Results: 259Comments by: SimonIllyan
File: The Elder Bar Reloaded06/27/21
Re: Re: Re: Settings not saving?
Posted By: SimonIllyan
I am finding that when I want to make a gadget hidden and I try to do this on the drop down, I see instead of options like PVP, PVE etc I see digits 0, 1, 2, 3. I assume 0 is hidden. When I select hidden the gadget is still visible and when I go back to try again I see the original value (like 3 and not either 0 or hidden). This happ...
File: The Elder Bar Reloaded06/27/21
Re: Settings not saving?
Posted By: SimonIllyan
I am finding that when I want to make a gadget hidden and I try to do this on the drop down, I see instead of options like PVP, PVE etc I see digits 0, 1, 2, 3. I assume 0 is hidden. When I select hidden the gadget is still visible and when I go back to try again I see the original value (like 3 and not either 0 or hidden). This happ...
File: The Elder Bar Reloaded06/27/21
Re: Re: Re: Re: Re: LUA Error when swimming with companion
Posted By: SimonIllyan
I only got this error to pop when I was swimming with the companion out.. I didn't have added to the bar if also. Kept up the good work on this. Love the addon I just have uploaded 11.3.3 which should circumvent this problem. I noticed your changelog entry noted swimming specifically, but I believe I was experiencing this ye...
File: The Elder Bar Reloaded06/26/21
Re: Re: Re: LUA Error when swimming with companion
Posted By: SimonIllyan
I only got this error to pop when I was swimming with the companion out.. I didn't have added to the bar if also. Kept up the good work on this. Love the addon I just have uploaded 11.3.3 which should circumvent this problem.
File: The Elder Bar Reloaded06/26/21
Re: LUA Error when swimming with companion
Posted By: SimonIllyan
This looks like a ZoS bug - apparently they return 0 for companion's XP in this case, which causes division by 0 in my code. I'll have a workaround for this in 11.3.3. 2021-06-25T20:21:05.878-06:00 |cff0000Lua Error: bad argument #2 to 'string.sub' (integer expected, got nil) stack traceback: : in function 'string.sub' EsoUI/Li...
File: The Elder Bar Reloaded06/17/21
Re: Re: Re: Red bar issue, and enhancement to icon colorization
Posted By: SimonIllyan
You are a golden god. Thank you, i feel like this now: https://image.made-in-china.com/43f34j00UBlQsRrKOVbY/Chinese-Golden-Buddha-GR55-.webp
File: The Elder Bar Reloaded06/17/21
I would love for an option to hide...
Posted By: SimonIllyan
I would love for an option to hide these when the research stations are researching, and when the mount is currently training. Maybe make it show up when we mouse hover them? But keep it hidden when researching, and only show up when theres empty slots in the research stations/ mount training. Planning to do that.
File: The Elder Bar Reloaded06/17/21
Re: NA/EU issues
Posted By: SimonIllyan
Hi, First of all thanks for all the work you have done. Now I am one of those players where play both sides EU and NA, would it be possible to split NA / EU the bank and horse riding, it simply shows all chars from both sides. It already has been done, I guess you have leftover data from the old version in your SavedVariables....
File: The Elder Bar Reloaded06/16/21
Re: Re: Enlightenment
Posted By: SimonIllyan
Hello -- Thanks for picking this up! With the Enlightenment gadget, there currently doesn't seem to be a way to force it not to be colored. I only have it on my bar when I have enlightenment to burn, so with the "under this value" direction, the value is always <= 0, so there's no way to not have it be considered in one of the...
File: The Elder Bar Reloaded06/15/21
Re: Lock / Unlock Gadget
Posted By: SimonIllyan
When you have the bar/gadgets unlocked and you go to lock them, it cycles thru and unlocks them. You have to go to the settings to lock them. Try doubleclicking, works for me.
File: The Elder Bar Reloaded06/13/21
Re: Kill counter
Posted By: SimonIllyan
it seems that the kill counter of the bar in PvP is buggy. from the three values, I can't see the value from the supported kills. I see the skull and the only 2 values. Will be fixed in 11.3.1 (likely tomorrow).
File: The Elder Bar Reloaded06/13/21
Re: Red bar issue, and enhancement to icon colorization
Posted By: SimonIllyan
Whenever we log in on any character, the bar is red (like, the combat feature) and bordered, but the combat opacity is set to zero, and the option to 'red' the bar when in combat is turned off for us both. I think I fixed it for the upcoming update. Could we perhaps get a toggle that indicates whether or not we want the status c...
