Results: 35Comments by: snare
File: FatStacks08/24/14
Sorry guys I'm away overseas at the...
Posted By: snare
Sorry guys I'm away overseas at the moment. I'll look at it as soon as I can.
File: FatStacks06/13/14
Hmm OK I'll look into it. I haven't...
Posted By: snare
Hmm OK I'll look into it. I haven't been able to reproduce the problem so far, but I will try it on the guild I am leader of.
File: FatStacks06/05/14
Hey, still works OK for me. Is this...
Posted By: snare
Hey, still works OK for me. Is this happening every single run? I'm wondering if the latency due to me being in Australia is actually fixing a timing issue haha
File: FatStacks05/30/14
Sorry guys, been really busy. I'll...
Posted By: snare
Sorry guys, been really busy. I'll take a look at it tonight.
File: FatStacks05/05/14
The wording is not very clear - it...
Posted By: snare
The wording is not very clear - it means there are 79 different item *types* taking up too many slots (ie. Starmetal taking up 4 slots is counted as 1 in that context). I'll fix that. Are you running the latest version? I was hoping that bug was fixed :(
File: FatStacks05/05/14
Re: Re: Re: Re: Re: Re: Re: Re: Re: Breaks on alts.
Posted By: snare
Yeah I only discovered that was a thing when someone looked at my code and told me I was doing bad things. Hence all the functions in my code now being prefixed with a table "SN_FS.Whatever()". You can also declare them as locals so they're file-scoped. So used to default module scope in python :( I guess that's the kind of sacrifice...
File: FatStacks05/04/14
Re: Re: Re: Re: Re: Re: Re: Re: Breaks on alts.
Posted By: snare
OK new version (0.1.6) should fix this, and I also changed the stacking behaviour so that items that are already in your bag are not deposited into the guild bank (ie. if you have pots and you restack the same pots from the GB, the pots in your backpack don't get stacked in with the rest).
File: FatStacks05/04/14
Re: Re: Re: Re: Re: Re: Re: Breaks on alts.
Posted By: snare
Yeah basically all the functions and globals from each lib are loaded into the global namespace, so it was just working for everyone because they already had other copies of LibStub already loaded :| Thanks!
File: FatStacks05/03/14
Re: Re: Re: Re: Re: Breaks on alts.
Posted By: snare
Can you try something for me? Open FatStacks.txt inside the addon and switch the loading order of: lib/LibAddonMenu-1.0.lua lib/LibStub.lua to: lib/LibStub.lua lib/LibAddonMenu-1.0.lua And try again.
File: FatStacks05/02/14
Re: Re: Re: Breaks on alts.
Posted By: snare
That is very strange. 0.1.3 is also when I added the settings menu with LibAddOnMenu and LibStub - looks like it's failing initialising LibStub for some reason (which explains why 0.1.2 still works). It could be related to your character name as you suggest - maybe try creating a new toon with a dummy (but plain ASCII) name and see i...
File: FatStacks05/02/14
Excellent :) I've still had a few i...
Posted By: snare
Excellent :) I've still had a few instances of the timing issue occur since then, but they've been very rare. Hopefully the slight delay after stacking and before depositing will take care of those.
File: FatStacks05/01/14
Re: Re: Breaks on alts.
Posted By: snare
In 0.1.5 I may have fixed the timing issue (though I don't like the fix, and it slows the addon down slightly). I borrowed it from Wobin's new Roomba addon - basically putting a slight delay before the first item deposit each time. I guess maybe stacking isn't an issue and it's just that first deposit that fails.
File: FatStacks05/01/14
Re: Breaks on alts.
Posted By: snare
The latest update stopped FatStacks working on alts, getting indexing nil on addon init, I tried to fix it by editing the savedvariables but it resets to the data of one character only (leaving alts with disabled addon.). 0.1.3 was broken but I updated it to 0.1.4 straight after. I suspect you are on 0.1.3.
File: FatStacks05/01/14
Re: Re: Re: Re: Confirmed
Posted By: snare
Yeah I was meaning to add a changelog. I'll do that for this version some time soon. Glad you enjoy the addon :)
File: FatStacks05/01/14
Re: Re: Confirmed
Posted By: snare
PS. If you do want to test in-progress versions, sign up for Github and watch the repo. I may break things in local commits, but I will generally fix them and commit again before I push it out to Github. :D
File: FatStacks05/01/14
Re: Confirmed
Posted By: snare
I did test the new version, but unfortunately it worked fine for me because my local settings file had the option it was checking (and failing for you guys). I'll have to remember to test with a fresh settings file every time as well. Sorry about that :(
File: FatStacks05/01/14
Re: Re: FatStack disabled
Posted By: snare
I suck. Uploaded a new version.
File: FatStacks05/01/14
Re: FatStack disabled
Posted By: snare
The 0.1.3 seems to only say fs disabled no matter what command is input. 0.1.2 does still function. My bad, updating
File: FatStacks05/01/14
Version 0.1.3 is a bit of a clean u...
Posted By: snare
Version 0.1.3 is a bit of a clean up of the code. I minimised the chat spam, added a config menu item under Settings with LibAddonMenu (where you can enable debug logging), and changed the logic so it doesn't withdraw full stacks any more. For 1.0 I plan to: - Eliminate the timing issue - Add a button to the guild bank window fo...
File: FatStacks04/28/14
Thanks for the tips!
Posted By: snare
Thanks for the tips!
File: FatStacks04/27/14
Thanks, glad you like it. I'm prett...
Posted By: snare
Thanks, glad you like it. I'm pretty sure it's all the one issue and I'm aware of it. Will look at it when I'm back from my trip and have had some time to actually play the game again ;)
File: FatStacks04/26/14
For me it seems to bug out if I try...
Posted By: snare
For me it seems to bug out if I try stacking Items with more than 10 Stacks in the bank - might be a timing issue (Waiting for Response) after trying to get them back into the bank. Is there any way for the addon to ignore full stacks in the vault and only take out partial stacks? That way it doesn't have to remove and replace lar...
File: FatStacks04/25/14
Excellent, great to hear it's worki...
Posted By: snare
Excellent, great to hear it's working from Minion. Will add a filter shortly, if you guys have any other feature requests feel free to open an issue on the github or I'll probably forget them.
File: FatStacks04/24/14
Clean up the globals and stuff in 0...
Posted By: snare
Clean up the globals and stuff in 0.1.2. My friend was having the same issue with the add-on not appearing when installed from Minion, but the download from github worked fine for him. I'll investigate further if it still happens.
File: FatStacks04/23/14
Hiya, after installing this addon,...
Posted By: snare
Hiya, after installing this addon, it didn't appear in my list of addons, so I had a look at the code to see if there were any problems. You have a potentially serious problem with global variables/functions. Stuff like: data = {} function Main Not sure why it's not appearing, works fine for me and others. But yeah I realise...