Results: 232Comments by: VulcanTourist
File: LoreBooks05/27/18
Lorebooks patched to work with Summ...
Posted By: VulcanTourist
Lorebooks patched to work with Summerset !!!NOT containing new books!!! This seems to be utilizing a different API call in statements preceding the originally patched if statements in the first and third changes, and the if statements are also still left altered to test for nil results, but shouldn't line 1340 instead be:if not hid...
File: Wykkyd Toolbar05/26/18
Precisely why it took me so long: t...
Posted By: VulcanTourist
Precisely why it took me so long: that technique is no longer possible now! When I tried it, the directory wasn't listed for removal. It's no longer something the Cleanup Tool can clean up. Should be there, it has been for the many machines I have upgraded, did you definitely click on the clean up system files option? Of course I...
File: LoreBooks05/26/18
PLEASE PEOPLE, SELECTIVE QUOTING!
Posted By: VulcanTourist
Good grief. It's not that hard to remove the parts not directly relevant to your reply. We don't need the rest of it quoted because the original post contains the rest for continuity. The ONLY exception might be if you're responding to something from farther back in the conversation that isn't readily in view for reference. If yo...
File: LoreBooks05/26/18
I don't know why I can't find the f...
Posted By: VulcanTourist
I don't know why I can't find the files on my computer.. /users/yourname/documents/Elder Scrolls Online/live/Addons/Lorebooks/ <- this doesn't exist for me, its because I have windows 10 ? The obvious question is: did you relocate the Documents directory somewhere else, perhaps to save space on a solid state boot drive? Windows has...
File: Srendarr - Aura, Buff & Debuff Tracker05/25/18
I'm new here (15 weeks), so I'm a l...
Posted By: VulcanTourist
I'm new here (15 weeks), so I'm a little amazed by this barge full of LUA nil-related errors cropping up with the new chapter. Is this a common thing that happens with new chapters and major patches? It seems odd to me that suddenly existing API calls would start to return nil values they never did previously. Yes and no... It dep...
File: Wykkyd Toolbar05/25/18
That Windows update is a nightmare...
Posted By: VulcanTourist
That Windows update is a nightmare - crashed my computer too, needed a full system update, sorry your problems with it happened at such a bad moment. Just you try and figure out a practical means of removing that \Windows.old directory now! It took me almost two hours of first googling and then struggling with multiple iterations of...
File: Wykkyd Toolbar05/25/18
That Windows update is a nightmare...
Posted By: VulcanTourist
That Windows update is a nightmare - crashed my computer too, needed a full system update, sorry your problems with it happened at such a bad moment. Just you try and figure out a practical means of removing that \Windows.old directory now! It took me almost two hours of first googling and then struggling with multiple iterations of...
File: Wykkyd Toolbar05/25/18
Suggestion Box
Posted By: VulcanTourist
I find that the current delimiter being used, something like a small glowing orb, is rather ambiguous and not especially good at, well, delimiting. :-) I think the ability to quickly identify the distinct bits of information could be improved with the use of a sharper more distinct delimiter, like some version of a vertical or horiz...
File: Keybinding: Log Out05/25/18
Thanks for this KISS Principle mod....
Posted By: VulcanTourist
Thanks for this KISS Principle mod. Lean and not at all mean. I use TOM, and even though I now know it has this logout keybind feature I still prefer that it be separate.
File: Pet Dismiss05/25/18
Automatic dismiss in some contexts
Posted By: VulcanTourist
I'd prefer eventual settings for automatic dismissal when entering certain identifiable areas, like towns and player homes, for example. I'd add approach to doorways, wayshrines, outside crafting stations, and quest-giving NPCs to that list of choices, but I doubt the game API has functions that would allow detecting such approach e...
File: HarvestMap05/25/18
Re: Jewelry
Posted By: VulcanTourist
Hi. Am I doing something wrong? I can't find option which will show raw Jewelry materials (jewelry Seams). Or last version can't show them? "Jewelry seams" DO NOT EXIST per se as distinct entities: the existing blacksmithing ore nodes have been augmented to rarely spawn jewelry crafting materials. Some extra ore nodes might have b...
File: Dolgubon's Lazy Set (and Furniture!) Crafter05/25/18
Problems and a suggestion
Posted By: VulcanTourist
First, the suggestion box: Have you thought about implementing means to share the "work orders"? Probably, but can I flog the horse? Currently it seems able to share the material requirements (but not for me, read on), but not the crafting queue itself. I had hoped to define a work order and then be able to send it to someone els...
