Results: 1096Comments by: Garkin
File: Azurah - Interface Enhanced03/16/15
hi Garkin! can you add an ability t...
Posted By: Garkin
hi Garkin! can you add an ability to move inicator of justice system? Which one? I made movable that indicator which is in the bottomright corner.
File: Srendarr - Aura, Buff & Debuff Tracker03/16/15
Proc of the crystal fragment is sho...
Posted By: Garkin
Proc of the crystal fragment is shown without the time buff, as a passive buff That's because "Crystal Fragments Passive" no longer has duration - GetAbilityDuration(64159) returns 0.
File: Thurisaz Guild Info03/16/15
Good addon. Could you do switchable...
Posted By: Garkin
Good addon. Could you do switchable message of the day when entering the game, relog? I'm not really sure what you mean. There is an option to print MotD when you log in. Or if you are talking about notifications when MotD is changed, I recommend using my "No, thank you!" addon which can block such messages.
File: Thurisaz Guild Info03/16/15
Hi, I have this error when I log...
Posted By: Garkin
Hi, I have this error when I log a char (dismiss error does nothing) Failed to create control 'TGI_ControlPanel'. Duplicate name This could be conflict with another addon which uses the same name for settings menu. Which other addons you use?
File: Circonians TextureIt03/15/15
Re: Re: Re: Re: Texture animation
Posted By: Garkin
On the screenshot you have posted is visible that texture animation has 16 cells in 1 row, so SetImageData(16, 1). On this texture animation ("EsoUI/Art/Champion/champion_star_pulse.dds") is visible that grid has 4 columns (or cells per row) and 4 rows, so SetImageData(4, 4). I get it...but there is no way to know how many cells...
File: Circonians TextureIt03/15/15
Re: Re: Texture animation
Posted By: Garkin
Can you add an option to show texture as animation? In Lua you will need something like this: local numCellsWide = 16 local numCellsHigh = 1 local animation, timeline = CreateSimpleAnimation(ANIMATION_TEXTURE, animatedControl) timeline:SetPlaybackType(ANIMATION_PLAYBACK_LOOP, LOOP_INDEFINITELY) animation:SetImageData(numC...
File: Circonians TextureIt03/15/15
Texture animation
Posted By: Garkin
Can you add an option to show texture as animation? For example this is texture animation: http://cdn.eso.mmoui.com/preview/pvw2969.jpg In Lua you will need something like this: local numCellsWide = 16 local numCellsHigh = 1 local animation, timeline = CreateSimpleAnimation(ANIMATION_TEXTURE, animatedControl) timeline:Se...
File: Dustman03/14/15
Hi again Garkin, I have a sugges...
Posted By: Garkin
Hi again Garkin, I have a suggestion/request: Could you please add an option to disable the automatic "sell all Junk" command when talking to a merchant? I know that we can disable the validation dialog box, but this isn't what I'm looking for. In all cases, thanks for this (and other) great addon(s). This is one of main fe...
File: Dustman03/14/15
Re: Thank you Garkin! RP Clothes
Posted By: Garkin
Heya Garkin, I appreciate all of your hard work on all of your add ons. My guildies and I get a Lot of use out of them. I know that others have asked ... unfortunately in a ridiculously demanding way, but ... Would it be possible to add a setting that would avoid flagging the new RP clothes as junk? Maybe the setting would...
File: pChat (Chat customization & help: look/notification/sound/automation/history)03/14/15
Automatic group switching is not wo...
Posted By: Garkin
Automatic group switching is not working anymore ! Yes I noticed that! Will lok at it why i always catch all bugs in all addonsWTF? Line 2042 is a comment :confused::confused::confused::confused::confused: .. I'll look a bit furthermore because I just noticed that I forgot something :rolleyes: Because he uses older version 2.1.
File: Srendarr - Aura, Buff & Debuff Tracker03/14/15
Dark Stalker is still showing when...
Posted By: Garkin
Dark Stalker is still showing when you have passive buffs on but vamp/ww off. Thanks for report, I will fix it in the next update.
File: Foundry Tactical Combat (FTC)03/13/15
PTS 2.0
Posted By: Garkin
Just FYI: I'm getting this UI error on PTS 2.0 with FTC enabled (all other addons are disabled): 2015-03-13T21:40:48.238+01:00 |cff0000Lua Error: EsoUI/Ingame/UnitFrames/UnitFrames.lua:1060: function expected instead of nil stack traceback: EsoUI/Ingame/UnitFrames/UnitFrames.lua:1060: in function 'UnitFrame:DoAlphaUpdate'...
