Results: 184Comments by: gamegenius86
File: ggFrames05/01/14
My suggestion about bars (top - pla...
Posted By: gamegenius86
My suggestion about bars (top - player bar, bottom - target bar): Also, you can put regen/degen icons at the middle of the bars Well i just implemented Title / Caption bottom center of target. (Last Nights Release) Soon i'll be implementing Class Colors (Different Color Health Bars based on unit class), and once that gets impl...
File: ggFrames04/30/14
Yeah, I'm running the minimalism te...
Posted By: gamegenius86
Yeah, I'm running the minimalism texture as it felt like the most non-squished texture. But great you're working on it right away, didn't expect it that soon. :p Yea i run Minimalism and Fontin Small Caps. Love it. Also i may be working on it, but you wont be getting it like right now. I'll most likely include in my next re...
File: ggFrames04/30/14
A default padding of 1-2px for the...
Posted By: gamegenius86
A default padding of 1-2px for the different ressource bars of the player frame would be nice (option to customize it yourself even better). IMO the bars look a bit too compressed, like almost overlapping each other (probably depending on your resolution too). I have thought about adding this field myself. Guess i'll go ahead and...
File: ggFrames04/30/14
Not at the moment, may i ask how y...
Posted By: gamegenius86
Not at the moment, may i ask how you'd like to lay them out (just curious). i like to have the hp bar on top of the screen, next to the target hp bar and the magicka/stamin bar on the bottom of the screen Interesting. I'll think of implementing something of that nature.
File: ggFrames04/30/14
is it possible to unbind the health...
Posted By: gamegenius86
is it possible to unbind the health/stamina/magicka bars and move them around separately? Not at the moment, may i ask how you'd like to lay them out (just curious).
File: ggFrames04/30/14
I would very much like to see an op...
Posted By: gamegenius86
I would very much like to see an option to hide player name and class icon. It would also be great to (optionally) replace the player's stamina bar with your mount's stamina bar while mounted, ideally with an option to change the bar color when active. Thats definitely coming very soon. Stay tuned for updates :D HI gamegenius8...
File: ggFrames04/30/14
Seems like you are one of the most...
Posted By: gamegenius86
Seems like you are one of the most responsive authors here. This is very good - community always love this :) does it possible to indicate if some of my stats have increased regen rate? Like it made in default ui I think, it will be enough if you add the "▲", "▲▲", "▼" or "▼▼" (if ASCII restricte...
File: ggFrames04/30/14
Re: Voted best
Posted By: gamegenius86
Just wanted to mention that this is by far the best unit frame mod for ESO yet! I'm only missing a little transparency option here and there, like in and out of combat visibility :) Woot. Glad you love it. Those are coming soon :P Woah! Now it looks much better! :banana: So, next step: add please target title and alliance ic...
File: ggFrames04/29/14
You wouldn't happen to have Steam ?...
Posted By: gamegenius86
You wouldn't happen to have Steam ? I have a few questions about UI and i don't want to bombard this thread :D Yep... Steam ID: gamegenius86
File: ggFrames04/29/14
Re: Good to know.
Posted By: gamegenius86
Thanks for the quick reply. Guess i will start pruning my setup. Yea it blows. There are a few huge forum threads about it on our forums here.
File: ggFrames04/29/14
for me the default target frame sho...
Posted By: gamegenius86
for me the default target frame shows up with this addon... is there anyway to get rid of it? Also it would be cool if the fonts could have option for black outline and if we could disable the name and class icon on the player frame So both the font styling and hiding player info are coming very soon. As for the default...
File: ggFrames04/29/14
Regarding Error "Too Many Anchors P...
Posted By: gamegenius86
Regarding Error "Too Many Anchors Processed" ~ Sadly this is not an issue with this addon, but the games API. You can resolve it by disabling a few addons. You've reached the current max of anchors that can be processed (Thus only the reason those while about 15+ addons get this error). As for the comments about using ClearAnchors...
File: ggFrames04/29/14
Ahh that's why. I was quite amused...
Posted By: gamegenius86
Ahh that's why. I was quite amused as I saw the 2nd boss of Direfrost Keep coming up as "Guardian of the F" :D. To satisfy your curiosity: How about a manual toggle for the desired length of character names similar to the possible configurations of the overall bar lengths? I like to have the complete Name of my target - if it's a tr...
