Results: 147Comments by: Atropos
File: Foundry Tactical Combat (FTC)11/22/14
Can there be an option to not have...
Posted By: Atropos
Can there be an option to not have it reload the ui every time I turn something on or off that requires a reload? When I want to turn off or on multiple items it is quite annoying to have it reload between every option. I'd much rather do a single reload when I'm done. :) Anything can be done, but it's a lot of coding work for ver...
File: Foundry Tactical Combat (FTC)11/12/14
Hey, I just wanna make sure my prev...
Posted By: Atropos
Hey, I just wanna make sure my previous question about the boldic colors did not go unnoticed :banana: Hi Eres, you are correct that there is not currently an addon setting to allow you to modify the font. If you want you can go into the addon code and modify the font used manually to one that you like better. Please see Foundr...
File: Foundry Tactical Combat (FTC)11/10/14
Hey Tony! I think it's probably an...
Posted By: Atropos
Hey Tony! I think it's probably an addon issue. Remember that the game does not actually provide the API with actual information about the buffs/debuffs on yourself or your target. What FTC does is it keeps many small "timers" which remember how long certain effects should last. It can't actually tell how long the venom arrow DoT...
File: Foundry Tactical Combat (FTC)11/09/14
What's up ESO fans, here's an updat...
Posted By: Atropos
What's up ESO fans, here's an update to Foundry Tactical Combat that brings FTC up to APIVersion 100010 for ESO update 5 which is resolves bugs and other issues which have emerged since the latest patch. Version 0.36 Changeset Supports API Version 100010 - Update 5, Patch 1.5.2 Update LibAddonMenu-2.0 to resolve dependency e...
File: Foundry Tactical Combat (FTC)11/04/14
Hey all, sorry for the relative sil...
Posted By: Atropos
Hey all, sorry for the relative silence on the FTC front lately. I will release a version that fixes a few of the Update 5 quirks over the weekend. My focus is 99% on upcoming updates to Tamriel Foundry, but that process is almost done at which point I hope to spend considerably more time developing the FTC addon! Thanks for y...
File: LibAddonMenu-2.010/13/14
Seems like this might need an updat...
Posted By: Atropos
Seems like this might need an update for 1.5 now live on the PTS EsoUI/Common/ZO_Options/ZO_SharedOptions.lua:23: attempt to index a nil value stack traceback: EsoUI/Common/ZO_Options/ZO_SharedOptions.lua:23: in function 'ZO_SharedOptions:InitializeControl' EsoUI/Common/ZO_Options/Keyboard/ZO_Options_Keyboard.lua:61: in funct...
File: Foundry Tactical Combat (FTC)09/16/14
Only thing I do with the addon is t...
Posted By: Atropos
Only thing I do with the addon is turn top option off (Enable Frames) rest at default. Unfortunately I like wykk hud on screen little better. By the way after the error FTC does not show up in settings. Should of said that when I first posted error. So, I haven't been able to replicate this error at all, and I haven't seen it...
File: Foundry Tactical Combat (FTC)09/16/14
Any way to get rid of this error ti...
Posted By: Atropos
Any way to get rid of this error till it gets fixed? http://i.imgur.com/xtHSwQu.png Hey BigM, I haven't seen this error reported anywhere else. Could you please let me know what FTC settings you are using?
File: Foundry Tactical Combat (FTC)09/15/14
Re: Default Frame Display location - Is it your personal setting?
Posted By: Atropos
Atropos, I'm trying to get more proficient in combat when using FTC and my biggest task is "looking" through the FTC target and character scrolling frames while also watching the health frames. With the patch today the frames were set to default of course and I was wondering if that default location is the one you personally us...
File: Foundry Tactical Combat (FTC)09/14/14
Greetings everyone, I'm here with t...
Posted By: Atropos
Greetings everyone, I'm here with the first of what will hopefully be several updates to Foundry Tactical Combat coming in the next few weeks. This first update update brings FTC up to APIVersion 100009 so it's ready to go for ESO update 4 which is planned to hit the live servers tomorrow (Monday, September 14th). The biggest change...
File: Foundry Tactical Combat (FTC)09/12/14
Had the same question, gave up afte...
Posted By: Atropos
Had the same question, gave up after the second time asking it. Should his loftiness deem it proper to reply to common plebs daring to enquire, props to you. Personally, i've switched to: http://www.esoui.com/downloads/info602-Azurah-InterfaceEnhancedforUpdate3.html http://www.esoui.com/downloads/info655-SrendarrforUpdate3.html...
File: Foundry Tactical Combat (FTC)09/08/14
The short buffs aren't working anym...
Posted By: Atropos
The short buffs aren't working anymore in the 1.4 on PTS (due to API changes maybe ?) I confirmed this over the weekend, unfortunately you're correct. I'm following up with ZOS as to whether this is a bug or an intentional change. Hopefully the former. First I really love the addon it is great. During trials in AA in our gu...
File: Foundry Tactical Combat (FTC)08/07/14
Out of curiosity, what exactly brok...
