Results: 147Comments by: Atropos
File: Foundry Tactical Combat (FTC)06/15/14
Hey everyone, I've got just a quick...
Posted By: Atropos
Hey everyone, I've got just a quick FTC update for today. There aren't any major changes in this version, rather it simply tidies up some of the previously existing features while fixing some bugs and adding improved localization. Version 0.32 Changes Added a configurable option for displaying the ultimate resource tracker. S...
File: Foundry Tactical Combat (FTC)06/15/14
Could you make the Ultimate counter...
Posted By: Atropos
Could you make the Ultimate counter configuration separate from the scrolling combat text please? Alternatively, could you add in the ability to see the cost of the currently slotted Ultimate next to the built up points please? To clarify, where I have built up 750 Ultimate and the cost of using an Ultimate is 143, for example,...
File: Foundry Tactical Combat (FTC)05/28/14
Not sure if this is an error with t...
Posted By: Atropos
Not sure if this is an error with the addon or the game itself. But when I get the scrolling exp message, I'll see values saying I've received only 16,32, 10x exp. But my actual exp gain is in the 300+ ballpark. I'll have this fixed in the next version, thanks for the report! hi, yesterday i was playing in a group in craglorn....
File: SWAPS - Swap Skills v2.105/27/14
Looks fantastic, great job!
Posted By: Atropos
Looks fantastic, great job!
File: Foundry Tactical Combat (FTC)05/24/14
ZeniMax posted a hotfix disabling t...
Posted By: Atropos
ZeniMax posted a hotfix disabling the recent additions to FTC. I'll release a new version later which cleans up what functionality remains.
File: Foundry Tactical Combat (FTC)05/24/14
Hey everyone, just a quick update t...
Posted By: Atropos
Hey everyone, just a quick update this morning with some Foundry Tactical Combat changes for the Craglorn (1.1.2) patch. Change Notes Scrolling combat text now (optionally) displays the names of incoming damage events, you can once again know what is hitting you! Big improvements to the reliability and consistency of the FTC d...
File: Foundry Tactical Combat (FTC)05/23/14
Re: Incorrectly showing effects icon
Posted By: Atropos
Hi. I've noticed if I apply a damage causing effect, like the poison arrow ability from the bow line, to a creature that's near another one, it will give both creatures the poison arrow icon. Only one will actually be effected though. I'll also sometimes have the icon show up on a creature that for whatever reason the ability didn...
File: Foundry Tactical Combat (FTC)05/23/14
Hey everyone, just a quick heads up...
Posted By: Atropos
Hey everyone, just a quick heads up, FTC should still work fine since the Craglorn patch (v1.1.2) but the API version did increment, so it will show as out of date. You can simply enable it as an out-of-date addon and everything should still work fine. I will release an official API v100004 update either tonight or tomorrow!
File: Foundry Tactical Combat (FTC)05/15/14
Re: 666% Ultimate Cap?
Posted By: Atropos
I remember seeing my ultimate ability charge in the 800% range recently (using FTC). Just noticed today that it is being capped at 666%. Is this intentional or is it something that changed with a recent patch from ZzZzMax? I'm sure the devil isn't going to crawl out of my monitor because of it, but it seems weird none the less. Pe...
File: Foundry Tactical Combat (FTC)05/12/14
Oh god.... everyone is threatening...
Posted By: Atropos
Oh god.... everyone is threatening to rage quit using FTC because everything is HORRIBLE! OK, I'm done being dramatic (and hopefully so are you). For what it's worth, I DO read all the comments and suggestions here. Please remember, I'm developing an addon for myself to use (and for my guild). You may or may not agree with the dec...
File: Foundry Tactical Combat (FTC)05/09/14
FTC 0.30 Release
Posted By: Atropos
Hey everyone, I've released another version of FTC for you all to try (that's 2 this week!). Here is a brief summary of the additions Added transparency sliders in FTC Settings to adjust in-combat and out-of-combat alpha levels for unit frames. Reversed the ordering of Magicka and Stamina in FTC unit frames. Added additional...
File: Foundry Tactical Combat (FTC)05/08/14
very nice addon Some things with...
Posted By: Atropos
very nice addon Some things with sct could work a little better. If damage hits more than 1 target it can show less damage or does not show crits aoe spell -> (64crit,64crit,32 non crit) would show as "64 x3",as sum "160 x3" marked as crit would be a little better. --If the damage is higher, replace it if ( newSCT.dam > dam...
File: Foundry Tactical Combat (FTC)05/08/14
Regarding the appearance of frames....
