Results: 50Comments by: rufusredbeard
File: Dolgubon's Lazy Set (and Furniture!) Crafter02/17/24
Is there a way to edit queued items?
Posted By: rufusredbeard
I have some favorited builds. I'd love to tweek enchants for example. Is there a way to select something in the queue and have it auto select the stuff at the top of the UI in order to adjust and then requeue the updated item?
File: Leo's Altholic02/27/22
Re: How to move checklist?
Posted By: rufusredbeard
Sorry in advance if I've missed something obvious. How do you move the checklist. Currently it is overlaying my minimap and I'd prefer to move the checklist than get used to the map in a new location. Today it just let me move it. Maybe it required quitting and reloading the game after initial install.
File: Leo's Altholic02/27/22
Re: How to move checklist?
Posted By: rufusredbeard
Sorry in advance if I've missed something obvious. How do you move the checklist. Currently it is overlaying my minimap and I'd prefer to move the checklist than get used to the map in a new location. Today it just let me move it. Maybe it required quitting and reloading the game after initial install.
File: Leo's Altholic02/26/22
How to move checklist?
Posted By: rufusredbeard
Sorry in advance if I've missed something obvious. How do you move the checklist. Currently it is overlaying my minimap and I'd prefer to move the checklist than get used to the map in a new location.
File: ExoYs ProcSet Timer01/19/22
A couple issues
Posted By: rufusredbeard
I have a heavy earthgore helm and light earthgore shoulders IsSetFullyEquipped() does not handle this and earthgore indicator is not shown. Since I know my sets are all fully equpiied I just made this return true and now earthgore indicator shows correctly. Sometimes the timer text stops counting down and so the icon is shown with...
File: Auto Category - Revised05/10/21
Re: Re: Re: Re: Re: Re: Re: Re: AC and AC/CS-FA
Posted By: rufusredbeard
In the OOTB Addons Setting Screen, I uncheck my addon. I have another account that is still using it. So the one account has it deactivated and the other account has it activated, so I can't just uninstall it. GOT IT! :banana: Fixed in 2.18. Confirmed fix, thank you very very much indeed!
File: Auto Category - Revised05/08/21
Re: Re: Re: Re: Re: Re: AC and AC/CS-FA
Posted By: rufusredbeard
That's exactly right. It is in my plugin. I loaded my plugin and then wrote this rule and it works great. Then I completed all my research so I deactivated my plugin but did not remove/edit this rule. So the rule is there and referencing a function in my addon but my addon is not there... When that happens the bank view shows all...
File: Auto Category - Revised05/05/21
Re: Re: Re: Re: AC and AC/CS-FA
Posted By: rufusredbeard
Does this help? Error2: :1: function expected instead of nil stack traceback: :1: in function '(main chunk)' : in function 'pcall' user:/AddOns/AutoCategory/AutoCategory_API.lua:66: in function 'AutoCategory:MatchCategoryRules' |caaaaaa self = {Inited = T, checkingItemBagId = 1, author = "||cb000ff Shadowfen, crafty...
File: Auto Category - Revised05/04/21
Re: Re: AC and AC/CS-FA
Posted By: rufusredbeard
So my uncategorized category is called Others and in fact with my addon loaded a bunch of stuff shows in there. And in my inventory you are right everything shows in there. However, when I unload my function, in the bank I just get everything upto the category that has my function and nothing else. Also, there is nothing written t...
File: Auto Category - Revised05/03/21
... So my uncategorized category...
Posted By: rufusredbeard
... So my uncategorized category is called Others and in fact with my addon loaded a bunch of stuff shows in there. And in my inventory you are right everything shows in there. However, when I unload my function, in the bank I just get everything upto the category that has my function and nothing else. Also, there is nothing wr...
File: Auto Category - Revised05/02/21
@shadowfen, I found an interesting...
Posted By: rufusredbeard
@shadowfen, I found an interesting bug. I'm the author of the addon that adds a function for craftstore integration. I have a rule to filter researchable items. A while back I finished all research. It occured to me recently that I didn't need my addon enabled on this account anymore, so I disabled it. As a result my inventory only s...
File: Auto Category - Revised05/02/21
@shadowfen, I found an interesting...
Posted By: rufusredbeard
@shadowfen, I found an interesting bug. I'm the author of the addon that adds a function for craftstore integration. I have a rule to filter researchable items. A while back I finished all research. It occured to me recently that I didn't need my addon enabled on this account anymore, so I disabled it. As a result my inventory only s...
