Results: 326Comments by: mesota
File: AlphaStyle (Outfit, Mount, Pet, Collectibles)01/13/20
I've been getting this error:...
Posted By: mesota
I've been getting this error: This started only a couple days ago. I have tried to find the source, but I do not know lua. Thanks for the report. Will have a look. Meanwhile: will you please make sure that there is a sort key for every style you've created? -mesota
File: AlphaGear 2 (Builds, Gear, Skills, Banking)01/12/20
Sheathe weapons removed
Posted By: mesota
Hey, seems like we had a misunderstanding which could break some things. The check to sheathe weapons in the AG.PrepareToon() function is indeed required. Unless you've changed some things about how unequipping items work. The original issue that was solved with the sheathe logic only happens when unequpping to an empty slot. S...
File: AlphaGear 2 (Builds, Gear, Skills, Banking)01/11/20
Hey ho and happy new year, I ask...
Posted By: mesota
Hey ho and happy new year, I asked some time ago that could the guild tabard be added to the AG. It is after all a item that needs to be weared and takes inventory slots. Seems like only way to get it done is to use additional add-on? Could you consider at least adding tabards to the items gear strip? I decided to handle all "n...
File: AlphaGear 2 (Builds, Gear, Skills, Banking)01/10/20
Hey mesota, would you consider i...
Posted By: mesota
Hey mesota, would you consider implementing the changes I've mentioned a while ago into the next version? People in trial guilds/communities I'm in ask fairly frequently how to reduce the delay when swapping gear with AlphaGear, which is caused by queueing AG.JOB_TYPE_PREPARE_TOON in AG.LoadGear (line 1195), and unnecessarily c...
File: AlphaGear 2 (Builds, Gear, Skills, Banking)01/01/20
Re: Quickslot integration?
Posted By: mesota
Hello! Thank you for your fantastic addons! I was curious if it might be possible to integrate this with Quickslot Profiles in any way? Or perhaps to have a similar functionality added? It'd be super cool to be able to pick a set of quickslot items relevant to the build being used. Thanks! Thanks for the nice words! Quic...
File: AlphaGear 2 (Builds, Gear, Skills, Banking)12/14/19
I don't really use this for the dif...
Posted By: mesota
I don't really use this for the different builds (at least not yet), but for RP it's pretty fantastic. Have you considrered merging it with Alphs Style? It was a design decision to have AlphaGear and AlphaStyle as separate add-ons but with tight integration. This gives you the freedom to choose the build- and style-manager you pre...
File: AlphaStyle (Outfit, Mount, Pet, Collectibles)12/12/19
Could you add keybinds for opening...
Posted By: mesota
Could you add keybinds for opening the config and switch outfits? Or at least for the menu? Together with AlphaGear you can do keybindins check out my video. Its german, but pictures are showing the way. https://youtu.be/cLecUwum8W0 Great video! Thanks! :banana: And I never would have thought of using AG2 as style switcher. G...
File: AlphaGear 2 (Builds, Gear, Skills, Banking)12/11/19
a) ah thanks for that, I never used...
Posted By: mesota
a) ah thanks for that, I never used the locks so I forgot about them ^^ I am 100% sure they were the same poison. Its special ones I only made for that setup, so I only own one stack. And I took it out manually Got a screenshot here for example: https://ibb.co/GRRsbpx AG doesnt recognize them as "in the inventory" but anothe...
File: AlphaStyle (Outfit, Mount, Pet, Collectibles)12/10/19
Re: Not overwriting empty slots - optional
Posted By: mesota
Hi, thank you very much for this addon. A very nice thing to sort costumes etc. and have a quick access to them. I wounder if its possible to add an option, that does not overwirte the empty slots in a set. For example. I want it only change, my hair, or only my mount, or only my tattoo and I store a set that includes only that...
File: AlphaStyle (Outfit, Mount, Pet, Collectibles)12/08/19
Re: Feature request
Posted By: mesota
Hello mesota, your addon looks really nice! Would it be possible to automatically load a style depending on the area/region you are in like home, city, adventure or dungeon? I used LoreWear from Justinion's LorePlay but it is not fully working with the German client (it does not recognize cities or overland regions). I am urgentl...
File: AlphaGear 2 (Builds, Gear, Skills, Banking)12/07/19
Can you add a feature to enable Alp...
Posted By: mesota
Can you add a feature to enable AlphaGear interface when opening inventory/skill window. This will not be superfluous for those who do not want to use icon/bind key :rolleyes: already on the wish-list. will have a look at this. -mesota
File: AlphaGear 2 (Builds, Gear, Skills, Banking)12/07/19
Poisons are kinda wonky. a) When...
Posted By: mesota
Poisons are kinda wonky. a) When swapping to a gearset without poisons equipped, the old ones stay equpped? That kind of makes it impossible to one key swap to trash setup b) AG cant withdraw Poisons form the ban c) when you add them to the gear set from the bank, the poisons arent recognized when in inventory d) When I ju...
File: AlphaGear 2 (Builds, Gear, Skills, Banking)11/22/19
Re: Can't see what build is being equipped.
