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Results: 12Comments by: Jcat
File: Bandits User Interface03/15/20
user:/AddOns/BanditsUserInterface/B...
Posted By: Jcat
user:/AddOns/BanditsUserInterface/BUI_Reticle.lua:184: operator < is not supported for number < nil stack traceback: user:/AddOns/BanditsUserInterface/BUI_Reticle.lua:184: in function 'BUI.Reticle.SpeedBoost' now = 84219 user:/AddOns/BanditsUserInterface/BUI_Events.lua:364: in function 'OnMount' event...
File: Custom Idle Animation03/01/20
The newest update is weird, I disab...
Posted By: Jcat
The newest update is weird, I disable emotes but they keep coming back... The only way to fix this is to edit variables file manually.
File: Bandits User Interface03/01/20
Execute Sound option should be move...
Posted By: Jcat
Execute Sound option should be moved out of "Additional Target Frame" as it works without it enabled (it's greyed out for no reason).
File: Bandits User Interface02/29/20
Hmm, is it possible to display targ...
Posted By: Jcat
Hmm, is it possible to display target passive buffs on the target buff panel? For example with FTC you could see if someone is WW or Vamp this way. Nevermind, figured it out, there is option for that called "Hide buffs from other players" which needs to be disabled.
File: HarvestMap02/29/20
I was wondering: would it be possib...
Posted By: Jcat
I was wondering: would it be possible to add an option to hide the 3D pins when entering combat?
File: Confirm Master Writ02/29/20
user:/AddOns/ConfirmMasterWrit/Conf...
Posted By: Jcat
user:/AddOns/ConfirmMasterWrit/ConfirmMasterWrit.lua:1905: function expected instead of nil stack traceback: user:/AddOns/ConfirmMasterWrit/ConfirmMasterWrit.lua:1905: in function 'ConfirmMasterWrit:OnAddOnLoaded' self = {icon = "|t18:18:esoui/art/buttons/acce...", researchIcon = "|t30:30:esoui/art/crafting/smi...", versi...
File: MarkPledges02/28/20
It would be nice to not auto-check...
Posted By: Jcat
It would be nice to not auto-check completed pledges I believe it was working like this before? If it did then well it's not working now. This is a BUI problem. Look in the comments, they wrote something to disable. Even with that option in BUI disabled, it still has this "Auto confirm" checkbox. Could you move those two icons...
File: Dressing Room for Stonethorn02/27/20
Would be nice if there was a confir...
Posted By: Jcat
Would be nice if there was a confirmation dialog when deleting a page...
File: Bandits User Interface02/26/20
There is a problem with Drain Power...
Posted By: Jcat
There is a problem with Drain Power and it's morphs - it shows as being active (and on 20s buff uptime timer) even when no enemy is hit making you think that buff is active while it's not.
File: Bandits User Interface02/19/20
Re: Re: Frames
Posted By: Jcat
Any way to disable attack counter (Grim Focus etc.) above health bar but keep the sound effect when it's ready? No. It is a part of "Player frames". Browsing through the code - from what I'm seeing it's just a matter of adding a check in 'BUI.Frames.ShowDots' function and appropriate settings checkbox... Edit: Even better, thi...
File: Bandits User Interface02/19/20
Love the addon, it doesn't kill my...
Posted By: Jcat
Love the addon, it doesn't kill my FPS which FTC did so hard... Any way to disable attack counter (Grim Focus etc.) above health bar but keep the sound effect when it's ready? I don't need it as I have buffs bar just above the health bar and I'm using other addon that put's the counter directly on the crosshair.
File: TraitBuddy02/19/20
The only thing I dislike in this ad...
Posted By: Jcat
The only thing I dislike in this addon is the fact that it doesn't handle duplicated (same type) items with same trait to research and marks both as researchable. I gotta use Research Assistant for this which marks more valuable duplicate for sell. Any chance you could implement this?