Results: 6139Comments by: Baertram
File: FCO ItemSaver05/02/22
Thanks, will remove that with next...
Posted By: Baertram
Thanks, will remove that with next update. hi! I got an unexpected output within the current FCOIS version 2.2.5 FCOIS_Panels.lua Line 316 d(">decon NPC! panelId: " .. tos(panelId) ..", isDragAndDrop: " ..tos(isDragAndDrop))
File: Greymind Quick Slot Bar04/30/22
Check the API101034 txt file at the...
Posted By: Baertram
Check the API101034 txt file at the Wiki https://wiki.esoui.com/APIVersion#PTS_API_version https://www.esoui.com/forums/attachment.php?attachmentid=1473&d=1650397547 and the Api changes txt file linked there to (it shows you the changelog what was removed, renamed etc.) https://www.esoui.com/forums/attachment.php?attachmentid=1475...
File: FCO Ultimate Reminder04/29/22
Todo: PTS API 101034 High Isle Fix...
Posted By: Baertram
Todo: PTS API 101034 High Isle Fix ultimate actionBAr slot Id usage Change GetSlot* functions to use the proper hotbar_category (if quickslot e.g.)
File: FCO Ultimate Sound04/29/22
Todo: PTS API 101034 High Isle Cha...
Posted By: Baertram
Todo: PTS API 101034 High Isle Change GetSlot* functions to use the proper hotbar_category (if quickslot e.g.)
File: LibFoodDrinkBuff04/29/22
Todo: Change GetSlot* functions to...
Posted By: Baertram
Todo: Change GetSlot* functions to use the proper hotbar_category (if quickslot e.g.) for PTS API 101034 High Isle
File: LibCombat04/29/22
Attention for quickslot related or...
Posted By: Baertram
Attention for quickslot related or weapon bar / action button related addons PTS API101034 High Isle chapter All kind of GetSlot* functions for the action- and quickslots have changed their parameters and need a 2nd parameter HOTBAR_CATEGORY_* now to detect the correct abilityId, itemLink, etc. e.g. GetSlotBoundId(slotNr, HO...
File: Greymind Quick Slot Bar04/29/22
Attention for quickslot related or...
Posted By: Baertram
Attention for quickslot related or weapon bar / action button related addons PTS API101034 - "High Isle" All kind of GetSlot* functions for the action- and quickslots have changed their parameters and need a 2nd parameter HOTBAR_CATEGORY_* now to detect the correct abilityId, itemLink, etc. e.g. GetSlotBoundId(slotNr, HOTBAR_CA...
File: Caro's Skill Point Saver (Builds, Champion Points, Presets, Gear, Quickslots, Appearances/Outfits)04/29/22
Attention for quickslot related or...
Posted By: Baertram
Attention for quickslot related or weapon bar / action button related addons PTS API101034 High Isle All kind of GetSlot* functions for the action- and quickslots have changed their parameters and need a 2nd parameter HOTBAR_CATEGORY_* now to detect the correct abilityId, itemLink, etc. e.g. GetSlotBoundId(slotNr, HOTBAR_CATEGOR...
File: Azurah - Interface Enhanced04/29/22
Attention for quickslot related or...
Posted By: Baertram
Attention for quickslot related or weapon bar / action button related addons PTS API101034 High Isle All kind of GetSlot* functions for the action- and quickslots have changed their parameters and need a 2nd parameter HOTBAR_CATEGORY_* now to detect the correct abilityId, itemLink, etc. e.g. GetSlotBoundId(slotNr, HOTBAR_CATEGOR...
File: Assist Rapid Riding04/29/22
Attention for quickslot related or...
Posted By: Baertram
Attention for quickslot related or weapon bar / action button related addons PTS API101034 High Isle - recent changes All kind of GetSlot* functions for the action- and quickslots have changed their parameters and need a 2nd parameter HOTBAR_CATEGORY_* now to detect the correct abilityId, itemLink, etc. e.g. GetSlotBoundId(slotN...
File: AlphaGear 2 (Builds, Gear, Skills, Banking)04/29/22
Attention for quickslot related or...
Posted By: Baertram
Attention for quickslot related or weapon bar / action button related addons PTS API101034 High Isle - Most recent changes All kind of GetSlot* functions for the action- and quickslots have changed their parameters and need a 2nd parameter HOTBAR_CATEGORY_* now to detect the correct abilityId, itemLink, etc. e.g. GetSlotBoundId(...
File: Action Duration Reminder04/29/22
Attention for quickslot related or...
Posted By: Baertram
Attention for quickslot related or weapon bar / action button related addons PTS API101034 High Isle All kind of GetSlot* functions for the action- and quickslots have changed their parameters and need a 2nd parameter HOTBAR_CATEGORY_* now to detect the correct abilityId, itemLink, etc. e.g. GetSlotBoundId(slotNr, HOTBAR_CATEGOR...
File: FCO StarveStop04/29/22
Re: Re: Re: will this be able to work with U34 ?
