Results: 20Comments by: elfindreams
File: SorcererHelper05/23/14
is it possible to add a countdown t...
Posted By: elfindreams
is it possible to add a countdown tracker to the icons that your addon creates? Countdowns are implemented in 1.1.6 (which should clear approval shortly). The only slight niggle is that I can't detect CF re-procs, but we'll have to live with that for now. can you add the Bound Armor "summon" as it suffers the same disappearanc...
File: SorcererHelper05/22/14
Nice....
Posted By: elfindreams
It looks like I found the 59th addon I am going to install ;) One quick question tho... can you add the Bound Armor "summon" as it suffers the same disappearance issues that traditional summons do.
File: ravSpeed05/09/14
Odd Question re: Steed
Posted By: elfindreams
I have the steed mundus stone which increases move speed (it does seem to work) but on outdoor maps it still seems to register my speed as 100%/250 is this a problem with the addon, the steed effect, or my perceptions? EDIT: Weird... it seems to be a bug, I went into cyrodil and changed my mundus stone to the ritual, it still sho...
File: Loot Filter Remix05/08/14
Localization and names/etc
Posted By: elfindreams
Just a thought for the settings page, instead of using a lot of constant arrays with the names in LootFilterRemixSettings.lua, have you considered using the SI_ table? like so: To get the name for ITEM_QUALITY_ARTIFACT GetString(SI_ITEMQUALITY0 + ITEM_QUALITY_ARTIFACT) To get the ArmorTypeNames for ARMORTYPE_LIGHT GetString(...
File: Loot Filter Remix05/08/14
While you are at it...
Posted By: elfindreams
Could it be possible to make it so unknown recipes are considered "can be researched" so I can do something like I was able to hack it in by making the following changes: Change line 57 to: if( itemType ~= ITEMTYPE_ARMOR and itemType ~= ITEMTYPE_WEAPON and itemType ~= ITEMTYPE_RECIPE) then Add this block before line 92: if...
File: Foundry Tactical Combat (FTC)05/07/14
Found the issue. IN buffs/functi...
Posted By: elfindreams
Found the issue. IN buffs/functions.lua on line 259 you are trying to verify you aren't drawing too many buffs, however you are maintaining three different counts (count, longCount and debCount) but only comparing against count. If you comment out line 259 and instead add: if ( num > FTC.vars.NumBuffs ) then break end at line 3...
File: Foundry Tactical Combat (FTC)05/07/14
Hey everyone, thanks for the bug re...
Posted By: elfindreams
Hey everyone, thanks for the bug reports about the UI error when blocking. I'm sorry about this issue. Unfortunately, I've been having a hard time replicating the problem on my end, so figuring out the exact issue is problematic. I'm going to look into it when I get home tonight and push out a fix (assuming I can determine the root c...
File: Wykkyd Outfitter05/01/14
Identical Weapon Bug.
Posted By: elfindreams
If you save an equipment set with two identical weapons one in each set slot (for example my heal set uses two identical staves of sanctuary) it behaves strangely. The relevant lua section is: = { = ], = ], }, What happens is if you have no weapons equipped it works fine. If you have any other weapons equi...
File: Guild Store Search Extended [En/Fr/De]04/30/14
GAH!
Posted By: elfindreams
Looks like Zenimax broke this addon... every time I run it since the latest patch I get "Too many searches in rapid succession" @#$@#$@#$ Not only do they create a crappy store UI, they break anything that tries to fix it.
File: Foundry Tactical Combat (FTC)04/23/14
Re: Re: Re: Re: Re: FYI
Posted By: elfindreams
If you look closely at the error report, you'll notice that this is being caused by ZrMM, not FTC. I get this error as well and it only started happening after the last update of FTC (ZrMM hasn't been updated for a while). When I disable FTC the error is gone and ZrMM works again. If you are using the updated/modified version o...
File: ZrMM - Modified04/23/14
Re: Error as well!
Posted By: elfindreams
http://i.imgur.com/LYqGZzk.png This error has to do with what appears an attempt to replace certain fixed values in the code with constant object properties. (which is a good thing). And with the addition of some new properties. But for some reason this seems to be failing if there is a SV for the object tho... not sure why....
File: Weapon Charge Alert04/19/14
Wall of Text incoming :)
Posted By: elfindreams
Awesome Addon BTW However it currently doesn't take into account the two item sets. When switching to the second item set, EQUIP_SLOT_MAIN_HAND does not change at all. While using the second mainhand, it is still looking for charges on the first. To get around this I changed my copy of the plugin in the following ways: in...
File: Wykkyd Outfitter04/18/14
Re: Choosing specific gear pieces?
Posted By: elfindreams
Hi, I love this mod! Is it possible to lock out specific gear pieces when you're saving a set? For example, I want gear sets that only change the weapon without changing the armors. Reason being is that I find new armors practically every 10 minutes and I don't really see this changing until I'm VR 10 and have end game gear sets....
File: Wykkyd Outfitter04/18/14
First of all I want to thank you so...
Posted By: elfindreams
First of all I want to thank you so much for this addon. It completely changes the game for me. :) I am having similar issues with the Destro Staff but with the skill "Wall of Elements". Every other skill transitions on my bar but that one. Also it is in the same position as the other poster (position 5 on my bar). I am not...
File: Wykkyd Outfitter04/18/14
Just a quick addendum, adding:...
Posted By: elfindreams
Just a quick addendum, adding: = { = ], = 2, = 5, = 5, }, Does indeed shoehorn it in properly and it switches to it j...
File: Wykkyd Outfitter04/18/14
really glad this exists, but its st...
Posted By: elfindreams
really glad this exists, but its still buggy, isnt it? no matter how often i delete and re-create some certain profiles, it always loads the wrong skills? It works whenever I try it and you guys are all running the same build I am (I don't hold private, special copies of things). As soon as I find bugs I squash them. I'm working...
File: HarvestMap04/14/14
I started developing a lore books a...
Posted By: elfindreams
I started developing a lore books addon. however i lack the necessary data. do you know any decent lore book guides? http://teso.mmorpg-life.com/auridon-lorebooks/
File: Research Assistant Remix04/12/14
http://i.imgur.com/BsdhGJr.jpg h...
Posted By: elfindreams
http://i.imgur.com/BsdhGJr.jpg http://i.imgur.com/LbjUGpY.jpg how to fix? It looks like he renamed the addon from refined to remix... If you are using Minion, it doesn't delete the old one if it is a different name. Go into Documents\Elder Scrolls Online\live\AddOns And delete ResearchAssistantRefined
File: pChat (Chat customization & help: look/notification/sound/automation/history)04/11/14
Well it looks like SpamFilter is no...
Posted By: elfindreams
Well it looks like SpamFilter is now incompatible... probably because of a suggestion I made to allow it to truncate long spams... I wonder if there is some way to make them play nicely together, maybe a shared addon framework that handles the event handler stuff... I've been tinkering with addons and chat system. Two things....
File: ZrMiniMap04/03/14
Pin scale with ESOheadMarkers?
Posted By: elfindreams
ESOHeadMarkers has the ability to set different things to different pin sizes (so your mats are a smaller pin size than say objectives)... would it be possible to use the config from ESOHeadMarkers on the minimap?