File: ChatMultiWindow (for Update 5)03/13/15
Thank you for this addon, so much....
Posted By: Garkin
Thank you for this addon, so much. Just a quick question-is there a way to disable chat fade? I think the original ChatMultiWindow had a command (/chat_fade 0) to disable fade, but it doesn't work with this version, both before and after update 6 (started playing again just a couple days before update 6). Don't even know if that c...
File: Srendarr - Aura, Buff & Debuff Tracker03/12/15
Hi Garkin! First off, let me tell...
Posted By: Garkin
Hi Garkin! First off, let me tell you how much I appreciate your work (I've actually made this account just for this replay :p). This update is everything I was looking for since 1.6 as a buff tracking tool. About the mod, I want to give you some feedback you might want to consider and I would like to see implemented. First, I hav...
File: Circonians WaypointIt03/12/15
Waypoint notifications
Posted By: Garkin
I have disabled option "Auto-Waypoint Messages", but I'm still getting messages for waypoint which were automatically set for quests. Also if I have disabled "Show distance to waypoint", after login or reload UI it is automatically shown unless you enable&disable it in settings.
File: Rainbow Reticle (for Update 6)03/11/15
... Ok, so what you want to disabl...
Posted By: Garkin
... Ok, so what you want to disable is actually target unit frame, not the name displayed by this addon. This is what this addon will never do, it just changes reticle, it doesn't modify unit frames. You can try to add something like this to the end of the .lua file: local targetFrame local function CrittersCheck() t...
File: Rainbow Reticle (for Update 6)03/11/15
Any way to add the option to NOT ta...
Posted By: Garkin
Any way to add the option to NOT target insignificant creatures that show up in yellow? It would be nice to get rid of that distraction. There is no way for addon to select your target, all targeting functions are private (i.e. they can't be used by addons). I wasn't clear enough, my apologies. There was another reticle addon...
File: Rainbow Reticle (for Update 6)03/11/15
Any way to add the option to NOT ta...
Posted By: Garkin
Any way to add the option to NOT target insignificant creatures that show up in yellow? It would be nice to get rid of that distraction. There is no way for addon to select your target, all targeting functions are private (i.e. they can't be used by addons).
File: MailR03/11/15
If I save mail, attached gold is al...
Posted By: Garkin
If I save mail, attached gold is always displayed as 0. It is probably because of: -- Handles when a message in the inbox is selected function MailR.InboxMessageSelected(eventCode, id) if MailR.DEBUG then d(id) d(GetMailItemInfo(id)) end -- good gravy local senderDisplayName, senderCharacterName, subject, icon,...
File: MyXPView03/11/15
Version working with 1.6: http://w...
Posted By: Garkin
Version working with 1.6: http://www.esoui.com/forums/showthread.php?p=19480#post19480 The Master Garkin hath spoken. :D Well, thx for the update. Would you mind letting me add your version to a MyXPView update here ? I will credit you OFC... :rolleyes: I just wanted to add, about that gold, ... J/K :D Oh and by the...
File: MyXPView03/11/15
Version working with 1.6: http://w...
Posted By: Garkin
Version working with 1.6: http://www.esoui.com/forums/showthread.php?p=19480#post19480
File: SkyShards03/11/15
As for the ID I'm not sure how to t...
Posted By: Garkin
As for the ID I'm not sure how to test it, my characters have collected skyshards in Stonefalls already. I'll probably have to create a new character. Well, at least it is in the very first major zone... :p Here is another update in Stonefalls. This one is the new location for Softloam Cavern: http://i.imgur.com/vBA1WOS.jpg...
File: Crafting Swit03/10/15
Your variable "j" is leaking to glo...
Posted By: Garkin
Your variable "j" is leaking to global. It was interferring with SWAPS (should solved now) and it is possible that it will colide with more addons then just this one. function CraftingSwit.QuestsLoop() local WritName = "" local WritSteps = "" j = 1 --here should be: local j = 1 for i=1, MAX_JOURNAL_QUESTS do...
File: Azurah - Interface Enhanced03/10/15
While I am still tinkering with thi...
Posted By: Garkin
While I am still tinkering with this addon.... I love this addon by the way.... Is it possible to make the Werewolf Timer, Siege Health, and Mount Stamina bars movable? I don't plan to add this feature.
File: Azurah - Interface Enhanced03/10/15
When I move my experience bar, it g...
Posted By: Garkin
When I move my experience bar, it goes right back to default position after I open any interface such as my inventory. Oddly, it goes back to the Azurah position when I reload UI, but that's not really a temp solution as opening an interface is pretty much unavoidable, so it constantly resets position. Great addon though! Looking...