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Results: 131Comments by: @DeadSoon
File: BeamMeUp - Teleporter (Fast Travel)06/06/20
Re: Re: Re: Re: Re: Unlock current zone wayshrines not working with newest LibDialog?
Posted By: @DeadSoon
I have the exact same problem and I can fix it the same way. However if I do, FCMQT stops working. Do you have a fix for that too? I don't want to switch to another quest tracker, I love FCMQT :( I have good news for you. I investigated the issue. As assumed it is because FCMQT loads his own LibDialog. However, it led me to a p...
File: BeamMeUp - Teleporter (Fast Travel)06/04/20
Re: Feature Request: Nearest Wayshrine
Posted By: @DeadSoon
A button/hotkey to just take you to the closest Wayshrine in the currently loaded zone, or even just ANY Wayshrine in the current zone? Porting to the closest wayshrine is only possible via the classic manual way for gold (select manually on the map). To jump to any random wayshrine in your zone (with longer loading screen and may...
File: BeamMeUp - Teleporter (Fast Travel)06/02/20
I'd like to make a feature request....
Posted By: @DeadSoon
I'd like to make a feature request. One thing I love to use BeamMeUp for is quick porting to delves and group dungeons that I haven't collected Skyshards or killed the group bosses in for easy and convenient skill points, particularly when doing daily writs. I can have a scroll through, look to see if anyone is in a dungeon I need...
File: English POI and Keep Names06/01/20
THANK YOU
Posted By: @DeadSoon
Thank you hatsune681 for your work! It is so great, that this good old addon received an update.
File: BeamMeUp - Teleporter (Fast Travel)05/26/20
Re: Re: Re: Re: Unlock current zone wayshrines not working with newest LibDialog?
Posted By: @DeadSoon
It was apparently FCMQT. When I deleted the LibDialog.lua file from its folder then BeamMeUp worked just fine. Sorry for the false alarm. Don't worry, maybe it helps other users with the same issue! However, thanks for the information. We will keep it in mind.
File: BeamMeUp - Teleporter (Fast Travel)05/26/20
Re: Re: Re: Unlock current zone wayshrines not working with newest LibDialog?
Posted By: @DeadSoon
Try to unlock teleports and... 11 of 10 unlocked (in real only 3 of 10) You have to consider, the information in the dialog! When you unlock wayshrines via the addon, you can use these wayshrines and they are visible on the map. BUT to get them counting in the Zone Guide you have to visit them physically. So there is a different...
File: BeamMeUp - Teleporter (Fast Travel)05/26/20
Re: Unlock current zone wayshrines not working with newest LibDialog?
Posted By: @DeadSoon
After updating everything today, I'm getting lua errors when I attempt to use the wonderful option to unlock wayshrines. They appear to be due to the fact that libDialog.dialogs is no longer available and, so attempts to dereference it cause an error. This crude change brought back the functionality for me: --- TeleAppUI.lua...
File: BeamMeUp - Teleporter (Fast Travel)05/25/20
It i click on a house to port got t...
Posted By: @DeadSoon
It i click on a house to port got this error not a big problem for me, i want only give info :D I got same error. It was working earlier. When I use "right click - Send to PTF" while looking at roster, it added the character name, NOT the @userid. I couldn't get the port to work at the time with @userid, for that matter....
File: BeamMeUp - Teleporter (Fast Travel)05/24/20
Would it be possible to get rid of...
Posted By: @DeadSoon
Would it be possible to get rid of this text box when zone guide is open (seeing as there's already an icon to swap)? https://i.imgur.com/Xy5wwEf.png Thanks for your request. We consider to implement an option where the user can decide which of the opening buttons are displayed. Then every user can decide for himself which butt...
File: BeamMeUp - Teleporter (Fast Travel)05/22/20
It i click on a house to port got t...
Posted By: @DeadSoon
It i click on a house to port got this error not a big problem for me, i want only give info :D Thats interesting. Can you please provide some more information about the entry, where you got the error? Please tell me the first characters of the name of the player to whose house you tried to travel. It should usually start with...
File: English POI and Keep Names05/22/20
Re: Re: Re: Need update, Dungeons aren't any more translated
Posted By: @DeadSoon
I reorganized the code and added some hooks in local copy. This work nicely since the two latest API updates. I can send the code but I don't want to be the maintainer of this package (static data is locally completely separated from main code for clarity, I won't put the whole files in a comment) :) Maybe you want to share your m...
File: Postmaster Mail05/22/20
Re: Incompatibility with Notebook 2018
Posted By: @DeadSoon
Thats why I want to ask if there is an simple solution to workaround this issue. Thanks for consideration and best regards PS: Just for your information: I also posted here a comment at the addon page of Notebook addon. Maybe the developer will solve the incompatibility on his side. Update: The developer of Noteboook 2018...
