarosSkillandChampionPointSaverCP2.0.html Just in case you do not want to re-invent the wheel. If you spy code/ideas: Give credit, and respect existing licenses please
File: Addon Selector (Save AddOn profiles/packs)07/17/22
Thanks again for the translation!...
Posted By: Baertram
Thanks again for the translation! Updated Polish translation ;) = { --by generaluploads = "Nazwa paczki:", = "Wybierz", = "ADDON SELECTOR: Brak nazwy paczki", = "Automatycznie przeładuj interfejs przy wyborze paczki.", = "Automatycznie przeładuj interfejs: Kiedy jest W...
File: Rulebased Inventory07/16/22
SI_UNIT_NAME is client language dep...
Posted By: Baertram
SI_UNIT_NAME is client language dependent, as many other SI_ constants too. I think only the de and fr uppercase the first char, en doesn't.
File: Alchemy Tooltips07/15/22
One simple but effective change: C...
Posted By: Baertram
One simple but effective change: Could you add the word "potion" to your addon's name/title here at esoui so the search will find it properly? e.g. Alchemy Tooltips (Potion quality, effects) or similar I spend 2 hours to find your addon again today and never thought of searching for alchemy... :p One can search for text in...
File: Static's Quickslot Profiles07/15/22
Re: New Version
Posted By: Baertram
The version Baertram posted works. You will need to enable it in-game under ESC > Add-ons. Edit: and then a few days later it stopped working. lua 381: in function SQP.Initialize and attempt to index a nil value. ZO_CreateStringId("SI_BINDING_NAME_SQP_SELECT_QUICKSLOT_4", "Select Quickslot 4") This is line 381, it's just c...
File: CleverOdymist - Clever Alchemist Potion Blocker07/15/22
Replace ZO_QuickSlot with QUICKSLOT...
Posted By: Baertram
Replace ZO_QuickSlot with QUICKSLOT_KEYBOARD.control and ActionButton9 with QuickslotButton Try this version (untested)
File: Lilith's Command History07/15/22
Just for your information: merTorch...
Posted By: Baertram
Just for your information: merTorchbug provides table and control and other inspectors and many other features too. Only the multiline scripts and templates are missing (currently only got a single line script history) without templates.