Results: 34Comments by: UnDead 0rbit
File: UnDead's Harvest Summary05/10/23
Re: slot update event and split stack
Posted By: UnDead 0rbit
recent update changes to loot received, the reason for using slot update before... i believe... was because of fish and the way i was getting item type Howdie, been playing with it some more and noticed counters go up when I split a stack. So does transferring to and from bank, Guild Bank only retrieving..funnily enough. have...
File: UnDead's Harvest Summary05/10/23
Re: Removing a custom item
Posted By: UnDead 0rbit
let me know if the recent update helps the following issues you had EDIT 2: Also noticed that when using a custom item with all correct information, it shows accurately how many of that item I current have, but when I get a new one it only updates how many I have and keeps showing 0 on the "current harvest" counter. EDIT 3:...
File: UnDead's Harvest Summary05/10/23
Re: Re: Re: Re: Custom Items Not Working Correctly
Posted By: UnDead 0rbit
let me know if the recent update fixes this issue I use 4 custom items, Fortified Nirncrux (56862), Potent Nirncrux (56863), Mudcrab Chitin (77591) and, Violet Coprinus (30152). The totals work correctly. But, it does not register if I pickup the item (so I know how many I got on my crafting run). And, when I use the custom ite...
File: UnDead's Harvest Summary05/02/23
Re: Removing a custom item
Posted By: UnDead 0rbit
main: Will note for future updates. 1: color option "should" be required, white is an option... will verify that/update if not 2: something seems to be going on with custom items not tracking, havent been able to replicate issue yet 3: havent used the item log in a long while, will look at this 4: um, hmm i use similar inventory...
File: UnDead's Harvest Summary04/26/23
Re: Custom Items Not Working Correctly
Posted By: UnDead 0rbit
i will experiment with those items and find the issue, but as far as the reordering goes, .. that may be here for a while, in the new coding i named the keys instead of numbering them and lua doesnt retain order in non numbered keys. i just noticed the order issue today myself. i could fix this, but the recent changes are already c...
File: UnDead's Harvest Summary04/20/23
Issue Should be fixed in update...
Posted By: UnDead 0rbit
Issue Should be fixed in update Installed this, booted up the game, and got these errors on the first character I logged on to: user:/AddOns/UnDeadHarvest/UnDeadHarvest.lua:91: attempt to index a nil value stack traceback: user:/AddOns/UnDeadHarvest/UnDeadHarvest.lua:91: in function 'UnDeadHarvest.RefreshLabels' |caaaaaa
File: UnDead's Harvest Summary04/20/23
Issue Should be fixed in update
Posted By: UnDead 0rbit
Issue Should be fixed in update
File: UnDead's Harvest Summary04/19/23
Re: Re: Re: error on login
Posted By: UnDead 0rbit
Thanks, I will look into it, the issue is in a function that imports the data for old users before the changes, so they dont have to re enter items they added, i failed to test a new user scenario, will do now I need to see your saved variables UnDeadHarvestSavedVariables = { = { = {...
File: UnDead's Harvest Summary04/19/23
I need to see your saved variables...
Posted By: UnDead 0rbit
I need to see your saved variables Installed this, booted up the game, and got these errors on the first character I logged on to: user:/AddOns/UnDeadHarvest/UnDeadHarvest.lua:91: attempt to index a nil value stack traceback: user:/AddOns/UnDeadHarvest/UnDeadHarvest.lua:91: in function 'UnDeadHarvest.RefreshLabels' |caaaaaa<...
File: UnDead's Harvest Summary04/19/23
Re: error on login
Posted By: UnDead 0rbit
I need to see your saved variables user:/AddOns/UnDeadHarvest/UHS_Data.lua:41: attempt to index a nil value stack traceback: user:/AddOns/UnDeadHarvest/UHS_Data.lua:41: in function 'UHS_Data.AddOldItems' |caaaaaa k = "Gold", v = {1 = "|cffff00Gold|r"} |r user:/AddOns/UnDeadHarvest/UnDeadHarvest.lua:149: in fun...
File: Speedometer - Major Update!04/12/23
what's the max speed you can hit on...
Posted By: UnDead 0rbit
what's the max speed you can hit on mount?/player? Just looking for a guideline on how far off I am on either Thanks, I too just wanna know how I am on unmounted and mounted speed caps while sprinting. I'll get this but that is the ONLY reason I am interested in knowing my speed. Wish ZOS added that information to the advanced...
File: UnDead's Harvest Summary02/23/23
Re: Re: slot update event and split stack
Posted By: UnDead 0rbit
Howdie, been playing with it some more and noticed counters go up when I split a stack. So does transferring to and from bank, Guild Bank only retrieving..funnily enough. haven't tried storage yet. But might happen too. I noticed you register for EVENT_INVENTORY_SINGLE_SLOT_UPDATE. Is there a reason to use that one and not E...
