Results: 12Comments by: Tajin |
File: AutoEmote04/24/14 |
I sometimes see this error as well,...
Posted By: Tajin
I sometimes see this error as well, but it's not consistent. Sometimes it appears and sometimes it doesn't.
Yeh, I've noticed that too. I'll see if I can fix that on the next version, it shouldn't have any impact on functionality though.
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File: AutoEmote04/17/14 |
Interesting addon. However in my pe...
Posted By: Tajin
Interesting addon. However in my personal experience it seems to only trigger the emote if it is detected as the first word in the chat channel (/say, /yell, etc.). If it is not the first word, it does not seem to trigger. I might take some time to look into that myself since I am trying to get my feet wet in the addon creation busi...
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File: AutoEmote04/10/14 |
My Addon wont work at all....i enab...
Posted By: Tajin
My Addon wont work at all....i enable it and no matter what i say in any channel nothing happens. Help?
Have you tried using the slashcommand? It should give you a response and would be a good way to see if its actually running. "/autoemote"
Have you made any changes?
there are occasions where my character will emote for other...
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File: Loot Filter04/07/14 |
Nice addon, but why would a "Loot F...
Posted By: Tajin
Nice addon, but why would a "Loot Filter" take care of auto-repair?
Wouldn't it be better to split that into two addons to avoid clutter for users who just want one of the two features?
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File: AutoEmote04/07/14 |
(1) It seems that in order for the...
Posted By: Tajin
(1) It seems that in order for the addon to start filtering properly, you need to trigger it with /say.
That could to be a bug in the API, I can't find any other reason for it. :(
(2) The yell filter seems to be bugged. It not only triggers when the player yells, but whenever someone within range also yells. I'm yelling for other...
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File: AutoEmote04/04/14 |
Re: /sitchair
Posted By: Tajin
I updated and since them I notice a lot of words make me /sitchair, just a heads up
My bad, there was a mistake in the filter.
Open AutoEmoteFilter.lua, search for /sitchair and in both cases change the 1 to a 2.
I'll upload a fix shortly.
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File: AutoEmote04/04/14 |
Nothing happens.
Hmm ok, I'll chec...
Posted By: Tajin
Nothing happens.
Hmm ok, I'll check it out when I get home.
It worked alright yesterday but there's a slim chance that I fucked something up when I uploaded it today.
Meanwhile, you can try using v1.0 instead, see if that works for you.
Thanks for reporting.
Anyone else having problems with v1.1 ?
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File: AutoEmote04/04/14 |
I'm going to upload the new version...
Posted By: Tajin
I'm going to upload the new version later today. :banana:
Well, seems like the ESO release-downtime messed up my schedule a bit. :p
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File: AutoEmote04/03/14 |
One other thing I'd suggest, assumi...
Posted By: Tajin
One other thing I'd suggest, assuming it is possible, is perhaps some form of toggle or prevention system for when the player is already in a looping emote.
I don't think theres a way to detect if another emote is already playing. :(
What about parsing the emote channel for keywords?
Good idea, I'll include that. In fact I'll ju...
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File: AutoEmote04/03/14 |
Here's my current list of changes t...
Posted By: Tajin
Here's my current list of changes that I have planned. Feel free to add your thoughts.
1. add "/yell"
- guess this only really needs one emote, regardless of what you're yelling
2. add Partychat
- identical to /say but only when other partymembers are nearby
3. add more exceptions:
- don't trigger when the player is in...
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File: AutoEmote04/02/14 |
Emotes have their own channel. It o...
Posted By: Tajin
Emotes have their own channel. It only reacts to /say.
I've thought about making it user-configurable but I can't think of a very user-friendly of doing that. The filters however are set to be rather coarse, so they should trigger often enough.
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File: Easy Quick Slots03/31/14 |
Ah, good that I checked here first....
Posted By: Tajin
Ah, good that I checked here first. I was just about to create the same thing.
nice :)
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