Results: 9Comments by: Schrodi
File: Added Info - Unit Frames04/13/24
Hi. Would it be possible to add an...
Posted By: Schrodi
Hi. Would it be possible to add an option to show HP of party members with the option to turn it on / off? All the add-ons in the Addon Info series are amazing! Well done I have that planned yes, but I have not been happy with it to be released yet. Also: there is gonna be a function to show shields of party members soon-ish too!...
File: Action Duration Reminder09/08/23
Re: Re: barbed trap behavior
Posted By: Schrodi
Any chance of getting a comment on this? It still seems to work in a way that's inconsistent with other skills. I believe that the Barbed Trap timer behaves incorrectly. If I cast, for example, Degeneration and then the target dies / dummy is reset, the timer remains active because of Major Brutality and Sorcery still being active...
File: Action Duration Reminder08/19/23
barbed trap behavior
Posted By: Schrodi
Any chance of getting a comment on this? It still seems to work in a way that's inconsistent with other skills. I believe that the Barbed Trap timer behaves incorrectly. If I cast, for example, Degeneration and then the target dies / dummy is reset, the timer remains active because of Major Brutality and Sorcery still being active...
File: Action Duration Reminder06/09/23
I believe that the Barbed Trap time...
Posted By: Schrodi
I believe that the Barbed Trap timer behaves incorrectly. If I cast, for example, Degeneration and then the target dies / dummy is reset, the timer remains active because of Major Brutality and Sorcery still being active. That is the expected behavior. However, when a target affected by Barbed Trap dies, the timer is reset even thoug...
File: Azurah - Interface Enhanced06/06/23
Would it be possible for you to add...
Posted By: Schrodi
Would it be possible for you to add the ability to move or hide the "companion ultimate" frame?
File: Undaunted Pledges Utilities10/25/20
Hey, the github repo doesn't seem t...
Posted By: Schrodi
Hey, the github repo doesn't seem to be up-to-date so I'm posting here rather than opening a PR. Could you please make LibSlashCommander an optional dependency? Just a personal preference. This piece of code creates a local LSC dummy if the real one is not detected. --Slash commands local LSC = LibSlashCommander if not LSC t...
File: Teleport - general purpose teleporting tool09/17/20
You define the load order in your a...
Posted By: Schrodi
You define the load order in your addon's manifest txt file, and it's consistent this way, means always will load in the same order for 1 addon! Now that sounds suprisingly reasonable, I think I could abuse it a little bit but I don't think I'm gonna bother (for now.)
File: Teleport - general purpose teleporting tool09/17/20
All variables declared, if not usin...
Posted By: Schrodi
All variables declared, if not using "local" up infront of them, will be known to the global table _G Ikr, I just expected that every addon runs in it's own scope/sandbox. Best practice is to define 1 global variable for your addon, which's name is similar to your addon but at least UNIQUE In such case it would be the best it's...
File: Teleport - general purpose teleporting tool09/17/20
Wait, addons are not running in sep...
Posted By: Schrodi
Wait, addons are not running in separate contexts? Well, the more I know now. I assumed there's a more refined way of registering my own and calling other addons' public APIs than just leaking global variables all over the place. Eh. I'll """fix""" it and submit an update, thanks for letting me know about the issue.