File: The Elder Bar Reloaded06/13/21
Re: Wish List Item
Posted By: SimonIllyan
Hi; My girlfriend turned me on to this handy addon and it's very useful. Thanks for taking it on! I was wondering if you could add a bar entry for Companion Rapport and Rapport Level? It beats typing in the script command GetActiveCompanionRapport() whenever I want to see it. :) Sure I can, though there is a dedicated...
File: The Elder Bar Reloaded06/12/21
Is it just me or does the latest up...
Posted By: SimonIllyan
Is it just me or does the latest update is only 4kb big and only contains the main lua-file? It's not just you. The only file in the zip is TEB.lua and it contains TEBSavedVariables, not the addon code. Immensely sorry about that, uploaded wrong file. Already corrected.
File: The Elder Bar Reloaded06/07/21
Re: bug, clock
Posted By: SimonIllyan
hello! in russian locale clock widget "tamriel time" - not available, fix please! You need LibClockTST for that feature to work (as it is clearly said on the addon page). Do you have LibClockTST installed?
File: The Elder Bar Reloaded06/07/21
Re: 11.2.2 Bug Report
Posted By: SimonIllyan
If the Mount visibility is disabled, this error and split bar do not happen. Additionally, whether the mount training is set to visible or not, the Gadget Visibility settings are not saving properly. Mount Timer, Bounty&Heat, Gold, Durability, Weapon Charge will re-enable themselves after both a /reloadui and logging out and logging...
File: BindAll (Sticker Book Collector)06/04/21
fix for Blackwood
Posted By: SimonIllyan
…is trivial indeed - change line 15 of BindAll.lua to: if bag == nil then bag = BAG_BACKPACK end It will make /bindall command work again.
File: The Elder Bar Reloaded06/03/21
First, I have the same visual UI pr...
Posted By: SimonIllyan
First, I have the same visual UI problem as @Civilian-Bystander and @promptosbutt. …and, like for them, removing SavedVariables/TEB.lua should fix your problem. I tried to seamlessly convert old settings (from original TEB) but it seems I still haven't got it completely right.
File: The Elder Bar Reloaded06/03/21
11.2.2
Posted By: SimonIllyan
11.2.2 has some more bugfixes and two new gadgets: Crowns and Crown Gems. IDK how they were not done yet…
File: The Elder Bar Reloaded06/03/21
Working for me now. Though rarely...
Posted By: SimonIllyan
Working for me now. Though rarely I get this error: user:/AddOns/TEB/TEB.lua:1077: function expected instead of nil stack traceback: user:/AddOns/TEB/TEB.lua:1077: in function 'TEB.RemovePulseItem' user:/AddOns/TEB/TEB.lua:2112: in function 'TEB.buffs' user:/AddOns/TEB/TEB.lua:2488: in function 'TEB.OnUpdate' TEBTop_Update:3...
File: The Elder Bar Reloaded06/02/21
11.2.1
Posted By: SimonIllyan
11.2.1 has been uploaded, likely fixes all problems with 11.2.0 reported today.
File: The Elder Bar Reloaded06/02/21
With 11.2.0, food buff icon no long...
Posted By: SimonIllyan
With 11.2.0, food buff icon no longer appears, due to mismatch between key "food" and icon files "foodbuff_*.dds". Erm… but the icon files have been renamed. They are food_*.dds now. I have just checked, on the slight chance that I uploaded something else than I thought. Maybe you have leftovers from the previous version? EDIT:...
File: The Elder Bar Reloaded06/01/21
like @Civilian-Bystander mentioned,...
Posted By: SimonIllyan
like @Civilian-Bystander mentioned, since blackwood dropped the ui only shows a thin white bar and the addon doesn't show up in the addon setting tab anymore Have you already upgraded to 11.2.0? Does the problem persist?
File: The Elder Bar Reloaded06/01/21
Re: Re: Re: Feature Request (total mail items)
Posted By: SimonIllyan
I don't understand. All your characters have the same unread mails. So, what list and what totals? Yeah, not ALL mail is global. Unless I'm un/mis-informed mail sent from Hirelings has to be opened by each toon, inbox(x). Having one location to see which have not been collected seemed like a nice idea. You are misinformed. I...
File: The Elder Bar Reloaded06/01/21
11.2.0
Posted By: SimonIllyan
11.2.0 uploaded. I believe it fixes bugs reported by Aspect, Lindy and felmagnus. Haven't tested it very thoroughly though - there are just too many settings to check every possible combination.