Results: 795Comments by: Shadowfen |
File: Quality Sort08/19/24 |
![]() Posted By: Shadowfen
user:/AddOns/QualitySort/QualitySort.lua:451: attempt to index a nil value
stack traceback:
user:/AddOns/QualitySort/QualitySort.lua:451: in function 'QualitySort.addSortByQuality'
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File: GridList08/19/24 |
![]() Posted By: Shadowfen
user:/AddOns/GridList/GridList.lua:760: attempt to index a nil value
stack traceback:
user:/AddOns/GridList/GridList.lua:760: in function 'Core'
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File: Auto Category - Revised08/19/24 |
![]() Posted By: Shadowfen
The addon GridList is currently throwing an error when it tries to create the mode button at the top left of the inventory, so the only way you can switch between grid and list views is by enabling/disabling the GridList addon and /reloadui.
The addon Quality Sort is throwing an error so that it no longer runs, and AutoCategory wi...
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File: Auto Category - Revised07/26/24 |
![]() Posted By: Shadowfen
Hello,
The reason for this bug is your implementation of sfutil.defaultMissing() in sfutil.getAllSavedVars() (line 42 of SFUtils_SavedVariables.lua). defaultMissing() goes through the saved variables recursively, and if any keys from the default table are not present in any subtable, then the default will be added in. If you have a...
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File: Auto Category - Revised07/26/24 |
![]() Posted By: Shadowfen
The 4.1.6 release archive somehow did not contain the required file Hooks_Gamepad.lua, causing the error messages about line 698 in AutoCategory.lua.
The new 4.1.7 release includes that file again.
For those who are interested, commenting out the line as some have suggested works fine for people who are using a keyboard interfa...
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File: Auto Category - Revised07/24/24 |
![]() Posted By: Shadowfen
This bug has been reported multiple times, and we would greatly appreciate it not being ignored. I did a complete reinstall of the add-on and still encountered the issue.
Since version 4 everytime I try to remove a default category from a bag, after reloading ui or starting the game they get added back. Changing them to 0 priorit...
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File: Auto Category - Revised07/21/24 |
![]() Posted By: Shadowfen
Rename the category. The "Selling" category is a predefined rule that cannot be changed. Instead you create your own version of the rule by selecting the original "Selling" rule and use the button to make a copy of it. Change the name to something slightly (or completely) different and add the changes that you wanted.
That would a...
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File: Auto Category - Revised07/21/24 |
![]() Posted By: Shadowfen
Hey there!
I love your Mod, however I had to uninstall because after pulling recipes from my personal bank to character inventory, the recipes disappeared from the category view(in my characters inventory)! Only by uninstalling and reloading the UI was I able to see them again.
I tried to see if my settings were set up wrong,...
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File: Auto Category - Revised07/20/24 |
![]() Posted By: Shadowfen
I finially upgraded due to gridlist now work with it.
I am trying to add back the code that was lost to the upgrade.
under , I am trying to add this code "or istreasure() or (type("armor","weapon") and quality("normal") and not traitstring("intricate"))" to the General Items, Selling as I want to add those items to that categor...
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File: Auto Category - Revised07/19/24 |
![]() Posted By: Shadowfen
Heya, I noticed in AutoCategory 4.1.1 that some initialization code was moved around, resulting in the loss of the `AutoCategory.Inited` variable. Is that an oversight or is it intentional to remove it permanently? I was using it to do a hook after AutoCategory is initialized, but now that variable is never set to `true`.
Addition...
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File: Auto Category - Revised07/19/24 |
![]() Posted By: Shadowfen
Heya, I noticed in AutoCategory 4.1.1 that some initialization code was moved around, resulting in the loss of the `AutoCategory.Inited` variable. Is that an oversight or is it intentional to remove it permanently? I was using it to do a hook after AutoCategory is initialized, but now that variable is never set to `true`.
Addition...
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File: Auto Category - Revised07/18/24 |
![]() Posted By: Shadowfen
The new 4.1.1 update has broken BetterUI's utilisation of the API. Reverting to 4.1 fixes it. This is specific to the GamepadUI.
This is the bit of code BetterUI uses to utilise AutoCategory.
function BETTERUI.Helper.AutoCategory:GetCustomCategory(itemData)
local useCustomCategory = false
if AutoCategory and AutoCategory.cu...
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File: Auto Category - Revised07/02/24 |
![]() Posted By: Shadowfen
Revised last post, not sure what is causing my errors.