File: ggFrames04/28/14
Ok, but the original frame can show...
Posted By: gamegenius86
Ok, but the original frame can show it - is there way u can fix thisfor veteran zones I'm sure.. I'll definitely look into it :)
File: ggFrames04/28/14
Yeah of course, tried several npc's...
Posted By: gamegenius86
Yeah of course, tried several npc's in auridon - and all have the caption with original frames. There is one other bug, the unitframes won't remember the position. One time i managed to move them to the bottom and they stayed - but now they are jumping back to that "new" position... Tried /ggf command, but thats not working - so...
File: ggFrames04/28/14
Hmm, i guess i'm not blind. Disable...
Posted By: gamegenius86
Hmm, i guess i'm not blind. Disabled all addons to avoid conflicts but npc-flag visible, somebody who can confirem that? Not really sure if i understand what you're saying ^^ You've disabled all other addons except for ggFrames and when you go to an NPC that *should* have a caption, it does not display at all? Ohh, i meant N...
File: ggFrames04/28/14
Hmm, i guess i'm not blind. Disable...
Posted By: gamegenius86
Hmm, i guess i'm not blind. Disabled all addons to avoid conflicts but npc-flag visible, somebody who can confirem that? Not really sure if i understand what you're saying ^^ You've disabled all other addons except for ggFrames and when you go to an NPC that *should* have a caption, it does not display at all?
File: ggFrames04/28/14
Thats great, i should open my eyes...
Posted By: gamegenius86
Thats great, i should open my eyes before i ask for enhancements ;) Again, great work and ty. Haha No Problem!
File: ggFrames04/28/14
Great Unitframes so far, two things...
Posted By: gamegenius86
Great Unitframes so far, two things i would like to see. 1. One thing that no unitframe-addon is paying attention to is the title/npc-flag. I would like to see what kind of merchant i'm dealing with, it's much easier to just see the flag then guess what he's dealing with... 2. Borders would be great - maybe u now TukUi from WoW...
File: ggFrames04/28/14
http://s1.directupload.net/images/1...
Posted By: gamegenius86
http://s1.directupload.net/images/140428/temp/p9ersu3n.jpg The target unitframe has troubles displaying long names as you can see. That is actually intentional. I've seen some VERY LONG user names, so inorder for those longer names to not break the ui and have class icons or captions or other details overlap, i put a max width o...
File: ggFrames04/28/14
give me a list of all the add-ons t...
Posted By: gamegenius86
give me a list of all the add-ons that you are currently using? There is thread at forum about this issue already :) http://www.esoui.com/forums/showthread.php?t=1010 Seems like this is API error, not your addon. Yea i've been following that thread. Was hoping someone would have some profound solution ^^. I guess all we c...
File: ggFrames04/28/14
non hidden target frame was an issu...
Posted By: gamegenius86
non hidden target frame was an issue with one of the reticle settings. solved. no bug, just a feature. Awesome. So no more problems for you? Also so that i can track it down and hopefully prevent any issues with others who use clashing addon's, the issue that you were running into was due to a conflict of add-ons between betwe...
File: ggFrames04/28/14
Loving the addon, great work! So...
Posted By: gamegenius86
Loving the addon, great work! Some things that have crossed my mind would be options to: Change opacity/color of the background of the bars. Option for target bar to change color depending on what you have targeted. Green health bar if looking at a friendly and red if enemy etc, instead of just the font changing color. T...
File: ggFrames04/28/14
i now get error too many anchors p...
Posted By: gamegenius86
i now get error too many anchors processed i do not get the error when your addon is disabled Taking a look into this issue. For the time being just ignore the error message on load and everything should work fine. This is a top priority and will be fixed soon (if possible). In the mean time, is it possible that you can giv...
File: ggFrames04/28/14
Everything works perfectly otherwis...
Posted By: gamegenius86
Everything works perfectly otherwise. That's what makes me think it's the aforementioned :ClearAnchors() that is missing. I do think that there is a "conflict" with Wykkyd's Framework, but I have the UI functions turned off from his mod, so I at least am not having any problems whatsoever except the error message. However, I would e...