File: LibCustomMenu04/30/21
I had to remove LibCustomMenu and L...
Posted By: rufusredbeard
I had to remove LibCustomMenu and LibStub from the libs (and .txt) of Item Set Browser as well to get things working.
File: EasyTravel03/20/21
Possible to add an option to /tp outside?
Posted By: rufusredbeard
Would it be possible to add a /tp outside or /tpo option so that we can jump outside now? Thanks for considering this request :)
File: CraftStore Endless Archive11/14/20
Re: Item not being marked for research
Posted By: rufusredbeard
I purchased a triune ring and amulet for research. I have 1 toon and I have this trait setup for research on both rings and amulets. CS does not indicate I have anything that can satisfy the research requirement (no plus sign and no researchable flag next to items) and /csrepair and /cspurge have not resolved the issue. Is there anyt...
File: CraftStore Endless Archive11/14/20
Item not being marked for research
Posted By: rufusredbeard
I purchased a triune ring and amulet for research. I have 1 toon and I have this trait setup for research on both rings and amulets. CS does not indicate I have anything that can satisfy the research requirement (no plus sign and no researchable flag next to items) and /csrepair and /cspurge have not resolved the issue. Is there anyt...
File: SuperStar - Summerset Update06/05/20
Install problem with minion
Posted By: rufusredbeard
Installing with minion (several times) did not install the lib or internationalization folders.
File: EasyTravel03/07/20
Suggestion: support /tp town
Posted By: rufusredbeard
This is one of my must have add-ons, thank you soooo much! There are so many cities, towns, villiages... Would be super cool to be able to /tp town (or even wayshrine name) and end up on the right map. Obviously no guarantee that you end up at the right wayshrine, but you can do a second hop super fast.) Extra points for autocompl...
File: Auto Category - Revised02/23/20
FYI, main description lists the fol...
Posted By: rufusredbeard
FYI, main description lists the following under integrates with: Item Saver (not FCO!) Isn't FCO ItemSaver also supported with the new plugin system?
File: Auto Category - Revised02/19/20
FYI, the small number of items that...
Posted By: rufusredbeard
FYI, the small number of items that were incorrectly being flagged for research by Craftstore were completely fixed for me with Craftstore 2.40.
File: Auto Category - Revised02/17/20
Re: Re: Re: Re: Re: Re: Re: Re: Pull Request for CraftStore Fixed and Improved
Posted By: rufusredbeard
Happy to do so! Here it is: https://www.esoui.com/downloads/fileinfo.php?id=2535 Note that I'm personally having an issue where CS is marking some items for research it should not. This issue is reflected in my category. I'm working with the author of that Addon to see what that is about. But it's still a very nice way to handl...
File: CraftStore Endless Archive02/17/20
If version 2.40 returns true on the...
Posted By: rufusredbeard
If version 2.40 returns true on the third item's ID with IsItemStoredForCraftStore(), that would mean there's a problem with the saved vars or their construction. Update 2.40 worked great, THANK YOU SOOOOOOO MUCH :)
File: CraftStore Endless Archive02/16/20
The magnifying glass is not CS....
Posted By: rufusredbeard
The magnifying glass is not CS. Haha, OK. So still not sure why those "Cotton Shoes of Health" show up with a purple + in the CS grid view and the API call indicates they are researchable. There is tons of other stuff that this does not happen with... Any suggestions on how I can debug this further? I'm capable of running /scri...
File: CraftStore Endless Archive02/16/20
IsResearchable() does simply tell y...
Posted By: rufusredbeard
IsResearchable() does simply tell you whether the character knows it. So your example where it says true, that's expected. I took another look at IsItemStoredForCraftStore() and it was written before the UI overhaul and needs tweaked. I'd try deleting your CS saved vars and trying with the new version. Thanks for the suggestion....
File: Auto Category - Revised02/16/20
Re: Re: Re: Re: Re: Re: Pull Request for CraftStore Fixed and Improved
Posted By: rufusredbeard
Happy to do so! Here it is: https://www.esoui.com/downloads/fileinfo.php?id=2535 Note that I'm personally having an issue where CS is marking some items for research it should not. This issue is reflected in my category. I'm working with the author of that Addon to see what that is about. But it's still a very nice way to handl...