Posted By: Baertram
Worked on it and it is a mess. Companions can be placed at all kind of the quickslots now. So the auto select after companion was summoned from quickslots is kinda annoying to check meanwhile. I decided: FCOSS will only work with the default quickslots in the future, no other like collectibles/actions/etc. Got a beta working f...
File: FCO ChangeStuff04/28/22
FCOChangeStuff beta with fixed new...
Posted By: Baertram
FCOChangeStuff beta with fixed new item marker icon If enabled: -The new marker icon should be not shown anymore now -The new items flash at the menu buttons neither -Sorting by new items in the inventory is still done afaik, but you can sort by name once -> fixed If you need any other sorting or that the new items are not sho...
File: FCO StarveStop04/28/22
Re: will this be able to work with U34 ?
Posted By: Baertram
Yes. If there is time, and if ZOs did not break it in total, it will be fixed. But I have not had time to look into it, the changed functions, constants and especially the quickslots. Maybe it's a quick fix, maybe not. Time will show ;) ButI like to use my addon myself so I hope I can fix it for PTS. I know that actually it d...
File: Mass Deconstructor04/27/22
Re: Re: Re: Re: won't deconstruct intricate items
Posted By: Baertram
@Troodon80 You should check if only FCOIS.IsMarked is used - Wrong. Change to FCOIS.IsDeconstructionLocked(bagId, slotIndex, doNotCheckJewelry) then for a proper implementation. boolean doNotCheckJewelry If true there is not done internal panel check if you are at the jewelry decon table and if the item is a jewelry. Normal decon...
File: DEPRECATED04/27/22
This is Dolgubons Lazy Writ Creator...
Posted By: Baertram
This is Dolgubons Lazy Writ Creator or Unboxer, and there is no library doing this (excep LibLazyCrafting does this, which is a requirement of DLWC). I am sometimes getting flickering blank white rectangles instead of normal loot windows in the LootDrop Delux box, is anyone else? I never had that, can you please tell us since whi...
File: Mass Deconstructor04/26/22
Re: Re: won't deconstruct intricate items
Posted By: Baertram
i have intricate ON, but it won't deconstruct any intricate marked items. first time using the addon so i know it isn't old settings. If you have any FCO Item Saver marks on an item apart from "mark for deconstruction" then Mass Deconstructor will not touch it. Well if this is the case this addon here was implementing the FCO...
File: PerfectPixel04/26/22
Thanks for the info. I personally...
Posted By: Baertram
Thanks for the info. I personally will not work on any ompatibility with even more addons and PP, only plain vanilla UI. And even for that my time is spare, thanks for your understanding. 2 Solutions: 1. Do not enable PP with these addons or use other addons that work with PP (CrafStore e.g.) 2. Wait for KL1SK to have time fo...
File: LibCustomMenu04/25/22
Re: Re: Minion won't update latest version (7.12)
Posted By: Baertram
It's also strange that Minion's maintainers, who were so quick to patch the log4j vulnerability, are still using MD5. Easy answer: log4j replacement is just an external library replacement, so exchange file 1 against 2 and rebuild the package + installer. But code within the minion sources cannot be replaced if you do not have a de...
File: LibFilters-3.004/24/22
Re: PTS
Posted By: Baertram
Howdie, LibFilter3 throws errors on pts. Looks like they are related to the quickslot workover ZOS is putting in... cheers Already fixed, was working on it, FCOIS, AdvancedFilters today. Download the most current github beta file(s) please.
File: BeamMeUp - Teleporter (Fast Travel)04/24/22
I somehow got a problem with the ma...
Posted By: Baertram
I somehow got a problem with the mapif I have switched from keybaord to gamepad nput mode and back to keyboard while BMU was active and the map's progress at the left was hidden (BMU only shown). https://i.imgur.com/7aI8jBF.jpg The gamepad progress now always shows even though I'm currently in keyboard mode? Or maybe it's the ke...
File: ESOUI lua API autocompletion for JetBrains IntelliJ IDEA IDE (EmmyLua plugin) & esoui sources search04/24/22
Yes, the most recent IntelliJ IDEA...
Posted By: Baertram
Yes, the most recent IntelliJ IDEA Version was not compatible with the EmmyLua addon, thanks for the info! I've added that to the description at the EmmyLua plugin.
File: FCO ItemSaver04/23/22
Re: Re: Re: PTS test version
Posted By: Baertram
ZOs renamed the QUICKSLOT_FRAGMENT to KEYBOARD_QUICKSLOT_FRAGMENT to follow their keyboard/gamepad naming conventions.. I hope there won't be changed ALL fragments now... You need to update LibFilters 3 PTS beta please to fix this as it errors out before FCOIS is loaded and makes FCOIS bug out then at PTS. https://github.com/Bae...
File: FCO ItemSaver04/22/22
Re: Re: Re: UI Error after buying undaunted shoulder pieces
Posted By: Baertram
I cannot repoduce this, hm:confused: Getting no error message, all my debug messages tell me it's the correct active panel LF_INVENTORY (1) as I'm pressing I directly from the undaunted vendor. No matter if I buy something or not, it's always okay for me. Are you sure you did not miss any step before/after buying the undaunted ch...