File: Notebook 201805/22/20
Re: Re: Incompatibility with Postmaster Mail
Posted By: @DeadSoon
Thanks for the detailed request! I uploaded an update that lets you select the keybind. It should apply immediately as you select an option. Thank you so much for this quick solution. Works great! I have one more small request for a future update: When saving mails to the notebook, it would be great to also save the name of...
File: BeamMeUp - Teleporter (Fast Travel)05/18/20
Re: Re: Re: feature requests
Posted By: @DeadSoon
On #1... I put off doing surveys and treasure maps for a bit. So when I do them they are stacked up. So I'm looking for a way when I hit the map button it pulls shows the survey map locations first. We will consider to implement an option to set the default list/tab when opening BMU interface. But we cannot promise anything. Firs...
File: Notebook 201805/18/20
Incompatibility with Postmaster Mail
Posted By: @DeadSoon
Hello, I use your addon together with Postmaster Mail and there is a little incompatibility issue. You both uses the tertiary key-bind in the mail scene to assign actions. Postmaster want to use the tertiary assignment for replying mails while your addon assign the key for saving mails to the notebook. I easily solved the issue...
File: Postmaster Mail05/18/20
Incompatibility with Notebook 2018
Posted By: @DeadSoon
Hello, I have started to use the addon Notebook 2018 and Im effected by an incompatibility issue: Notebook is also using the key "F" (Tertiary) in the mail scene. Notebook is using this key for saving mails while Postmaster wants to assign this key for replying mails. The result of this conflict is that I cannot use the reply f...
File: BeamMeUp - Teleporter (Fast Travel)05/11/20
Controller support please? Contr...
Posted By: @DeadSoon
Controller support please? Controller / GamePadMode support is still an open point, and Im not sure if we will implement it, as it requires a considerable amount of work. Controls and scenes have different names and the UI is working differently in general in GamePadMode. Adding controller support would require much time and redes...
File: Assist Rapid Riding04/09/20
Re: Re: Change request
Posted By: @DeadSoon
Modified according to your requirements. Works like a charm! Many thanks for the quick implementation!
File: Assist Rapid Riding04/05/20
Change request
Posted By: @DeadSoon
A little change request for the feature to disable the automatic switching in Cyrodiil: Can you please arrange that the option "Revert when skill is used" also works in pvp zones when the option "Only autoswitch in non-pvp zones" is enabled? My scenario: In Cyrodiil, I mount, then I switch manually (keybind), execute the speed...
File: MailR04/05/20
Any chance to bring this addon back...
Posted By: @DeadSoon
Any chance to bring this addon back to life? It still works, although with a small visual bug. However, I see very big potential inclusive the feature of saving (sent) mails.
File: AlphaGear 203/26/20
Re: Re: Switching poison slot
Posted By: @DeadSoon
Hi and thanks for the nice words! The option is already there: If you want to remove equipment if the corresponding slot in the build is empty, you'd have to LOCK the build. I know that option, and it didn't seem to work with poisons. But now I've tried re-creating my builds, and now it works. I don't know why, but for some re...
File: AlphaGear 203/25/20
Switching poison slot
Posted By: @DeadSoon
First of all many thanks for this great and essential addon! :) Im faced with the following misbehavior: When I switch to a gear set or a build with poison, the poison and anything else is equipped correctly. Then, when I switch to another gear set or build without a poison, the poison is not taken out. Can you please change...
File: BeamMeUp - Teleporter (Fast Travel)03/20/20
Re: Re: Re: Chat box integration
Posted By: @DeadSoon
Thanks for the fast response! You actually worded it better than me, can you add a function to disable the auto complete suggestions? Until I added your addon, I never had a autocomplete suggestion box pop up, and it is very annoying. I disabled your app because of it (which makes me sad, as it is an awesome app), BUT, the box will n...
File: BeamMeUp - Teleporter (Fast Travel)03/20/20
Thanks for the addon! Definatly a m...
Posted By: @DeadSoon
Thanks for the addon! Definatly a must-have! :D Could we have an option to not count maps/serveys that are in the bank? or have them shown differently? For example, I have 4 serveys in Wrothgar, but only 1 is in my inventory, the rest are in the bank, but it shows Wrothgar (4) in white, makes me think i have 4 serveys there! could...
File: BeamMeUp - Teleporter (Fast Travel)03/19/20
Re: Chat box integration
Posted By: @DeadSoon
Is there any way to disable the chat box integration? Every time I go into the chat box, suggestions pop up, and it is not going to my default Guild chat, etc. Hey J'em, can you please explain more exactly what you mean with chat box integration? BeamMeUp is doing nothing with the chat box with exception of the button in the head...