Results: 6259Comments by: Baertram
File: Rulebased Inventory05/30/21
Re: Re: Re: Re: FCO marking
Posted By: Baertram
It is possible. All I said is that FCOIS provides set and other automatic markings as well which should not be repeater in this addon. Base marking of items on any criteria is always possible, but one should keep in mind that some are already given and would interfere. I'm looking for the FCO functionality similar to how Itemtr...
File: Completionist's Lists05/28/21
You can always have a look at the E...
Posted By: Baertram
You can always have a look at the ESOUI Wiki as well, it provides some "howtos" and best practices. http://wiki.esoui.com/ It's much text, I know. But it also informs about lua (differences to other coding languages e.g.) https://wiki.esoui.com/New_to_lua%3F_GOTCHA https://wiki.esoui.com/LUA_Tables lua is interpreting the code...
File: Rulebased Inventory05/28/21
Re: Re: FCO marking
Posted By: Baertram
Hi there. I see this addon supports FCO Item Saver. Is it possible to have an action that marks with an FCO marker based on a certain set of criteria? eg. if Item is x or y then mark with FCO? Hi! Currently there isn't such a task, but it is on the TODO list. Since it is not easy to implement (because the underlying stucture has t...
File: Completionist's Lists05/27/21
Hey again, there is a changelog...
Posted By: Baertram
Hey again, there is a changelog tab at the addon maintain page which should be used to put the versioning changes in there, as it will also be shown wihtin Minion e.g. Please move your changelog text from the description in there, thank you. You can just maintain your addon without updating the zip file: Click on maintain, unc...
File: Circonians Control Outlines05/27/21
Version 1.6 2021-05-27 -Updated AP...
Posted By: Baertram
Version 1.6 2021-05-27 -Updated API version -Removed embedded libraries -Removed LibStub calls -Made SavedVariables server dependent -Added description to the settings menu pointing to the controls -> keybindings -Made variable ControlOutlines global (to inspect e.g. "ControlOutline.outlinedControls" via Zgoo or merTorchbug and...
File: Aenathel's Lazy Antiquarian05/26/21
Changing the String contents ("Auto...
Posted By: Baertram
Changing the String contents ("Auto scry" -> "Smart scry") of a String constant like SI_BINDING_NAME_AELA_AUTOSCRY shouldn't reset the keybinding, as the key, the constant value SI_BINDING_NAME_AELA_AUTOSCRY, keeps to be the same. Good idea! The only problem is that this would reset the keybind, but I guess it's better to do thi...
File: LockpickNotifier05/26/21
Thanks, good to know! This eases th...
Posted By: Baertram
Thanks, good to know! This eases the checks a lot imo. Checked the public dungeons as well before i released it here, they also return 0. Rechecked it today before i submitted v1.2 and the ones i checked returned 0. So i kept this validation intact. The dungeon can be also checked via IsUnitInDungeon("player") and "IsUnitGrouped(...
File: LockpickNotifier05/26/21
The dungeon can be also checked via...
Posted By: Baertram
The dungeon can be also checked via IsUnitInDungeon("player") and "IsUnitGrouped("player") == true as you would port out of a real dungeon (non-delve) if you are not grouped (after 2 mins of time I think), or did they change that? But the GetCurrentZoneDungeonDifficulty() idea should work even better then, if it always returns 1 or...
File: Completionist's Lists05/26/21
Thanks for the addon. If you use l...
Posted By: Baertram
Thanks for the addon. If you use libraries/depedencies please name those in your addon description so one can see which ones are needed without having to start the game client (within Minion addon manager e.g). LibMotif Optional: LibSlashCommander LibDebugLogger And important for new addons: Your SavedVariables are not respe...
File: PerfectPixel05/25/21
Are you scaling your UI? Maybe it's...
Posted By: Baertram
Are you scaling your UI? Maybe it's a problem with the scale or the resolution your are playing with? But: If the menu anchors to a proper control it should always show there, no matter what size or addons are active. I guess this is more of something that ATT should fix in its code, like calling the menu with ShowMenu(controlToAnc...
File: LibEventHandler05/25/21
Was moved by Cairenn now, thanks!
Posted By: Baertram
Was moved by Cairenn now, thanks!
File: LockpickNotifier05/25/21
Btw via the interactionManager (the...
Posted By: Baertram
Btw via the interactionManager (the FISHING_MANAGER is a "hack" to point to the interacton manager, as it seems to be the global variable given we can use for it) one can indentify chests. They are "not owned" and their actionText will be GetString(SI_GAMECAMERAACTIONTYPE12) ("Unlock"). local myAddonInteractionData = {} SecureP...
File: LockpickNotifier05/25/21
Thanks for the addon. You should U...
Posted By: Baertram
Thanks for the addon. You should Unregister the EVENT_ADD_ON_LOADED after your addon was found again as it else will fire again for each of your addons, and will run your addonName comparison then each time again, for nothing. function LPN.OnAddOnLoaded(event, addonName) if addonName == LPN.name then --EVENT_ADD_ON_LOAD...
