Results: 2042Comments by: Sharlikran
File: HarvestMap06/25/14
I am going to download the Patch fo...
Posted By: Sharlikran
I am going to download the Patch for ESO and see what happens. This is why it's a good idea to have your data all backed up into HarvestMerge besides any other backups you have. The fact that all your data went away is mentioned on the Addon Info page. It goes away when TESO does not report your user name properly and it's more or...
File: HarvestMap06/25/14
Just so everyone knows there should...
Posted By: Sharlikran
Just so everyone knows there should be no major or serious bugs with HarvestMap and I am not sure I will be renewing my subscription. So in about 10 days or so I won't even be playing or have a way to test anything.
File: HarvestMap06/21/14
Re: merger
Posted By: Sharlikran
When ever i try to merge, or import, i get all 0's or i get please allow merger to import, or please allow harvest to import. Im not sure what im doing wrong. These are my steps. 1) download .lua file, change file name to my account, import to saved variables 2) download and add esohead, esohead merger, harvestmap, and harvest mer...
File: HarvestMap06/20/14
"too many anchors were processed."...
Posted By: Sharlikran
"too many anchors were processed." EDIT EDIT: Reading a bit more it seems that any combination of addons not properly clearing anchors can conflict on this point, so for the sake of troubleshooting, all the addons I am using are currently in my signature. It might not be your addon at all.What you are reporting is over my head. T...
File: HarvestMap06/18/14
= {"Eyevea"}, -- was "guildmaps/eye...
Posted By: Sharlikran
= {"Eyevea"}, -- was "guildmaps/eyevea_base" I just found out that one of the Map texture names that HarvestMap uses changed. So I would like to ask, if any maps are suddenly empty when they had something in them. Eyevea has nothing to harvest on that map so that one doesn't matter at all. However, if there are others then I need...
File: AlphaTools06/17/14
What you have posted there is not m...
Posted By: Sharlikran
What you have posted there is not my code, when you work on a questaddon you should search there ;) but thanks for your feedback an all who have written here.No it's not in your code. I shared it to show what I look at. Esohead looks at the same things. It was just a comment. @Sharlikran: Hmm that sounds weird. I do not believ...
File: AlphaTools06/17/14
After upgrading to 0.46 of AlphaToo...
Posted By: Sharlikran
After upgrading to 0.46 of AlphaTools and 1.14 of Craftstore I can't advance through quests completely. I tried deleting both the SavedVariables files for both mods and that didn't change things. When I get to the last part of the quest, and I can click goodbye, it seems like just before that last step that the screen gets redrawn....
File: HarvestMap06/16/14
Re: Re: Re: Water skins back!
Posted By: Sharlikran
If you import from HarvestMerge with the Solvent Filter ON you won't have the solvents. If you turn the filters back off and use HarvestMap to import from Esohead you will only get valid Solvent nodes. Some are Pure Water some are Water Skins. I turn filter on. Import to HarvestMerge. Reset HarvestMap. Import from HarvestMerge(f...
File: HarvestMap06/16/14
Re: updating
Posted By: Sharlikran
is there a way we don't have to constantly uninstall and then reinstall to do an update. or does it not matter if it needs to be uninstalled and reinstalled all the time when a new update is doneI only suggest people delete the folder when they tell me they have a bug that I already fixed. If the program is behaving oddly then delet...
File: HarvestMap06/16/14
Re: Water skins back!
Posted By: Sharlikran
Install new version. When import from esohead.lua all water skin pins are back.If you import from HarvestMerge with the Solvent Filter ON you won't have the solvents. If you turn the filters back off and use HarvestMap to import from Esohead you will only get valid Solvent nodes. Some are Pure Water some are Water Skins.
File: HarvestMap06/16/14
Re: Water skins back!
Posted By: Sharlikran
Install new version. When import from esohead.lua all water skin pins are back. So it seems that this problem not solved for me. I backup all data with HarvestMerge and import with filter and all fine. But esohead imports its back. The only decision here is to turn filter on and dont turn it off. EDIT: I think I found it and it sh...
File: HarvestMap06/15/14
There is a rare and unexpected erro...
Posted By: Sharlikran
There is a rare and unexpected error on importing of Esohead files. I will release a bug fix tomorrow. It happens when there is no node name in the daily merge file. It seems that the cause of problem with water skins. There are too much of them. Even where was never anything.I noticed this too. This is a bug and I resolved i...
File: HarvestMap06/15/14
Re: New bug?