Posted By: Atropos
Regarding the appearance of frames. If you don't like it, I apologize. Don't use it. Turn off FTC frames and use different unit frames. For those of you asking for alpha sliders, this will be an option next version. The reason I temporarily disabled alpha fading was that I thought that semi-transparent looked ugly with my new frames...
File: Foundry Tactical Combat (FTC)05/07/14
Posted an update which should fix t...
Posted By: Atropos
Posted an update which should fix the UI error when long buff / debuff containers overflow. Added a few new German localizations. Also reversed the order of Stamina and Magicka bars in unit frames as requested by a number of users.
File: Foundry Tactical Combat (FTC)05/07/14
Found the issue. IN buffs/functi...
Posted By: Atropos
Found the issue. IN buffs/functions.lua on line 259 you are trying to verify you aren't drawing too many buffs, however you are maintaining three different counts (count, longCount and debCount) but only comparing against count. Good catch elfindreams, the reason I had separate counts was because "Player buffs" are housed in...
File: Foundry Tactical Combat (FTC)05/07/14
Hey everyone, thanks for the bug re...
Posted By: Atropos
Hey everyone, thanks for the bug reports about the UI error when blocking. I'm sorry about this issue. Unfortunately, I've been having a hard time replicating the problem on my end, so figuring out the exact issue is problematic. I'm going to look into it when I get home tonight and push out a fix (assuming I can determine the root c...
File: Foundry Tactical Combat (FTC)05/06/14
Re: No Bars
Posted By: Atropos
Just downloaded this, and I have numbers and percents for health and the stuff, but there is no color :( Bars are missing Try restarting your client completely. I have one minor complaint tho. In the previous one, the frames showed Health/Magicka/Stamina and the new one shows Health/Stamina/Magicka. I am gonna have to go back...
File: Foundry Tactical Combat (FTC)05/06/14
Hey everyone, I know it’s been a fe...
Posted By: Atropos
Hey everyone, I know it’s been a few weeks since the last big update to Foundry Tactical Combat. I’m happy to announce that it’s time for a new version with some snazzy new changes (particularly for French and German users). Below is a short list of the changes that you can enjoy in this new version. Version 0.29 Changes N...
File: Foundry Tactical Combat (FTC)05/02/14
Hi everyone, I know things have bee...
Posted By: Atropos
Hi everyone, I know things have been a little quiet in terms of official updates lately, but I wanted to drop by to let everyone know that I have been working on FTC. I should have an update packaged for release this weekend which will change the way the addon handles unit frames, as well as incorporates localization for French and G...
File: Foundry Tactical Combat (FTC)04/25/14
Thank you to everyone who is helpin...
Posted By: Atropos
Thank you to everyone who is helping to translate the ability names into French/German in order to make localization possible for FTC. If you have any translated lists of ability names to share with me please email them to [email protected]. Hopefully with some combined effort we can release a localized version of the ad...
File: Exterminatus Group Leader04/24/14
This looks brilliant, I was about t...
Posted By: Atropos
This looks brilliant, I was about to start work on something similar for my guild, but I think you guys have it just about right already. I have one thought/comment/request/question, I have not looked closely at the code yet, so it could be that this is already possible. We don't always have the same person LEADING in PvP who is t...
File: Foundry Tactical Combat (FTC)04/22/14
Re: Re: Re: FYI
Posted By: Atropos
One of the features of my Framework lets you force the default bars to show. If you turn that on with FTC frames enabled the default frames don't update. At all. I'm guessing you set alpha to 0 instead of sethidden. The bars dont update if alpha is 0. Meanwhile the always show feature of my addon calls the built in ForceShow func amd...
File: Foundry Tactical Combat (FTC)04/21/14
Re: FYI
Posted By: Atropos
Whatever you changed about the unit frames with this latest release is causing collisions with other addons that interact with the standard unit frames, and is causing those standard unit frames to not properly update. Not quite sure, haven't dug into it much but I've had several people who use both of our addons mention it to me alr...
File: Foundry Tactical Combat (FTC)04/21/14
Updated to 0.27a: Fixed a small...
Posted By: Atropos
Updated to 0.27a: Fixed a small bug which was causing text on the default target HP bar to not update appropriately.
File: Foundry Tactical Combat (FTC)04/21/14
Updated to version 0.27 Added...
Posted By: Atropos
Updated to version 0.27 Added an option to restore text values to default unit frames if not using the custom FTC frames Added an option to de-anchor buff and debuffs from unit frames in order to freely position these elements