Results: 9Comments by: barduck
File: Destinations06/06/17
For everyone wondering, yes, consta...
Posted By: barduck
For everyone wondering, yes, constantly pestering a mod author with demands can in fact, convince them to abandon a project. It does happen. Yes, except that it isn't what happened. No one was pestering anyone with demands. The author said about a month ago that the addon was ready and he was just waiting for the NDA to be lif...
File: Destinations05/31/17
Why there are always people who fee...
Posted By: barduck
Why there are always people who feel the need to police the community and reproach others on the developer's behalf? And why it is a bad thing that people find the addon useful enough to be anxious about its update? No one was disrespectful or ungrateful. Users asked for a better communication, it means that people care, that they...
File: Dolgubon's Lazy Writ Crafter04/01/17
Tried crafting some writs today, th...
Posted By: barduck
Tried crafting some writs today, the game was hanging every time. I find April's fools jokes generally annoying but at least most of them can be easily ignored and avoided. This stupid prank just wasted some of the precious little time I have off work to troubleshoot addons and looking for solutions online instead of playing the g...
File: Lui Extended12/26/15
LUIEextended handles "Active Combat...
Posted By: barduck
LUIEextended handles "Active Combat Tips" improperly when its own Combat Tips is disabled. Line 1531 in CombatInfo.lua ZO_ActiveCombatTips:SetHidden(CI.SV.CombatTipsEnabled and CI.SV.HideIngameTips) When LUIx's Combat Tips set to disabled, it will always call the above with false, which will enable the games "Active Combat Tip...
File: AwesomeGuildStore04/17/15
Problem with remembering price range filter
Posted By: barduck
First, thanks for the awesome addon. Very nice work. I seem to have a problem with the price range filter. When setting up price range and doing search, everything works but when trying to get back to this search from history or favorites, the price range flickers for a moment with the desired price range but resets to default imm...
File: Bank Manager05/09/14
I think that the new push/pull butt...
Posted By: barduck
I think that the new push/pull buttons in their current state are not very useful. What would be really useful thought is the ability to set per category which items to manually push/pull. Example: I want to set most of the items to automatically be deposited in the bank. But, my main character is an alchemist/enchanter and I w...
File: Bank Manager04/27/14
Latest update made this so much mor...
Posted By: barduck
Latest update made this so much more useful. I want to request a feature if possible. I would like to have another action type - "On Demand". When opening the bank, there will be an attached window pop up (or find a way to stick it on the bank's frame), That will have two buttons for each category marked as on demand, "push" a...
File: Bank Manager04/25/14
Thanks. It's a great concept and ca...
Posted By: barduck
Thanks. It's a great concept and can be very useful. But forcing the functionality into main/alt roles doesn't make much sense. All my characters need to both withdraw and deposit items. For example, my clothier/woodworker alt needs to auto withdraw cloth/wood materials from bank but also to deposit armor/weapon traits from decons...
File: Foundry Tactical Combat (FTC)04/21/14
Ultimate ability text
Posted By: barduck
The text of the ultimate ability (the percentage and amount) seems to disappeared from the hotbar button since the latest update. Is that by design?