File: Srendarr - Aura, Buff & Debuff Tracker05/24/18
user:/AddOns/Srendarr/Procs.lua:19:...
Posted By: VulcanTourist
user:/AddOns/Srendarr/Procs.lua:19: attempt to index a nil value stack traceback: user:/AddOns/Srendarr/Procs.lua:19: in function 'Srendarr:ProcAnimationStart' user:/AddOns/Srendarr/Core.lua:323: in function 'Srendarr.OnActionSlotUpdated' user:/AddOns/Srendarr/Core.lua:97: in function 'Srendarr.OnInitialize'after todays patch Until...
File: CookeryWiz05/24/18
Suggestion Box
Posted By: VulcanTourist
The filter options have some holes in them: There is an option to filter on Fine+Superior+Epic and another to filter on Legendary, but no filter for Epic+Legendary. The method here could use a rework; either allow for specifying arbitrary min and max values, or: Normal Normal + Fine Fine + Superior Superior + Epic Epic + LegendaryI...
File: LoreBooks05/24/18
Re: Editing .lua Files...
Posted By: VulcanTourist
Could someone explain the "Line" and where and how to find it in the .lua file. I see the data but not sure how to locate a specific line. If you use Notepad++ for the dirty deed, then the lines shown in the editor will match exactly what the errors report. There's no guarantee that the error is always spot-on accurate as to the tru...
File: LoreBooks05/24/18
More selective quoting would certai...
Posted By: VulcanTourist
More selective quoting would certainly fit more conversation on the single page that no one seems to ever read past before posting. :-)
File: TOM - Tamriel Online Messenger05/24/18
So i see that you are not able to m...
Posted By: VulcanTourist
So i see that you are not able to mute channels selectively - but i think this mute function is used rarely by most players so i would like to ask you to mute all channels together (with one right-click) or to reduce the alert level selectively within the addon setup. It's never my intention to ask for alterations that affect everyon...
File: TOM - Tamriel Online Messenger05/24/18
Within this version i have placed a...
Posted By: VulcanTourist
Within this version i have placed a do-not-disturb option... you may toggle it with a right-click onto the third icon from the lower left. If you right-click it, TOM will no longer popup alerts until you click it again (or reload the game). Thank you for the quick implementation. I did picture the buttons as red circles with lines...
File: TOM - Tamriel Online Messenger05/24/18
Another Suggestion Box idea that ha...
Posted By: VulcanTourist
Another Suggestion Box idea that has been percolating lately is for TOM to hook the chat key action and force it to default to posting a new message automatically to whatever channel(?) is selected or highlighted in the TOM frame. This is an evolution of the existing means of having to click the left-most button in the frame or rig...
File: TOM - Tamriel Online Messenger05/24/18
My use of TOM would benefit from ha...
Posted By: VulcanTourist
My use of TOM would benefit from having mute buttons, or some equivalent, available conveniently placed next to any saved "channels" that are configured to 3 - Alert when new posts arrive. The purpose would of course be to temporarily mute the alert activity; this is especially helpful when TOM has been configured to pop its frame w...
File: AUI - Advanced UI05/23/18
This addon prevents the displaying...
Posted By: VulcanTourist
This addon prevents the displaying of LoreBooks and SkyShards. My loreBooks and Skyshards are showing up just fine with AUI. I've also applied the hotfix detailed by Faldarr below to get rid of the error pop-up. I did this, still don't work. Unless there are no lorebooks in Summerset Shimmerene? The lorebook location data is collect...
File: LoreBooks05/23/18
I really only used that to makeup f...
Posted By: VulcanTourist
I really only used that to makeup for the frequently buggy quest books, which cannot be reattained post-quest. It has been a never-ending struggle since even before launch, but that is not this addon's fault. Following a support request regarding a quest-related book, I was told by Support that there is an on-going project to make q...
File: LoreBooks05/23/18
Thanks to David R Woods and Conquer...
Posted By: VulcanTourist
Thanks to David R Woods and Conquerant, I was able to get this working mostly. There is still one problem. The built-in Lorebooks function that allows you to "Unlock Eidetic Memory" on characters who have not yet acquired it naturally doesn't seem to be functioning. On those characters, it is greyed out even though I had formerly tog...
File: LoreBooks05/23/18
Don't take this personally. I didn'...
Posted By: VulcanTourist
Don't take this personally. I didn't, and I got wise and deleted my other post entirely. History is all revised now!
File: No, thank you!05/22/18
Suggestion Box:
Posted By: VulcanTourist
How about an option to eliminate the logout confirmation? I find it constantly irritating when I'm in altoholic mode.