Posted By: Sharlikran
There is a rare and unexpected error on importing of Esohead files. I will release a bug fix tomorrow. It happens when there is no node name in the daily merge file. Also noticed another bug with coordinates. Some pins are a little aside from node but some of them at the place where they should be. Noticed that with runes and al...
File: HarvestMap06/14/14
There is a rare and unexpected erro...
Posted By: Sharlikran
There is a rare and unexpected error on importing of Esohead files. I will release a bug fix tomorrow. It happens when there is no node name in the daily merge file. = { = 0.31066, = 0.5330...
File: HarvestMap06/14/14
I have just installed the addon for...
Posted By: Sharlikran
I have just installed the addon for the first time, and it is great. Thanks Just one question from me - how do material nodes work on veteran level? Bangkorai for example shows me spidersilk, but I get ironweed... in completeley different location. So is it just a bug and I should forget about it or not and I should turn debug...
File: HarvestMap06/13/14
Re: Sometimes dont save new nodes
Posted By: Sharlikran
Hi. Sometimes I find new nodes even in low-level locations and noticed that the harvest map dont save new node few times. Maybe it is just a bug but I cant repeat it. And there are no errors. I just harvest node which have no pin on the map and mostly new pin appears but sometimes it is not. Esohead turned on all time (some other mod...
File: HarvestMap06/11/14
I have just installed the addon for...
Posted By: Sharlikran
I have just installed the addon for the first time, and it is great. Thanks Just one question from me - how do material nodes work on veteran level? Bangkorai for example shows me spidersilk, but I get ironweed... in completeley different location.You will probably need to see that for yourself. What should happen is if there was...
File: HarvestMap06/10/14
Re: Sudden problem with importing
Posted By: Sharlikran
Hello, Whenever I try to import anything from HarvestMerge into HarvestMap, I get this message: "Please upgrade to HarvestMerge 0.2.2 or newer to import data!" But the problem is, I am using the newest versions of HarvestMap and HarvestMerge (0.2.2) and I still cannot import data.I will be uploading a fix soon, I have to test it....
File: HarvestMap06/10/14
Re: Re: Re: Solved
Posted By: Sharlikran
Also to elaborate on the actual problem, it is not stemming from the import, it is actually coming from replacing the esohead.lua, with the new file the datalog shows 0 of everything until it is performed my alternate way, where it works. Can you do something for me? Since the datalog says 0 for everything. Do whatever you do wh...
File: HarvestMap06/09/14
Re: Re: Confused.
Posted By: Sharlikran
Also what you say at the end finally puts it all into perspective a bit I think. So if I'm understanding correctly, You could lose out on some of the data (nodes) found by having an english only import for HarvestMap.yes what I need to do to share my nodes is import from harvest map into the esohead.lua, then upload the esohead.lu...
File: HarvestMap06/09/14
The past few days I have to /rl to...
Posted By: Sharlikran
The past few days I have to /rl to get my icons to show up on my map and sometimes they continue to not show on my compass. Also when they do show on my compass the seem to blink very quickly. Should I wipe my lua and re-merge or do something else? Anything that is a known issue?2.5.8 is up so try it with the new HarvestMerge. Impor...
File: HarvestMap06/09/14
Re: Solved
Posted By: Sharlikran
To all who find the import does not work for them despite following all of Sharlikran's instructions to the letter. I HAVE FINALLY FIXED IT.I'll think about it but I can't make any promises. Mainly because steps 1 through 4. I make it pretty clear that you can't edit the Esohead.lua while logged in. I think I explain why but if no...
File: HarvestMap06/09/14
The past few days I have to /rl to...
Posted By: Sharlikran
The past few days I have to /rl to get my icons to show up on my map and sometimes they continue to not show on my compass. Also when they do show on my compass the seem to blink very quickly. Should I wipe my lua and re-merge or do something else? Anything that is a known issue?Get HarvestMerge 0.2.2 now and import your data into th...
File: HarvestMap06/09/14
Re: If sliders never used is current data untouched?
Posted By: Sharlikran
Just checked this AM and trying to keep up with the changes. I read the changelog before I install any updates. If I haven't used any of the new sliders yet do I have anything to worry about with my existing nodes? Just install the latest update and press on?Keep a backup of the file as always. Otherwise install and press on....
File: HarvestMap06/09/14
Yep, still can reproduce it:I have...
Posted By: Sharlikran
Yep, still can reproduce it:I have been testing things like this and it's something I can't resolve because of the API. I was about to try and explain some things in regards to Map names, player locations, and texture names changing when you stand in certain places and that will produce duplicate nodes. However, as I started to wri...