File: UnDead's Harvest Summary11/30/21
Re: Possible Bug
Posted By: UnDead 0rbit
does not show the amount of bait. Correctly displays only the number of fish. https://yadi.sk/i/S69oLcESLEWe7Q https://yadi.sk/i/K7oj3PffW0SwUQ Ill look at it today... disregard last comment.. deleted... was thinking of something else
File: UnDead's Harvest Summary10/25/21
Re: Possible Bug
Posted By: UnDead 0rbit
I recently wanted to add some more items to my custom list, but even though I turn on the Item ID Log, nothing shows up in chat. I'm not sure if this is a bug, or I am missing something. I haven't run into this issue before though. This is odd, I received an in-game mail regarding this as well... may have been you, not sure. I wa...
File: Speedometer - Major Update!06/21/21
Re: What happened to todays update?
Posted By: UnDead 0rbit
I was at a steady 71ish while mounted (last night) now it goes over 220??? /sad i would guess your in a dlc zone... where the map metrics are different. I had no update
File: Speedometer - Major Update!05/02/21
Re: error
Posted By: UnDead 0rbit
Hello, here's another continuous trigger... bad argument #2 to 'string.format' (integer expected, got nil) stack traceback: : in function 'string.format' user:/AddOns/Speedometer/Speedometer.lua:468: in function 'Speedometer.Calculate' user:/AddOns/Speedometer/Speedometer.lua:406: in function 'Speedometer.UpdateData' Kind...
File: Speedometer - Major Update!04/22/21
Re: The movement speed cap
Posted By: UnDead 0rbit
First: please implement a key-bind option so that we can display the Speedometer when we want and toggle it "off" when we don't need to see it. Just Updated (1.2.1) with this feature added
File: Speedometer - Major Update!04/22/21
Re: Re: Re: Reset Distance Traveled
Posted By: UnDead 0rbit
Could you also add a reset for the distance traveled. Thank you. Love this addon. to not overload the small ui with buttons, my plan is to add that to the setting panel coming soon Thank You :) Just Updated with this Added
File: Speedometer - Major Update!04/22/21
Re: Re: Re: Re: Re: The movement speed cap
Posted By: UnDead 0rbit
Although I do not have one (yet), I am aware of the Mythic ring acquired from Antiquities. Its description in the Patch Notes, and on the tool-tip (if I recall correctly), state that it buffs "movement speed" by 45%. Whether that applies to both moving on foot and riding a mount depends upon how its buff is actually implemented in th...
File: Speedometer - Major Update!04/21/21
Re: Re: Re: The movement speed cap
Posted By: UnDead 0rbit
Although I do not have one (yet), I am aware of the Mythic ring acquired from Antiquities. Its description in the Patch Notes, and on the tool-tip (if I recall correctly), state that it buffs "movement speed" by 45%. Whether that applies to both moving on foot and riding a mount depends upon how its buff is actually implemented in th...
File: Speedometer - Major Update!04/21/21
Re: Reset Distance Traveled
Posted By: UnDead 0rbit
Could you also add a reset for the distance traveled. Thank you. Love this addon. to not overload the small ui with buttons, my plan is to add that to the setting panel coming soon
File: Speedometer - Major Update!04/19/21
Re: The movement speed cap
Posted By: UnDead 0rbit
the cap isnt m/s its something like 200% based on buffs and skills, the proof is in this mod, youll see when you hit it and nothing helps you go faster... its the speeds on my first screenshot, goto alikr desert to make sure theres not a zone difference in results and try to beat it just sprinting, use rapids and everything. I have t...
File: Speedometer - Major Update!04/19/21
Re: continuously being triggered
Posted By: UnDead 0rbit
Hello, I've been continuously getting this message bad argument #2 to 'string.format' (integer expected, got string) stack traceback: : in function 'string.format' user:/AddOns/Speedometer/Speedometer.lua:444: in function 'Speedometer.Calculate' user:/AddOns/Speedometer/Speedometer.lua:393: in function 'Speedometer.UpdateDat...
File: Speedometer - Major Update!04/18/21
Re: Move Speedometer?
Posted By: UnDead 0rbit
In the screenshots, it looks like it's been moved.. For me the default location is the top left corner which conflicts with party frames. Is it possible to move where it's displayed, and how? Thanks! yes, its is movable by clicking and dragging it
File: Speedometer - Major Update!04/16/21
I wrote my own personal addon with...
Posted By: UnDead 0rbit
I wrote my own personal addon with the same goal as this one but it doesn't look as nice so I thought I'd give this a quick try. The first thing I found and should point out is that you don't have any base values for each zone. Every zone's X & Y values range from 0 to 1. When you have zones of different sizes the speed will cal...