I have the same problem. Gridlist does work when used independently without this addon though. The opposite is also true. Whatever was changed between this version and the last has seemingly broken its compatibility with Gridlist.
Hoping for a fix, because I do think these...
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File: GridList06/29/24 |
![]() Posted By: Shadowfen
Confirm that AutoCategory 4.0.2 is not currently compatible with GridList. I am investigating.
One funny thing though is that testing GridList with AutoCaregory not installed, I click on the mode button and nothing happens - on my main account that has ESOplus. No errors thrown, just nothing happens. Doing the same on my alt ac...
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File: Auto Category - Revised06/29/24 |
![]() Posted By: Shadowfen
No, in my configuration (German) they were simply deleted/overwritten and there was no copy of them. And even then I would have to replace and re-sort about 20 of my 40 or so filters. (A lot, I know. I really, really like the addon! :D )
Could you send me a copy of you saved variables (old and new) so that I can test with them?...
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File: Auto Category - Revised06/29/24 |
![]() Posted By: Shadowfen
Hi there, there seems to be a bug with the most recent update where I can't remove the pre-defined categories that you made with the add-on from my backpack permanently. Everytime I delete them they come back whenever I log out, and I'm using account-wide settings. I have even tried manually removing them from the saved variables f...
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File: Auto Category - Revised06/29/24 |
![]() Posted By: Shadowfen
Thank you. My problem is fixed.
(after I repeatedly turn on and off "hide category")
Additional info.
The "mythic" category was created today just before the report, and I confirmed the value is already "OFF" at first.
I guess that the add-on's default save value may be contaminated in a specific condition.
No, it's just...
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File: Auto Category - Revised06/28/24 |
![]() Posted By: Shadowfen
I use InventoryGridView
https://www.esoui.com/downloads/info65-InventoryGridView.html
But it don't work with Auto Category. Can you fix this?
This is the one that I was trying to remember that came before GridList. It stopped being compatible with AutoCategory a very long time ago.
I could look at it again, but it will...
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File: Auto Category - Revised06/28/24 |
![]() Posted By: Shadowfen
https://i.imgur.com/DySvVRA.jpeg
Sometimes items cannot be shown which belong to a certain category.
When I pressed in-game "+" icon, items cannot be shown.
Check in the bag settings. Choose "mythic" from the drop drown list of rules (or whichever one is not displaying properly). Look at the Checkbox below named "Hide Categ...
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File: Auto Category - Revised06/28/24 |
![]() Posted By: Shadowfen
is the compatibility problem with grid list fixed yet?
No, that one is not a quick fix I'm afraid.
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File: Auto Category - Revised06/28/24 |
![]() Posted By: Shadowfen
What type or sptype catches Bound (Focus/Signature/Affix) Scripts? islearnable() and (sp)type("spellcrafting_tablet") don't.
sptype("script_focus")
as it says in the scribing-related changes of the Changelog. This matches to bound or unbound focus scripts. If you wanted only the bound ones, the rule would change to
sptyp...
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File: Auto Category - Revised06/28/24 |
![]() Posted By: Shadowfen
This is because the author reset all categories to default values and made them read-only. I'm assuming you, like me, have your weapon category before the companion one. So you need to copy the weapon template and rename it (to "waffles" for example, because "weapons" is not allowed twice ;-) ) and make your changes there again. May...
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File: Auto Category - Revised06/27/24 |
![]() Posted By: Shadowfen
I want to edit some categories like "Selling" but they are marked as "Read-Only". How can I change them to "Read-Write" so I can edit them?
Thanks.
Open it up in the Category Settings
Hit the Copy button
Change the name and whatever else you want of your copy.
There are now "pre-defined" rules which come with AutoCategory...
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File: Auto Category - Revised06/27/24 |
![]() Posted By: Shadowfen
It seems that AutoCategory is not currently compatible with GridList. That's going to take a bit of time to figure out.
Thx for the quick answer and all your hard work you put into this absolutely must-have addon :D
By the way: Is there any alternative to GridList?
Not that I'm aware of. There was one prior to GridList...
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File: Auto Category - Revised06/27/24 |
![]() Posted By: Shadowfen
Hi. I got a problem with v4.0.2. Everytime I open my inventory etc. it's totally empty and I get this error:
/EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2216: function expected instead of nil
stack traceback:
/EsoUI/Libraries/ZO_Templates/ScrollTemplates.lua:2216: in function 'ZO_ScrollList_Commit'
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