Results: 6121Comments by: Baertram
File: PerfectPixel06/16/22
Re: Re: Re: Re: Re: Issue with the latest Update version 0.11.27
Posted By: Baertram
Exactly, I did not say anyone is stupid but the posts are stupid. ApoAlaia correctly summarized what my post was about, thx. You guys can respect that or not. But I'm going to delete the posts which disturb, as I said. Hey, I understand it's probably really frustrating to try deal with all these issues, but calling people stupi...
File: Colorful Map Areas - Quests, Forward Camps, Dig Sites!06/16/22
Changing the draw tier/layer/level...
Posted By: Baertram
Changing the draw tier/layer/level might get you into trouble that tooltips at the pins below the circle are not working anymore. So be careful with that. Maybe, if the circles are not MouseEnabled (control:SetMouseEnabled(false) it could work but then you cannot see any tooltips at the circles anymore, not click them (if this was ev...
File: FCO ChatTabBrain (Automatic chat tab&message channel switch)06/16/22
The one arrow always remains, it's...
Posted By: Baertram
The one arrow always remains, it's the "show chat again" arrow? You need to be able do click or move the mouse above something to show the chat again. FCOCTB will not change nor hide it. Pressing return does work in most cases but the also is a need to have something to click on. Hide minimized chat icons is ON but I end up...
File: PerfectPixel06/15/22
Re: Re: Issue with the latest Update version 0.11.27
Posted By: Baertram
STOP THIS STUPID "SAME" post please, all of you. It was reported several times now. If your error message is the same and you cannot provide further NEW info please just wait. Thank you All your same posts do is clutter the comments and make it hard to find the relevant ones. I'll delete them all 2022-06-15T13:06:20.842Z |c...
File: pChat (Chat customization & help: look/notification/sound/automation/history)06/15/22
Isn't the guild chat addon you post...
Posted By: Baertram
Isn't the guild chat addon you posted the Screenshot of already doing this? I'm not planning to add new features to pChat as it is very complex already to keep all the current settings running properly. Adding such simple level/cp level sounds easy but you need to check and test a bunch of things like compatibility with other addo...
File: Combat Cloud Updated06/15/22
Alright, glad to help (again) ;) M...
Posted By: Baertram
Alright, glad to help (again) ;) Maybe upload the current fixed version as a zip file somewhere for others who are interested.
File: rChat06/14/22
Re: Re: Re: Re: Start/initiating chat messages
Posted By: Baertram
I think this comes from GMQSB (Greymind Quickslot Bar) somehow and is shown if the debug mode is enabled at that addon (or maybe there is a bug and debug mode always is enabled). Hello, is it possible to suppress the start/initiating addons chat messages? I tried it both with LibDebugLogger system block messages option enabled...
File: pChat (Chat customization & help: look/notification/sound/automation/history)06/14/22
is anyone else having a problem wit...
Posted By: Baertram
is anyone else having a problem with the whisper alert on the top right of the chat box and not being able to interact with it? Yes, it's because of the ZOs changes at the drawTier/layer/level. Controls now explicitly need to get a proper z-axis else they are shown but actually lay behind another control (in this case the chat backg...
File: pChat (Chat customization & help: look/notification/sound/automation/history)06/14/22
Re: Re: Quick chat emotes?
Posted By: Baertram
What I think what happens is that eso sends the ID to the chat and their chathandler changes that to the correct text. But pchat takes effect beforehand, which is why only the ID arrives. Yes, I think this bascially is the issue here. pChat got some regular expressions detecting itemLinks in the chat, which start with h1 or h0 and...
File: PerfectPixel06/14/22
Took a quick look: --==Invento...
Posted By: Baertram
Took a quick look: --==InventoryInsightFromAshes==-- if IIFA_GUI ~= nil then PP:CreateBackground(IIFA_GUI, --] nil, nil, nil, -6, 0, --] nil, nil, nil, 0, 6) IIFA_GUI_BG:SetHidden(true) --IIFA_GUI_BG --IIFA_GUI_Header --IIFA_GUI_ListHolder --IIFA_GUI_Search end This added to the compatibility...
File: PerfectPixel06/14/22
Furthermore the send mail confirmat...
Posted By: Baertram
Furthermore the send mail confirmation dialogue is not 'PP-ified', it appears vanilla (this happened after U34 and remains after yesterday's PP update). That was always the case as this dialog is "addon proof" so no addon can automatically accept attached gold sending and send your whole gold to someone else :p If this was lookin...
File: Advanced Filters - Updated06/14/22
I did change Perfect Pixel settings...
Posted By: Baertram
I did change Perfect Pixel settings i get this error message and several other similar too. ERROR - ApplyFilter: FilterType at inventory '1' was nil! Tag 'AF_ButtonFilter', button 'Drink', filterType: 'nil', groupName: 'Consumables' AF_FilterBar:ActivateButton: Drink >ERROR - filterPanelId is NIL! List of inventory was emp...