Posted By: mesota
When I first installed this AlphaGear 2 it showed a little pop up that specified which build was being equipped for a few seconds. That seems to have vanished even though it's enabled in the settings. I changed resolution and I'm wondering if it's maybe off screen? 1. Is there a way to reset it? 2. If that actually fixes it,...
File: AlphaGear 2 (Builds, Gear, Skills, Banking)11/06/19
Re: Backup Question
Posted By: mesota
Maybe I am missing something but is there a backup option for profiles so they can be loaded from one machine to another without having to recreate all the builds? Thanks! :) Addons have a very limited access to the file system. For security reasons, it is not possible to write a backup (or any other file) to an arbitrary folde...
File: AlphaGear 2 (Builds, Gear, Skills, Banking)11/06/19
It says right clicking on an action...
Posted By: mesota
It says right clicking on an action bar within a build is "remove connection" but it doesn't really do anything? Am I assuming correctly that it is supposed to make the action bar of the build independent of the action bar on the right? As in if I go and modify that action bar on the right, it doesn't change the action bar in the bu...
File: AlphaGear 2 (Builds, Gear, Skills, Banking)11/06/19
I'm really liking what this mod off...
Posted By: mesota
I'm really liking what this mod offers, the different builds are so nice. Can hardly wait for alphastyle integration, though! Like I'm super excited for that! Thanks, I'm working on it. Got to change the UI for that. More work as expected :( -mesota
File: AlphaGear 2 (Builds, Gear, Skills, Banking)09/19/19
Re: Scale the interface
Posted By: mesota
Is it possible to reduce the size of the window/font/icons so that the whole interface is smaller? The best would be a scale option. Thanks I don't think that the API provides means to scale a window. And doing it manually (by reducing the size of fonts, icons and the like) would require a complete rewrite of the UI. What is...
File: AlphaStyle (Outfit, Mount, Pet, Collectibles)09/10/19
https://www.esoui.com/downloads/inf...
Posted By: mesota
https://www.esoui.com/downloads/info2201-StyleandElegance.html I have an addon that is very similar, you can reference it for key-bindings and if you want to add random and such. Looks nice good job. Thank you for your nice words! Key bindings are in fact on my to-do list. I'll have a look anytime soon... -mesota
File: AlphaGear 2 (Builds, Gear, Skills, Banking)09/09/19
I just found out that my older Aplp...
Posted By: mesota
I just found out that my older Aplphagear had a new version 6.7 which Minion was not detecting . So I deleted the old one and made Minion install the new one (6.7) . When I log in the game I get an UI Error starting with "Alphagear.lua:86:attempt to index a nil value" No way to get rid of the UI Error window so I had to delete...
File: AlphaGear 2 (Builds, Gear, Skills, Banking)08/26/19
Re: Re: Re: Missing UI icon
Posted By: mesota
Thank you for the analysis. I'll look into it. Meanwhile you could uninstall AG2 and try to reinstall it manually. -mesota cannot get the AG icon on screen in-game visible Hi! First of all there is a option in the settings. Make sure that you've enabled "Show AG Icon". Can you open AG with the slash command: "/alphage...
File: AlphaGear 2 (Builds, Gear, Skills, Banking)08/19/19
Re: Missing UI icon
Posted By: mesota
Good morning, I am new to ESO and trying to set up some basic addons for a better quality of life gameplay and I wanted to give a try to AG2. However, I cannot get the AG icon on screen in-game visible. Even disabled all other addons, allowed just libs and still no on screen icon for AG. Does anybody knows where the problem mig...
File: AlphaStyle (Outfit, Mount, Pet, Collectibles)07/27/19
Don't suppose you could expand this...
Posted By: mesota
Don't suppose you could expand this mod to encompass some of the features of the abandoned mod Loreplay? Are there specific features you have in mind? -mesota
File: AlphaStyle (Outfit, Mount, Pet, Collectibles)07/22/19
Would it be possible to have an opt...
Posted By: mesota
Would it be possible to have an option to Keep Current Selection for the title. I have several sets where I don't really care to change the title, but if I leave none selected, it removes the one I had when I swap to it. Understood. I'll add it in the next release. -mesota
File: AlphaGear 2 (Builds, Gear, Skills, Banking)07/22/19
About the build buttons - any possi...
Posted By: mesota
About the build buttons - any possiblity you can allow them to change depending on profile? So let's say I have made a build profile for Blackrose Prison - with 5 different builds for each stage. Then there will be 5 build buttons. But later, when I start doing Sunspire (3 bosses+mob pulls) It will change to 4 buttons. Atm it will st...
File: AlphaGear 2 (Builds, Gear, Skills, Banking)07/22/19
Re: Twice Born set, second Mundus
Posted By: mesota
Hi, my second Mundus is removed when I change between sets, but your write up says it will remain ? I've updated from 6.4.0 to 6.7.0 and have twice born star on 3 clothes, 2 swords and 2 shields... I can live with it, but if there's something I can do, plz let me know :-) Strange. From what I see in the code this shouldn't happen....