Results: 18Comments by: SnakE
File: Port to Friend's House05/01/21
I find it impossible to click certa...
Posted By: SnakE
I find it impossible to click certain areas in the PTF interface because apparently, they can get covered by combat addons like e.g. Grim Focus Counter. It would be nice if the PTF UI opened on top of everything else. When I open PTF UI it means I want to interact with it, and I'm fine with it covering any other game elements.
File: Display Leads - with Location Info08/03/20
Display Leads shows that I have a l...
Posted By: SnakE
Display Leads shows that I have a lead for the Inert Daedric Spellstone on Eyevea. It hangs there ever since the bug with multiple purple leads on Eyevea was fixed. It always shows 33 days left. I cannot scry it because it's not in the actual game UI. Is there a way to remove this buggy lead from Display Leads?
File: Auto Category - Revised06/21/20
The ismonsterset() function seems t...
Posted By: SnakE
The ismonsterset() function seems to return true for perfected weapons. E.g. it definitely doese that for perfected Maelstrom and perfected Asylum Sanctorium stuff.
File: Auto Category - Revised06/16/20
The warning is an "I see something...
Posted By: SnakE
The warning is an "I see something that I don't recognize, so you'll have to check that it is right". It doesn't mean that the rule is just wrong the way that an Error: does. Numbers and anything that you put in ""s might not be recognized and you will get a warning for (and that's probably okay). If the unrecognized word isn't in qu...
File: Auto Category - Revised06/16/20
I'm getting "unrecognized" every ti...
Posted By: SnakE
I'm getting "unrecognized" every time I use a number in a rule. E.g. boundtype("on_equip") and not isbound() and not keepresearch() and getpricettc() > 900 Warning - Unrecognized: 900 Same here: type("armor","weapon") and not islocked() and ((not equiptype("neck","ring") and quality() < 4) or (equiptype("neck","ring") and...
File: Lui Extended06/13/20
Re: Re: Invulnerable enemies
Posted By: SnakE
Does the base UI actually draw the stone invulnerability texture over Saint Olms boss/target bar when the shield is up? Yes indeed it does. Currently I have both LUI's and the standard enemy frames enabled, and the standard frame shows that stone texture for Olms's health when an Ordinator Protector is active. https://dl.dropbo...
File: Lui Extended05/31/20
Invulnerable enemies
Posted By: SnakE
Does LUI emphasize invulnerable enemies somehow? The base game draws a stone texture when the enemy becomes invincible. Lui enemy frame just prints "- Invulnerable -" instead of health percentage. You need to pay a very close attention to actually see it. In fact I've never seen it in a fight with Saint Olms in Asylum Sanctorium w...
File: Action Duration Reminder04/09/20
There is a problem with Rapid Maneu...
Posted By: SnakE
There is a problem with Rapid Maneuver: 1. Cast it while standing on the ground. 2. Wait until the action bar timer runs to zero and stops blinking (Major Expedition wears off). 3. Mount. I expect to see the remaining time of Major Gallop. Instead nothing happens, no timer is shown on Rapid Maneuver. The same happens if yo...
File: Advanced Filters - Updated03/29/20
When I open a home bank (a chest) i...
Posted By: SnakE
When I open a home bank (a chest) it opens in Withdraw mode and Advanced Filters shows a quick text filter above the list. However when I switch to Deposit the quick filter disappears. The text box does not appear even when switching back to Withdraw. The only work-around is to close the chest and open it again. However this only fix...
File: Combat Metrics02/24/20
The latest version of CM does not t...
Posted By: SnakE
The latest version of CM does not take Elemental Drain into account when computing Spell Penetration. Please check, this definitely worked before.
File: Action Duration Reminder09/08/19
Re: Re: Re: Re: Re: FPS Drops
Posted By: SnakE
What about 3.2.1? It is same with 3.1.30 except dependencies. 3.2.1 Works fine for me, anything after that though is very laggy and I don't know why. I can confirm that the latest version of ADR freezes the game very noticeably when casting abilities. Not every time, the freeze seems more pronounced when casting an ability whic...
File: Action Duration Reminder08/23/19
There is a glitch with NB's Dark Sh...
Posted By: SnakE
There is a glitch with NB's Dark Shade (and probably other morphs). Steps to reproduce: 1. Focus a mob with your crosshair. The shade in the ability bar becomes active. 2. Cast the shade. The countdown starts from 19. 3. Move your crosshair away from the mob. The shade in the ability bar becomes inactive, the countdown contin...
File: Combat Metrics04/06/19
Hi I have a question about Briarhea...
Posted By: SnakE
Hi I have a question about Briarheart. In a typical skeleton parse the "Briarheart" buff uptime is 96-98%. However according to the set description, the useful effect of increasing your weapon damage only lasts 10 seconds with a cooldown of 15 seconds. So the perfect uptime can never exceed 67%. In reality it takes a few hits after t...
File: Combat Metrics01/03/19
Rearming Trap vs Race Against Time
Posted By: SnakE
I'm trying to improve my Stam Templar sustain by replacing Rearming Trap with Race Against Time in my rotation. In theory both should give the Minor Force buff increasing my critical damage by 10%. In my actual experiments I can see the Minor Force among the buffs with both skills, roughly with the same uptime. However the Critica...
File: Inventory Insight04/14/18
Bank and Current Character filter is broken
Posted By: SnakE
Hey, first I must say that this is a great addon, very useful! There is a bug in the "Bank and Current Character" filter: the list is always empty. This code snippet in IIfABackpack.lua: elseif(filter == "Bank and Current Character") then return IIfA:IsOneOf(bagId, BAG_BANK, BAG_SUBSCRIBER_BANK, BAG_BACKPACK, BAG...
File: CraftStore Endless Archive01/04/18
CS will no longer include research...
Posted By: SnakE
CS will no longer include research locked items (via in game lock, FCOIS or IS) from appearing in the grid. Thank you so much! Now it works intuitively. There is one minor side effect though. To reproduce: Save an item with Item Saver Open the main CraftStore UI. Notice that the item has disappeared from the grid, as expect...
File: CraftStore Endless Archive01/02/18
CS existed before the in game lock,...
Posted By: SnakE
CS existed before the in game lock, so the original design likely didn't think about that, so it needs to rescan for changed lock status. Sure CS is an old add-on. I just assumed it was supporting the in-game lock because it gets regular updates. Anyway with the in-game lock it's less of a problem because you can't accidentally res...
File: CraftStore Endless Archive01/01/18
CraftStore CC 1.60 does not seem to...
Posted By: SnakE
CraftStore CC 1.60 does not seem to respect the item's locked status in its research grid. If an item is locked using the game's built-in Lock feature it still appears in the main CraftStore's research UI but you can't actually research it as the lock is built into the craft station. If however an item is locked using ItemSaver 3.4.0...