File: FCO ItemSaver05/25/21
Re: Custom FCOIS Lock and Move Protection
Posted By: Baertram
Hello, no currently it's not available, only guild Bank deposit can be blocked for banks where you got no rights to withdraw from. Hello and an insufficient Thank YOU for this great Addon! Is there a way to configure the addon such that the custom FCOIS lock (red lock, not the in-game white lock) protects an item from being m...
File: Aenathel's Lazy Antiquarian05/24/21
what you mean auto scry? it usin...
Posted By: Baertram
what you mean auto scry? it using skills to scry better, passive scrying skills? it never fails and can connect all facets for you? Yeah, and automatically searches for chests and loots them, moves your char to the bank automatically and sells items to guild traders... This add-on allows you to automatically scry for the be...
File: Aenathel's Lazy Chat Linker05/24/21
Thank you for this nice addon, make...
Posted By: Baertram
Thank you for this nice addon, makes the linking much easier. One thing I'd like to mention is: FCOItemSaver uses SHIFT+right mouse button on inventory rows already to remove/restore marker icons. If you plan adding such functionality (SHIFT+right mouse) as well we should find a way to make both compatible please. Thank you
File: FCO ItemSaver05/24/21
Please stop repeating the same erro...
Posted By: Baertram
Please stop repeating the same error messages here again and again! If 1 is posting it it's enough and you do not need to write something like "I also get the error message". Only ADD information like "Where to click when, and do what, to get the error message" if the posts before are missing this info. This will HELP, all other repe...
File: FCO ItemSaver05/23/21
FCOIS 2.0.3 !AS WARNED SINCE WEEKS...
Posted By: Baertram
FCOIS 2.0.3 !AS WARNED SINCE WEEKS NOW: PLEASE LOGOUT AND BACKUP YOUR SAVEDVARIABLES BEFORE UPDATING! If you got any problems with the change of the automatic marking order you can logout, go back to your old SavedVariables and tell me what is not working as intended. NEW DEPENDENCY LibAddonMenu-2.0 - OrderListBox widget -- --...
File: LibAddonMenu - OrderListBox widget05/23/21
An example is build into the addon...
Posted By: Baertram
An example is build into the addon "FCOItemSaver" (version 2.0.3) at the Icons submenu -> Sort order... -> Sort order submenu https://i.imgur.com/kTXDyTA.png
File: WishList (Set item search&tracker/wanted Gear list)05/23/21
Re: Error
Posted By: Baertram
Hi, on the PTS I'm working on version 3.01 and I already found the same error. It happened as well for me but I think t was a general problem with character names being the same or similar on different servers (in my usecase/error circumstances). I'll see if I can use your info to rebuild the similar error on PTS or if my changes a...
File: LibSets (All set items ingame & preview. lua API + excel sheet)05/23/21
Re: got them :-)
Posted By: Baertram
Hey remosito, many thanks for te data! I'll put them into the set info tables and regenerate the lua files then. It's fine that way, I can put it into the excel manually or split it up to the format I need, no problem. The typo 93 -> 930 was just here at the post. Inside the curernt PTS excel it is correct. You can find the...
File: Take One05/22/21
I used LibCustomMenu.CATEGORY_LATE...
Posted By: Baertram
I used LibCustomMenu.CATEGORY_LATE in v1.0.0 when the menus got clobbered. I take your point, though. I was concerned using CATEGORY_PRIMARY would be fragile. I'm betting your next tip sets this all straight. Could be that the action slot function was causing the problems with the context menu. I had asked Votan already a few weeks...
File: Advanced Filters - Updated05/22/21
Re: Re: Re: Error LUA while selling at the guild store
Posted By: Baertram
No problem, that's why the error messages tell me a bit about what you guys do so I can see that something is wrong ask annoying questions :p Thanks for the info, will try to rebuild it to find out what is happening there. Hi, inventory Type 6 is the craftbag. How did you access it a the guild store if no other addons were enable...
File: LibSets (All set items ingame & preview. lua API + excel sheet)05/22/21
Re: group dungeon I+II
Posted By: Baertram
I do not know which sets drop in "both" types, I and II. Is there any list somewhere? The zoneIds of the sets were added manually and I did not validate nor add all of them yet. If you are willing/able to help here, feel free to do so and provide me a list of wrong/missing zoneIds and the correct ones. Inside the excel file th...
File: Advanced Filters - Updated05/22/21
Re: Error LUA while selling at the guild store
Posted By: Baertram
Hi, inventory Type 6 is the craftbag. How did you access it a the guild store if no other addons were enabled? Are you sure AdvancedGuildStore and CraftbagExtended were off? Please describe in steps from login to the error message how to rebuild this error message (what to select, where to click, what keybind to press, etc). T...