Posted By: Atropos
Out of curiosity, what exactly broke the Crystal Fragments proc? ZOS changed the internal timing on certain events. FTC uses two events EVENT_ACTION_SLOT_ABILITY_SLOTTED and EVENT_ACTION_SLOTS_FULL_UPDATE to keep track of what skills are on your active hotbar (so it can know what abilities you can possibly use in combat). Pa...
File: Foundry Tactical Combat (FTC)08/06/14
Small update to version 0.34 for AP...
Posted By: Atropos
Small update to version 0.34 for APIVersion 100008. I have also fixed the Sorcerer Crystal Fragments proc tracking.
File: Foundry Tactical Combat (FTC)08/05/14
Before this patch (1.3.3) FTC used...
Posted By: Atropos
Before this patch (1.3.3) FTC used to display when the proc for Crystal Fragments (sorcerer) happened and the ability became an instant cast. Now the only thing I have to go is the sound it makes. Is this something that can still be included in the add-on? Thanks for any help, your work is amazing and saves all my characters' lives....
File: Foundry Tactical Combat (FTC)08/01/14
FTC "assumes" that you have purchas...
Posted By: Atropos
FTC "assumes" that you have purchased might of the guild if you are using Mages Guild abilities. It would have been a lot of unnecessary code to actually check whether this is true, and to be honest, if you are using a mages guild skill you should have the passive. Hopefully this doesn't bother you too much.
File: Foundry Tactical Combat (FTC)07/29/14
Hi QuadroTony, It is very import...
Posted By: Atropos
Hi QuadroTony, It is very important for you (and other users) to understand that ESO does NOT provide the addon API with information about buffs and debuffs that are affecting you or your target. All buffs and debuffs that are tracked by FTC are hand-coded into the addon and triggered (as intelligently as possible) when you use...
File: LibAddonMenu-2.007/28/14
Hi Seerah, Thanks for the respon...
Posted By: Atropos
Hi Seerah, Thanks for the response, glad to know this is easier than I initially thought. I looked over the docs on your portal but it wasn't obvious to me at the time that this was possible. Turns out this is the link I need: http://www.esoui.com/portal.php?&id=5&pageid=15 I'll take another crack at this and try to get FTC...
File: Foundry Tactical Combat (FTC)07/27/14
I've noticed that crystal shards st...
Posted By: Atropos
I've noticed that crystal shards still do not proc on PTS with new patch. Also, there have been reports of lag with new version... keep up the good work and love this addon. I am not having this issue with Crystal Fragments. Also, I have not seen anyone provide compelling evidence that FTC causes "lag". @Atropos any chance...
File: Foundry Tactical Combat (FTC)07/27/14
Hey everyone, I have a small Foundr...
Posted By: Atropos
Hey everyone, I have a small Foundry Tactical Combat update to distribute. This update increments the addon version for the Crypt of Hearts patch, as well as enacts the following changes: Version 0.33 Changes Code cleaning throughout the addon. Modification of several functions in preparation for patch 1.3 changes. Updated Li...
File: LibAddonMenu-2.007/27/14
Hello Seerah, Thank you for your...
Posted By: Atropos
Hello Seerah, Thank you for your hard work on providing this (and other) libraries, I'm certain they make the lives of addon authors much easier. I put in some time this weekend on finally bringing my addon, Foundry Tactical Combat, up to speed with the 2.0 version of LibAddonMenu. Unfortunately, I abandoned the work halfway th...
File: Foundry Tactical Combat (FTC)07/03/14
Re: new API
Posted By: Atropos
Hello I know that IRL is the one which is important but do you have any news about a release version for the new API? Perhaps I don't understand the issue. I have been using FTC with no problems under the latest patch/API version? Is something not working for you?
File: Foundry Tactical Combat (FTC)06/25/14
Noticed I didn't get any buffs for...
Posted By: Atropos
Noticed I didn't get any buffs for the Healing Staff skill "Blessing Of Restoration". Apparently the game has it with capital O in "Of", but it's not spelled like that in the buff list in the addon. Thanks for the bug report, I'll get this corrected in the next version. I have 4 toons...having the ui reload automatically every...
File: Foundry Tactical Combat (FTC)06/19/14
Re: When NOT to Display my stats?
Posted By: Atropos
I've been using your addon for quite a while now, and one thing just bugs me to no end... I don't want to see my stats when I'm at 100% and not in combat. I can set non-combat opacity to zero, but then I can't see when my stamina bar is running low, which I often want to see when I'm sprinting. How about putting in some "auto-hide...
File: Foundry Tactical Combat (FTC)06/15/14
If there are no major changes, is i...
Posted By: Atropos
If there are no major changes, is it really necessary to reset saved variables to default? I'm going to edit saved variables, so I won't lose my settings... This version introduces a new saved variable, EnableUltimate, which controls the toggle status for the ultimate resource tracker. I'm sorry that spending 20 seconds re-arrang...