File: PerfectPixel06/14/22
Thanks, same like the MailSend scen...
Posted By: Baertram
Thanks, same like the MailSend scene: The ZO_PlayerInventory somehow gets set to the background draw trier/layer/level if you click some other controls. That way the PP background is shown "above" the player inventory all of sudden. Seems there are 2 backgrounds, the one at the left at MailSend (created new, which overlays the inven...
File: PerfectPixel06/14/22
We brought back memories and pictur...
Posted By: Baertram
We brought back memories and pictures of the good days, that helps :) Not the stuff you want to bring back as a memento :( She is in good hands though, she will recover in no time :) Thanks, yes they were great and relaxing. Unfortunately my girl came back with a bad cold and I need to be the care-bear now ;) Oh damn, tha...
File: PerfectPixel06/14/22
Thanks, yes they were great and rel...
Posted By: Baertram
Thanks, yes they were great and relaxing. Unfortunately my girl came back with a bad cold and I need to be the care-bear now ;) Oh damn, that simple fix for the PP backgrounds tier/layer/level seems to have wide-spread consequences... I hope ZOs will not change such things again in the near future, that "search & replace at 1000 s...
File: PerfectPixel06/13/22
Yeah I know, thanks ;) AF + PP is a...
Posted By: Baertram
Yeah I know, thanks ;) AF + PP is another story. Also working on the new card game UI at the collections to show it "the PP way".
File: Combat Cloud Updated06/13/22
Not sure what you have changed ther...
Posted By: Baertram
Not sure what you have changed there as line 8 is EMPTY in my code? Please do not remove lines unless gold so else the numbers mismatch and I'm not able do help any further. The funciton needs to look like this: function CombatCloud_ResourcesPotionEventListener:New() local C = CombatCloudConstants local t = CombatCl...
File: PerfectPixel06/13/22
Thanks for all the reports about th...
Posted By: Baertram
Thanks for all the reports about the blacked controls (until you click them), and especially for the kind words! > Should be fixed now
File: PerfectPixel06/13/22
IIfA uses a custom UI which is desi...
Posted By: Baertram
IIfA uses a custom UI which is designed in xml. Find out the control names of the background and rows and list and scrollbar controls of IIfA and add the same /similar replacement function calls of PP Ok! i'd guessed it was something like that. reached out via the IIfA comments to see if i can get some help with the actual code...
File: Combat Cloud Updated06/13/22
Change the mentioned line 7 in the...
Posted By: Baertram
Change the mentioned line 7 in the file user:/AddOns/CombatCloud/Core/EventListeners/Resources_Potion.lua to: local actionButton = ZO_ActionBar_GetButton(ACTION_BAR_UTILITY_BAR_SIZE + 1) --ACTION_BAR_FIRST_UTILITY_BAR_SLOT -> replace any occurence in the addon of ACTION_BAR_FIRST_UTILITY_BAR_SLOT (was removed by ZOs) with ACT...
File: LibTreasure-HighIsle06/13/22
As requested by the dev of the orig...
Posted By: Baertram
As requested by the dev of the original lib I'll remove this patch now and move it to the outdated section. As he asked to please report the missing data at the original library and wait for an update instead of creating patches directly. Thanks for your understanding. @Gamer1986Pan If you guys do not want someone to create patc...
File: LibTreasure-HighIsle06/13/22
I’m confused…. Is this a patch to...
Posted By: Baertram
I’m confused…. Is this a patch to be used WITH the original LibTreasure? Or is this meant to replace LibTreasure? "Patches" are nothing else than added files or replacements for addons. And libraries = normal addons too, in terms of "addons". So optional files at any addon which state to be a patch will just add files or replac...
File: FCO Companion06/13/22
https://www.esoui.com/downloads/inf...
Posted By: Baertram
https://www.esoui.com/downloads/info3282-FOB-CompanionHelper.html Missing feature: "Now, if I could only get them to shut up too..." :p
File: LibTreasure-HighIsle06/13/22
If you release a patch or optional...
Posted By: Baertram
If you release a patch or optional addon for another addon please link it to the correct SAME addon/library and not any other! LibTreasure HighIsle -> LibTreasure (and not patch to "LostTreasure" which is a totally different addon which only uses LibTreasure as a dependency). I've fixed that. Thank you
File: FCO ItemSaver06/13/22
Okay, so there were messages tellin...
Posted By: Baertram
Okay, so there were messages telling you something from the guild bank was bound but actually it was not. I'll see if I'm able to reproduce that, thanks. I have just noticed that FCOIS bound some set pieces after opening guild bank, but in reality I don't have permissions to pull stuff from there, meaning the addon could use so...