Results: 6Comments by: Caprica's_Kirito |
File: Global Cooldown Monitor09/07/24 |
![]() Posted By: Caprica's_Kirito
I'm not familiar with Lua or ESO's API so I'm not sure how to fix this error.
user:/AddOns/GCDMonitor/GCDMonitor.lua:104: operator < is not supported for number < nil
stack traceback:
user:/AddOns/GCDMonitor/GCDMonitor.lua:104: in function 'OnAbilityUsed'
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File: Auto Category - Revised07/27/24 |
![]() Posted By: Caprica's_Kirito
Thanks for getting that fixed so quickly :) had forgotten what a pain it was to get things done with out this add-on!
The 4.1.6 release archive somehow did not contain the required file Hooks_Gamepad.lua, causing the error messages about line 698 in AutoCategory.lua.
The new 4.1.7 release includes that file again.
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File: Auto Category - Revised07/26/24 |
![]() Posted By: Caprica's_Kirito
Updated AutoCategory today (July 26, 2027) and it immediately stopped working. Reloaded UI and this error
user:/AddOns/AutoCategory/AutoCategory.lua:698: function expected instead of nil
stack traceback:
user:/AddOns/AutoCategory/AutoCategory.lua:698: in function 'AutoCategory.onLoad'
|caaaaaa
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File: Guild Hall Button04/07/24 |
![]() Posted By: Caprica's_Kirito
There seems to be at least a few incorrect reference pointers in the Add-On. While trying to travel to the Guildhall for one of my EU guild, located in the Alinor Crest Townhome, the add-on kept sending me to Castellen Officer's Ancient Anchor Berth. Could you look into that?
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File: Auto Category - Revised02/21/24 |
![]() Posted By: Caprica's_Kirito
I would like to create a series of categories to sort motifs by their motif number (see image hosted by google at photos.app.goo.gl/Hzz6haCZoJS8rhPo6 for example). Am I not seeing the functionality that would allow this kind of rule? Or, does it not exist?
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File: Auto Category - Revised02/21/24 |
![]() Posted By: Caprica's_Kirito
Hello, I am facing a weird bug. Whenever I try to deposit items to bank/ guild bank, some items change category and I mistakenly deposit some other item. Not sure what is causing this issue, anyone else have similar bug?
Edit: I figured out why this was happening, it's because some items were in both quickslots & consumables categ...
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